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diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+
+#include <cutils/properties.h>
+
+#include <utils/RefBase.h>
+#include <utils/Log.h>
+
+#include <ui/DisplayInfo.h>
+#include <ui/PixelFormat.h>
+
+#include <gui/SurfaceTextureClient.h>
+
+#include <GLES/gl.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <hardware/gralloc.h>
+
+#include "DisplayHardware/FramebufferSurface.h"
+#include "DisplayHardware/HWComposer.h"
+
+#include "clz.h"
+#include "DisplayDevice.h"
+#include "GLExtensions.h"
+#include "SurfaceFlinger.h"
+#include "LayerBase.h"
+
+// ----------------------------------------------------------------------------
+using namespace android;
+// ----------------------------------------------------------------------------
+
+static __attribute__((noinline))
+void checkGLErrors()
+{
+ do {
+ // there could be more than one error flag
+ GLenum error = glGetError();
+ if (error == GL_NO_ERROR)
+ break;
+ ALOGE("GL error 0x%04x", int(error));
+ } while(true);
+}
+
+// ----------------------------------------------------------------------------
+
+/*
+ * Initialize the display to the specified values.
+ *
+ */
+
+DisplayDevice::DisplayDevice(
+ const sp<SurfaceFlinger>& flinger,
+ DisplayType type,
+ bool isSecure,
+ const wp<IBinder>& displayToken,
+ const sp<ANativeWindow>& nativeWindow,
+ const sp<FramebufferSurface>& framebufferSurface,
+ EGLConfig config)
+ : mFlinger(flinger),
+ mType(type), mHwcDisplayId(-1),
+ mDisplayToken(displayToken),
+ mNativeWindow(nativeWindow),
+ mFramebufferSurface(framebufferSurface),
+ mDisplay(EGL_NO_DISPLAY),
+ mSurface(EGL_NO_SURFACE),
+ mContext(EGL_NO_CONTEXT),
+ mDisplayWidth(), mDisplayHeight(), mFormat(),
+ mFlags(),
+ mPageFlipCount(),
+ mIsSecure(isSecure),
+ mSecureLayerVisible(false),
+ mScreenAcquired(false),
+ mLayerStack(0),
+ mOrientation()
+{
+ init(config);
+}
+
+DisplayDevice::~DisplayDevice() {
+ if (mSurface != EGL_NO_SURFACE) {
+ eglDestroySurface(mDisplay, mSurface);
+ mSurface = EGL_NO_SURFACE;
+ }
+}
+
+bool DisplayDevice::isValid() const {
+ return mFlinger != NULL;
+}
+
+int DisplayDevice::getWidth() const {
+ return mDisplayWidth;
+}
+
+int DisplayDevice::getHeight() const {
+ return mDisplayHeight;
+}
+
+PixelFormat DisplayDevice::getFormat() const {
+ return mFormat;
+}
+
+EGLSurface DisplayDevice::getEGLSurface() const {
+ return mSurface;
+}
+
+void DisplayDevice::init(EGLConfig config)
+{
+ ANativeWindow* const window = mNativeWindow.get();
+
+ int format;
+ window->query(window, NATIVE_WINDOW_FORMAT, &format);
+
+ /*
+ * Create our display's surface
+ */
+
+ EGLSurface surface;
+ EGLint w, h;
+ EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ surface = eglCreateWindowSurface(display, config, window, NULL);
+ eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
+ eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
+
+ mDisplay = display;
+ mSurface = surface;
+ mFormat = format;
+ mPageFlipCount = 0;
+ mViewport.makeInvalid();
+ mFrame.makeInvalid();
+
+ // external displays are always considered enabled
+ mScreenAcquired = (mType >= DisplayDevice::NUM_DISPLAY_TYPES);
+
+ // get an h/w composer ID
+ mHwcDisplayId = mFlinger->allocateHwcDisplayId(mType);
+
+ // Name the display. The name will be replaced shortly if the display
+ // was created with createDisplay().
+ switch (mType) {
+ case DISPLAY_PRIMARY:
+ mDisplayName = "Built-in Screen";
+ break;
+ case DISPLAY_EXTERNAL:
+ mDisplayName = "HDMI Screen";
+ break;
+ default:
+ mDisplayName = "Virtual Screen"; // e.g. Overlay #n
+ break;
+ }
+
+ // initialize the display orientation transform.
