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-rw-r--r--services/surfaceflinger/DisplayDevice.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
index 800137b..88e0dd7 100644
--- a/services/surfaceflinger/DisplayDevice.cpp
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -53,12 +53,14 @@ DisplayDevice::DisplayDevice(
const sp<SurfaceFlinger>& flinger,
DisplayType type,
int32_t hwcId,
+ int format,
bool isSecure,
const wp<IBinder>& displayToken,
const sp<DisplaySurface>& displaySurface,
const sp<IGraphicBufferProducer>& producer,
EGLConfig config)
- : mFlinger(flinger),
+ : lastCompositionHadVisibleLayers(false),
+ mFlinger(flinger),
mType(type), mHwcDisplayId(hwcId),
mDisplayToken(displayToken),
mDisplaySurface(displaySurface),
@@ -76,9 +78,6 @@ DisplayDevice::DisplayDevice(
mNativeWindow = new Surface(producer, false);
ANativeWindow* const window = mNativeWindow.get();
- int format;
- window->query(window, NATIVE_WINDOW_FORMAT, &format);
-
// Make sure that composition can never be stalled by a virtual display
// consumer that isn't processing buffers fast enough. We have to do this
// in two places:
@@ -96,6 +95,9 @@ DisplayDevice::DisplayDevice(
EGLSurface surface;
EGLint w, h;
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ if (config == EGL_NO_CONFIG) {
+ config = RenderEngine::chooseEglConfig(display, format);
+ }
surface = eglCreateWindowSurface(display, config, window, NULL);
eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
@@ -198,8 +200,8 @@ void DisplayDevice::flip(const Region& dirty) const
mPageFlipCount++;
}
-status_t DisplayDevice::beginFrame() const {
- return mDisplaySurface->beginFrame();
+status_t DisplayDevice::beginFrame(bool mustRecompose) const {
+ return mDisplaySurface->beginFrame(mustRecompose);
}
status_t DisplayDevice::prepareFrame(const HWComposer& hwc) const {