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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SURFACEFLINGERCONSUMER_H
+#define ANDROID_SURFACEFLINGERCONSUMER_H
+
+#include <gui/GLConsumer.h>
+
+namespace android {
+// ----------------------------------------------------------------------------
+
+/*
+ * This is a thin wrapper around GLConsumer.
+ */
+class SurfaceFlingerConsumer : public GLConsumer {
+public:
+ SurfaceFlingerConsumer(GLuint tex, bool allowSynchronousMode = true,
+ GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
+ const sp<BufferQueue> &bufferQueue = 0)
+ : GLConsumer(tex, allowSynchronousMode, texTarget, useFenceSync,
+ bufferQueue)
+ {}
+
+ class BufferRejecter {
+ friend class SurfaceFlingerConsumer;
+ virtual bool reject(const sp<GraphicBuffer>& buf,
+ const BufferQueue::BufferItem& item) = 0;
+
+ protected:
+ virtual ~BufferRejecter() { }
+ };
+
+ // This version of updateTexImage() takes a functor that may be used to
+ // reject the newly acquired buffer. Unlike the GLConsumer version,
+ // this does not guarantee that the buffer has been bound to the GL
+ // texture.
+ status_t updateTexImage(BufferRejecter* rejecter);
+
+ // See GLConsumer::bindTextureImageLocked().
+ status_t bindTextureImage();
+};
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_SURFACEFLINGERCONSUMER_H