diff options
Diffstat (limited to 'opengl/tools/glgen/specs/gles11/GLES30.spec')
-rw-r--r-- | opengl/tools/glgen/specs/gles11/GLES30.spec | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/opengl/tools/glgen/specs/gles11/GLES30.spec b/opengl/tools/glgen/specs/gles11/GLES30.spec index 68d146e..a02e6f7 100644 --- a/opengl/tools/glgen/specs/gles11/GLES30.spec +++ b/opengl/tools/glgen/specs/gles11/GLES30.spec @@ -5,7 +5,7 @@ void glBindBuffer ( GLenum target, GLuint buffer ) void glBindFramebuffer ( GLenum target, GLuint framebuffer ) void glBindRenderbuffer ( GLenum target, GLuint renderbuffer ) void glBindTexture ( GLenum target, GLuint texture ) -void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) +void glBlendColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) void glBlendEquation ( GLenum mode ) void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha ) void glBlendFunc ( GLenum sfactor, GLenum dfactor ) @@ -14,8 +14,8 @@ void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum u void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data ) GLenum glCheckFramebufferStatus ( GLenum target ) void glClear ( GLbitfield mask ) -void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) -void glClearDepthf ( GLclampf depth ) +void glClearColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) +void glClearDepthf ( GLfloat depth ) void glClearStencil ( GLint s ) void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) void glCompileShader ( GLuint shader ) @@ -34,7 +34,7 @@ void glDeleteShader ( GLuint shader ) void glDeleteTextures ( GLsizei n, const GLuint *textures ) void glDepthFunc ( GLenum func ) void glDepthMask ( GLboolean flag ) -void glDepthRangef ( GLclampf zNear, GLclampf zFar ) +void glDepthRangef ( GLfloat n, GLfloat f ) void glDetachShader ( GLuint program, GLuint shader ) void glDisable ( GLenum cap ) void glDisableVertexAttribArray ( GLuint index ) @@ -94,7 +94,7 @@ void glPolygonOffset ( GLfloat factor, GLfloat units ) void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) void glReleaseShaderCompiler ( void ) void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) -void glSampleCoverage ( GLclampf value, GLboolean invert ) +void glSampleCoverage ( GLfloat value, GLboolean invert ) void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) void glShaderSource ( GLuint shader ) |