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-rw-r--r--services/surfaceflinger/Android.mk22
-rw-r--r--services/surfaceflinger/Client.cpp160
-rw-r--r--services/surfaceflinger/Client.h79
-rw-r--r--services/surfaceflinger/DdmConnection.cpp43
-rw-r--r--services/surfaceflinger/DisplayDevice.cpp298
-rw-r--r--services/surfaceflinger/DisplayDevice.h178
-rw-r--r--services/surfaceflinger/DisplayHardware/DisplayHardware.cpp481
-rw-r--r--services/surfaceflinger/DisplayHardware/DisplayHardware.h152
-rw-r--r--services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp136
-rw-r--r--services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h66
-rw-r--r--services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp203
-rw-r--r--services/surfaceflinger/DisplayHardware/FramebufferSurface.h83
-rw-r--r--services/surfaceflinger/DisplayHardware/HWComposer.cpp572
-rw-r--r--services/surfaceflinger/DisplayHardware/HWComposer.h203
-rw-r--r--services/surfaceflinger/EventThread.cpp15
-rw-r--r--services/surfaceflinger/EventThread.h13
-rw-r--r--services/surfaceflinger/Layer.cpp196
-rw-r--r--services/surfaceflinger/Layer.h25
-rw-r--r--services/surfaceflinger/LayerBase.cpp216
-rw-r--r--services/surfaceflinger/LayerBase.h111
-rw-r--r--services/surfaceflinger/LayerDim.cpp17
-rw-r--r--services/surfaceflinger/LayerDim.h2
-rw-r--r--services/surfaceflinger/LayerScreenshot.cpp32
-rw-r--r--services/surfaceflinger/LayerScreenshot.h2
-rw-r--r--services/surfaceflinger/MessageQueue.cpp30
-rw-r--r--services/surfaceflinger/MessageQueue.h4
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp2364
-rw-r--r--services/surfaceflinger/SurfaceFlinger.h663
-rw-r--r--services/surfaceflinger/tests/Transaction_test.cpp8
29 files changed, 3409 insertions, 2965 deletions
diff --git a/services/surfaceflinger/Android.mk b/services/surfaceflinger/Android.mk
index 6f7a7e1..dd0dc16 100644
--- a/services/surfaceflinger/Android.mk
+++ b/services/surfaceflinger/Android.mk
@@ -2,13 +2,15 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
+ Client.cpp \
+ DdmConnection.cpp \
+ DisplayDevice.cpp \
EventThread.cpp \
Layer.cpp \
LayerBase.cpp \
LayerDim.cpp \
LayerScreenshot.cpp \
- DisplayHardware/DisplayHardware.cpp \
- DisplayHardware/DisplayHardwareBase.cpp \
+ DisplayHardware/FramebufferSurface.cpp \
DisplayHardware/HWComposer.cpp \
DisplayHardware/PowerHAL.cpp \
GLExtensions.cpp \
@@ -21,23 +23,24 @@ LOCAL_SRC_FILES:= \
LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
-ifeq ($(TARGET_BOARD_PLATFORM), omap3)
+ifeq ($(TARGET_BOARD_PLATFORM),omap3)
LOCAL_CFLAGS += -DNO_RGBX_8888
endif
-ifeq ($(TARGET_BOARD_PLATFORM), omap4)
+ifeq ($(TARGET_BOARD_PLATFORM),omap4)
LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY
endif
-ifeq ($(TARGET_BOARD_PLATFORM), s5pc110)
+ifeq ($(TARGET_BOARD_PLATFORM),s5pc110)
LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY
LOCAL_CFLAGS += -DNEVER_DEFAULT_TO_ASYNC_MODE
endif
-ifeq ($(TARGET_DISABLE_TRIPLE_BUFFERING), true)
+ifeq ($(TARGET_DISABLE_TRIPLE_BUFFERING),true)
LOCAL_CFLAGS += -DTARGET_DISABLE_TRIPLE_BUFFERING
endif
LOCAL_SHARED_LIBRARIES := \
libcutils \
+ libdl \
libhardware \
libutils \
libEGL \
@@ -46,13 +49,6 @@ LOCAL_SHARED_LIBRARIES := \
libui \
libgui
-# this is only needed for DDMS debugging
-ifneq ($(TARGET_BUILD_PDK), true)
- LOCAL_SHARED_LIBRARIES += libdvm libandroid_runtime
- LOCAL_CLFAGS += -DDDMS_DEBUGGING
- LOCAL_SRC_FILES += DdmConnection.cpp
-endif
-
LOCAL_MODULE:= libsurfaceflinger
include $(BUILD_SHARED_LIBRARY)
diff --git a/services/surfaceflinger/Client.cpp b/services/surfaceflinger/Client.cpp
new file mode 100644
index 0000000..d5d551e
--- /dev/null
+++ b/services/surfaceflinger/Client.cpp
@@ -0,0 +1,160 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <binder/PermissionCache.h>
+
+#include <private/android_filesystem_config.h>
+
+#include "Client.h"
+#include "Layer.h"
+#include "LayerBase.h"
+#include "SurfaceFlinger.h"
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
+
+// ---------------------------------------------------------------------------
+
+Client::Client(const sp<SurfaceFlinger>& flinger)
+ : mFlinger(flinger), mNameGenerator(1)
+{
+}
+
+Client::~Client()
+{
+ const size_t count = mLayers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
+ if (layer != 0) {
+ mFlinger->removeLayer(layer);
+ }
+ }
+}
+
+status_t Client::initCheck() const {
+ return NO_ERROR;
+}
+
+size_t Client::attachLayer(const sp<LayerBaseClient>& layer)
+{
+ Mutex::Autolock _l(mLock);
+ size_t name = mNameGenerator++;
+ mLayers.add(name, layer);
+ return name;
+}
+
+void Client::detachLayer(const LayerBaseClient* layer)
+{
+ Mutex::Autolock _l(mLock);
+ // we do a linear search here, because this doesn't happen often
+ const size_t count = mLayers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ if (mLayers.valueAt(i) == layer) {
+ mLayers.removeItemsAt(i, 1);
+ break;
+ }
+ }
+}
+sp<LayerBaseClient> Client::getLayerUser(int32_t i) const
+{
+ Mutex::Autolock _l(mLock);
+ sp<LayerBaseClient> lbc;
+ wp<LayerBaseClient> layer(mLayers.valueFor(i));
+ if (layer != 0) {
+ lbc = layer.promote();
+ ALOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
+ }
+ return lbc;
+}
+
+
+status_t Client::onTransact(
+ uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
+{
+ // these must be checked
+ IPCThreadState* ipc = IPCThreadState::self();
+ const int pid = ipc->getCallingPid();
+ const int uid = ipc->getCallingUid();
+ const int self_pid = getpid();
+ if (CC_UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) {
+ // we're called from a different process, do the real check
+ if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger))
+ {
+ ALOGE("Permission Denial: "
+ "can't openGlobalTransaction pid=%d, uid=%d", pid, uid);
+ return PERMISSION_DENIED;
+ }
+ }
+ return BnSurfaceComposerClient::onTransact(code, data, reply, flags);
+}
+
+
+sp<ISurface> Client::createSurface(
+ ISurfaceComposerClient::surface_data_t* params,
+ const String8& name,
+ DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
+ uint32_t flags)
+{
+ /*
+ * createSurface must be called from the GL thread so that it can
+ * have access to the GL context.
+ */
+
+ class MessageCreateLayer : public MessageBase {
+ sp<ISurface> result;
+ SurfaceFlinger* flinger;
+ ISurfaceComposerClient::surface_data_t* params;
+ Client* client;
+ const String8& name;
+ DisplayID display;
+ uint32_t w, h;
+ PixelFormat format;
+ uint32_t flags;
+ public:
+ MessageCreateLayer(SurfaceFlinger* flinger,
+ ISurfaceComposerClient::surface_data_t* params,
+ const String8& name, Client* client,
+ DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
+ uint32_t flags)
+ : flinger(flinger), params(params), client(client), name(name),
+ display(display), w(w), h(h), format(format), flags(flags)
+ {
+ }
+ sp<ISurface> getResult() const { return result; }
+ virtual bool handler() {
+ result = flinger->createLayer(params, name, client,
+ display, w, h, format, flags);
+ return true;
+ }
+ };
+
+ sp<MessageBase> msg = new MessageCreateLayer(mFlinger.get(),
+ params, name, this, display, w, h, format, flags);
+ mFlinger->postMessageSync(msg);
+ return static_cast<MessageCreateLayer*>( msg.get() )->getResult();
+}
+status_t Client::destroySurface(SurfaceID sid) {
+ return mFlinger->onLayerRemoved(this, sid);
+}
+
+// ---------------------------------------------------------------------------
+}; // namespace android
diff --git a/services/surfaceflinger/Client.h b/services/surfaceflinger/Client.h
new file mode 100644
index 0000000..9bfee72
--- /dev/null
+++ b/services/surfaceflinger/Client.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SF_CLIENT_H
+#define ANDROID_SF_CLIENT_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/KeyedVector.h>
+#include <utils/Mutex.h>
+
+#include <gui/ISurfaceComposerClient.h>
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+class LayerBaseClient;
+class SurfaceFlinger;
+
+// ---------------------------------------------------------------------------
+
+class Client : public BnSurfaceComposerClient
+{
+public:
+ Client(const sp<SurfaceFlinger>& flinger);
+ ~Client();
+
+ status_t initCheck() const;
+
+ // protected by SurfaceFlinger::mStateLock
+ size_t attachLayer(const sp<LayerBaseClient>& layer);
+
+ void detachLayer(const LayerBaseClient* layer);
+
+ sp<LayerBaseClient> getLayerUser(int32_t i) const;
+
+private:
+ // ISurfaceComposerClient interface
+ virtual sp<ISurface> createSurface(
+ surface_data_t* params, const String8& name,
+ DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
+ uint32_t flags);
+
+ virtual status_t destroySurface(SurfaceID surfaceId);
+
+ virtual status_t onTransact(
+ uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
+
+ // constant
+ sp<SurfaceFlinger> mFlinger;
+
+ // protected by mLock
+ DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
+ size_t mNameGenerator;
+
+ // thread-safe
+ mutable Mutex mLock;
+};
+
+// ---------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_SF_CLIENT_H
diff --git a/services/surfaceflinger/DdmConnection.cpp b/services/surfaceflinger/DdmConnection.cpp
index 467a915..433b38e 100644
--- a/services/surfaceflinger/DdmConnection.cpp
+++ b/services/surfaceflinger/DdmConnection.cpp
@@ -14,16 +14,16 @@
* limitations under the License.
*/
-#include <android_runtime/AndroidRuntime.h>
+#include <dlfcn.h>
+
+#include <cutils/log.h>
#include "jni.h"
#include "DdmConnection.h"
-extern "C" jint Java_com_android_internal_util_WithFramework_registerNatives(
- JNIEnv* env, jclass clazz);
-
namespace android {
+
void DdmConnection::start(const char* name) {
JavaVM* vm;
JNIEnv* env;
@@ -40,12 +40,36 @@ void DdmConnection::start(const char* name) {
args.nOptions = 1;
args.ignoreUnrecognized = JNI_FALSE;
+
+ void* libdvm_dso = dlopen("libdvm.so", RTLD_NOW);
+ ALOGE_IF(!libdvm_dso, "DdmConnection: %s", dlerror());
+
+ void* libandroid_runtime_dso = dlopen("libandroid_runtime.so", RTLD_NOW);
+ ALOGE_IF(!libandroid_runtime_dso, "DdmConnection: %s", dlerror());
+
+ if (!libdvm_dso || !libandroid_runtime_dso) {
+ goto error;
+ }
+
+ jint (*JNI_CreateJavaVM)(JavaVM** p_vm, JNIEnv** p_env, void* vm_args);
+ JNI_CreateJavaVM = (typeof JNI_CreateJavaVM)dlsym(libdvm_dso, "JNI_CreateJavaVM");
+ ALOGE_IF(!JNI_CreateJavaVM, "DdmConnection: %s", dlerror());
+
+ jint (*registerNatives)(JNIEnv* env, jclass clazz);
+ registerNatives = (typeof registerNatives)dlsym(libandroid_runtime_dso,
+ "Java_com_android_internal_util_WithFramework_registerNatives");
+ ALOGE_IF(!registerNatives, "DdmConnection: %s", dlerror());
+
+ if (!JNI_CreateJavaVM || !registerNatives) {
+ goto error;
+ }
+
if (JNI_CreateJavaVM(&vm, &env, &args) == 0) {
jclass startClass;
jmethodID startMeth;
// register native code
- if (Java_com_android_internal_util_WithFramework_registerNatives(env, 0) == 0) {
+ if (registerNatives(env, 0) == 0) {
// set our name by calling DdmHandleAppName.setAppName()
startClass = env->FindClass("android/ddm/DdmHandleAppName");
if (startClass) {
@@ -70,6 +94,15 @@ void DdmConnection::start(const char* name) {
}
}
}
+ return;
+
+error:
+ if (libandroid_runtime_dso) {
+ dlclose(libandroid_runtime_dso);
+ }
+ if (libdvm_dso) {
+ dlclose(libdvm_dso);
+ }
}
}; // namespace android
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
new file mode 100644
index 0000000..2289444
--- /dev/null
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -0,0 +1,298 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+
+#include <cutils/properties.h>
+
+#include <utils/RefBase.h>
+#include <utils/Log.h>
+
+#include <ui/DisplayInfo.h>
+#include <ui/PixelFormat.h>
+
+#include <gui/SurfaceTextureClient.h>
+
+#include <GLES/gl.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <hardware/gralloc.h>
+
+#include "DisplayHardware/FramebufferSurface.h"
+#include "DisplayHardware/HWComposer.h"
+
+#include "DisplayDevice.h"
+#include "GLExtensions.h"
+#include "SurfaceFlinger.h"
+#include "LayerBase.h"
+
+// ----------------------------------------------------------------------------
+using namespace android;
+// ----------------------------------------------------------------------------
+
+static __attribute__((noinline))
+void checkGLErrors()
+{
+ do {
+ // there could be more than one error flag
+ GLenum error = glGetError();
+ if (error == GL_NO_ERROR)
+ break;
+ ALOGE("GL error 0x%04x", int(error));
+ } while(true);
+}
+
+// ----------------------------------------------------------------------------
+
+/*
+ * Initialize the display to the specified values.
+ *
+ */
+
+DisplayDevice::DisplayDevice(
+ const sp<SurfaceFlinger>& flinger,
+ int display,
+ const sp<ANativeWindow>& nativeWindow,
+ const sp<FramebufferSurface>& framebufferSurface,
+ EGLConfig config)
+ : mFlinger(flinger),
+ mId(display),
+ mNativeWindow(nativeWindow),
+ mFramebufferSurface(framebufferSurface),
+ mDisplay(EGL_NO_DISPLAY),
+ mSurface(EGL_NO_SURFACE),
+ mContext(EGL_NO_CONTEXT),
+ mDisplayWidth(), mDisplayHeight(), mFormat(),
+ mFlags(),
+ mPageFlipCount(),
+ mSecureLayerVisible(false),
+ mScreenAcquired(false),
+ mOrientation(),
+ mLayerStack(0)
+{
+ init(config);
+}
+
+DisplayDevice::~DisplayDevice() {
+ if (mSurface != EGL_NO_SURFACE) {
+ eglDestroySurface(mDisplay, mSurface);
+ mSurface = EGL_NO_SURFACE;
+ }
+}
+
+bool DisplayDevice::isValid() const {
+ return mFlinger != NULL;
+}
+
+int DisplayDevice::getWidth() const {
+ return mDisplayWidth;
+}
+
+int DisplayDevice::getHeight() const {
+ return mDisplayHeight;
+}
+
+PixelFormat DisplayDevice::getFormat() const {
+ return mFormat;
+}
+
+EGLSurface DisplayDevice::getEGLSurface() const {
+ return mSurface;
+}
+
+void DisplayDevice::init(EGLConfig config)
+{
+ ANativeWindow* const window = mNativeWindow.get();
+
+ int format;
+ window->query(window, NATIVE_WINDOW_FORMAT, &format);
+
+ /*
+ * Create our display's surface
+ */
+
+ EGLSurface surface;
+ EGLint w, h;
+ EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ surface = eglCreateWindowSurface(display, config, window, NULL);
+ eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
+ eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
+
+ mDisplay = display;
+ mSurface = surface;
+ mFormat = format;
+ mPageFlipCount = 0;
+
+ // external displays are always considered enabled
+ mScreenAcquired = mId >= DisplayDevice::DISPLAY_ID_COUNT;
+
+ // initialize the display orientation transform.
