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-rw-r--r--services/inputflinger/InputDispatcher.cpp25
1 files changed, 0 insertions, 25 deletions
diff --git a/services/inputflinger/InputDispatcher.cpp b/services/inputflinger/InputDispatcher.cpp
index 02fb6f0..603836a 100644
--- a/services/inputflinger/InputDispatcher.cpp
+++ b/services/inputflinger/InputDispatcher.cpp
@@ -477,7 +477,6 @@ sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t display
const InputWindowInfo* windowInfo = windowHandle->getInfo();
if (windowInfo->displayId == displayId) {
int32_t flags = windowInfo->layoutParamsFlags;
- int32_t privateFlags = windowInfo->layoutParamsPrivateFlags;
if (windowInfo->visible) {
if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
@@ -489,11 +488,6 @@ sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t display
}
}
}
-
- if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) {
- // Error window is on top but not visible, so touch is dropped.
- return NULL;
- }
}
}
return NULL;
@@ -1190,7 +1184,6 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
int32_t y = int32_t(entry->pointerCoords[pointerIndex].
getAxisValue(AMOTION_EVENT_AXIS_Y));
sp<InputWindowHandle> newTouchedWindowHandle;
- sp<InputWindowHandle> topErrorWindowHandle;
bool isTouchModal = false;
// Traverse windows from front to back to find touched window and outside targets.
@@ -1202,13 +1195,6 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
continue; // wrong display
}
- int32_t privateFlags = windowInfo->layoutParamsPrivateFlags;
- if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) {
- if (topErrorWindowHandle == NULL) {
- topErrorWindowHandle = windowHandle;
- }
- }
-
int32_t flags = windowInfo->layoutParamsFlags;
if (windowInfo->visible) {
if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
@@ -1233,17 +1219,6 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
}
}
- // If there is an error window but it is not taking focus (typically because
- // it is invisible) then wait for it. Any other focused window may in
- // fact be in ANR state.
- if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) {
- injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- NULL, NULL, nextWakeupTime,
- "Waiting because a system error window is about to be displayed.");
- injectionPermission = INJECTION_PERMISSION_UNKNOWN;
- goto Unresponsive;
- }
-
// Figure out whether splitting will be allowed for this window.
if (newTouchedWindowHandle != NULL
&& newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {