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diff --git a/services/surfaceflinger/ExSurfaceFlinger/ExLayer.cpp b/services/surfaceflinger/ExSurfaceFlinger/ExLayer.cpp
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+/* Copyright (c) 2015, The Linux Foundation. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following
+ * disclaimer in the documentation and/or other materials provided
+ * with the distribution.
+ * * Neither the name of The Linux Foundation nor the names of its
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
+ * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
+ * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
+ * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+
+#include <ui/GraphicBuffer.h>
+#ifdef QTI_BSP
+#include <gralloc_priv.h>
+#include <qdMetaData.h>
+#include <hardware/display_defs.h>
+#endif
+
+#include "ExLayer.h"
+#include "RenderEngine/RenderEngine.h"
+
+namespace android {
+
+/* Calculates the aspect ratio for external display based on the video w/h */
+static Rect getAspectRatio(const sp<const DisplayDevice>& hw,
+ const int& srcWidth, const int& srcHeight) {
+ Rect outRect;
+ int fbWidth = hw->getWidth();
+ int fbHeight = hw->getHeight();
+ int x , y = 0;
+ int w = fbWidth, h = fbHeight;
+ if (srcWidth * fbHeight > fbWidth * srcHeight) {
+ h = fbWidth * srcHeight / srcWidth;
+ w = fbWidth;
+ } else if (srcWidth * fbHeight < fbWidth * srcHeight) {
+ w = fbHeight * srcWidth / srcHeight;
+ h = fbHeight;
+ }
+ x = (fbWidth - w) / 2;
+ y = (fbHeight - h) / 2;
+ outRect.left = x;
+ outRect.top = y;
+ outRect.right = x + w;
+ outRect.bottom = y + h;
+
+ return outRect;
+}
+
+ExLayer::ExLayer(SurfaceFlinger* flinger, const sp<Client>& client,
+ const String8& name, uint32_t w, uint32_t h, uint32_t flags)
+#ifdef QTI_BSP
+ : Layer(flinger, client, name, w, h, flags),
+ mMeshLeftTop(Mesh::TRIANGLE_FAN, 4, 2, 2),
+ mMeshRightBottom(Mesh::TRIANGLE_FAN, 4, 2, 2) {
+#else
+ : Layer(flinger, client, name, w, h, flags) {
+#endif
+ char property[PROPERTY_VALUE_MAX] = {0};
+
+ mDebugLogs = false;
+ mIsGPUAllowedForProtected = false;
+ mIsHDMIPrimary = false;
+ if((property_get("persist.debug.qdframework.logs", property, NULL) > 0) &&
+ (!strncmp(property, "1", PROPERTY_VALUE_MAX ) ||
+ (!strncasecmp(property,"true", PROPERTY_VALUE_MAX )))) {
+ mDebugLogs = true;
+ }
+
+ ALOGD_IF(isDebug(),"Creating custom Layer %s",__FUNCTION__);
+
+ if ((property_get("persist.gralloc.cp.level3", property, NULL) > 0) &&
+ (atoi(property) == 1)) {
+ mIsGPUAllowedForProtected = true;
+ }
+
+ if ((property_get("persist.sys.is_hdmi_primary", property, NULL) > 0) &&
+ (atoi(property) == 1)) {
+ mIsHDMIPrimary = true;
+ }
+
+}
+
+ExLayer::~ExLayer() {
+}
+
+bool ExLayer::isExtOnly() const {
+ const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
+ if (activeBuffer != 0) {
+#ifdef QTI_BSP
+ ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer();
+ if(buffer) {
+ private_handle_t* hnd = static_cast<private_handle_t*>
+ (const_cast<native_handle_t*>(buffer->handle));
+ /* return true if layer is EXT_ONLY */
+ return (hnd && (hnd->flags & private_handle_t::PRIV_FLAGS_EXTERNAL_ONLY));
+ }
+#endif
+ }
+ return false;
+}
+
+bool ExLayer::isIntOnly() const {
+ const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
+ if (activeBuffer != 0) {
+#ifdef QTI_BSP
+ ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer();
+ if(buffer) {
+ private_handle_t* hnd = static_cast<private_handle_t*>
