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-rw-r--r--services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp4
-rw-r--r--services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h1
2 files changed, 5 insertions, 0 deletions
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index 0e94f0d..11cbdc6 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -526,6 +526,10 @@ void VirtualDisplaySurface::allocateBuffers(bool /* async */,
// TODO: Should we actually allocate buffers for a virtual display?
}
+status_t VirtualDisplaySurface::allowAllocation(bool /* allow */) {
+ return INVALID_OPERATION;
+}
+
void VirtualDisplaySurface::updateQueueBufferOutput(
const QueueBufferOutput& qbo) {
uint32_t w, h, transformHint, numPendingBuffers;
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
index 0a3f4a1..97af980 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
@@ -115,6 +115,7 @@ private:
virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
PixelFormat format, uint32_t usage);
+ virtual status_t allowAllocation(bool allow);
//
// Utility methods