+ DisplayDevice::setOrientation(DisplayState::eOrientationDefault);
+}
+
+uint32_t DisplayDevice::getPageFlipCount() const {
+ return mPageFlipCount;
+}
+
+status_t DisplayDevice::compositionComplete() const {
+ if (mFramebufferSurface == NULL) {
+ return NO_ERROR;
+ }
+ return mFramebufferSurface->compositionComplete();
+}
+
+void DisplayDevice::flip(const Region& dirty) const
+{
+ checkGLErrors();
+
+ EGLDisplay dpy = mDisplay;
+ EGLSurface surface = mSurface;
+
+#ifdef EGL_ANDROID_swap_rectangle
+ if (mFlags & SWAP_RECTANGLE) {
+ const Region newDirty(dirty.intersect(bounds()));
+ const Rect b(newDirty.getBounds());
+ eglSetSwapRectangleANDROID(dpy, surface,
+ b.left, b.top, b.width(), b.height());
+ }
+#endif
+
+ mPageFlipCount++;
+}
+
+uint32_t DisplayDevice::getFlags() const
+{
+ return mFlags;
+}
+
+void DisplayDevice::dump(String8& res) const
+{
+ if (mFramebufferSurface != NULL) {
+ mFramebufferSurface->dump(res);
+ }
+}
+
+void DisplayDevice::makeCurrent(const sp<const DisplayDevice>& hw, EGLContext ctx) {
+ EGLSurface sur = eglGetCurrentSurface(EGL_DRAW);
+ if (sur != hw->mSurface) {
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ eglMakeCurrent(dpy, hw->mSurface, hw->mSurface, ctx);
+ }
+}
+
+// ----------------------------------------------------------------------------
+
+void DisplayDevice::setVisibleLayersSortedByZ(const Vector< sp<LayerBase> >& layers) {
+ mVisibleLayersSortedByZ = layers;
+ mSecureLayerVisible = false;
+ size_t count = layers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ if (layers[i]->isSecure()) {
+ mSecureLayerVisible = true;
+ }
+ }
+}
+
+Vector< sp<LayerBase> > DisplayDevice::getVisibleLayersSortedByZ() const {
+ return mVisibleLayersSortedByZ;
+}
+
+bool DisplayDevice::getSecureLayerVisible() const {
+ return mSecureLayerVisible;
+}
+
+Region DisplayDevice::getDirtyRegion(bool repaintEverything) const {
+ Region dirty;
+ const Transform& planeTransform(mGlobalTransform);
+ if (repaintEverything) {
+ dirty.set(getBounds());
+ } else {
+ dirty = planeTransform.transform(this->dirtyRegion);
+ dirty.andSelf(getBounds());
+ }
+ return dirty;
+}
+
+// ----------------------------------------------------------------------------
+
+bool DisplayDevice::canDraw() const {
+ return mScreenAcquired;
+}
+
+void DisplayDevice::releaseScreen() const {
+ mScreenAcquired = false;
+}
+
+void DisplayDevice::acquireScreen() const {
+ mScreenAcquired = true;
+}
+
+bool DisplayDevice::isScreenAcquired() const {
+ return mScreenAcquired;
+}
+
+// ----------------------------------------------------------------------------
+
+void DisplayDevice::setLayerStack(uint32_t stack) {
+ mLayerStack = stack;
+ dirtyRegion.set(bounds());
+}
+
+// ----------------------------------------------------------------------------
+
+status_t DisplayDevice::orientationToTransfrom(
+ int orientation, int w, int h, Transform* tr)
+{
+ uint32_t flags = 0;
+ switch (orientation) {
+ case DisplayState::eOrientationDefault:
+ flags = Transform::ROT_0;
+ break;
+ case DisplayState::eOrientation90:
+ flags = Transform::ROT_90;
+ break;
+ case DisplayState::eOrientation180:
+ flags = Transform::ROT_180;
+ break;
+ case DisplayState::eOrientation270:
+ flags = Transform::ROT_270;
+ break;
+ default:
+ return BAD_VALUE;
+ }
+ tr->set(flags, w, h);
+ return NO_ERROR;
+}
+
+status_t DisplayDevice::setOrientation(int orientation) {
+ int w = mDisplayWidth;
+ int h = mDisplayHeight;
+
+ DisplayDevice::orientationToTransfrom(
+ orientation, w, h, &mGlobalTransform);
+ if (orientation & DisplayState::eOrientationSwapMask) {
+ int tmp = w;
+ w = h;
+ h = tmp;
+ }
+ mOrientation = orientation;
+ dirtyRegion.set(bounds());
+ return NO_ERROR;
+}
diff --git a/services/surfaceflinger/DisplayDevice.h b/services/surfaceflinger/DisplayDevice.h
new file mode 100644
index 0000000..9790699
--- /dev/null
+++ b/services/surfaceflinger/DisplayDevice.h
@@ -0,0 +1,178 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_DISPLAY_DEVICE_H
+#define ANDROID_DISPLAY_DEVICE_H
+
+#include <stdlib.h>
+
+#include <ui/PixelFormat.h>
+#include <ui/Region.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <utils/Mutex.h>
+#include <utils/Timers.h>
+
+#include "Transform.h"
+
+struct ANativeWindow;
+
+namespace android {
+
+class DisplayInfo;
+class FramebufferSurface;
+class LayerBase;
+class SurfaceFlinger;
+
+class DisplayDevice : public LightRefBase<DisplayDevice>
+{
+public:
+ // region in layer-stack space
+ mutable Region dirtyRegion;
+ // region in screen space
+ mutable Region swapRegion;
+ // region in screen space
+ Region undefinedRegion;
+
+ enum {
+ DISPLAY_ID_MAIN = 0,
+ DISPLAY_ID_HDMI = 1,
+ DISPLAY_ID_COUNT
+ };
+
+ enum {
+ PARTIAL_UPDATES = 0x00020000, // video driver feature
+ SWAP_RECTANGLE = 0x00080000,
+ };
+
+ DisplayDevice(
+ const sp<SurfaceFlinger>& flinger,
+ int dpy,
+ const sp<ANativeWindow>& nativeWindow,
+ const sp<FramebufferSurface>& framebufferSurface,
+ EGLConfig config);
+
+ ~DisplayDevice();
+
+ // whether this is a valid object. An invalid DisplayDevice is returned
+ // when an non existing id is requested
+ bool isValid() const;
+
+ // Flip the front and back buffers if the back buffer is "dirty". Might
+ // be instantaneous, might involve copying the frame buffer around.
+ void flip(const Region& dirty) const;
+
+ int getWidth() const;
+ int getHeight() const;
+ PixelFormat getFormat() const;
+ uint32_t getFlags() const;
+
+ EGLSurface getEGLSurface() const;
+
+ void setVisibleLayersSortedByZ(const Vector< sp<LayerBase> >& layers);
+ Vector< sp<LayerBase> > getVisibleLayersSortedByZ() const;
+ bool getSecureLayerVisible() const;
+ Region getDirtyRegion(bool repaintEverything) const;
+
+ status_t setOrientation(int orientation);
+ void setLayerStack(uint32_t stack);
+
+ int getOrientation() const { return mOrientation; }
+ const Transform& getTransform() const { return mGlobalTransform; }
+ uint32_t getLayerStack() const { return mLayerStack; }
+ int32_t getDisplayId() const { return mId; }
+
+ status_t compositionComplete() const;
+
+ Rect getBounds() const {
+ return Rect(mDisplayWidth, mDisplayHeight);
+ }
+ inline Rect bounds() const { return getBounds(); }
+
+ static void makeCurrent(const sp<const DisplayDevice>& hw, EGLContext ctx);
+
+ /* ------------------------------------------------------------------------
+ * blank / unplank management
+ */
+ void releaseScreen() const;
+ void acquireScreen() const;
+ bool isScreenAcquired() const;
+ bool canDraw() const;
+
+ /* ------------------------------------------------------------------------
+ * Debugging
+ */
+ uint32_t getPageFlipCount() const;
+ void dump(String8& res) const;
+
+ inline bool operator < (const DisplayDevice& rhs) const {
+ return mId < rhs.mId;
+ }
+
+private:
+ void init(EGLConfig config);
+
+ /*
+ * Constants, set during initialization
+ */
+ sp<SurfaceFlinger> mFlinger;
+ int32_t mId;
+
+ // ANativeWindow this display is rendering into
+ sp<ANativeWindow> mNativeWindow;
+
+ // set if mNativeWindow is a FramebufferSurface
+ sp<FramebufferSurface> mFramebufferSurface;
+
+ EGLDisplay mDisplay;
+ EGLSurface mSurface;
+ EGLContext mContext;
+ int mDisplayWidth;
+ int mDisplayHeight;
+ PixelFormat mFormat;
+ uint32_t mFlags;
+ mutable uint32_t mPageFlipCount;
+
+ /*
+ * Can only accessed from the main thread, these members
+ * don't need synchronization.
+ */
+
+ // list of visible layers on that display
+ Vector< sp<LayerBase> > mVisibleLayersSortedByZ;
+
+ // Whether we have a visible secure layer on this display
+ bool mSecureLayerVisible;
+
+ // Whether the screen is blanked;
+ mutable int mScreenAcquired;
+
+
+ /*
+ * Transaction state
+ */
+ static status_t orientationToTransfrom(int orientation, int w, int h,
+ Transform* tr);
+ Transform mGlobalTransform;
+ int mOrientation;
+ uint32_t mLayerStack;
+};
+
+}; // namespace android
+
+#endif // ANDROID_DISPLAY_DEVICE_H
diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
deleted file mode 100644
index bb93215..0000000
--- a/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
+++ /dev/null
@@ -1,481 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-
-#include <cutils/properties.h>
-
-#include <utils/RefBase.h>
-#include <utils/Log.h>
-
-#include <ui/PixelFormat.h>
-#include <ui/FramebufferNativeWindow.h>
-
-#include <GLES/gl.h>
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include "DisplayHardware/DisplayHardware.h"
-
-#include <hardware/gralloc.h>
-
-#include "DisplayHardwareBase.h"
-#include "GLExtensions.h"
-#include "HWComposer.h"
-#include "SurfaceFlinger.h"
-
-using namespace android;
-
-
-static __attribute__((noinline))
-void checkGLErrors()
-{
- do {
- // there could be more than one error flag
- GLenum error = glGetError();
- if (error == GL_NO_ERROR)
- break;
- ALOGE("GL error 0x%04x", int(error));
- } while(true);
-}
-
-static __attribute__((noinline))
-void checkEGLErrors(const char* token)
-{
- struct EGLUtils {
- static const char *strerror(EGLint err) {
- switch (err){
- case EGL_SUCCESS: return "EGL_SUCCESS";
- case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED";
- case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS";
- case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC";
- case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE";
- case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG";
- case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT";
- case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
- case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY";
- case EGL_BAD_MATCH: return "EGL_BAD_MATCH";
- case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
- case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
- case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER";
- case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE";
- case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
- default: return "UNKNOWN";
- }
- }
- };
-
- EGLint error = eglGetError();
- if (error && error != EGL_SUCCESS) {
- ALOGE("%s: EGL error 0x%04x (%s)",
- token, int(error), EGLUtils::strerror(error));
- }
-}
-
-/*
- * Initialize the display to the specified values.
- *
- */
-
-DisplayHardware::DisplayHardware(
- const sp<SurfaceFlinger>& flinger,
- uint32_t dpy)
- : DisplayHardwareBase(flinger, dpy),
- mFlinger(flinger), mFlags(0), mHwc(0)
-{
- init(dpy);
-}
-
-DisplayHardware::~DisplayHardware()
-{
- fini();
-}
-
-float DisplayHardware::getDpiX() const { return mDpiX; }
-float DisplayHardware::getDpiY() const { return mDpiY; }
-float DisplayHardware::getDensity() const { return mDensity; }
-float DisplayHardware::getRefreshRate() const { return mRefreshRate; }
-int DisplayHardware::getWidth() const { return mWidth; }
-int DisplayHardware::getHeight() const { return mHeight; }
-PixelFormat DisplayHardware::getFormat() const { return mFormat; }
-uint32_t DisplayHardware::getMaxTextureSize() const { return mMaxTextureSize; }
-
-uint32_t DisplayHardware::getMaxViewportDims() const {
- return mMaxViewportDims[0] < mMaxViewportDims[1] ?
- mMaxViewportDims[0] : mMaxViewportDims[1];
-}
-
-static status_t selectConfigForPixelFormat(
- EGLDisplay dpy,
- EGLint const* attrs,
- PixelFormat format,
- EGLConfig* outConfig)
-{
- EGLConfig config = NULL;
- EGLint numConfigs = -1, n=0;
- eglGetConfigs(dpy, NULL, 0, &numConfigs);
- EGLConfig* const configs = new EGLConfig[numConfigs];
- eglChooseConfig(dpy, attrs, configs, numConfigs, &n);
- for (int i=0 ; i<n ; i++) {
- EGLint nativeVisualId = 0;
- eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId);
- if (nativeVisualId>0 && format == nativeVisualId) {
- *outConfig = configs[i];
- delete [] configs;
- return NO_ERROR;
- }
- }
- delete [] configs;
- return NAME_NOT_FOUND;
-}
-
-
-void DisplayHardware::init(uint32_t dpy)
-{
- mNativeWindow = new FramebufferNativeWindow();
- framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
- if (!fbDev) {
- ALOGE("Display subsystem failed to initialize. check logs. exiting...");
- exit(0);
- }
-
- int format;
- ANativeWindow const * const window = mNativeWindow.get();
- window->query(window, NATIVE_WINDOW_FORMAT, &format);
- mDpiX = mNativeWindow->xdpi;
- mDpiY = mNativeWindow->ydpi;
- mRefreshRate = fbDev->fps;
-
- if (mDpiX == 0 || mDpiY == 0) {
- ALOGE("invalid screen resolution from fb HAL (xdpi=%f, ydpi=%f), "
- "defaulting to 160 dpi", mDpiX, mDpiY);
- mDpiX = mDpiY = 160;
- }
-
- class Density {
- static int getDensityFromProperty(char const* propName) {
- char property[PROPERTY_VALUE_MAX];
- int density = 0;
- if (property_get(propName, property, NULL) > 0) {
- density = atoi(property);
- }
- return density;
- }
- public:
- static int getEmuDensity() {
- return getDensityFromProperty("qemu.sf.lcd_density"); }
- static int getBuildDensity() {
- return getDensityFromProperty("ro.sf.lcd_density"); }
- };
-
-
- // The density of the device is provided by a build property
- mDensity = Density::getBuildDensity() / 160.0f;
-
- if (mDensity == 0) {
- // the build doesn't provide a density -- this is wrong!
- // use xdpi instead
- ALOGE("ro.sf.lcd_density must be defined as a build property");
- mDensity = mDpiX / 160.0f;
- }
-
- if (Density::getEmuDensity()) {
- // if "qemu.sf.lcd_density" is specified, it overrides everything
- mDpiX = mDpiY = mDensity = Density::getEmuDensity();
- mDensity /= 160.0f;
- }
-
-
-
- /* FIXME: this is a temporary HACK until we are able to report the refresh rate
- * properly from the HAL. The WindowManagerService now relies on this value.
- */
-#ifndef REFRESH_RATE
- mRefreshRate = fbDev->fps;
-#else
- mRefreshRate = REFRESH_RATE;
-#warning "refresh rate set via makefile to REFRESH_RATE"
-#endif
-
- mRefreshPeriod = nsecs_t(1e9 / mRefreshRate);
-
- EGLint w, h, dummy;
- EGLint numConfigs=0;
- EGLSurface surface;
- EGLContext context;
- EGLBoolean result;
- status_t err;
-
- // initialize EGL
- EGLint attribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_NONE, 0,
- EGL_NONE
- };
-
- // debug: disable h/w rendering
- char property[PROPERTY_VALUE_MAX];
- if (property_get("debug.sf.hw", property, NULL) > 0) {
- if (atoi(property) == 0) {
- ALOGW("H/W composition disabled");
- attribs[2] = EGL_CONFIG_CAVEAT;
- attribs[3] = EGL_SLOW_CONFIG;
- }
- }
-
- // TODO: all the extensions below should be queried through
- // eglGetProcAddress().