+ setProjection(DisplayState::eOrientationDefault, mViewport, mFrame);
+}
+
+void DisplayDevice::setDisplayName(const String8& displayName) {
+ if (!displayName.isEmpty()) {
+ // never override the name with an empty name
+ mDisplayName = displayName;
+ }
+}
+
+uint32_t DisplayDevice::getPageFlipCount() const {
+ return mPageFlipCount;
+}
+
+status_t DisplayDevice::compositionComplete() const {
+ if (mFramebufferSurface == NULL) {
+ return NO_ERROR;
+ }
+ return mFramebufferSurface->compositionComplete();
+}
+
+void DisplayDevice::flip(const Region& dirty) const
+{
+ checkGLErrors();
+
+ EGLDisplay dpy = mDisplay;
+ EGLSurface surface = mSurface;
+
+#ifdef EGL_ANDROID_swap_rectangle
+ if (mFlags & SWAP_RECTANGLE) {
+ const Region newDirty(dirty.intersect(bounds()));
+ const Rect b(newDirty.getBounds());
+ eglSetSwapRectangleANDROID(dpy, surface,
+ b.left, b.top, b.width(), b.height());
+ }
+#endif
+
+ mPageFlipCount++;
+}
+
+void DisplayDevice::swapBuffers(HWComposer& hwc) const {
+ EGLBoolean success = EGL_TRUE;
+ if (hwc.initCheck() != NO_ERROR) {
+ // no HWC, we call eglSwapBuffers()
+ success = eglSwapBuffers(mDisplay, mSurface);
+ } else {
+ // We have a valid HWC, but not all displays can use it, in particular
+ // the virtual displays are on their own.
+ // TODO: HWC 1.2 will allow virtual displays
+ if (mType >= DisplayDevice::DISPLAY_VIRTUAL) {
+ // always call eglSwapBuffers() for virtual displays
+ success = eglSwapBuffers(mDisplay, mSurface);
+ } else if (hwc.supportsFramebufferTarget()) {
+ // as of hwc 1.1 we always call eglSwapBuffers if we have some
+ // GLES layers
+ if (hwc.hasGlesComposition(mType)) {
+ success = eglSwapBuffers(mDisplay, mSurface);
+ }
+ } else {
+ // HWC doesn't have the framebuffer target, we don't call
+ // eglSwapBuffers(), since this is handled by HWComposer::commit().
+ }
+ }
+
+ if (!success) {
+ EGLint error = eglGetError();
+ if (error == EGL_CONTEXT_LOST ||
+ mType == DisplayDevice::DISPLAY_PRIMARY) {
+ LOG_ALWAYS_FATAL("eglSwapBuffers(%p, %p) failed with 0x%08x",
+ mDisplay, mSurface, error);
+ }
+ }
+}
+
+void DisplayDevice::onSwapBuffersCompleted(HWComposer& hwc) const {
+ if (hwc.initCheck() == NO_ERROR) {
+ if (hwc.supportsFramebufferTarget()) {
+ int fd = hwc.getAndResetReleaseFenceFd(mType);
+ mFramebufferSurface->setReleaseFenceFd(fd);
+ }
+ }
+}
+
+uint32_t DisplayDevice::getFlags() const
+{
+ return mFlags;
+}
+
+EGLBoolean DisplayDevice::makeCurrent(EGLDisplay dpy,
+ const sp<const DisplayDevice>& hw, EGLContext ctx) {
+ EGLBoolean result = EGL_TRUE;
+ EGLSurface sur = eglGetCurrentSurface(EGL_DRAW);
+ if (sur != hw->mSurface) {
+ result = eglMakeCurrent(dpy, hw->mSurface, hw->mSurface, ctx);
+ if (result == EGL_TRUE) {
+ setViewportAndProjection(hw);
+ }
+ }
+ return result;
+}
+
+void DisplayDevice::setViewportAndProjection(const sp<const DisplayDevice>& hw) {
+ GLsizei w = hw->mDisplayWidth;
+ GLsizei h = hw->mDisplayHeight;
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ // put the origin in the left-bottom corner
+ glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
+ glMatrixMode(GL_MODELVIEW);
+}
+
+// ----------------------------------------------------------------------------
+
+void DisplayDevice::setVisibleLayersSortedByZ(const Vector< sp<LayerBase> >& layers) {
+ mVisibleLayersSortedByZ = layers;
+ mSecureLayerVisible = false;
+ size_t count = layers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ if (layers[i]->isSecure()) {
+ mSecureLayerVisible = true;
+ }
+ }
+}
+
+const Vector< sp<LayerBase> >& DisplayDevice::getVisibleLayersSortedByZ() const {
+ return mVisibleLayersSortedByZ;
+}
+
+bool DisplayDevice::getSecureLayerVisible() const {
+ return mSecureLayerVisible;
+}
+
+Region DisplayDevice::getDirtyRegion(bool repaintEverything) const {
+ Region dirty;
+ if (repaintEverything) {
+ dirty.set(getBounds());
+ } else {
+ const Transform& planeTransform(mGlobalTransform);
+ dirty = planeTransform.transform(this->dirtyRegion);
+ dirty.andSelf(getBounds());
+ }
+ return dirty;
+}
+
+// ----------------------------------------------------------------------------
+
+bool DisplayDevice::canDraw() const {
