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-rw-r--r--services/surfaceflinger/DisplayDevice.cpp298
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diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+
+#include <cutils/properties.h>
+
+#include <utils/RefBase.h>
+#include <utils/Log.h>
+
+#include <ui/DisplayInfo.h>
+#include <ui/PixelFormat.h>
+
+#include <gui/SurfaceTextureClient.h>
+
+#include <GLES/gl.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <hardware/gralloc.h>
+
+#include "DisplayHardware/FramebufferSurface.h"
+#include "DisplayHardware/HWComposer.h"
+
+#include "DisplayDevice.h"
+#include "GLExtensions.h"
+#include "SurfaceFlinger.h"
+#include "LayerBase.h"
+
+// ----------------------------------------------------------------------------
+using namespace android;
+// ----------------------------------------------------------------------------
+
+static __attribute__((noinline))
+void checkGLErrors()
+{
+ do {
+ // there could be more than one error flag
+ GLenum error = glGetError();
+ if (error == GL_NO_ERROR)
+ break;
+ ALOGE("GL error 0x%04x", int(error));
+ } while(true);
+}
+
+// ----------------------------------------------------------------------------
+
+/*
+ * Initialize the display to the specified values.
+ *
+ */
+
+DisplayDevice::DisplayDevice(
+ const sp<SurfaceFlinger>& flinger,
+ int display,
+ const sp<ANativeWindow>& nativeWindow,
+ const sp<FramebufferSurface>& framebufferSurface,
+ EGLConfig config)
+ : mFlinger(flinger),
+ mId(display),
+ mNativeWindow(nativeWindow),
+ mFramebufferSurface(framebufferSurface),
+ mDisplay(EGL_NO_DISPLAY),
+ mSurface(EGL_NO_SURFACE),
+ mContext(EGL_NO_CONTEXT),
+ mDisplayWidth(), mDisplayHeight(), mFormat(),
+ mFlags(),
+ mPageFlipCount(),
+ mSecureLayerVisible(false),
+ mScreenAcquired(false),
+ mOrientation(),
+ mLayerStack(0)
+{
+ init(config);
+}
+
+DisplayDevice::~DisplayDevice() {
+ if (mSurface != EGL_NO_SURFACE) {
+ eglDestroySurface(mDisplay, mSurface);
+ mSurface = EGL_NO_SURFACE;
+ }
+}
+
+bool DisplayDevice::isValid() const {
+ return mFlinger != NULL;
+}
+
+int DisplayDevice::getWidth() const {
+ return mDisplayWidth;
+}
+
+int DisplayDevice::getHeight() const {
+ return mDisplayHeight;
+}
+
+PixelFormat DisplayDevice::getFormat() const {
+ return mFormat;
+}
+
+EGLSurface DisplayDevice::getEGLSurface() const {
+ return mSurface;
+}
+
+void DisplayDevice::init(EGLConfig config)
+{
+ ANativeWindow* const window = mNativeWindow.get();
+
+ int format;
+ window->query(window, NATIVE_WINDOW_FORMAT, &format);
+
+ /*
+ * Create our display's surface
+ */
+
+ EGLSurface surface;
+ EGLint w, h;
+ EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ surface = eglCreateWindowSurface(display, config, window, NULL);
+ eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
+ eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
+
+ mDisplay = display;
+ mSurface = surface;
+ mFormat = format;
+ mPageFlipCount = 0;
+
+ // external displays are always considered enabled
+ mScreenAcquired = mId >= DisplayDevice::DISPLAY_ID_COUNT;
+
+ // initialize the display orientation transform.