+ (const_cast<native_handle_t*>(buffer->handle));
+ /* return true if layer is INT_ONLY */
+ return (hnd && (hnd->flags & private_handle_t::PRIV_FLAGS_INTERNAL_ONLY));
+ }
+#endif
+ }
+ return false;
+}
+
+bool ExLayer::isSecureDisplay() const {
+ const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
+ if (activeBuffer != 0) {
+#ifdef QTI_BSP
+ ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer();
+ if(buffer) {
+ private_handle_t* hnd = static_cast<private_handle_t*>
+ (const_cast<native_handle_t*>(buffer->handle));
+ /* return true if layer is SECURE_DISPLAY */
+ return (hnd && (hnd->flags & private_handle_t::PRIV_FLAGS_SECURE_DISPLAY));
+ }
+#endif
+ }
+ return false;
+}
+
+bool ExLayer::isYuvLayer() const {
+ const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
+ if(activeBuffer != 0) {
+#ifdef QTI_BSP
+ ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer();
+ if(buffer) {
+ private_handle_t* hnd = static_cast<private_handle_t*>
+ (const_cast<native_handle_t*>(buffer->handle));
+ /* return true if layer is YUV */
+ return (hnd && (hnd->bufferType == BUFFER_TYPE_VIDEO));
+ }
+#endif
+ }
+ return false;
+}
+
+void ExLayer::setPosition(const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface& layer, const State& state) {
+ /* Set dest_rect to display width and height, if external_only flag
+ * for the layer is enabled or if its yuvLayer in extended mode.
+ */
+ uint32_t w = hw->getWidth();
+ uint32_t h = hw->getHeight();
+ bool extendedMode = ExSurfaceFlinger::isExtendedMode();
+ if(isExtOnly()) {
+ /* Position: fullscreen for ext_only */
+ Rect r(0, 0, w, h);
+ layer.setFrame(r);
+ } else if(hw->getDisplayType() > 0 && (extendedMode && isYuvLayer())) {
+ /* Need to position the video full screen on external with aspect ratio */
+ Rect r = getAspectRatio(hw, state.active.w, state.active.h);
+ layer.setFrame(r);
+ }
+ return;
+}
+
+void ExLayer::setAcquiredFenceIfBlit(int &fenceFd,
+ HWComposer::HWCLayerInterface& layer) {
+#ifdef QTI_BSP
+ if (layer.getCompositionType() == HWC_BLIT) {
+ sp<Fence> fence = mSurfaceFlingerConsumer->getCurrentFence();
+ if (fence->isValid()) {
+ fenceFd = fence->dup();
+ if (fenceFd == -1) {
+ ALOGW("%s: failed to dup layer fence, skipping sync: %d",
+ __FUNCTION__,errno);
+ }
+ }
+ }
+#else
+ ALOGD_IF(isDebug(),"Not a BLIT Layer, compType = %d fencefd = %d",
+ layer.getCompositionType(), fenceFd);
+#endif
+}
+
+bool ExLayer::canAllowGPUForProtected() const {
+ if(isProtected()) {
+ return mIsGPUAllowedForProtected;
+ } else {
+ return false;
+ }
+}
+
+void ExLayer::drawWithOpenGL(const sp<const DisplayDevice>& hw,
+ const Region& /* clip */, bool useIdentityTransform) const {
+ const State& s(getDrawingState());
+#if defined(QTI_BSP) && defined(SDM_TARGET)
+ uint32_t s3d_fmt = 0;
+ private_handle_t *pvt_handle = static_cast<private_handle_t *>
+ (const_cast<native_handle_t*>(mActiveBuffer->handle));
+ if (pvt_handle != NULL) {
+ struct S3DSFRender_t s3dRender;
+ getMetaData(pvt_handle, GET_S3D_RENDER, &s3dRender);
+
+ if ((s3dRender.DisplayId == static_cast<uint32_t>(hw->getHwcDisplayId()) ||
+ mIsHDMIPrimary) && s3dRender.GpuRender) {
+ clearMetaData(pvt_handle, SET_S3D_RENDER);
+ s3d_fmt = s3dRender.GpuS3dFormat;
+ }
+ }
+#endif
+ computeGeometry(hw, mMesh, useIdentityTransform);
+
+ /*
+ * NOTE: the way we compute the texture coordinates here produces
+ * different results than when we take the HWC path -- in the later case
+ * the "source crop" is rounded to texel boundaries.