-
- EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- eglInitialize(display, NULL, NULL);
- eglGetConfigs(display, NULL, 0, &numConfigs);
-
- EGLConfig config = NULL;
- err = selectConfigForPixelFormat(display, attribs, format, &config);
- ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format");
-
- EGLint r,g,b,a;
- eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
- eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
- eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
- eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
-
- if (mNativeWindow->isUpdateOnDemand()) {
- mFlags |= PARTIAL_UPDATES;
- }
-
- if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
- if (dummy == EGL_SLOW_CONFIG)
- mFlags |= SLOW_CONFIG;
- }
-
- /*
- * Create our main surface
- */
-
- surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
- eglQuerySurface(display, surface, EGL_WIDTH, &mWidth);
- eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight);
-
- if (mFlags & PARTIAL_UPDATES) {
- // if we have partial updates, we definitely don't need to
- // preserve the backbuffer, which may be costly.
- eglSurfaceAttrib(display, surface,
- EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
- }
-
- /*
- * Create our OpenGL ES context
- */
-
- EGLint contextAttributes[] = {
-#ifdef EGL_IMG_context_priority
-#ifdef HAS_CONTEXT_PRIORITY
-#warning "using EGL_IMG_context_priority"
- EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
-#endif
-#endif
- EGL_NONE, EGL_NONE
- };
- context = eglCreateContext(display, config, NULL, contextAttributes);
-
- mDisplay = display;
- mConfig = config;
- mSurface = surface;
- mContext = context;
- mFormat = fbDev->format;
- mPageFlipCount = 0;
-
- /*
- * Gather OpenGL ES extensions
- */
-
- result = eglMakeCurrent(display, surface, surface, context);
- if (!result) {
- ALOGE("Couldn't create a working GLES context. check logs. exiting...");
- exit(0);
- }
-
- GLExtensions& extensions(GLExtensions::getInstance());
- extensions.initWithGLStrings(
- glGetString(GL_VENDOR),
- glGetString(GL_RENDERER),
- glGetString(GL_VERSION),
- glGetString(GL_EXTENSIONS),
- eglQueryString(display, EGL_VENDOR),
- eglQueryString(display, EGL_VERSION),
- eglQueryString(display, EGL_EXTENSIONS));
-
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
- glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
-
- ALOGI("EGL informations:");
- ALOGI("# of configs : %d", numConfigs);
- ALOGI("vendor : %s", extensions.getEglVendor());
- ALOGI("version : %s", extensions.getEglVersion());
- ALOGI("extensions: %s", extensions.getEglExtension());
- ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
- ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
-
- ALOGI("OpenGL informations:");
- ALOGI("vendor : %s", extensions.getVendor());
- ALOGI("renderer : %s", extensions.getRenderer());
- ALOGI("version : %s", extensions.getVersion());
- ALOGI("extensions: %s", extensions.getExtension());
- ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize);
- ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]);
- ALOGI("flags = %08x", mFlags);
-
- // Unbind the context from this thread
- eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-
-
- // initialize the H/W composer
- mHwc = new HWComposer(mFlinger, *this, mRefreshPeriod);
- if (mHwc->initCheck() == NO_ERROR) {
- mHwc->setFrameBuffer(mDisplay, mSurface);
- }
-}
-
-void DisplayHardware::setVSyncHandler(const sp<VSyncHandler>& handler) {
- Mutex::Autolock _l(mLock);
- mVSyncHandler = handler;
-}
-
-void DisplayHardware::eventControl(int event, int enabled) {
- if (event == EVENT_VSYNC) {
- mPowerHAL.vsyncHint(enabled);
- }
- mHwc->eventControl(event, enabled);
-}
-
-void DisplayHardware::onVSyncReceived(int dpy, nsecs_t timestamp) {
- sp<VSyncHandler> handler;
- { // scope for the lock
- Mutex::Autolock _l(mLock);
- mLastHwVSync = timestamp;
- if (mVSyncHandler != NULL) {
- handler = mVSyncHandler.promote();
- }
- }
-
- if (handler != NULL) {
- handler->onVSyncReceived(dpy, timestamp);
- }
-}
-
-HWComposer& DisplayHardware::getHwComposer() const {
- return *mHwc;
-}
-
-/*
- * Clean up. Throw out our local state.
- *
- * (It's entirely possible we'll never get here, since this is meant
- * for real hardware, which doesn't restart.)
- */
-
-void DisplayHardware::fini()
-{
- eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- eglTerminate(mDisplay);
-}
-
-void DisplayHardware::releaseScreen() const
-{
- DisplayHardwareBase::releaseScreen();
- if (mHwc->initCheck() == NO_ERROR) {
- mHwc->release();
- }
-}
-
-void DisplayHardware::acquireScreen() const
-{
- DisplayHardwareBase::acquireScreen();
-}
-
-uint32_t DisplayHardware::getPageFlipCount() const {
- return mPageFlipCount;
-}
-
-nsecs_t DisplayHardware::getRefreshTimestamp() const {
- // this returns the last refresh timestamp.
- // if the last one is not available, we estimate it based on
- // the refresh period and whatever closest timestamp we have.
- Mutex::Autolock _l(mLock);
- nsecs_t now = systemTime(CLOCK_MONOTONIC);
- return now - ((now - mLastHwVSync) % mRefreshPeriod);
-}
-
-nsecs_t DisplayHardware::getRefreshPeriod() const {
- return mRefreshPeriod;
-}
-
-status_t DisplayHardware::compositionComplete() const {
- return mNativeWindow->compositionComplete();
-}
-
-void DisplayHardware::flip(const Region& dirty) const
-{
- checkGLErrors();
-
- EGLDisplay dpy = mDisplay;
- EGLSurface surface = mSurface;
-
-#ifdef EGL_ANDROID_swap_rectangle
- if (mFlags & SWAP_RECTANGLE) {
- const Region newDirty(dirty.intersect(bounds()));
- const Rect b(newDirty.getBounds());
- eglSetSwapRectangleANDROID(dpy, surface,
- b.left, b.top, b.width(), b.height());
- }
-#endif
-
- if (mFlags & PARTIAL_UPDATES) {
- mNativeWindow->setUpdateRectangle(dirty.getBounds());
- }
-
- mPageFlipCount++;
-
- if (mHwc->initCheck() == NO_ERROR) {
- mHwc->commit();
- } else {
- eglSwapBuffers(dpy, surface);
- }
- checkEGLErrors("eglSwapBuffers");
-
- // for debugging
- //glClearColor(1,0,0,0);
- //glClear(GL_COLOR_BUFFER_BIT);
-}
-
-uint32_t DisplayHardware::getFlags() const
-{
- return mFlags;
-}
-
-void DisplayHardware::makeCurrent() const
-{
- eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
-}
-
-void DisplayHardware::dump(String8& res) const
-{
- mNativeWindow->dump(res);
-}
diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardware.h b/services/surfaceflinger/DisplayHardware/DisplayHardware.h
deleted file mode 100644
index 0604031..0000000
--- a/services/surfaceflinger/DisplayHardware/DisplayHardware.h
+++ /dev/null
@@ -1,152 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_DISPLAY_HARDWARE_H
-#define ANDROID_DISPLAY_HARDWARE_H
-
-#include <stdlib.h>
-
-#include <ui/PixelFormat.h>
-#include <ui/Region.h>
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include "GLExtensions.h"
-
-#include "DisplayHardware/DisplayHardwareBase.h"
-#include "HWComposer.h"
-#include "PowerHAL.h"
-
-namespace android {
-
-class FramebufferNativeWindow;
-
-class DisplayHardware :
- public DisplayHardwareBase,
- public HWComposer::EventHandler
-{
-public:
-
- class VSyncHandler : virtual public RefBase {
- friend class DisplayHardware;
- virtual void onVSyncReceived(int dpy, nsecs_t timestamp) = 0;
- protected:
- virtual ~VSyncHandler() {}
- };
-
- enum {
- COPY_BITS_EXTENSION = 0x00000008,
- PARTIAL_UPDATES = 0x00020000, // video driver feature
- SLOW_CONFIG = 0x00040000, // software
- SWAP_RECTANGLE = 0x00080000,
- };
-
- DisplayHardware(
- const sp<SurfaceFlinger>& flinger,
- uint32_t displayIndex);
-
- virtual ~DisplayHardware();
-
- void releaseScreen() const;
- void acquireScreen() const;
-
- // Flip the front and back buffers if the back buffer is "dirty". Might
- // be instantaneous, might involve copying the frame buffer around.
- void flip(const Region& dirty) const;
-
- float getDpiX() const;
- float getDpiY() const;
- float getRefreshRate() const;
- float getDensity() const;
- int getWidth() const;
- int getHeight() const;
- PixelFormat getFormat() const;
- uint32_t getFlags() const;
- uint32_t getMaxTextureSize() const;
- uint32_t getMaxViewportDims() const;
- nsecs_t getRefreshPeriod() const;
- nsecs_t getRefreshTimestamp() const;
- void makeCurrent() const;
-
-
- void setVSyncHandler(const sp<VSyncHandler>& handler);
-
- enum {
- EVENT_VSYNC = HWC_EVENT_VSYNC
- };
-
- void eventControl(int event, int enabled);
-
-
- uint32_t getPageFlipCount() const;
- EGLDisplay getEGLDisplay() const { return mDisplay; }
-
- void dump(String8& res) const;
-
- // Hardware Composer
- HWComposer& getHwComposer() const;
-
- status_t compositionComplete() const;
-
- Rect getBounds() const {
- return Rect(mWidth, mHeight);
- }
- inline Rect bounds() const { return getBounds(); }
-
-private:
- virtual void onVSyncReceived(int dpy, nsecs_t timestamp);
- void init(uint32_t displayIndex) __attribute__((noinline));
- void fini() __attribute__((noinline));
-
- sp<SurfaceFlinger> mFlinger;
- EGLDisplay mDisplay;
- EGLSurface mSurface;
- EGLContext mContext;
- EGLConfig mConfig;
- float mDpiX;
- float mDpiY;
- float mRefreshRate;
- float mDensity;
- int mWidth;
- int mHeight;
- PixelFormat mFormat;
- uint32_t mFlags;
- mutable uint32_t mPageFlipCount;
- GLint mMaxViewportDims[2];
- GLint mMaxTextureSize;
-
- nsecs_t mRefreshPeriod;
- mutable nsecs_t mLastHwVSync;
-
- // constant once set
- HWComposer* mHwc;
- PowerHAL mPowerHAL;
-
-
- mutable Mutex mLock;
-
- // protected by mLock
- wp<VSyncHandler> mVSyncHandler;
-
- sp<FramebufferNativeWindow> mNativeWindow;
-};
-
-}; // namespace android
-
-#endif // ANDROID_DISPLAY_HARDWARE_H
diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp b/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
deleted file mode 100644
index d3a8bde..0000000
--- a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <errno.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-
-#include <unistd.h>
-#include <fcntl.h>
-
-#include <utils/Log.h>
-
-#include "DisplayHardware/DisplayHardwareBase.h"
-#include "SurfaceFlinger.h"
-
-// ----------------------------------------------------------------------------
-namespace android {
-
-static char const * const kSleepFileName = "/sys/power/wait_for_fb_sleep";
-static char const * const kWakeFileName = "/sys/power/wait_for_fb_wake";
-
-// ----------------------------------------------------------------------------
-
-DisplayHardwareBase::DisplayEventThread::DisplayEventThread(
- const sp<SurfaceFlinger>& flinger)
- : Thread(false), mFlinger(flinger) {
-}
-
-DisplayHardwareBase::DisplayEventThread::~DisplayEventThread() {
-}
-
-status_t DisplayHardwareBase::DisplayEventThread::initCheck() const {
- return ((access(kSleepFileName, R_OK) == 0 &&
- access(kWakeFileName, R_OK) == 0)) ? NO_ERROR : NO_INIT;
-}
-
-bool DisplayHardwareBase::DisplayEventThread::threadLoop() {
-
- if (waitForFbSleep() == NO_ERROR) {
- sp<SurfaceFlinger> flinger = mFlinger.promote();
- ALOGD("About to give-up screen, flinger = %p", flinger.get());
- if (flinger != 0) {
- flinger->screenReleased();
- }
- if (waitForFbWake() == NO_ERROR) {
- ALOGD("Screen about to return, flinger = %p", flinger.get());
- if (flinger != 0) {
- flinger->screenAcquired();
- }
- return true;
- }
- }
-
- // error, exit the thread
- return false;
-}
-
-status_t DisplayHardwareBase::DisplayEventThread::waitForFbSleep() {
- int err = 0;
- char buf;
- int fd = open(kSleepFileName, O_RDONLY, 0);
- // if the file doesn't exist, the error will be caught in read() below
- do {
- err = read(fd, &buf, 1);
- } while (err < 0 && errno == EINTR);
- close(fd);
- ALOGE_IF(err<0, "*** ANDROID_WAIT_FOR_FB_SLEEP failed (%s)", strerror(errno));
- return err < 0 ? -errno : int(NO_ERROR);
-}
-
-status_t DisplayHardwareBase::DisplayEventThread::waitForFbWake() {
- int err = 0;
- char buf;
- int fd = open(kWakeFileName, O_RDONLY, 0);
- // if the file doesn't exist, the error will be caught in read() below
- do {
- err = read(fd, &buf, 1);
- } while (err < 0 && errno == EINTR);
- close(fd);
- ALOGE_IF(err<0, "*** ANDROID_WAIT_FOR_FB_WAKE failed (%s)", strerror(errno));
- return err < 0 ? -errno : int(NO_ERROR);
-}
-
-// ----------------------------------------------------------------------------
-
-DisplayHardwareBase::DisplayHardwareBase(const sp<SurfaceFlinger>& flinger,
- uint32_t displayIndex)
-{
- mScreenAcquired = true;
- mDisplayEventThread = new DisplayEventThread(flinger);
-}
-
-void DisplayHardwareBase::startSleepManagement() const {
- if (mDisplayEventThread->initCheck() == NO_ERROR) {
- mDisplayEventThread->run("DisplayEventThread", PRIORITY_URGENT_DISPLAY);
- } else {
- ALOGW("/sys/power/wait_for_fb_{wake|sleep} don't exist");
- }
-}
-
-DisplayHardwareBase::~DisplayHardwareBase() {
- // request exit
- mDisplayEventThread->requestExitAndWait();
-}
-
-bool DisplayHardwareBase::canDraw() const {
- return mScreenAcquired;
-}
-
-void DisplayHardwareBase::releaseScreen() const {
- mScreenAcquired = false;
-}
-
-void DisplayHardwareBase::acquireScreen() const {
- mScreenAcquired = true;
-}
-
-bool DisplayHardwareBase::isScreenAcquired() const {
- return mScreenAcquired;
-}
-
-}; // namespace android
diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h b/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h
deleted file mode 100644
index 6857481..0000000
--- a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_DISPLAY_HARDWARE_BASE_H
-#define ANDROID_DISPLAY_HARDWARE_BASE_H
-
-#include <stdint.h>
-#include <utils/RefBase.h>
-#include <utils/StrongPointer.h>
-#include <utils/threads.h>
-
-namespace android {
-
-class SurfaceFlinger;
-
-class DisplayHardwareBase
-{
-public:
- DisplayHardwareBase(
- const sp<SurfaceFlinger>& flinger,
- uint32_t displayIndex);
-
- ~DisplayHardwareBase();
-
- void startSleepManagement() const;
-
- // console management
- void releaseScreen() const;
- void acquireScreen() const;
- bool isScreenAcquired() const;
-
- bool canDraw() const;
-
-
-private:
- class DisplayEventThread : public Thread {
- wp<SurfaceFlinger> mFlinger;
- status_t waitForFbSleep();
- status_t waitForFbWake();
- public:
- DisplayEventThread(const sp<SurfaceFlinger>& flinger);
- virtual ~DisplayEventThread();
- virtual bool threadLoop();
- status_t initCheck() const;
- };
-
- sp<DisplayEventThread> mDisplayEventThread;
- mutable int mScreenAcquired;
-};
-
-}; // namespace android
-
-#endif // ANDROID_DISPLAY_HARDWARE_BASE_H
diff --git a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
new file mode 100644
index 0000000..6d33592
--- /dev/null
+++ b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
@@ -0,0 +1,203 @@
+/*
+ **
+ ** Copyright 2012 The Android Open Source Project
+ **
+ ** Licensed under the Apache License Version 2.0(the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ **
+ ** http://www.apache.org/licenses/LICENSE-2.0
+ **
+ ** Unless required by applicable law or agreed to in writing software
+ ** distributed under the License is distributed on an "AS IS" BASIS
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+
+#include <cutils/log.h>
+
+#include <utils/String8.h>
+
+#include <ui/Rect.h>
+
+#include <EGL/egl.h>
+
+#include <hardware/hardware.h>
+#include <gui/SurfaceTextureClient.h>
+#include <ui/GraphicBuffer.h>
+
+#include "DisplayHardware/FramebufferSurface.h"
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+sp<FramebufferSurface> FramebufferSurface::create() {
+ sp<FramebufferSurface> result = new FramebufferSurface();
+ if (result->fbDev == NULL) {
+ result = NULL;
+ }
+ return result;
+}
+
+// ----------------------------------------------------------------------------
+
+class GraphicBufferAlloc : public BnGraphicBufferAlloc {
+public:
+ GraphicBufferAlloc() { };
+ virtual ~GraphicBufferAlloc() { };
+ virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
+ PixelFormat format, uint32_t usage, status_t* error) {
+ sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
+ return graphicBuffer;
+ }
+};
+
+
+/*
+ * This implements the (main) framebuffer management. This class is used
+ * mostly by SurfaceFlinger, but also by command line GL application.