+ DisplayDevice::setOrientation(DisplayState::eOrientationDefault);
+}
+
+uint32_t DisplayDevice::getPageFlipCount() const {
+ return mPageFlipCount;
+}
+
+status_t DisplayDevice::compositionComplete() const {
+ if (mFramebufferSurface == NULL) {
+ return NO_ERROR;
+ }
+ return mFramebufferSurface->compositionComplete();
+}
+
+void DisplayDevice::flip(const Region& dirty) const
+{
+ checkGLErrors();
+
+ EGLDisplay dpy = mDisplay;
+ EGLSurface surface = mSurface;
+
+#ifdef EGL_ANDROID_swap_rectangle
+ if (mFlags & SWAP_RECTANGLE) {
+ const Region newDirty(dirty.intersect(bounds()));
+ const Rect b(newDirty.getBounds());
+ eglSetSwapRectangleANDROID(dpy, surface,
+ b.left, b.top, b.width(), b.height());
+ }
+#endif
+
+ mPageFlipCount++;
+}
+
+uint32_t DisplayDevice::getFlags() const
+{
+ return mFlags;
+}
+
+void DisplayDevice::dump(String8& res) const
+{
+ if (mFramebufferSurface != NULL) {
+ mFramebufferSurface->dump(res);
+ }
+}
+
+void DisplayDevice::makeCurrent(const sp<const DisplayDevice>& hw, EGLContext ctx) {
+ EGLSurface sur = eglGetCurrentSurface(EGL_DRAW);
+ if (sur != hw->mSurface) {
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ eglMakeCurrent(dpy, hw->mSurface, hw->mSurface, ctx);
+ }
+}
+
+// ----------------------------------------------------------------------------
+
+void DisplayDevice::setVisibleLayersSortedByZ(const Vector< sp<LayerBase> >& layers) {
+ mVisibleLayersSortedByZ = layers;
+ mSecureLayerVisible = false;
+ size_t count = layers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ if (layers[i]->isSecure()) {
+ mSecureLayerVisible = true;
+ }
+ }
+}
+
+Vector< sp<LayerBase> > DisplayDevice::getVisibleLayersSortedByZ() const {
+ return mVisibleLayersSortedByZ;
+}
+
+bool DisplayDevice::getSecureLayerVisible() const {
+ return mSecureLayerVisible;
+}
+
+Region DisplayDevice::getDirtyRegion(bool repaintEverything) const {
+ Region dirty;
+ const Transform& planeTransform(mGlobalTransform);
+ if (repaintEverything) {
+ dirty.set(getBounds());
+ } else {
+ dirty = planeTransform.transform(this->dirtyRegion);
+ dirty.andSelf(getBounds());
+ }
+ return dirty;
+}
+
+// ----------------------------------------------------------------------------
+
+bool DisplayDevice::canDraw() const {
+ return mScreenAcquired;
+}
+
+void DisplayDevice::releaseScreen() const {
+ mScreenAcquired = false;
+}
+
+void DisplayDevice::acquireScreen() const {
+ mScreenAcquired = true;
+}
+
+bool DisplayDevice::isScreenAcquired() const {
+ return mScreenAcquired;
+}
+
+// ----------------------------------------------------------------------------
+
+void DisplayDevice::setLayerStack(uint32_t stack) {
+ mLayerStack = stack;
+ dirtyRegion.set(bounds());
+}
+
+// ----------------------------------------------------------------------------
+
+status_t DisplayDevice::orientationToTransfrom(
+ int orientation, int w, int h, Transform* tr)
+{
+ uint32_t flags = 0;
+ switch (orientation) {
+ case DisplayState::eOrientationDefault:
+ flags = Transform::ROT_0;
+ break;
+ case DisplayState::eOrientation90:
+ flags = Transform::ROT_90;
+ break;
+ case DisplayState::eOrientation180:
+ flags = Transform::ROT_180;
+ break;
+ case DisplayState::eOrientation270:
+ flags = Transform::ROT_270;
+ break;
+ default:
+ return BAD_VALUE;
+ }
+ tr->set(flags, w, h);
+ return NO_ERROR;
+}
+
+status_t DisplayDevice::setOrientation(int orientation) {
+ int w = mDisplayWidth;
+ int h = mDisplayHeight;
+
+ DisplayDevice::orientationToTransfrom(
+ orientation, w, h, &mGlobalTransform);
+ if (orientation & DisplayState::eOrientationSwapMask) {
+ int tmp = w;
+ w = h;
+ h = tmp;
+ }
+ mOrientation = orientation;
+ dirtyRegion.set(bounds());
+ return NO_ERROR;
+}