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Diffstat (limited to 'opengl/tools/glgen/specs/gles11/GLES30.spec')
-rw-r--r--opengl/tools/glgen/specs/gles11/GLES30.spec10
1 files changed, 5 insertions, 5 deletions
diff --git a/opengl/tools/glgen/specs/gles11/GLES30.spec b/opengl/tools/glgen/specs/gles11/GLES30.spec
index 68d146e..a02e6f7 100644
--- a/opengl/tools/glgen/specs/gles11/GLES30.spec
+++ b/opengl/tools/glgen/specs/gles11/GLES30.spec
@@ -5,7 +5,7 @@ void glBindBuffer ( GLenum target, GLuint buffer )
void glBindFramebuffer ( GLenum target, GLuint framebuffer )
void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
void glBindTexture ( GLenum target, GLuint texture )
-void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+void glBlendColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
void glBlendEquation ( GLenum mode )
void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
void glBlendFunc ( GLenum sfactor, GLenum dfactor )
@@ -14,8 +14,8 @@ void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum u
void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
GLenum glCheckFramebufferStatus ( GLenum target )
void glClear ( GLbitfield mask )
-void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-void glClearDepthf ( GLclampf depth )
+void glClearColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
+void glClearDepthf ( GLfloat depth )
void glClearStencil ( GLint s )
void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
void glCompileShader ( GLuint shader )
@@ -34,7 +34,7 @@ void glDeleteShader ( GLuint shader )
void glDeleteTextures ( GLsizei n, const GLuint *textures )
void glDepthFunc ( GLenum func )
void glDepthMask ( GLboolean flag )
-void glDepthRangef ( GLclampf zNear, GLclampf zFar )
+void glDepthRangef ( GLfloat n, GLfloat f )
void glDetachShader ( GLuint program, GLuint shader )
void glDisable ( GLenum cap )
void glDisableVertexAttribArray ( GLuint index )
@@ -94,7 +94,7 @@ void glPolygonOffset ( GLfloat factor, GLfloat units )
void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
void glReleaseShaderCompiler ( void )
void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
-void glSampleCoverage ( GLclampf value, GLboolean invert )
+void glSampleCoverage ( GLfloat value, GLboolean invert )
void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
void glShaderSource ( GLuint shader )