+ *
+ */
+
+FramebufferSurface::FramebufferSurface():
+ ConsumerBase(new BufferQueue(true, NUM_FRAME_BUFFERS,
+ new GraphicBufferAlloc())),
+ fbDev(0),
+ mCurrentBufferSlot(-1),
+ mCurrentBuffer(0)
+{
+ hw_module_t const* module;
+
+ if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
+ int stride;
+ int err;
+ int i;
+ err = framebuffer_open(module, &fbDev);
+ ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
+
+ // bail out if we can't initialize the modules
+ if (!fbDev)
+ return;
+
+ mName = "FramebufferSurface";
+ mBufferQueue->setConsumerName(mName);
+ mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
+ GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER);
+ mBufferQueue->setDefaultBufferFormat(fbDev->format);
+ mBufferQueue->setDefaultBufferSize(fbDev->width, fbDev->height);
+ mBufferQueue->setSynchronousMode(true);
+ mBufferQueue->setBufferCountServer(NUM_FRAME_BUFFERS);
+ } else {
+ ALOGE("Couldn't get gralloc module");
+ }
+}
+
+status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>* buffer) {
+ Mutex::Autolock lock(mMutex);
+
+ BufferQueue::BufferItem item;
+ status_t err = acquireBufferLocked(&item);
+ if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
+ if (buffer != NULL) {
+ *buffer = mCurrentBuffer;
+ }
+ return NO_ERROR;
+ } else if (err != NO_ERROR) {
+ ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err);
+ return err;
+ }
+
+ // If the BufferQueue has freed and reallocated a buffer in mCurrentSlot
+ // then we may have acquired the slot we already own. If we had released
+ // our current buffer before we call acquireBuffer then that release call
+ // would have returned STALE_BUFFER_SLOT, and we would have called
+ // freeBufferLocked on that slot. Because the buffer slot has already
+ // been overwritten with the new buffer all we have to do is skip the
+ // releaseBuffer call and we should be in the same state we'd be in if we
+ // had released the old buffer first.
+ if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
+ item.mBuf != mCurrentBufferSlot) {
+ // Release the previous buffer.
+ err = releaseBufferLocked(mCurrentBufferSlot, EGL_NO_DISPLAY,
+ EGL_NO_SYNC_KHR, Fence::NO_FENCE);
+ if (err != NO_ERROR && err != BufferQueue::STALE_BUFFER_SLOT) {
+ ALOGE("error releasing buffer: %s (%d)", strerror(-err), err);
+ return err;
+ }
+ }
+
+ mCurrentBufferSlot = item.mBuf;
+ mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
+ if (item.mFence != NULL) {
+ item.mFence->wait(Fence::TIMEOUT_NEVER);
+ }
+
+ if (buffer != NULL) {
+ *buffer = mCurrentBuffer;
+ }
+
+ return NO_ERROR;
+}
+
+FramebufferSurface::~FramebufferSurface() {
+ if (fbDev) {
+ framebuffer_close(fbDev);
+ }
+}
+
+void FramebufferSurface::onFrameAvailable() {
+ // XXX: The following code is here temporarily as part of the transition
+ // away from the framebuffer HAL.
+ sp<GraphicBuffer> buf;
+ status_t err = nextBuffer(&buf);
+ if (err != NO_ERROR) {
+ ALOGE("error latching next FramebufferSurface buffer: %s (%d)",
+ strerror(-err), err);
+ return;
+ }
+ err = fbDev->post(fbDev, buf->handle);
+ if (err != NO_ERROR) {
+ ALOGE("error posting framebuffer: %d", err);
+ }
+}
+
+void FramebufferSurface::freeBufferLocked(int slotIndex) {
+ ConsumerBase::freeBufferLocked(slotIndex);
+ if (slotIndex == mCurrentBufferSlot) {
+ mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
+ }
+}
+
+status_t FramebufferSurface::setUpdateRectangle(const Rect& r)
+{
+ return INVALID_OPERATION;
+}
+
+status_t FramebufferSurface::compositionComplete()
+{
+ if (fbDev->compositionComplete) {
+ return fbDev->compositionComplete(fbDev);
+ }
+ return INVALID_OPERATION;
+}
+
+void FramebufferSurface::dump(String8& result) {
+ if (fbDev->common.version >= 1 && fbDev->dump) {
+ const size_t SIZE = 4096;
+ char buffer[SIZE];
+ fbDev->dump(fbDev, buffer, SIZE);
+ result.append(buffer);
+ }
+ ConsumerBase::dump(result);
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
diff --git a/services/surfaceflinger/DisplayHardware/FramebufferSurface.h b/services/surfaceflinger/DisplayHardware/FramebufferSurface.h
new file mode 100644
index 0000000..bfa500b
--- /dev/null
+++ b/services/surfaceflinger/DisplayHardware/FramebufferSurface.h
@@ -0,0 +1,83 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SF_FRAMEBUFFER_SURFACE_H
+#define ANDROID_SF_FRAMEBUFFER_SURFACE_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <gui/ConsumerBase.h>
+
+#define NUM_FRAME_BUFFERS 2
+
+// ---------------------------------------------------------------------------
+namespace android {
+// ---------------------------------------------------------------------------
+
+class Rect;
+class String8;
+
+// ---------------------------------------------------------------------------
+
+class FramebufferSurface : public ConsumerBase {
+public:
+
+ static sp<FramebufferSurface> create();
+
+ bool isUpdateOnDemand() const { return false; }
+ status_t setUpdateRectangle(const Rect& updateRect);
+ status_t compositionComplete();
+
+ virtual void dump(String8& result);
+
+ // nextBuffer waits for and then latches the next buffer from the
+ // BufferQueue and releases the previously latched buffer to the
+ // BufferQueue. The new buffer is returned in the 'buffer' argument.
+ status_t nextBuffer(sp<GraphicBuffer>* buffer);
+
+ // FIXME: currently there are information we can only get from the
+ // FB HAL, and FB HAL can only be instantiated once on some devices.
+ // Eventually this functionality will have to move in HWC or somewhere else.
+ const framebuffer_device_t* getFbHal() const {
+ return fbDev;
+ }
+
+private:
+ FramebufferSurface();
+ virtual ~FramebufferSurface(); // this class cannot be overloaded
+
+ virtual void onFrameAvailable();
+ virtual void freeBufferLocked(int slotIndex);
+
+ framebuffer_device_t* fbDev;
+
+ // mCurrentBufferIndex is the slot index of the current buffer or
+ // INVALID_BUFFER_SLOT to indicate that either there is no current buffer
+ // or the buffer is not associated with a slot.
+ int mCurrentBufferSlot;
+
+ // mCurrentBuffer is the current buffer or NULL to indicate that there is
+ // no current buffer.
+ sp<GraphicBuffer> mCurrentBuffer;
+};
+
+// ---------------------------------------------------------------------------
+}; // namespace android
+// ---------------------------------------------------------------------------
+
+#endif // ANDROID_SF_FRAMEBUFFER_SURFACE_H
+
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.cpp b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
index 65763db..a3ec352 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
@@ -16,6 +16,9 @@
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+// Uncomment this to remove support for HWC_DEVICE_API_VERSION_0_3 and older
+// #define HWC_REMOVE_DEPRECATED_VERSIONS 1
+
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
@@ -28,63 +31,227 @@
#include <utils/Trace.h>
#include <utils/Vector.h>
+#include <ui/GraphicBuffer.h>
+
#include <hardware/hardware.h>
#include <hardware/hwcomposer.h>
#include <cutils/log.h>
#include <cutils/properties.h>
-#include <EGL/egl.h>
-
+#include "Layer.h" // needed only for debugging
#include "LayerBase.h"
#include "HWComposer.h"
#include "SurfaceFlinger.h"
namespace android {
+
+// ---------------------------------------------------------------------------
+// Support for HWC_DEVICE_API_VERSION_0_3 and older:
+// Since v0.3 is deprecated and support will be dropped soon, as much as
+// possible the code is written to target v1.0. When using a v0.3 HWC, we
+// allocate v0.3 structures, but assign them to v1.0 pointers.
+
+#if HWC_REMOVE_DEPRECATED_VERSIONS
+// We need complete types to satisfy semantic checks, even though the code
+// paths that use these won't get executed at runtime (and will likely be dead-
+// code-eliminated). When we remove the code to support v0.3 we can remove
+// these as well.
+typedef hwc_layer_1_t hwc_layer_t;
+typedef hwc_display_contents_1_t hwc_layer_list_t;
+typedef hwc_composer_device_1_t hwc_composer_device_t;
+#endif
+
+// This function assumes we've already rejected HWC's with lower-than-required
+// versions. Don't use it for the initial "does HWC meet requirements" check!
+static bool hwcHasVersion(const hwc_composer_device_1_t* hwc, uint32_t version) {
+ if (HWC_REMOVE_DEPRECATED_VERSIONS &&
+ version <= HWC_DEVICE_API_VERSION_1_0) {
+ return true;
+ } else {
+ return hwc->common.version >= version;
+ }
+}
+
+static bool hwcHasVsyncEvent(const hwc_composer_device_1_t* hwc) {
+ return hwcHasVersion(hwc, HWC_DEVICE_API_VERSION_0_3);
+}
+
+static size_t sizeofHwcLayerList(const hwc_composer_device_1_t* hwc,
+ size_t numLayers) {
+ if (hwcHasVersion(hwc, HWC_DEVICE_API_VERSION_1_0)) {
+ return sizeof(hwc_display_contents_1_t) + numLayers*sizeof(hwc_layer_1_t);
+ } else {
+ return sizeof(hwc_layer_list_t) + numLayers*sizeof(hwc_layer_t);
+ }
+}
+
+static int hwcEventControl(hwc_composer_device_1_t* hwc, int dpy,
+ int event, int enabled) {
+ if (hwcHasVersion(hwc, HWC_DEVICE_API_VERSION_1_0)) {
+ return hwc->methods->eventControl(hwc, dpy, event, enabled);
+ } else {
+ hwc_composer_device_t* hwc0 = reinterpret_cast<hwc_composer_device_t*>(hwc);
+ return hwc0->methods->eventControl(hwc0, event, enabled);
+ }
+}
+
+static int hwcBlank(hwc_composer_device_1_t* hwc, int dpy, int blank) {
+ if (hwcHasVersion(hwc, HWC_DEVICE_API_VERSION_1_0)) {
+ return hwc->methods->blank(hwc, dpy, blank);
+ } else {
+ if (blank) {
+ hwc_composer_device_t* hwc0 = reinterpret_cast<hwc_composer_device_t*>(hwc);
+ return hwc0->set(hwc0, NULL, NULL, NULL);
+ } else {
+ // HWC 0.x turns the screen on at the next set()
+ return NO_ERROR;
+ }
+ }
+}
+
+static int hwcPrepare(hwc_composer_device_1_t* hwc,
+ size_t numDisplays, hwc_display_contents_1_t** displays) {
+ if (hwcHasVersion(hwc, HWC_DEVICE_API_VERSION_1_0)) {
+ return hwc->prepare(hwc, numDisplays, displays);
+ } else {
+ hwc_composer_device_t* hwc0 = reinterpret_cast<hwc_composer_device_t*>(hwc);
+ hwc_layer_list_t* list0 = reinterpret_cast<hwc_layer_list_t*>(displays[0]);
+ // In the past, SurfaceFlinger would pass a NULL list when doing full
+ // OpenGL ES composition. I don't know what, if any, dependencies there
+ // are on this behavior, so I'm playing it safe and preserving it.
+ if (list0->numHwLayers == 0)
+ return hwc0->prepare(hwc0, NULL);
+ else
+ return hwc0->prepare(hwc0, list0);
+ }
+}
+
+static int hwcSet(hwc_composer_device_1_t* hwc, EGLDisplay dpy, EGLSurface sur,
+ size_t numDisplays, hwc_display_contents_1_t** displays) {
+ int err;
+ if (hwcHasVersion(hwc, HWC_DEVICE_API_VERSION_1_0)) {
+ displays[0]->dpy = dpy;
+ displays[0]->sur = sur;
+ err = hwc->set(hwc, numDisplays, displays);
+ } else {
+ hwc_composer_device_t* hwc0 = reinterpret_cast<hwc_composer_device_t*>(hwc);
+ hwc_layer_list_t* list0 = reinterpret_cast<hwc_layer_list_t*>(displays[0]);
+ err = hwc0->set(hwc0, dpy, sur, list0);
+ }
+ return err;
+}
+
+static uint32_t& hwcFlags(hwc_composer_device_1_t* hwc,
+ hwc_display_contents_1_t* display) {
+ if (hwcHasVersion(hwc, HWC_DEVICE_API_VERSION_1_0)) {
+ return display->flags;
+ } else {
+ hwc_layer_list_t* list0 = reinterpret_cast<hwc_layer_list_t*>(display);
+ return list0->flags;
+ }
+}
+
+static size_t& hwcNumHwLayers(hwc_composer_device_1_t* hwc,
+ hwc_display_contents_1_t* display) {
+ if (hwcHasVersion(hwc, HWC_DEVICE_API_VERSION_1_0)) {
+ return display->numHwLayers;
+ } else {
+ hwc_layer_list_t* list0 = reinterpret_cast<hwc_layer_list_t*>(display);
+ return list0->numHwLayers;
+ }
+}
+
+// ---------------------------------------------------------------------------
+
+struct HWComposer::cb_context {
+ struct callbacks : public hwc_procs_t {
+ // these are here to facilitate the transition when adding
+ // new callbacks (an implementation can check for NULL before
+ // calling a new callback).
