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-rw-r--r--services/surfaceflinger/Layer.cpp132
1 files changed, 114 insertions, 18 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 2944c63..5ff79a9 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -76,11 +76,15 @@ Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client,
mFiltering(false),
mNeedsFiltering(false),
mMesh(Mesh::TRIANGLE_FAN, 4, 2, 2),
- mSecure(false),
mProtectedByApp(false),
mHasSurface(false),
mClientRef(client),
- mPotentialCursor(false)
+ mPotentialCursor(false),
+ mQueueItemLock(),
+ mQueueItemCondition(),
+ mQueueItems(),
+ mLastFrameNumberReceived(0),
+ mUpdateTexImageFailed(false)
{
mCurrentCrop.makeInvalid();
mFlinger->getRenderEngine().genTextures(1, &mTextureName);
@@ -91,6 +95,8 @@ Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client,
layerFlags |= layer_state_t::eLayerHidden;
if (flags & ISurfaceComposerClient::eOpaque)
layerFlags |= layer_state_t::eLayerOpaque;
+ if (flags & ISurfaceComposerClient::eSecure)
+ layerFlags |= layer_state_t::eLayerSecure;
if (flags & ISurfaceComposerClient::eNonPremultiplied)
mPremultipliedAlpha = false;
@@ -163,20 +169,54 @@ void Layer::onFrameAvailable(const BufferItem& item) {
// Add this buffer from our internal queue tracker
{ // Autolock scope
Mutex::Autolock lock(mQueueItemLock);
+
+ // Reset the frame number tracker when we receive the first buffer after
+ // a frame number reset
+ if (item.mFrameNumber == 1) {
+ mLastFrameNumberReceived = 0;
+ }
+
+ // Ensure that callbacks are handled in order
+ while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
+ status_t result = mQueueItemCondition.waitRelative(mQueueItemLock,
+ ms2ns(500));
+ if (result != NO_ERROR) {
+ ALOGE("[%s] Timed out waiting on callback", mName.string());
+ }
+ }
+
mQueueItems.push_back(item);
+ android_atomic_inc(&mQueuedFrames);
+
+ // Wake up any pending callbacks
+ mLastFrameNumberReceived = item.mFrameNumber;
+ mQueueItemCondition.broadcast();
}
- android_atomic_inc(&mQueuedFrames);
mFlinger->signalLayerUpdate();
}
void Layer::onFrameReplaced(const BufferItem& item) {
Mutex::Autolock lock(mQueueItemLock);
+
+ // Ensure that callbacks are handled in order
+ while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
+ status_t result = mQueueItemCondition.waitRelative(mQueueItemLock,
+ ms2ns(500));
+ if (result != NO_ERROR) {
+ ALOGE("[%s] Timed out waiting on callback", mName.string());
+ }
+ }
+
if (mQueueItems.empty()) {
ALOGE("Can't replace a frame on an empty queue");
return;
}
mQueueItems.editItemAt(0) = item;
+
+ // Wake up any pending callbacks
+ mLastFrameNumberReceived = item.mFrameNumber;
+ mQueueItemCondition.broadcast();
}
void Layer::onSidebandStreamChanged() {
@@ -217,7 +257,6 @@ status_t Layer::setBuffers( uint32_t w, uint32_t h,
mFormat = format;
mPotentialCursor = (flags & ISurfaceComposerClient::eCursorWindow) ? true : false;
- mSecure = (flags & ISurfaceComposerClient::eSecure) ? true : false;
mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
mCurrentOpacity = getOpacityForFormat(format);
@@ -512,16 +551,7 @@ void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
const Transform& tr = hw->getTransform();
Region visible = tr.transform(visibleRegion.intersect(hw->getViewport()));
layer.setVisibleRegionScreen(visible);
-
- // Pass full-surface damage down untouched
- if (surfaceDamageRegion.isRect() &&
- surfaceDamageRegion.getBounds() == Rect::INVALID_RECT) {
- layer.setSurfaceDamage(surfaceDamageRegion);
- } else {
- Region surfaceDamage =
- tr.transform(surfaceDamageRegion.intersect(hw->getViewport()));
- layer.setSurfaceDamage(surfaceDamage);
- }
+ layer.setSurfaceDamage(surfaceDamageRegion);
if (mSidebandStream.get()) {
layer.setSidebandStream(mSidebandStream);
@@ -821,6 +851,12 @@ bool Layer::isOpaque(const Layer::State& s) const
return ((s.flags & layer_state_t::eLayerOpaque) != 0) || mCurrentOpacity;
}
+bool Layer::isSecure() const
+{
+ const Layer::State& s(mDrawingState);
+ return (s.flags & layer_state_t::eLayerSecure);
+}
+
bool Layer::isProtected() const
{
const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
@@ -1065,11 +1101,26 @@ void Layer::useEmptyDamage() {
// ----------------------------------------------------------------------------
bool Layer::shouldPresentNow(const DispSync& dispSync) const {
+ if (mSidebandStreamChanged) {
+ return true;
+ }
+
Mutex::Autolock lock(mQueueItemLock);
+ if (mQueueItems.empty()) {
+ return false;
+ }
+ auto timestamp = mQueueItems[0].mTimestamp;
nsecs_t expectedPresent =
mSurfaceFlingerConsumer->computeExpectedPresent(dispSync);
- return mQueueItems.empty() ?