+ * This can produce significantly different results when the texture
+ * is scaled by a large amount.
+ *
+ * The GL code below is more logical (imho), and the difference with
+ * HWC is due to a limitation of the HWC API to integers -- a question
+ * is suspend is whether we should ignore this problem or revert to
+ * GL composition when a buffer scaling is applied (maybe with some
+ * minimal value)? Or, we could make GL behave like HWC -- but this feel
+ * like more of a hack.
+ */
+ Rect win(s.active.w, s.active.h);
+ if(!s.active.crop.isEmpty()) {
+ win = s.active.crop;
+ }
+#ifdef QTI_BSP
+ win = s.transform.transform(win);
+ win.intersect(hw->getViewport(), &win);
+ win = s.transform.inverse().transform(win);
+ win.intersect(Rect(s.active.w, s.active.h), &win);
+ win = reduce(win, s.activeTransparentRegion);
+#else
+ win = reduce(win, s.activeTransparentRegion);
+#endif
+ float left = float(win.left) / float(s.active.w);
+ float top = float(win.top) / float(s.active.h);
+ float right = float(win.right) / float(s.active.w);
+ float bottom = float(win.bottom) / float(s.active.h);
+
+ // TODO: we probably want to generate the texture coords with the mesh
+ // here we assume that we only have 4 vertices
+ Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
+ texCoords[0] = vec2(left, 1.0f - top);
+ texCoords[1] = vec2(left, 1.0f - bottom);
+ texCoords[2] = vec2(right, 1.0f - bottom);
+ texCoords[3] = vec2(right, 1.0f - top);
+
+#if defined(QTI_BSP) && defined(SDM_TARGET)
+ computeGeometryS3D(hw, mMesh, mMeshLeftTop, mMeshRightBottom, s3d_fmt);
+#endif
+
+ RenderEngine& engine(mFlinger->getRenderEngine());
+ engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), s.alpha);
+
+#if defined(QTI_BSP) && defined(SDM_TARGET)
+ if (s3d_fmt != HWC_S3DMODE_NONE) {
+ engine.setScissor(0, 0, hw->getWidth(), hw->getHeight());
+ engine.drawMesh(mMeshLeftTop);
+ engine.drawMesh(mMeshRightBottom);
+ } else {
+#endif
+ engine.drawMesh(mMesh);
+#if defined(QTI_BSP) && defined(SDM_TARGET)
+ }
+#endif
+
+ engine.disableBlending();
+}
+
+#ifdef QTI_BSP
+void ExLayer::computeGeometryS3D(const sp<const DisplayDevice>& hw, Mesh& mesh,
+ Mesh& meshLeftTop, Mesh &meshRightBottom, uint32_t s3d_fmt) const
+{
+ Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
+ Mesh::VertexArray<vec2> positionLeftTop(meshLeftTop.getPositionArray<vec2>());
+ Mesh::VertexArray<vec2> positionRightBottom(meshRightBottom.getPositionArray<vec2>());
+ Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
+ Mesh::VertexArray<vec2> texCoordsLeftTop(meshLeftTop.getTexCoordArray<vec2>());
+ Mesh::VertexArray<vec2> texCoordsRightBottom(meshRightBottom.getTexCoordArray<vec2>());
+
+ Rect scissor = hw->getBounds();
+
+ if(s3d_fmt == HWC_S3DMODE_NONE) {
+ return;
+ }
+
+ uint32_t count = mesh.getVertexCount();
+ while(count--) {