+ void (*zero[4])(void);
+ };
+ callbacks procs;
+ HWComposer* hwc;
+};
+
// ---------------------------------------------------------------------------
HWComposer::HWComposer(
const sp<SurfaceFlinger>& flinger,
EventHandler& handler,
- nsecs_t refreshPeriod)
+ framebuffer_device_t const* fbDev)
: mFlinger(flinger),
- mModule(0), mHwc(0), mList(0), mCapacity(0),
+ mModule(0), mHwc(0), mCapacity(0),
mNumOVLayers(0), mNumFBLayers(0),
- mDpy(EGL_NO_DISPLAY), mSur(EGL_NO_SURFACE),
- mEventHandler(handler),
- mRefreshPeriod(refreshPeriod),
+ mCBContext(new cb_context),
+ mEventHandler(handler), mRefreshPeriod(0),
mVSyncCount(0), mDebugForceFakeVSync(false)
{
+ for (size_t i = 0; i < MAX_DISPLAYS; i++)
+ mLists[i] = NULL;
+
char value[PROPERTY_VALUE_MAX];
property_get("debug.sf.no_hw_vsync", value, "0");
mDebugForceFakeVSync = atoi(value);
- bool needVSyncThread = false;
+ bool needVSyncThread = true;
int err = hw_get_module(HWC_HARDWARE_MODULE_ID, &mModule);
ALOGW_IF(err, "%s module not found", HWC_HARDWARE_MODULE_ID);
if (err == 0) {
- err = hwc_open(mModule, &mHwc);
+ err = hwc_open_1(mModule, &mHwc);
ALOGE_IF(err, "%s device failed to initialize (%s)",
HWC_HARDWARE_COMPOSER, strerror(-err));
if (err == 0) {
- if (mHwc->registerProcs) {
- mCBContext.hwc = this;
- mCBContext.procs.invalidate = &hook_invalidate;
- mCBContext.procs.vsync = &hook_vsync;
- mHwc->registerProcs(mHwc, &mCBContext.procs);
- memset(mCBContext.procs.zero, 0, sizeof(mCBContext.procs.zero));
+ if (HWC_REMOVE_DEPRECATED_VERSIONS &&
+ mHwc->common.version < HWC_DEVICE_API_VERSION_1_0) {
+ ALOGE("%s device version %#x too old, will not be used",
+ HWC_HARDWARE_COMPOSER, mHwc->common.version);
+ hwc_close_1(mHwc);
+ mHwc = NULL;
}
- if (mHwc->common.version >= HWC_DEVICE_API_VERSION_0_3) {
- if (mDebugForceFakeVSync) {
- // make sure to turn h/w vsync off in "fake vsync" mode
- mHwc->methods->eventControl(mHwc, HWC_EVENT_VSYNC, 0);
+ }
+
+ if (mHwc) {
+ // always turn vsync off when we start
+ needVSyncThread = false;
+ if (hwcHasVsyncEvent(mHwc)) {
+ hwcEventControl(mHwc, 0, HWC_EVENT_VSYNC, 0);
+
+ int period;
+ if (mHwc->query(mHwc, HWC_VSYNC_PERIOD, &period) == NO_ERROR) {
+ mRefreshPeriod = nsecs_t(period);
}
} else {
needVSyncThread = true;
}
+
+ if (mHwc->registerProcs) {
+ mCBContext->hwc = this;
+ mCBContext->procs.invalidate = &hook_invalidate;
+ mCBContext->procs.vsync = &hook_vsync;
+ mHwc->registerProcs(mHwc, &mCBContext->procs);
+ memset(mCBContext->procs.zero, 0, sizeof(mCBContext->procs.zero));
+ }
+
+ // create initial empty display contents for display 0
+ createWorkList(MAIN, 0);
}
- } else {
- needVSyncThread = true;
+ }
+
+
+ if (fbDev) {
+ if (mRefreshPeriod == 0) {
+ mRefreshPeriod = nsecs_t(1e9 / fbDev->fps);
+ ALOGW("getting VSYNC period from fb HAL: %lld", mRefreshPeriod);
+ }
+ mDpiX = fbDev->xdpi;
+ mDpiY = fbDev->ydpi;
+ }
+
+ if (mRefreshPeriod == 0) {
+ mRefreshPeriod = nsecs_t(1e9 / 60.0);
+ ALOGW("getting VSYNC period thin air: %lld", mRefreshPeriod);
}
if (needVSyncThread) {
@@ -94,14 +261,16 @@ HWComposer::HWComposer(
}
HWComposer::~HWComposer() {
- eventControl(EVENT_VSYNC, 0);
- free(mList);
+ hwcEventControl(mHwc, 0, EVENT_VSYNC, 0);
+ for (size_t i = 0; i < MAX_DISPLAYS; i++)
+ free(mLists[i]);
if (mVSyncThread != NULL) {
mVSyncThread->requestExitAndWait();
}
if (mHwc) {
- hwc_close(mHwc);
+ hwc_close_1(mHwc);
}
+ delete mCBContext;
}
status_t HWComposer::initCheck() const {
@@ -123,13 +292,36 @@ void HWComposer::invalidate() {
void HWComposer::vsync(int dpy, int64_t timestamp) {
ATRACE_INT("VSYNC", ++mVSyncCount&1);
mEventHandler.onVSyncReceived(dpy, timestamp);
+ Mutex::Autolock _l(mLock);
+ mLastHwVSync = timestamp;
+}
+
+nsecs_t HWComposer::getRefreshPeriod() const {
+ return mRefreshPeriod;
+}
+
+nsecs_t HWComposer::getRefreshTimestamp() const {
+ // this returns the last refresh timestamp.
+ // if the last one is not available, we estimate it based on
+ // the refresh period and whatever closest timestamp we have.
+ Mutex::Autolock _l(mLock);
+ nsecs_t now = systemTime(CLOCK_MONOTONIC);
+ return now - ((now - mLastHwVSync) % mRefreshPeriod);
+}
+
+float HWComposer::getDpiX() const {
+ return mDpiX;
+}
+
+float HWComposer::getDpiY() const {
+ return mDpiY;
}
void HWComposer::eventControl(int event, int enabled) {
status_t err = NO_ERROR;
if (mHwc && mHwc->common.version >= HWC_DEVICE_API_VERSION_0_3) {
if (!mDebugForceFakeVSync) {
- err = mHwc->methods->eventControl(mHwc, event, enabled);
+ err = hwcEventControl(mHwc, 0, event, enabled);
// error here should not happen -- not sure what we should
// do if it does.
ALOGE_IF(err, "eventControl(%d, %d) failed %s",
@@ -142,37 +334,65 @@ void HWComposer::eventControl(int event, int enabled) {
}
}
-void HWComposer::setFrameBuffer(EGLDisplay dpy, EGLSurface sur) {
- mDpy = (hwc_display_t)dpy;
- mSur = (hwc_surface_t)sur;
-}
+status_t HWComposer::createWorkList(int32_t id, size_t numLayers) {
+ // FIXME: handle multiple displays
+ if (uint32_t(id) >= MAX_DISPLAYS)
+ return BAD_INDEX;
-status_t HWComposer::createWorkList(size_t numLayers) {
if (mHwc) {
- if (!mList || mCapacity < numLayers) {
- free(mList);
- size_t size = sizeof(hwc_layer_list) + numLayers*sizeof(hwc_layer_t);
- mList = (hwc_layer_list_t*)malloc(size);
+ // TODO: must handle multiple displays here
+ // mLists[0] is NULL only when this is called from the constructor
+ if (!mLists[0] || mCapacity < numLayers) {
+ free(mLists[0]);
+ size_t size = sizeofHwcLayerList(mHwc, numLayers);
+ mLists[0] = (hwc_display_contents_1_t*)malloc(size);
mCapacity = numLayers;
}
- mList->flags = HWC_GEOMETRY_CHANGED;
- mList->numHwLayers = numLayers;
+ hwcFlags(mHwc, mLists[0]) = HWC_GEOMETRY_CHANGED;
+ hwcNumHwLayers(mHwc, mLists[0]) = numLayers;
+ if (hwcHasVersion(mHwc, HWC_DEVICE_API_VERSION_1_0)) {
+ mLists[0]->flipFenceFd = -1;
+ }
}
return NO_ERROR;
}
status_t HWComposer::prepare() const {
- int err = mHwc->prepare(mHwc, mList);
+ int err = hwcPrepare(mHwc, 1,
+ const_cast<hwc_display_contents_1_t**>(mLists));
if (err == NO_ERROR) {
+
+ // here we're just making sure that "skip" layers are set
+ // to HWC_FRAMEBUFFER and we're also counting how many layers
+ // we have of each type.
+ // It would be nice if we could get rid of this entirely, which I
+ // think is almost possible.
+
+ // TODO: must handle multiple displays here
+
size_t numOVLayers = 0;
size_t numFBLayers = 0;
- size_t count = mList->numHwLayers;
+ size_t count = getNumLayers(0);
+
for (size_t i=0 ; i<count ; i++) {
- hwc_layer& l(mList->hwLayers[i]);
- if (l.flags & HWC_SKIP_LAYER) {
- l.compositionType = HWC_FRAMEBUFFER;
+ int compositionType;
+ if (hwcHasVersion(mHwc, HWC_DEVICE_API_VERSION_1_0)) {
+ hwc_layer_1_t* l = &mLists[0]->hwLayers[i];
+ if (l->flags & HWC_SKIP_LAYER) {
+ l->compositionType = HWC_FRAMEBUFFER;
+ }
+ compositionType = l->compositionType;
+ } else {
+ // mList really has hwc_layer_list_t memory layout
+ hwc_layer_list_t* list0 = reinterpret_cast<hwc_layer_list_t*>(mLists[0]);
+ hwc_layer_t* l = &list0->hwLayers[i];
+ if (l->flags & HWC_SKIP_LAYER) {
+ l->compositionType = HWC_FRAMEBUFFER;
+ }
+ compositionType = l->compositionType;
}
- switch (l.compositionType) {
+
+ switch (compositionType) {
case HWC_OVERLAY:
numOVLayers++;
break;
@@ -187,7 +407,15 @@ status_t HWComposer::prepare() const {
return (status_t)err;
}
-size_t HWComposer::getLayerCount(int type) const {
+size_t HWComposer::getLayerCount(int32_t id, int type) const {
+ // FIXME: handle multiple displays
+ if (uint32_t(id) >= MAX_DISPLAYS) {
+ // FIXME: in practice this is only use to know
+ // if we have at least one layer of type.
+ return (type == HWC_FRAMEBUFFER) ? 1 : 0;
+ }
+
+
switch (type) {
case HWC_OVERLAY:
return mNumOVLayers;
@@ -197,57 +425,274 @@ size_t HWComposer::getLayerCount(int type) const {
return 0;
}
-status_t HWComposer::commit() const {
- int err = mHwc->set(mHwc, mDpy, mSur, mList);
- if (mList) {
- mList->flags &= ~HWC_GEOMETRY_CHANGED;
+status_t HWComposer::commit(void* fbDisplay, void* fbSurface) const {
+ int err = NO_ERROR;
+ if (mHwc) {
+ err = hwcSet(mHwc, fbDisplay, fbSurface, 1,
+ const_cast<hwc_display_contents_1_t**>(mLists));
+ if (hwcHasVersion(mHwc, HWC_DEVICE_API_VERSION_1_0)) {
+ if (mLists[0]->flipFenceFd != -1) {
+ close(mLists[0]->flipFenceFd);
+ mLists[0]->flipFenceFd = -1;
+ }
+ }
+ hwcFlags(mHwc, mLists[0]) &= ~HWC_GEOMETRY_CHANGED;
}
return (status_t)err;
}
status_t HWComposer::release() const {
if (mHwc) {
- if (mHwc->common.version >= HWC_DEVICE_API_VERSION_0_3) {
- mHwc->methods->eventControl(mHwc, HWC_EVENT_VSYNC, 0);
+ if (hwcHasVsyncEvent(mHwc)) {
+ hwcEventControl(mHwc, 0, HWC_EVENT_VSYNC, 0);
}
- int err = mHwc->set(mHwc, NULL, NULL, NULL);
- return (status_t)err;
+ return (status_t)hwcBlank(mHwc, 0, 1);
+ }
+ return NO_ERROR;
+}
+
+status_t HWComposer::acquire() const {
+ if (mHwc) {
+ return (status_t)hwcBlank(mHwc, 0, 0);
}
return NO_ERROR;
}
status_t HWComposer::disable() {
if (mHwc) {
- free(mList);
- mList = NULL;
- int err = mHwc->prepare(mHwc, NULL);
+ hwcNumHwLayers(mHwc, mLists[0]) = 0;
+ int err = hwcPrepare(mHwc, 1, mLists);
return (status_t)err;
}
return NO_ERROR;
}
-size_t HWComposer::getNumLayers() const {
- return mList ? mList->numHwLayers : 0;
+size_t HWComposer::getNumLayers(int32_t id) const { // FIXME: handle multiple displays
+ return mHwc ? hwcNumHwLayers(mHwc, mLists[0]) : 0;
+}
+
+/*
+ * Helper template to implement a concrete HWCLayer
+ * This holds the pointer to the concrete hwc layer type
+ * and implements the "iterable" side of HWCLayer.
+ */
+template<typename CONCRETE, typename HWCTYPE>
+class Iterable : public HWComposer::HWCLayer {
+protected:
+ HWCTYPE* const mLayerList;
+ HWCTYPE* mCurrentLayer;
+ Iterable(HWCTYPE* layer) : mLayerList(layer), mCurrentLayer(layer) { }
+ inline HWCTYPE const * getLayer() const { return mCurrentLayer; }
+ inline HWCTYPE* getLayer() { return mCurrentLayer; }
+ virtual ~Iterable() { }
+private:
+ // returns a copy of ourselves
+ virtual HWComposer::HWCLayer* dup() {
+ return new CONCRETE( static_cast<const CONCRETE&>(*this) );
+ }
+ virtual status_t setLayer(size_t index) {
+ mCurrentLayer = &mLayerList[index];
+ return NO_ERROR;
+ }
+};
+
+// #if !HWC_REMOVE_DEPRECATED_VERSIONS
+/*
+ * Concrete implementation of HWCLayer for HWC_DEVICE_API_VERSION_0_3
+ * This implements the HWCLayer side of HWCIterableLayer.
+ */
+class HWCLayerVersion0 : public Iterable<HWCLayerVersion0, hwc_layer_t> {
+public:
+ HWCLayerVersion0(hwc_layer_t* layer)
+ : Iterable<HWCLayerVersion0, hwc_layer_t>(layer) { }
+
+ virtual int32_t getCompositionType() const {
+ return getLayer()->compositionType;
+ }
+ virtual uint32_t getHints() const {
+ return getLayer()->hints;
+ }
+ virtual int getAndResetReleaseFenceFd() {
+ // not supported on VERSION_03
+ return -1;
+ }
+ virtual void setAcquireFenceFd(int fenceFd) {
+ if (fenceFd != -1) {
+ ALOGE("HWC 0.x can't handle acquire fences");
+ close(fenceFd);
+ }
+ }
+
+ virtual void setDefaultState() {
+ getLayer()->compositionType = HWC_FRAMEBUFFER;
+ getLayer()->hints = 0;
+ getLayer()->flags = HWC_SKIP_LAYER;
+ getLayer()->transform = 0;
+ getLayer()->blending = HWC_BLENDING_NONE;
+ getLayer()->visibleRegionScreen.numRects = 0;
+ getLayer()->visibleRegionScreen.rects = NULL;
+ }
+ virtual void setSkip(bool skip) {
+ if (skip) {
+ getLayer()->flags |= HWC_SKIP_LAYER;
+ } else {
+ getLayer()->flags &= ~HWC_SKIP_LAYER;
+ }
+ }
+ virtual void setBlending(uint32_t blending) {
+ getLayer()->blending = blending;
+ }
+ virtual void setTransform(uint32_t transform) {
+ getLayer()->transform = transform;
+ }
+ virtual void setFrame(const Rect& frame) {
+ reinterpret_cast<Rect&>(getLayer()->displayFrame) = frame;
+ }
+ virtual void setCrop(const Rect& crop) {
+ reinterpret_cast<Rect&>(getLayer()->sourceCrop) = crop;
+ }
+ virtual void setVisibleRegionScreen(const Region& reg) {
+ getLayer()->visibleRegionScreen.rects =
+ reinterpret_cast<hwc_rect_t const *>(
+ reg.getArray(&getLayer()->visibleRegionScreen.numRects));
+ }
+ virtual void setBuffer(const sp<GraphicBuffer>& buffer) {
+ if (buffer == 0 || buffer->handle == 0) {
+ getLayer()->compositionType = HWC_FRAMEBUFFER;
+ getLayer()->flags |= HWC_SKIP_LAYER;
+ getLayer()->handle = 0;
+ } else {
+ getLayer()->handle = buffer->handle;
+ }
+ }
+};
+// #endif // !HWC_REMOVE_DEPRECATED_VERSIONS
+
+/*
+ * Concrete implementation of HWCLayer for HWC_DEVICE_API_VERSION_1_0.
