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-rw-r--r--services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp162
1 files changed, 162 insertions, 0 deletions
diff --git a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
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+++ b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
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+/*
+ **
+ ** Copyright 2012 The Android Open Source Project
+ **
+ ** Licensed under the Apache License Version 2.0(the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ **
+ ** http://www.apache.org/licenses/LICENSE-2.0
+ **
+ ** Unless required by applicable law or agreed to in writing software
+ ** distributed under the License is distributed on an "AS IS" BASIS
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+
+#include <cutils/log.h>
+
+#include <utils/String8.h>
+
+#include <ui/Rect.h>
+
+#include <EGL/egl.h>
+
+#include <hardware/hardware.h>
+#include <gui/SurfaceTextureClient.h>
+#include <ui/GraphicBuffer.h>
+
+#include "DisplayHardware/FramebufferSurface.h"
+#include "DisplayHardware/GraphicBufferAlloc.h"
+#include "DisplayHardware/HWComposer.h"
+
+#ifndef NUM_FRAMEBUFFER_SURFACE_BUFFERS
+#define NUM_FRAMEBUFFER_SURFACE_BUFFERS (2)
+#endif
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+/*
+ * This implements the (main) framebuffer management. This class is used
+ * mostly by SurfaceFlinger, but also by command line GL application.
+ *
+ */
+
+FramebufferSurface::FramebufferSurface(HWComposer& hwc, int disp) :
+ ConsumerBase(new BufferQueue(true, new GraphicBufferAlloc())),
+ mDisplayType(disp),
+ mCurrentBufferSlot(-1),
+ mCurrentBuffer(0),
+ mHwc(hwc)
+{
+ mName = "FramebufferSurface";
+ mBufferQueue->setConsumerName(mName);
+ mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
+ GRALLOC_USAGE_HW_RENDER |
+ GRALLOC_USAGE_HW_COMPOSER);
+ mBufferQueue->setDefaultBufferFormat(mHwc.getFormat(disp));
+ mBufferQueue->setDefaultBufferSize(mHwc.getWidth(disp), mHwc.getHeight(disp));
+ mBufferQueue->setSynchronousMode(true);
+ mBufferQueue->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS);
+}
+
+status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) {
+ Mutex::Autolock lock(mMutex);
+
+ BufferQueue::BufferItem item;
+ status_t err = acquireBufferLocked(&item);
+ if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
+ outBuffer = mCurrentBuffer;
+ return NO_ERROR;
+ } else if (err != NO_ERROR) {
+ ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err);
+ return err;
+ }
+
+ // If the BufferQueue has freed and reallocated a buffer in mCurrentSlot
+ // then we may have acquired the slot we already own. If we had released
+ // our current buffer before we call acquireBuffer then that release call
+ // would have returned STALE_BUFFER_SLOT, and we would have called
+ // freeBufferLocked on that slot. Because the buffer slot has already
+ // been overwritten with the new buffer all we have to do is skip the
+ // releaseBuffer call and we should be in the same state we'd be in if we
+ // had released the old buffer first.
+ if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
+ item.mBuf != mCurrentBufferSlot) {
+ // Release the previous buffer.
+ err = releaseBufferLocked(mCurrentBufferSlot, EGL_NO_DISPLAY,
+ EGL_NO_SYNC_KHR);
+ if (err != NO_ERROR && err != BufferQueue::STALE_BUFFER_SLOT) {
+ ALOGE("error releasing buffer: %s (%d)", strerror(-err), err);
+ return err;
+ }
+ }
+ mCurrentBufferSlot = item.mBuf;
+ mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
+ outFence = item.mFence;
+ outBuffer = mCurrentBuffer;
+ return NO_ERROR;
+}
+
+// Overrides ConsumerBase::onFrameAvailable(), does not call base class impl.
+void FramebufferSurface::onFrameAvailable() {
+ sp<GraphicBuffer> buf;
+ sp<Fence> acquireFence;
+ status_t err = nextBuffer(buf, acquireFence);
+ if (err != NO_ERROR) {
+ ALOGE("error latching nnext FramebufferSurface buffer: %s (%d)",
+ strerror(-err), err);
+ return;
+ }
+ err = mHwc.fbPost(mDisplayType, acquireFence, buf);
+ if (err != NO_ERROR) {
+ ALOGE("error posting framebuffer: %d", err);
+ }
+}
+
+void FramebufferSurface::freeBufferLocked(int slotIndex) {
+ ConsumerBase::freeBufferLocked(slotIndex);
+ if (slotIndex == mCurrentBufferSlot) {
+ mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
+ }
+}
+
+status_t FramebufferSurface::setReleaseFenceFd(int fenceFd) {
+ status_t err = NO_ERROR;
+ if (fenceFd >= 0) {
+ sp<Fence> fence(new Fence(fenceFd));
+ if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) {
+ status_t err = addReleaseFence(mCurrentBufferSlot, fence);
+ ALOGE_IF(err, "setReleaseFenceFd: failed to add the fence: %s (%d)",
+ strerror(-err), err);
+ }
+ }
+ return err;
+}
+
+status_t FramebufferSurface::setUpdateRectangle(const Rect& r)
+{
+ return INVALID_OPERATION;
+}
+
+status_t FramebufferSurface::compositionComplete()
+{
+ return mHwc.fbCompositionComplete();
+}
+
+void FramebufferSurface::dump(String8& result) {
+ mHwc.fbDump(result);
+ ConsumerBase::dump(result);
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------