+ positionLeftTop[count] = positionRightBottom[count] = position[count];
+ texCoordsLeftTop[count] = texCoordsRightBottom[count] = texCoords[count];
+ }
+
+ switch (s3d_fmt) {
+ case HWC_S3DMODE_LR:
+ case HWC_S3DMODE_RL:
+ {
+ positionLeftTop[0].x = (position[0].x - scissor.left) / 2.0f + scissor.left;
+ positionLeftTop[1].x = (position[1].x - scissor.left) / 2.0f + scissor.left;
+ positionLeftTop[2].x = (position[2].x - scissor.left) / 2.0f + scissor.left;
+ positionLeftTop[3].x = (position[3].x - scissor.left) / 2.0f + scissor.left;
+
+ positionRightBottom[0].x = positionLeftTop[0].x + scissor.getWidth()/2;
+ positionRightBottom[1].x = positionLeftTop[1].x + scissor.getWidth()/2;
+ positionRightBottom[2].x = positionLeftTop[2].x + scissor.getWidth()/2;
+ positionRightBottom[3].x = positionLeftTop[3].x + scissor.getWidth()/2;
+
+ if(isYuvLayer()) {
+ texCoordsLeftTop[0].x = texCoords[0].x / 2.0f;
+ texCoordsLeftTop[1].x = texCoords[1].x / 2.0f;
+ texCoordsLeftTop[2].x = texCoords[2].x / 2.0f;
+ texCoordsLeftTop[3].x = texCoords[3].x / 2.0f;
+
+ texCoordsRightBottom[0].x = texCoordsLeftTop[0].x + 0.5f;
+ texCoordsRightBottom[1].x = texCoordsLeftTop[1].x + 0.5f;
+ texCoordsRightBottom[2].x = texCoordsLeftTop[2].x + 0.5f;
+ texCoordsRightBottom[3].x = texCoordsLeftTop[3].x + 0.5f;
+ }
+ break;
+ }
+ case HWC_S3DMODE_TB:
+ {
+ positionRightBottom[0].y = (position[0].y - scissor.top) / 2.0f + scissor.top;
+ positionRightBottom[1].y = (position[1].y - scissor.top) / 2.0f + scissor.top;
+ positionRightBottom[2].y = (position[2].y - scissor.top) / 2.0f + scissor.top;
+ positionRightBottom[3].y = (position[3].y - scissor.top) / 2.0f + scissor.top;
+
+ positionLeftTop[0].y = positionRightBottom[0].y + scissor.getHeight() / 2.0f;
+ positionLeftTop[1].y = positionRightBottom[1].y + scissor.getHeight() / 2.0f;
+ positionLeftTop[2].y = positionRightBottom[2].y + scissor.getHeight() / 2.0f;
+ positionLeftTop[3].y = positionRightBottom[3].y + scissor.getHeight() / 2.0f;
+
+ positionLeftTop[0].x = positionRightBottom[0].x = position[0].x;
+ positionLeftTop[1].x = positionRightBottom[1].x = position[1].x;
+ positionLeftTop[2].x = positionRightBottom[2].x = position[2].x;
+ positionLeftTop[3].x = positionRightBottom[3].x = position[3].x;
+
+ if(isYuvLayer()) {
+ texCoordsRightBottom[0].y = texCoords[0].y / 2.0f;
+ texCoordsRightBottom[1].y = texCoords[1].y / 2.0f;
+ texCoordsRightBottom[2].y = texCoords[2].y / 2.0f;
+ texCoordsRightBottom[3].y = texCoords[3].y / 2.0f;
+
+ texCoordsLeftTop[0].y = texCoordsRightBottom[0].y + 0.5f;
+ texCoordsLeftTop[1].y = texCoordsRightBottom[1].y + 0.5f;
+ texCoordsLeftTop[2].y = texCoordsRightBottom[2].y + 0.5f;
+ texCoordsLeftTop[3].y = texCoordsRightBottom[3].y + 0.5f;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+#endif
+
+}; // namespace android