- false : mQueueItems[0].mTimestamp < expectedPresent;
+
+ // Ignore timestamps more than a second in the future
+ bool isPlausible = timestamp < (expectedPresent + s2ns(1));
+ ALOGW_IF(!isPlausible, "[%s] Timestamp %" PRId64 " seems implausible "
+ "relative to expectedPresent %" PRId64, mName.string(), timestamp,
+ expectedPresent);
+
+ bool isDue = timestamp < expectedPresent;
+ return isDue || !isPlausible;
}
bool Layer::onPreComposition() {
@@ -1120,6 +1171,10 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
if (android_atomic_acquire_cas(true, false, &mSidebandStreamChanged) == 0) {
// mSidebandStreamChanged was true
mSidebandStream = mSurfaceFlingerConsumer->getSidebandStream();
+ if (mSidebandStream != NULL) {
+ setTransactionFlags(eTransactionNeeded);
+ mFlinger->setTransactionFlags(eTraversalNeeded);
+ }
recomputeVisibleRegions = true;
const State& s(getDrawingState());
@@ -1252,21 +1307,62 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
Reject r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
getProducerStickyTransform() != 0);
+ uint64_t maxFrameNumber = 0;
+ {
+ Mutex::Autolock lock(mQueueItemLock);
+ maxFrameNumber = mLastFrameNumberReceived;
+ }
+
status_t updateResult = mSurfaceFlingerConsumer->updateTexImage(&r,
- mFlinger->mPrimaryDispSync);
+ mFlinger->mPrimaryDispSync, maxFrameNumber);
if (updateResult == BufferQueue::PRESENT_LATER) {
// Producer doesn't want buffer to be displayed yet. Signal a
// layer update so we check again at the next opportunity.
mFlinger->signalLayerUpdate();
return outDirtyRegion;
+ } else if (updateResult == SurfaceFlingerConsumer::BUFFER_REJECTED) {
+ // If the buffer has been rejected, remove it from the shadow queue
+ // and return early
+ Mutex::Autolock lock(mQueueItemLock);
+ mQueueItems.removeAt(0);
+ android_atomic_dec(&mQueuedFrames);
+ return outDirtyRegion;
+ } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
+ // This can occur if something goes wrong when trying to create the
+ // EGLImage for this buffer. If this happens, the buffer has already
+ // been released, so we need to clean up the queue and bug out
+ // early.
+ {
+ Mutex::Autolock lock(mQueueItemLock);
+ mQueueItems.clear();
+ android_atomic_and(0, &mQueuedFrames);
+ }
+
+ // Once we have hit this state, the shadow queue may no longer
+ // correctly reflect the incoming BufferQueue's contents, so even if
+ // updateTexImage starts working, the only safe course of action is
+ // to continue to ignore updates.
+ mUpdateTexImageFailed = true;
+
+ return outDirtyRegion;
}
- // Remove this buffer from our internal queue tracker
{ // Autolock scope
+ auto currentFrameNumber = mSurfaceFlingerConsumer->getFrameNumber();
+
Mutex::Autolock lock(mQueueItemLock);
+
+ // Remove any stale buffers that have been dropped during
+ // updateTexImage
+ while (mQueueItems[0].mFrameNumber != currentFrameNumber) {
+ mQueueItems.removeAt(0);
+ android_atomic_dec(&mQueuedFrames);
+ }
+
mQueueItems.removeAt(0);
}
+
// Decrement the queued-frames count. Signal another event if we
// have more frames pending.
if (android_atomic_dec(&mQueuedFrames) > 1) {