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+/*
+ * Copyright (c) 2014, The Linux Foundation. All rights reserved.
+ * Not a Contribution.
+ *
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_LAYER_BLUR_H
+#define ANDROID_LAYER_BLUR_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include "Layer.h"
+
+#ifdef UI_BLUR
+#include "Blur.h" // libuiblur.so
+#endif
+
+// ---------------------------------------------------------------------------
+
+namespace android {
+
+/**
+ * Blur layer object.
+ * Actual blurring logics are capsulated in libuiblur.so
+ */
+class LayerBlur : public Layer
+{
+public:
+ LayerBlur(SurfaceFlinger* flinger, const sp<Client>& client,
+ const String8& name, uint32_t w, uint32_t h, uint32_t flags);
+ virtual ~LayerBlur();
+
+ virtual const char* getTypeId() const { return "LayerBlur"; }
+ virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
+ bool useIdentityTransform);
+ virtual bool isOpaque(const Layer::State& /*s*/) const { return false; }
+ virtual bool isSecure() const { return false; }
+ virtual bool isFixedSize() const { return true; }
+ virtual bool isVisible() const;
+
+ virtual bool isBlurLayer() const { return true; }
+ virtual bool setBlurMaskLayer(sp<Layer>& maskLayer);
+ virtual bool setBlurMaskSampling(int32_t sampling) { mBlurMaskSampling = sampling; return true; }
+ virtual bool setBlurMaskAlphaThreshold(float alpha) { mBlurMaskAlphaThreshold = alpha; return true; }
+
+private:
+#ifdef UI_BLUR
+ qtiblur::BLUR_TOKEN mBlurToken;
+#endif
+ wp<Layer> mBlurMaskLayer;
+ int32_t mBlurMaskSampling;
+ float mBlurMaskAlphaThreshold;
+ uint32_t mLastFrameSequence;
+
+ class FBO {
+ public:
+ FBO() : fbo(0), width(0), height(0) {}
+ int fbo;
+ int width;
+ int height;
+ };
+
+ void initFbo(FBO& fbo, int width, int height, int textureName);
+ void releaseFbo(FBO& fbo);
+ void ensureFbo(FBO& fbo, int width, int height, int textureName);
+
+
+ FBO mFboCapture;
+ Texture mTextureCapture;
+
+ Texture mTextureBlur;
+
+ FBO mFboMasking;
+ Texture mTextureMasking;
+
+ bool captureScreen(const sp<const DisplayDevice>& hw,
+ FBO& fbo, Texture& texture, int width, int height);
+ void doDrawFinal(const sp<const DisplayDevice>& hw,
+ int savedViewportWidth, int savedViewportHeight,
+ Rect savedProjectionSourceCrop, bool savedProjectionYSwap,
+ Transform::orientation_flags savedRotation, bool useIdentityTransform,
+ Texture* maskTexture);
+ bool drawMaskLayer(sp<Layer>& maskLayer, const sp<const DisplayDevice>& hw,
+ FBO& fbo, int width, int height, int sampling, Texture& texture);
+
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_LAYER_BLUR_H