+ * This implements the HWCLayer side of HWCIterableLayer.
+ */
+class HWCLayerVersion1 : public Iterable<HWCLayerVersion1, hwc_layer_1_t> {
+public:
+ HWCLayerVersion1(hwc_layer_1_t* layer)
+ : Iterable<HWCLayerVersion1, hwc_layer_1_t>(layer) { }
+
+ virtual int32_t getCompositionType() const {
+ return getLayer()->compositionType;
+ }
+ virtual uint32_t getHints() const {
+ return getLayer()->hints;
+ }
+ virtual int getAndResetReleaseFenceFd() {
+ int fd = getLayer()->releaseFenceFd;
+ getLayer()->releaseFenceFd = -1;
+ return fd;
+ }
+ virtual void setAcquireFenceFd(int fenceFd) {
+ getLayer()->acquireFenceFd = fenceFd;
+ }
+
+ virtual void setDefaultState() {
+ getLayer()->compositionType = HWC_FRAMEBUFFER;
+ getLayer()->hints = 0;
+ getLayer()->flags = HWC_SKIP_LAYER;
+ getLayer()->transform = 0;
+ getLayer()->blending = HWC_BLENDING_NONE;
+ getLayer()->visibleRegionScreen.numRects = 0;
+ getLayer()->visibleRegionScreen.rects = NULL;
+ getLayer()->acquireFenceFd = -1;
+ getLayer()->releaseFenceFd = -1;
+ }
+ virtual void setSkip(bool skip) {
+ if (skip) {
+ getLayer()->flags |= HWC_SKIP_LAYER;
+ } else {
+ getLayer()->flags &= ~HWC_SKIP_LAYER;
+ }
+ }
+ virtual void setBlending(uint32_t blending) {
+ getLayer()->blending = blending;
+ }
+ virtual void setTransform(uint32_t transform) {
+ getLayer()->transform = transform;
+ }
+ virtual void setFrame(const Rect& frame) {
+ reinterpret_cast<Rect&>(getLayer()->displayFrame) = frame;
+ }
+ virtual void setCrop(const Rect& crop) {
+ reinterpret_cast<Rect&>(getLayer()->sourceCrop) = crop;
+ }
+ virtual void setVisibleRegionScreen(const Region& reg) {
+ getLayer()->visibleRegionScreen.rects =
+ reinterpret_cast<hwc_rect_t const *>(
+ reg.getArray(&getLayer()->visibleRegionScreen.numRects));
+ }
+ virtual void setBuffer(const sp<GraphicBuffer>& buffer) {
+ if (buffer == 0 || buffer->handle == 0) {
+ getLayer()->compositionType = HWC_FRAMEBUFFER;
+ getLayer()->flags |= HWC_SKIP_LAYER;
+ getLayer()->handle = 0;
+ } else {
+ getLayer()->handle = buffer->handle;
+ }
+ }
+};
+
+/*
+ * returns an iterator initialized at a given index in the layer list
+ */
+HWComposer::LayerListIterator HWComposer::getLayerIterator(int32_t id, size_t index) {
+ // FIXME: handle multiple displays
+ if (uint32_t(id) >= MAX_DISPLAYS)
+ return LayerListIterator();
+
+ if (!mHwc || index > hwcNumHwLayers(mHwc, mLists[0]))
+ return LayerListIterator();
+ if (hwcHasVersion(mHwc, HWC_DEVICE_API_VERSION_1_0)) {
+ return LayerListIterator(new HWCLayerVersion1(mLists[0]->hwLayers),
+ index);
+ } else {
+ hwc_layer_list_t* list0 = reinterpret_cast<hwc_layer_list_t*>(mLists[0]);
+ return LayerListIterator(new HWCLayerVersion0(list0->hwLayers), index);
+ }
+}
+
+/*
+ * returns an iterator on the beginning of the layer list
+ */
+HWComposer::LayerListIterator HWComposer::begin(int32_t id) {
+ return getLayerIterator(id, 0);
}
-hwc_layer_t* HWComposer::getLayers() const {
- return mList ? mList->hwLayers : 0;
+/*
+ * returns an iterator on the end of the layer list
+ */
+HWComposer::LayerListIterator HWComposer::end(int32_t id) {
+ return getLayerIterator(id, getNumLayers(id));
}
void HWComposer::dump(String8& result, char* buffer, size_t SIZE,
const Vector< sp<LayerBase> >& visibleLayersSortedByZ) const {
- if (mHwc && mList) {
+ if (mHwc) {
+ hwc_layer_list_t* list0 = reinterpret_cast<hwc_layer_list_t*>(mLists[0]);
+
result.append("Hardware Composer state:\n");
result.appendFormat(" mDebugForceFakeVSync=%d\n",
mDebugForceFakeVSync);
result.appendFormat(" numHwLayers=%u, flags=%08x\n",
- mList->numHwLayers, mList->flags);
+ hwcNumHwLayers(mHwc, mLists[0]), hwcFlags(mHwc, mLists[0]));
result.append(
" type | handle | hints | flags | tr | blend | format | source crop | frame name \n"
"----------+----------+----------+----------+----+-------+----------+---------------------------+--------------------------------\n");
// " ________ | ________ | ________ | ________ | __ | _____ | ________ | [_____,_____,_____,_____] | [_____,_____,_____,_____]
- for (size_t i=0 ; i<mList->numHwLayers ; i++) {
- const hwc_layer_t& l(mList->hwLayers[i]);
+ for (size_t i=0 ; i<hwcNumHwLayers(mHwc, mLists[0]) ; i++) {
+ hwc_layer_1_t const* lp;
+ if (hwcHasVersion(mHwc, HWC_DEVICE_API_VERSION_1_0)) {
+ lp = &mLists[0]->hwLayers[i];
+ } else {
+ // FIXME: here we rely on hwc_layer_1_t and hwc_layer_t having the same layout
+ lp = reinterpret_cast<hwc_layer_1_t const*>(&list0->hwLayers[i]);
+ }
const sp<LayerBase> layer(visibleLayersSortedByZ[i]);
int32_t format = -1;
if (layer->getLayer() != NULL) {
@@ -256,6 +701,7 @@ void HWComposer::dump(String8& result, char* buffer, size_t SIZE,
format = buffer->getPixelFormat();
}
}
+ const hwc_layer_1_t& l(*lp);
result.appendFormat(
" %8s | %08x | %08x | %08x | %02x | %05x | %08x | [%5d,%5d,%5d,%5d] | [%5d,%5d,%5d,%5d] %s\n",
l.compositionType ? "OVERLAY" : "FB",
@@ -265,7 +711,7 @@ void HWComposer::dump(String8& result, char* buffer, size_t SIZE,
layer->getName().string());
}
}
- if (mHwc && mHwc->common.version >= HWC_DEVICE_API_VERSION_0_1 && mHwc->dump) {
+ if (mHwc && hwcHasVersion(mHwc, HWC_DEVICE_API_VERSION_0_1) && mHwc->dump) {
mHwc->dump(mHwc, buffer, SIZE);
result.append(buffer);
}
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.h b/services/surfaceflinger/DisplayHardware/HWComposer.h
index aada3cd..ac2257e 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.h
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.h
@@ -20,23 +20,32 @@
#include <stdint.h>
#include <sys/types.h>
-#include <EGL/egl.h>
-
-#include <hardware/hwcomposer.h>
+#include <hardware/hwcomposer_defs.h>
+#include <utils/Condition.h>
+#include <utils/Mutex.h>
#include <utils/StrongPointer.h>
+#include <utils/Thread.h>
+#include <utils/Timers.h>
#include <utils/Vector.h>
extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
const struct timespec *request,
struct timespec *remain);
+struct hwc_composer_device_1;
+struct hwc_display_contents_1;
+struct hwc_procs;
+struct framebuffer_device_t;
+
namespace android {
// ---------------------------------------------------------------------------
+class GraphicBuffer;
+class LayerBase;
+class Region;
class String8;
class SurfaceFlinger;
-class LayerBase;
class HWComposer
{
@@ -48,17 +57,20 @@ public:
virtual ~EventHandler() {}
};
- HWComposer(const sp<SurfaceFlinger>& flinger,
- EventHandler& handler, nsecs_t refreshPeriod);
- ~HWComposer();
+ enum {
+ MAIN = 0,
+ HDMI = 1,
+ MAX_DISPLAYS
+ };
- status_t initCheck() const;
+ HWComposer(
+ const sp<SurfaceFlinger>& flinger,
+ EventHandler& handler,
+ framebuffer_device_t const* fbDev);
- // tells the HAL what the framebuffer is
- void setFrameBuffer(EGLDisplay dpy, EGLSurface sur);
+ ~HWComposer();
- // create a work list for numLayers layer. sets HWC_GEOMETRY_CHANGED.
- status_t createWorkList(size_t numLayers);
+ status_t initCheck() const;
// Asks the HAL what it can do
status_t prepare() const;
@@ -67,18 +79,115 @@ public:
status_t disable();
// commits the list
- status_t commit() const;
+ status_t commit(void* fbDisplay, void* fbSurface) const;
- // release hardware resources
+ // release hardware resources and blank screen
status_t release() const;
- // get the layer array created by createWorkList()
- size_t getNumLayers() const;
- hwc_layer_t* getLayers() const;
+ // acquire hardware resources and unblank screen
+ status_t acquire() const;
+
+ // create a work list for numLayers layer. sets HWC_GEOMETRY_CHANGED.
+ status_t createWorkList(int32_t id, size_t numLayers);
// get number of layers of the given type as updated in prepare().
// type is HWC_OVERLAY or HWC_FRAMEBUFFER
- size_t getLayerCount(int type) const;
+ size_t getLayerCount(int32_t id, int type) const;
+
+ // needed forward declarations
+ class LayerListIterator;
+
+ /*
+ * Interface to hardware composer's layers functionality.
+ * This abstracts the HAL interface to layers which can evolve in
+ * incompatible ways from one release to another.
+ * The idea is that we could extend this interface as we add
+ * features to h/w composer.
+ */
+ class HWCLayerInterface {
+ protected:
+ virtual ~HWCLayerInterface() { }
+ public:
+ virtual int32_t getCompositionType() const = 0;
+ virtual uint32_t getHints() const = 0;
+ virtual int getAndResetReleaseFenceFd() = 0;
+ virtual void setDefaultState() = 0;
+ virtual void setSkip(bool skip) = 0;
+ virtual void setBlending(uint32_t blending) = 0;
+ virtual void setTransform(uint32_t transform) = 0;
+ virtual void setFrame(const Rect& frame) = 0;
+ virtual void setCrop(const Rect& crop) = 0;
+ virtual void setVisibleRegionScreen(const Region& reg) = 0;
+ virtual void setBuffer(const sp<GraphicBuffer>& buffer) = 0;
+ virtual void setAcquireFenceFd(int fenceFd) = 0;
+ };
+
+ /*
+ * Interface used to implement an iterator to a list
+ * of HWCLayer.
+ */
+ class HWCLayer : public HWCLayerInterface {
+ friend class LayerListIterator;
+ // select the layer at the given index
+ virtual status_t setLayer(size_t index) = 0;
+ virtual HWCLayer* dup() = 0;
+ static HWCLayer* copy(HWCLayer *rhs) {
+ return rhs ? rhs->dup() : NULL;
+ }
+ protected:
+ virtual ~HWCLayer() { }
+ };
+
+ /*
+ * Iterator through a HWCLayer list.
+ * This behaves more or less like a forward iterator.
+ */
+ class LayerListIterator {
+ friend struct HWComposer;
+ HWCLayer* const mLayerList;
+ size_t mIndex;
+
+ LayerListIterator() : mLayerList(NULL), mIndex(0) { }
+
+ LayerListIterator(HWCLayer* layer, size_t index)
+ : mLayerList(layer), mIndex(index) { }
+
+ // we don't allow assignment, because we don't need it for now
+ LayerListIterator& operator = (const LayerListIterator& rhs);
+
+ public:
+ // copy operators
+ LayerListIterator(const LayerListIterator& rhs)
+ : mLayerList(HWCLayer::copy(rhs.mLayerList)), mIndex(rhs.mIndex) {
+ }
+
+ ~LayerListIterator() { delete mLayerList; }
+
+ // pre-increment
+ LayerListIterator& operator++() {
+ mLayerList->setLayer(++mIndex);
+ return *this;
+ }
+
+ // dereference
+ HWCLayerInterface& operator * () { return *mLayerList; }
+ HWCLayerInterface* operator -> () { return mLayerList; }
+
+ // comparison
+ bool operator == (const LayerListIterator& rhs) const {
+ return mIndex == rhs.mIndex;
+ }
+ bool operator != (const LayerListIterator& rhs) const {
+ return !operator==(rhs);
+ }
+ };
+
+ // Returns an iterator to the beginning of the layer list
+ LayerListIterator begin(int32_t id);
+
+ // Returns an iterator to the end of the layer list
+ LayerListIterator end(int32_t id);
+
// Events handling ---------------------------------------------------------
@@ -88,6 +197,11 @@ public:
void eventControl(int event, int enabled);
+ nsecs_t getRefreshPeriod() const;
+ nsecs_t getRefreshTimestamp() const;
+ float getDpiX() const;
+ float getDpiY() const;
+
// this class is only used to fake the VSync event on systems that don't
// have it.
class VSyncThread : public Thread {
@@ -112,17 +226,10 @@ public:
private:
- struct callbacks : public hwc_procs_t {
- // these are here to facilitate the transition when adding
- // new callbacks (an implementation can check for NULL before
- // calling a new callback).
- void (*zero[4])(void);
- };
+ LayerListIterator getLayerIterator(int32_t id, size_t index);
+ size_t getNumLayers(int32_t id) const;
- struct cb_context {
- callbacks procs;
- HWComposer* hwc;
- };
+ struct cb_context;
static void hook_invalidate(struct hwc_procs* procs);
static void hook_vsync(struct hwc_procs* procs, int dpy, int64_t timestamp);
@@ -130,23 +237,31 @@ private:
inline void invalidate();
inline void vsync(int dpy, int64_t timestamp);
- sp<SurfaceFlinger> mFlinger;
- hw_module_t const* mModule;
- hwc_composer_device_t* mHwc;
- hwc_layer_list_t* mList;
- size_t mCapacity;
- mutable size_t mNumOVLayers;
- mutable size_t mNumFBLayers;
- hwc_display_t mDpy;
- hwc_surface_t mSur;
- cb_context mCBContext;
- EventHandler& mEventHandler;
- nsecs_t mRefreshPeriod;
- size_t mVSyncCount;
- sp<VSyncThread> mVSyncThread;
- bool mDebugForceFakeVSync;
-};
+ sp<SurfaceFlinger> mFlinger;
+ hw_module_t const* mModule;
+ struct hwc_composer_device_1* mHwc;
+ // invariant: mLists[0] != NULL iff mHwc != NULL
+ // TODO: decide whether mLists[i>0] should be non-NULL when display i is
+ // not attached/enabled.