+ return mScreenAcquired;
+}
+
+void DisplayDevice::releaseScreen() const {
+ mScreenAcquired = false;
+}
+
+void DisplayDevice::acquireScreen() const {
+ mScreenAcquired = true;
+}
+
+bool DisplayDevice::isScreenAcquired() const {
+ return mScreenAcquired;
+}
+
+// ----------------------------------------------------------------------------
+
+void DisplayDevice::setLayerStack(uint32_t stack) {
+ mLayerStack = stack;
+ dirtyRegion.set(bounds());
+}
+
+// ----------------------------------------------------------------------------
+
+status_t DisplayDevice::orientationToTransfrom(
+ int orientation, int w, int h, Transform* tr)
+{
+ uint32_t flags = 0;
+ switch (orientation) {
+ case DisplayState::eOrientationDefault:
+ flags = Transform::ROT_0;
+ break;
+ case DisplayState::eOrientation90:
+ flags = Transform::ROT_90;
+ break;
+ case DisplayState::eOrientation180:
+ flags = Transform::ROT_180;
+ break;
+ case DisplayState::eOrientation270:
+ flags = Transform::ROT_270;
+ break;
+ default:
+ return BAD_VALUE;
+ }
+ tr->set(flags, w, h);
+ return NO_ERROR;
+}
+
+void DisplayDevice::setProjection(int orientation,
+ const Rect& viewport, const Rect& frame) {
+ mOrientation = orientation;
+ mViewport = viewport;
+ mFrame = frame;
+ updateGeometryTransform();
+}
+
+void DisplayDevice::updateGeometryTransform() {
+ int w = mDisplayWidth;
+ int h = mDisplayHeight;
+ Transform TL, TP, R, S;
+ if (DisplayDevice::orientationToTransfrom(
+ mOrientation, w, h, &R) == NO_ERROR) {
+ dirtyRegion.set(bounds());
+
+ Rect viewport(mViewport);
+ Rect frame(mFrame);
+
+ if (!frame.isValid()) {
+ // the destination frame can be invalid if it has never been set,
+ // in that case we assume the whole display frame.
+ frame = Rect(w, h);
+ }
+
+ if (viewport.isEmpty()) {
+ // viewport can be invalid if it has never been set, in that case
+ // we assume the whole display size.
+ // it's also invalid to have an empty viewport, so we handle that
+ // case in the same way.
+ viewport = Rect(w, h);
+ if (R.getOrientation() & Transform::ROT_90) {
+ // viewport is always specified in the logical orientation
+ // of the display (ie: post-rotation).
+ swap(viewport.right, viewport.bottom);
+ }
+ }
+
+ float src_width = viewport.width();
+ float src_height = viewport.height();
+ float dst_width = frame.width();
+ float dst_height = frame.height();
+ if (src_width != dst_width || src_height != dst_height) {
+ float sx = dst_width / src_width;
+ float sy = dst_height / src_height;
+ S.set(sx, 0, 0, sy);
+ }
+
+ float src_x = viewport.left;
+ float src_y = viewport.top;
+ float dst_x = frame.left;
+ float dst_y = frame.top;
+ TL.set(-src_x, -src_y);
+ TP.set(dst_x, dst_y);
+
+ // The viewport and frame are both in the logical orientation.
+ // Apply the logical translation, scale to physical size, apply the
+ // physical translation and finally rotate to the physical orientation.
+ mGlobalTransform = R * TP * S * TL;
+
+ const uint8_t type = mGlobalTransform.getType();
+ mNeedsFiltering = (!mGlobalTransform.preserveRects() ||
+ (type >= Transform::SCALE));
+ }
+}
+
+void DisplayDevice::dump(String8& result, char* buffer, size_t SIZE) const {
+ const Transform& tr(mGlobalTransform);
+ snprintf(buffer, SIZE,
+ "+ DisplayDevice: %s\n"
+ " type=%x, layerStack=%u, (%4dx%4d), ANativeWindow=%p, orient=%2d (type=%08x), "
+ "flips=%u, isSecure=%d, secureVis=%d, acquired=%d, numLayers=%u\n"
+ " v:[%d,%d,%d,%d], f:[%d,%d,%d,%d], "
+ "transform:[[%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f]]\n",
+ mDisplayName.string(), mType,
+ mLayerStack, mDisplayWidth, mDisplayHeight, mNativeWindow.get(),
+ mOrientation, tr.getType(), getPageFlipCount(),
+ mIsSecure, mSecureLayerVisible, mScreenAcquired, mVisibleLayersSortedByZ.size(),
+ mViewport.left, mViewport.top, mViewport.right, mViewport.bottom,
+ mFrame.left, mFrame.top, mFrame.right, mFrame.bottom,
+ tr[0][0], tr[1][0], tr[2][0],
+ tr[0][1], tr[1][1], tr[2][1],
+ tr[0][2], tr[1][2], tr[2][2]);
+
+ result.append(buffer);
+
+ String8 fbtargetDump;
+ if (mFramebufferSurface != NULL) {
+ mFramebufferSurface->dump(fbtargetDump);
+ result.append(fbtargetDump);
+ }
+}