diff options
Diffstat (limited to 'services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp')
-rw-r--r-- | services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp | 63 |
1 files changed, 48 insertions, 15 deletions
diff --git a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp index 1a9f59b..853a4eb 100644 --- a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp +++ b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp @@ -92,14 +92,29 @@ void GLES11RenderEngine::setViewportAndProjection( case Transform::ROT_0: break; case Transform::ROT_90: - glRotatef(90, 0, 0, 1); + { + float x1 = (l+r)/2; + float y1 = (t+b)/2; + glTranslatef(x1-y1, x1+y1, 0); + glRotatef(270, 0, 0, 1); break; + } case Transform::ROT_180: + { + float x1 = (l+r)/2; + float y1 = (t+b)/2; + glTranslatef(x1*2, y1*2, 0); glRotatef(180, 0, 0, 1); break; + } case Transform::ROT_270: - glRotatef(270, 0, 0, 1); + { + float x1 = (l+r)/2; + float y1 = (t+b)/2; + glTranslatef(x1+y1, y1-x1, 0); + glRotatef(90, 0, 0, 1); break; + } default: break; } @@ -210,28 +225,46 @@ void GLES11RenderEngine::disableBlending() { } void GLES11RenderEngine::bindImageAsFramebuffer(EGLImageKHR image, - uint32_t* texName, uint32_t* fbName, uint32_t* status) { + uint32_t* texName, uint32_t* fbName, uint32_t* status, + bool useReadPixels, int reqWidth, int reqHeight) { GLuint tname, name; - // turn our EGLImage into a texture - glGenTextures(1, &tname); - glBindTexture(GL_TEXTURE_2D, tname); - glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); - - // create a Framebuffer Object to render into - glGenFramebuffersOES(1, &name); - glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); - glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, - GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); + if (!useReadPixels) { + // turn our EGLImage into a texture + glGenTextures(1, &tname); + glBindTexture(GL_TEXTURE_2D, tname); + glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); + + // create a Framebuffer Object to render into + glGenFramebuffersOES(1, &name); + glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); + glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, + GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); + } else { + // since we're going to use glReadPixels() anyways, + // use an intermediate renderbuffer instead + glGenRenderbuffersOES(1, &tname); + glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); + glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, reqWidth, reqHeight); + // create a FBO to render into + glGenFramebuffersOES(1, &name); + glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); + glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, + GL_RENDERBUFFER_OES, tname); + } *status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); *texName = tname; *fbName = name; } -void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { +void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName, + bool useReadPixels) { glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glDeleteFramebuffersOES(1, &fbName); - glDeleteTextures(1, &texName); + if (!useReadPixels) + glDeleteTextures(1, &texName); + else + glDeleteRenderbuffersOES(1, &texName); } void GLES11RenderEngine::setupFillWithColor(float r, float g, float b, float a) { |