+ struct hwc_display_contents_1* mLists[MAX_DISPLAYS];
+
+ size_t mCapacity;
+ mutable size_t mNumOVLayers;
+ mutable size_t mNumFBLayers;
+ cb_context* mCBContext;
+ EventHandler& mEventHandler;
+ nsecs_t mRefreshPeriod;
+ float mDpiX;
+ float mDpiY;
+ size_t mVSyncCount;
+ sp<VSyncThread> mVSyncThread;
+ bool mDebugForceFakeVSync;
+
+ // protected by mLock
+ mutable Mutex mLock;
+ mutable nsecs_t mLastHwVSync;
+};
// ---------------------------------------------------------------------------
}; // namespace android
diff --git a/services/surfaceflinger/EventThread.cpp b/services/surfaceflinger/EventThread.cpp
index 7c1aebe..9b61fa9 100644
--- a/services/surfaceflinger/EventThread.cpp
+++ b/services/surfaceflinger/EventThread.cpp
@@ -24,31 +24,26 @@
#include <gui/DisplayEventReceiver.h>
#include <utils/Errors.h>
+#include <utils/String8.h>
#include <utils/Trace.h>
-#include "DisplayHardware/DisplayHardware.h"
#include "EventThread.h"
#include "SurfaceFlinger.h"
// ---------------------------------------------------------------------------
-
namespace android {
-
// ---------------------------------------------------------------------------
EventThread::EventThread(const sp<SurfaceFlinger>& flinger)
: mFlinger(flinger),
- mHw(flinger->graphicPlane(0).editDisplayHardware()),
mLastVSyncTimestamp(0),
mVSyncTimestamp(0),
mUseSoftwareVSync(false),
mDeliveredEvents(0),
- mDebugVsyncEnabled(false)
-{
+ mDebugVsyncEnabled(false) {
}
void EventThread::onFirstRef() {
- mHw.setVSyncHandler(this);
run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
}
@@ -254,13 +249,15 @@ bool EventThread::threadLoop() {
void EventThread::enableVSyncLocked() {
if (!mUseSoftwareVSync) {
// never enable h/w VSYNC when screen is off
- mHw.eventControl(DisplayHardware::EVENT_VSYNC, true);
+ mFlinger->eventControl(SurfaceFlinger::EVENT_VSYNC, true);
+ mPowerHAL.vsyncHint(true);
}
mDebugVsyncEnabled = true;
}
void EventThread::disableVSyncLocked() {
- mHw.eventControl(DisplayHardware::EVENT_VSYNC, false);
+ mFlinger->eventControl(SurfaceFlinger::EVENT_VSYNC, false);
+ mPowerHAL.vsyncHint(false);
mDebugVsyncEnabled = false;
}
diff --git a/services/surfaceflinger/EventThread.h b/services/surfaceflinger/EventThread.h
index b42cab6..a71d985 100644
--- a/services/surfaceflinger/EventThread.h
+++ b/services/surfaceflinger/EventThread.h
@@ -27,19 +27,18 @@
#include <utils/threads.h>
#include <utils/SortedVector.h>
-#include "DisplayHardware/DisplayHardware.h"
+#include "DisplayHardware/PowerHAL.h"
// ---------------------------------------------------------------------------
-
namespace android {
-
// ---------------------------------------------------------------------------
class SurfaceFlinger;
+class String8;
// ---------------------------------------------------------------------------
-class EventThread : public Thread, public DisplayHardware::VSyncHandler {
+class EventThread : public Thread {
class Connection : public BnDisplayEventConnection {
public:
Connection(const sp<EventThread>& eventThread);
@@ -78,13 +77,15 @@ public:
// called after the screen is turned on from main thread
void onScreenAcquired();
+ // called when receiving a vsync event
+ void onVSyncReceived(int display, nsecs_t timestamp);
+
void dump(String8& result, char* buffer, size_t SIZE) const;
private:
virtual bool threadLoop();
virtual status_t readyToRun();
virtual void onFirstRef();
- virtual void onVSyncReceived(int, nsecs_t timestamp);
void removeDisplayEventConnection(const wp<Connection>& connection);
void enableVSyncLocked();
@@ -92,7 +93,7 @@ private:
// constants
sp<SurfaceFlinger> mFlinger;
- DisplayHardware& mHw;
+ PowerHAL mPowerHAL;
mutable Mutex mLock;
mutable Condition mCondition;
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 4062340..0825ec6 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -36,13 +36,14 @@
#include <gui/Surface.h>
#include "clz.h"
-#include "DisplayHardware/DisplayHardware.h"
-#include "DisplayHardware/HWComposer.h"
+#include "DisplayDevice.h"
#include "GLExtensions.h"
#include "Layer.h"
#include "SurfaceFlinger.h"
#include "SurfaceTextureLayer.h"
+#include "DisplayHardware/HWComposer.h"
+
#define DEBUG_RESIZE 0
namespace android {
@@ -63,7 +64,6 @@ Layer::Layer(SurfaceFlinger* flinger,
mFormat(PIXEL_FORMAT_NONE),
mGLExtensions(GLExtensions::getInstance()),
mOpaqueLayer(true),
- mNeedsDithering(false),
mSecure(false),
mProtectedByApp(false)
{
@@ -71,14 +71,10 @@ Layer::Layer(SurfaceFlinger* flinger,
glGenTextures(1, &mTextureName);
}
-void Layer::onLayerDisplayed() {
- if (mFrameLatencyNeeded) {
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- mFrameStats[mFrameLatencyOffset].timestamp = mSurfaceTexture->getTimestamp();
- mFrameStats[mFrameLatencyOffset].set = systemTime();
- mFrameStats[mFrameLatencyOffset].vsync = hw.getRefreshTimestamp();
- mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
- mFrameLatencyNeeded = false;
+void Layer::onLayerDisplayed(const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface* layer) {
+ if (layer) {
+ mSurfaceTexture->setReleaseFence(layer->getAndResetReleaseFenceFd());
}
}
@@ -117,8 +113,7 @@ void Layer::onFirstRef()
Layer::~Layer()
{
- mFlinger->postMessageAsync(
- new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
+ mFlinger->deleteTextureAsync(mTextureName);
}
void Layer::onFrameQueued() {
@@ -138,14 +133,6 @@ void Layer::setName(const String8& name) {
mSurfaceTexture->setName(name);
}
-void Layer::validateVisibility(const Transform& globalTransform) {
- LayerBase::validateVisibility(globalTransform);
-
- // This optimization allows the SurfaceTexture to bake in
- // the rotation so hardware overlays can be used
- mSurfaceTexture->setTransformHint(getTransformHint());
-}
-
sp<ISurface> Layer::createSurface()
{
class BSurface : public BnSurface, public LayerCleaner {
@@ -183,10 +170,8 @@ status_t Layer::setBuffers( uint32_t w, uint32_t h,
return err;
}
- // the display's pixel format
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
uint32_t const maxSurfaceDims = min(
- hw.getMaxTextureSize(), hw.getMaxViewportDims());
+ mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
// never allow a surface larger than what our underlying GL implementation
// can handle.
@@ -195,26 +180,17 @@ status_t Layer::setBuffers( uint32_t w, uint32_t h,
return BAD_VALUE;
}
- PixelFormatInfo displayInfo;
- getPixelFormatInfo(hw.getFormat(), &displayInfo);
- const uint32_t hwFlags = hw.getFlags();
-
mFormat = format;
- mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
- mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
- mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
+ mSecure = (flags & ISurfaceComposerClient::eSecure) ? true : false;
+ mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
+ mOpaqueLayer = (flags & ISurfaceComposerClient::eOpaque);
mCurrentOpacity = getOpacityForFormat(format);
mSurfaceTexture->setDefaultBufferSize(w, h);
mSurfaceTexture->setDefaultBufferFormat(format);
mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
- // we use the red index
- int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
- int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
- mNeedsDithering = layerRedsize > displayRedSize;
-
return NO_ERROR;
}
@@ -226,7 +202,8 @@ Rect Layer::computeBufferCrop() const {
} else if (mActiveBuffer != NULL){
crop = Rect(mActiveBuffer->getWidth(), mActiveBuffer->getHeight());
} else {
- crop = Rect(mTransformedBounds.width(), mTransformedBounds.height());
+ crop.makeInvalid();
+ return crop;
}
// ... then reduce that in the same proportions as the window crop reduces
@@ -259,16 +236,19 @@ Rect Layer::computeBufferCrop() const {
return crop;
}
-void Layer::setGeometry(hwc_layer_t* hwcl)
+void Layer::setGeometry(
+ const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface& layer)
{
- LayerBaseClient::setGeometry(hwcl);
+ LayerBaseClient::setGeometry(hw, layer);
- hwcl->flags &= ~HWC_SKIP_LAYER;
+ // enable this layer
+ layer.setSkip(false);
// we can't do alpha-fade with the hwc HAL
const State& s(drawingState());
if (s.alpha < 0xFF) {
- hwcl->flags = HWC_SKIP_LAYER;
+ layer.setSkip(true);
}
/*
@@ -276,44 +256,52 @@ void Layer::setGeometry(hwc_layer_t* hwcl)
* 1) buffer orientation/flip/mirror
* 2) state transformation (window manager)
* 3) layer orientation (screen orientation)
- * mTransform is already the composition of (2) and (3)
* (NOTE: the matrices are multiplied in reverse order)
*/
const Transform bufferOrientation(mCurrentTransform);
- const Transform tr(mTransform * bufferOrientation);
+ const Transform tr(hw->getTransform() * s.transform * bufferOrientation);
// this gives us only the "orientation" component of the transform
const uint32_t finalTransform = tr.getOrientation();
// we can only handle simple transformation
if (finalTransform & Transform::ROT_INVALID) {
- hwcl->flags = HWC_SKIP_LAYER;
+ layer.setSkip(true);
} else {
- hwcl->transform = finalTransform;
+ layer.setTransform(finalTransform);
}
-
- Rect crop = computeBufferCrop();
- hwcl->sourceCrop.left = crop.left;
- hwcl->sourceCrop.top = crop.top;
- hwcl->sourceCrop.right = crop.right;
- hwcl->sourceCrop.bottom = crop.bottom;
+ layer.setCrop(computeBufferCrop());
}
-void Layer::setPerFrameData(hwc_layer_t* hwcl) {
+void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface& layer) {
const sp<GraphicBuffer>& buffer(mActiveBuffer);
- if (buffer == NULL) {
- // this can happen if the client never drew into this layer yet,
- // or if we ran out of memory. In that case, don't let
- // HWC handle it.
- hwcl->flags |= HWC_SKIP_LAYER;
- hwcl->handle = NULL;
- } else {
- hwcl->handle = buffer->handle;
+ // NOTE: buffer can be NULL if the client never drew into this
+ // layer yet, or if we ran out of memory
+ layer.setBuffer(buffer);
+}
+
+void Layer::setAcquireFence(const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface& layer) {
+ int fenceFd = -1;
+
+ // TODO: there is a possible optimization here: we only need to set the
+ // acquire fence the first time a new buffer is acquired on EACH display.
+
+ if (layer.getCompositionType() == HWC_OVERLAY) {
+ sp<Fence> fence = mSurfaceTexture->getCurrentFence();
+ if (fence.get()) {
+ fenceFd = fence->dup();
+ if (fenceFd == -1) {
+ ALOGW("failed to dup layer fence, skipping sync: %d", errno);
+ }
+ }
}
+ layer.setAcquireFenceFd(fenceFd);
}
-void Layer::onDraw(const Region& clip) const
+void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
{
ATRACE_CALL();
@@ -335,16 +323,25 @@ void Layer::onDraw(const Region& clip) const
const sp<LayerBase>& layer(drawingLayers[i]);
if (layer.get() == static_cast<LayerBase const*>(this))
break;
- under.orSelf(layer->visibleRegionScreen);
+ under.orSelf( hw->getTransform().transform(layer->visibleRegion) );
}
// if not everything below us is covered, we plug the holes!
Region holes(clip.subtract(under));
if (!holes.isEmpty()) {
- clearWithOpenGL(holes, 0, 0, 0, 1);
+ clearWithOpenGL(hw, holes, 0, 0, 0, 1);
}
return;
}
+ // TODO: replace this with a server-side wait
+ sp<Fence> fence = mSurfaceTexture->getCurrentFence();
+ if (fence.get()) {
+ status_t err = fence->wait(Fence::TIMEOUT_NEVER);
+ ALOGW_IF(err != OK, "Layer::onDraw: failed waiting for fence: %d", err);
+ // Go ahead and draw the buffer anyway; no matter what we do the screen
+ // is probably going to have something visibly wrong.
+ }
+
if (!isProtected()) {
// TODO: we could be more subtle with isFixedSize()
const bool useFiltering = getFiltering() || needsFiltering() || isFixedSize();
@@ -376,7 +373,7 @@ void Layer::onDraw(const Region& clip) const
glEnable(GL_TEXTURE_2D);
}
- drawWithOpenGL(clip);
+ drawWithOpenGL(hw, clip);
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
@@ -514,10 +511,23 @@ bool Layer::onPreComposition() {
return mQueuedFrames > 0;
}
-void Layer::lockPageFlip(bool& recomputeVisibleRegions)
+void Layer::onPostComposition() {
+ if (mFrameLatencyNeeded) {
+ const HWComposer& hwc = mFlinger->getHwComposer();
+ const size_t offset = mFrameLatencyOffset;
+ mFrameStats[offset].timestamp = mSurfaceTexture->getTimestamp();
+ mFrameStats[offset].set = systemTime();
+ mFrameStats[offset].vsync = hwc.getRefreshTimestamp();
+ mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
+ mFrameLatencyNeeded = false;
+ }
+}
+
+Region Layer::latchBuffer(bool& recomputeVisibleRegions)
{
ATRACE_CALL();
+ Region outDirtyRegion;
if (mQueuedFrames > 0) {
// if we've already called updateTexImage() without going through
@@ -526,8 +536,7 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
// compositionComplete() call.
// we'll trigger an update in onPreComposition().
if (mRefreshPending) {
- mPostedDirtyRegion.clear();
- return;
+ return outDirtyRegion;
}
// Capture the old state of the layer for comparisons later
@@ -624,17 +633,21 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
Reject r(mDrawingState, currentState(), recomputeVisibleRegions);
+ // XXX: not sure if setTransformHint belongs here
+ // it should only be needed when the main screen orientation changes
+ mSurfaceTexture->setTransformHint(getTransformHint());
+
if (mSurfaceTexture->updateTexImage(&r) < NO_ERROR) {
// something happened!
recomputeVisibleRegions = true;
- return;
+ return outDirtyRegion;
}
// update the active buffer
mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
if (mActiveBuffer == NULL) {
// this can only happen if the very first buffer was rejected.
- return;
+ return outDirtyRegion;
}
mRefreshPending = true;
@@ -672,38 +685,17 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
recomputeVisibleRegions = true;
}
- // FIXME: mPostedDirtyRegion = dirty & bounds
- const Layer::State& front(drawingState());
- mPostedDirtyRegion.set(front.active.w, front.active.h);
-
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
-}
-void Layer::unlockPageFlip(
- const Transform& planeTransform, Region& outDirtyRegion)
-{
- ATRACE_CALL();
+ // FIXME: postedRegion should be dirty & bounds
+ const Layer::State& front(drawingState());
+ Region dirtyRegion(Rect(front.active.w, front.active.h));
- Region postedRegion(mPostedDirtyRegion);
- if (!postedRegion.isEmpty()) {
- mPostedDirtyRegion.clear();
- if (!visibleRegionScreen.isEmpty()) {
- // The dirty region is given in the layer's coordinate space
- // transform the dirty region by the surface's transformation
- // and the global transformation.
- const Layer::State& s(drawingState());
- const Transform tr(planeTransform * s.transform);
- postedRegion = tr.transform(postedRegion);
-
- // At this point, the dirty region is in screen space.
- // Make sure it's constrained by the visible region (which
- // is in screen space as well).
- postedRegion.andSelf(visibleRegionScreen);
- outDirtyRegion.orSelf(postedRegion);
- }
+ // transform the dirty region to window-manager space
+ outDirtyRegion = (front.transform.transform(dirtyRegion));
}
+ return outDirtyRegion;
}
void Layer::dump(String8& result, char* buffer, size_t SIZE) const
@@ -736,8 +728,7 @@ void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
{
LayerBaseClient::dumpStats(result, buffer, SIZE);
const size_t o = mFrameLatencyOffset;
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const nsecs_t period = hw.getRefreshPeriod();
+ const nsecs_t period = mFlinger->getHwComposer().getRefreshPeriod();
result.appendFormat("%lld\n", period);
for (size_t i=0 ; i<128 ; i++) {
const size_t index = (o+i) % 128;
@@ -772,7 +763,14 @@ uint32_t Layer::getEffectiveUsage(uint32_t usage) const
uint32_t Layer::getTransformHint() const {
uint32_t orientation = 0;
if (!mFlinger->mDebugDisableTransformHint) {
- orientation = getPlaneOrientation();
+ // The transform hint is used to improve performance on the main
+ // display -- we can only have a single transform hint, it cannot
+ // apply to all displays.
+ // This is why we use the default display here. This is not an
+ // oversight.
+ sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
+ const Transform& planeTransform(hw->getTransform());
+ orientation = planeTransform.getOrientation();
if (orientation & Transform::ROT_INVALID) {
orientation = 0;
}
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 393599f..d24013b 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -64,27 +64,30 @@ public:
bool isFixedSize() const;
// LayerBase interface
- virtual void setGeometry(hwc_layer_t* hwcl);
- virtual void setPerFrameData(hwc_layer_t* hwcl);
- virtual void onDraw(const Region& clip) const;
+ virtual void setGeometry(const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface& layer);
+ virtual void setPerFrameData(const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface& layer);
+ virtual void setAcquireFence(const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface& layer);
+ virtual void onLayerDisplayed(const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface* layer);
+ virtual bool onPreComposition();
+ virtual void onPostComposition();
+
+ virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
virtual uint32_t doTransaction(uint32_t transactionFlags);
- virtual void lockPageFlip(bool& recomputeVisibleRegions);
- virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
+ virtual Region latchBuffer(bool& recomputeVisibleRegions);
virtual bool isOpaque() const;
- virtual bool needsDithering() const { return mNeedsDithering; }
virtual bool isSecure() const { return mSecure; }
virtual bool isProtected() const;
virtual void onRemoved();
virtual sp<Layer> getLayer() const { return const_cast<Layer*>(this); }
virtual void setName(const String8& name);
- virtual void validateVisibility(const Transform& globalTransform);
// LayerBaseClient interface
virtual wp<IBinder> getSurfaceTextureBinder() const;
- virtual void onLayerDisplayed();
- virtual bool onPreComposition();
-
// only for debugging
inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
@@ -137,12 +140,10 @@ private:
PixelFormat mFormat;
const GLExtensions& mGLExtensions;
bool mOpaqueLayer;
- bool mNeedsDithering;
// page-flip thread (currently main thread)
bool mSecure; // no screenshots
bool mProtectedByApp; // application requires protected path to external sink
- Region mPostedDirtyRegion;
};
// ---------------------------------------------------------------------------
diff --git a/services/surfaceflinger/LayerBase.cpp b/services/surfaceflinger/LayerBase.cpp
index 16bac8f..2311e6d 100644
--- a/services/surfaceflinger/LayerBase.cpp
+++ b/services/surfaceflinger/LayerBase.cpp
@@ -29,9 +29,11 @@
#include <hardware/hardware.h>
#include "clz.h"
+#include "Client.h"
#include "LayerBase.h"
+#include "Layer.h"
#include "SurfaceFlinger.h"
-#include "DisplayHardware/DisplayHardware.h"
+#include "DisplayDevice.h"
namespace android {
@@ -44,13 +46,9 @@ LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
sequence(uint32_t(android_atomic_inc(&sSequence))),
mFlinger(flinger), mFiltering(false),
mNeedsFiltering(false),
- mOrientation(0),
- mPlaneOrientation(0),
mTransactionFlags(0),
mPremultipliedAlpha(true), mName("unnamed"), mDebug(false)
{
- const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
- mFlags = hw.getFlags();
}
LayerBase::~LayerBase()
@@ -65,23 +63,13 @@ String8 LayerBase::getName() const {
return mName;
}
-const GraphicPlane& LayerBase::graphicPlane(int dpy) const
-{
- return mFlinger->graphicPlane(dpy);
-}
-
-GraphicPlane& LayerBase::graphicPlane(int dpy)
-{
- return mFlinger->graphicPlane(dpy);
-}
-
void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags)
{
uint32_t layerFlags = 0;
- if (flags & ISurfaceComposer::eHidden)
- layerFlags = ISurfaceComposer::eLayerHidden;
+ if (flags & ISurfaceComposerClient::eHidden)
+ layerFlags = layer_state_t::eLayerHidden;
- if (flags & ISurfaceComposer::eNonPremultiplied)
+ if (flags & ISurfaceComposerClient::eNonPremultiplied)
mPremultipliedAlpha = false;
mCurrentState.active.w = w;
@@ -89,6 +77,7 @@ void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags)
mCurrentState.active.crop.makeInvalid();
mCurrentState.z = 0;
mCurrentState.alpha = 0xFF;
+ mCurrentState.layerStack = 0;
mCurrentState.flags = layerFlags;
mCurrentState.sequence = 0;
mCurrentState.transform.set(0, 0);
@@ -181,19 +170,23 @@ bool LayerBase::setCrop(const Rect& crop) {
return true;
}
-Rect LayerBase::visibleBounds() const
-{
- return mTransformedBounds;
-}
+bool LayerBase::setLayerStack(uint32_t layerStack) {
+ if (mCurrentState.layerStack == layerStack)
+ return false;
+ mCurrentState.sequence++;
+ mCurrentState.layerStack = layerStack;
+ requestTransaction();
+ return true;
+}
void LayerBase::setVisibleRegion(const Region& visibleRegion) {
// always called from main thread
- visibleRegionScreen = visibleRegion;
+ this->visibleRegion = visibleRegion;
}
void LayerBase::setCoveredRegion(const Region& coveredRegion) {
// always called from main thread
- coveredRegionScreen = coveredRegion;
+ this->coveredRegion = coveredRegion;
}
uint32_t LayerBase::doTransaction(uint32_t flags)
@@ -230,99 +223,82 @@ uint32_t LayerBase::doTransaction(uint32_t flags)
return flags;
}
-void LayerBase::validateVisibility(const Transform& planeTransform)
+void LayerBase::computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh) const
{
const Layer::State& s(drawingState());
- const Transform tr(planeTransform * s.transform);
- const bool transformed = tr.transformed();
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const uint32_t hw_h = hw.getHeight();
+ const Transform tr(hw->getTransform() * s.transform);
+ const uint32_t hw_h = hw->getHeight();
const Rect& crop(s.active.crop);
-
Rect win(s.active.w, s.active.h);
if (!crop.isEmpty()) {
win.intersect(crop, &win);
}
-
- mNumVertices = 4;
- tr.transform(mVertices[0], win.left, win.top);
- tr.transform(mVertices[1], win.left, win.bottom);
- tr.transform(mVertices[2], win.right, win.bottom);
- tr.transform(mVertices[3], win.right, win.top);
- for (size_t i=0 ; i<4 ; i++)
- mVertices[i][1] = hw_h - mVertices[i][1];
-
- if (CC_UNLIKELY(transformed)) {
- // NOTE: here we could also punt if we have too many rectangles
- // in the transparent region
- if (tr.preserveRects()) {
- // transform the transparent region
- transparentRegionScreen = tr.transform(s.transparentRegion);
- } else {
- // transformation too complex, can't do the transparent region
- // optimization.
- transparentRegionScreen.clear();
+ if (mesh) {
+ tr.transform(mesh->mVertices[0], win.left, win.top);
+ tr.transform(mesh->mVertices[1], win.left, win.bottom);
+ tr.transform(mesh->mVertices[2], win.right, win.bottom);
+ tr.transform(mesh->mVertices[3], win.right, win.top);
+ for (size_t i=0 ; i<4 ; i++) {
+ mesh->mVertices[i][1] = hw_h - mesh->mVertices[i][1];
}
- } else {
- transparentRegionScreen = s.transparentRegion;
}
-
- // cache a few things...
- mOrientation = tr.getOrientation();
- mPlaneOrientation = planeTransform.getOrientation();
- mTransform = tr;
- mTransformedBounds = tr.transform(win);
}
-void LayerBase::lockPageFlip(bool& recomputeVisibleRegions) {
+Rect LayerBase::computeBounds() const {
+ const Layer::State& s(drawingState());
+ const Rect& crop(s.active.crop);
+ Rect win(s.active.w, s.active.h);
+ if (!crop.isEmpty()) {
+ win.intersect(crop, &win);
+ }
+ return s.transform.transform(win);
}
-void LayerBase::unlockPageFlip(
- const Transform& planeTransform, Region& outDirtyRegion) {
+Region LayerBase::latchBuffer(bool& recomputeVisibleRegions) {
+ Region result;
+ return result;
}
-void LayerBase::setGeometry(hwc_layer_t* hwcl)
+void LayerBase::setGeometry(
+ const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface& layer)
{
- hwcl->compositionType = HWC_FRAMEBUFFER;
- hwcl->hints = 0;
- hwcl->flags = HWC_SKIP_LAYER;
- hwcl->transform = 0;
- hwcl->blending = HWC_BLENDING_NONE;
+ layer.setDefaultState();
// this gives us only the "orientation" component of the transform
const State& s(drawingState());
const uint32_t finalTransform = s.transform.getOrientation();
// we can only handle simple transformation
if (finalTransform & Transform::ROT_INVALID) {
- hwcl->flags = HWC_SKIP_LAYER;
+ layer.setTransform(0);
} else {
- hwcl->transform = finalTransform;
+ layer.setTransform(finalTransform);
}
if (!isOpaque()) {
- hwcl->blending = mPremultipliedAlpha ?
- HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE;
+ layer.setBlending(mPremultipliedAlpha ?
+ HWC_BLENDING_PREMULT :
+ HWC_BLENDING_COVERAGE);
}
- // scaling is already applied in mTransformedBounds
- hwcl->displayFrame.left = mTransformedBounds.left;
- hwcl->displayFrame.top = mTransformedBounds.top;
- hwcl->displayFrame.right = mTransformedBounds.right;
- hwcl->displayFrame.bottom = mTransformedBounds.bottom;
- hwcl->visibleRegionScreen.rects =
- reinterpret_cast<hwc_rect_t const *>(
- visibleRegionScreen.getArray(
- &hwcl->visibleRegionScreen.numRects));
+ const Transform& tr = hw->getTransform();
+ Rect transformedBounds(computeBounds());
+ transformedBounds = tr.transform(transformedBounds);
+
+ // scaling is already applied in transformedBounds
+ layer.setFrame(transformedBounds);
+ layer.setCrop(transformedBounds.getBounds());
+ layer.setVisibleRegionScreen(tr.transform(visibleRegion));
+}
- hwcl->sourceCrop.left = 0;
- hwcl->sourceCrop.top = 0;
- hwcl->sourceCrop.right = mTransformedBounds.width();
- hwcl->sourceCrop.bottom = mTransformedBounds.height();
+void LayerBase::setPerFrameData(const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface& layer) {
+ layer.setBuffer(0);
}
-void LayerBase::setPerFrameData(hwc_layer_t* hwcl) {
- hwcl->compositionType = HWC_FRAMEBUFFER;
- hwcl->handle = NULL;
+void LayerBase::setAcquireFence(const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface& layer) {
+ layer.setAcquireFenceFd(-1);
}
void LayerBase::setFiltering(bool filtering)
@@ -335,44 +311,41 @@ bool LayerBase::getFiltering() const
return mFiltering;
}
-void LayerBase::draw(const Region& clip) const
+void LayerBase::draw(const sp<const DisplayDevice>& hw, const Region& clip) const
{
- onDraw(clip);
+ onDraw(hw, clip);
}
-void LayerBase::drawForSreenShot()
+void LayerBase::draw(const sp<const DisplayDevice>& hw)
{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- setFiltering(true);
- onDraw( Region(hw.bounds()) );
- setFiltering(false);
+ onDraw( hw, Region(hw->bounds()) );
}
-void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red,
- GLclampf green, GLclampf blue,
- GLclampf alpha) const
+void LayerBase::clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
+ GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) const
{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const uint32_t fbHeight = hw.getHeight();
+ const uint32_t fbHeight = hw->getHeight();
glColor4f(red,green,blue,alpha);
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
- glVertexPointer(2, GL_FLOAT, 0, mVertices);
- glDrawArrays(GL_TRIANGLE_FAN, 0, mNumVertices);
+ LayerMesh mesh;
+ computeGeometry(hw, &mesh);
+
+ glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
+ glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount());
}
-void LayerBase::clearWithOpenGL(const Region& clip) const
+void LayerBase::clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const
{
- clearWithOpenGL(clip,0,0,0,0);
+ clearWithOpenGL(hw, clip, 0,0,0,0);
}
-void LayerBase::drawWithOpenGL(const Region& clip) const
+void LayerBase::drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const
{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const uint32_t fbHeight = hw.getHeight();
+ const uint32_t fbHeight = hw->getHeight();
const State& s(drawingState());
GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
@@ -397,6 +370,12 @@ void LayerBase::drawWithOpenGL(const Region& clip) const
}
}
+ LayerMesh mesh;
+ computeGeometry(hw, &mesh);
+
+ // TODO: we probably want to generate the texture coords with the mesh
+ // here we assume that we only have 4 vertices
+
struct TexCoords {
GLfloat u;
GLfloat v;
@@ -406,9 +385,9 @@ void LayerBase::drawWithOpenGL(const Region& clip) const
if (!s.active.crop.isEmpty()) {
crop = s.active.crop;
}
- GLfloat left = GLfloat(crop.left) / GLfloat(s.active.w);
- GLfloat top = GLfloat(crop.top) / GLfloat(s.active.h);
- GLfloat right = GLfloat(crop.right) / GLfloat(s.active.w);
+ GLfloat left = GLfloat(crop.left) / GLfloat(s.active.w);
+ GLfloat top = GLfloat(crop.top) / GLfloat(s.active.h);
+ GLfloat right = GLfloat(crop.right) / GLfloat(s.active.w);
GLfloat bottom = GLfloat(crop.bottom) / GLfloat(s.active.h);
TexCoords texCoords[4];
@@ -425,9 +404,9 @@ void LayerBase::drawWithOpenGL(const Region& clip) const
}
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, mVertices);
glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
- glDrawArrays(GL_TRIANGLE_FAN, 0, mNumVertices);
+ glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
+ glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount());
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisable(GL_BLEND);
@@ -443,15 +422,14 @@ void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const
result.append(buffer);
s.transparentRegion.dump(result, "transparentRegion");
- transparentRegionScreen.dump(result, "transparentRegionScreen");
- visibleRegionScreen.dump(result, "visibleRegionScreen");
+ visibleRegion.dump(result, "visibleRegion");
snprintf(buffer, SIZE,
" "
- "z=%9d, pos=(%g,%g), size=(%4d,%4d), crop=(%4d,%4d,%4d,%4d), "
+ "layerStack=%4d, z=%9d, pos=(%g,%g), size=(%4d,%4d), crop=(%4d,%4d,%4d,%4d), "
"isOpaque=%1d, needsDithering=%1d, invalidate=%1d, "
"alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n",
- s.z, s.transform.tx(), s.transform.ty(), s.active.w, s.active.h,
+ s.z, s.layerStack, s.transform.tx(), s.transform.ty(), s.active.w, s.active.h,
s.active.crop.left, s.active.crop.top,
s.active.crop.right, s.active.crop.bottom,
isOpaque(), needsDithering(), contentDirty,
@@ -471,6 +449,14 @@ void LayerBase::dumpStats(String8& result, char* scratch, size_t SIZE) const {
void LayerBase::clearStats() {
}
+sp<LayerBaseClient> LayerBase::getLayerBaseClient() const {
+ return 0;
+}
+
+sp<Layer> LayerBase::getLayer() const {
+ return 0;
+}
+
// ---------------------------------------------------------------------------
int32_t LayerBaseClient::sIdentity = 1;
@@ -554,7 +540,7 @@ LayerBaseClient::LayerCleaner::LayerCleaner(const sp<SurfaceFlinger>& flinger,
LayerBaseClient::LayerCleaner::~LayerCleaner() {
// destroy client resources
- mFlinger->destroySurface(mLayer);
+ mFlinger->onLayerDestroyed(mLayer);
}
// ---------------------------------------------------------------------------
diff --git a/services/surfaceflinger/LayerBase.h b/services/surfaceflinger/LayerBase.h
index c547a40..6394542 100644
--- a/services/surfaceflinger/LayerBase.h
+++ b/services/surfaceflinger/LayerBase.h
@@ -25,6 +25,7 @@
#include <GLES/gl.h>
#include <utils/RefBase.h>
+#include <utils/String8.h>
#include <ui/Region.h>
@@ -32,19 +33,16 @@
#include <private/gui/LayerState.h>
-#include <hardware/hwcomposer.h>
-
-#include "DisplayHardware/DisplayHardware.h"
#include "Transform.h"
+#include "DisplayHardware/HWComposer.h"
namespace android {
// ---------------------------------------------------------------------------
class Client;
-class DisplayHardware;
+class DisplayDevice;
class GraphicBuffer;
-class GraphicPlane;
class Layer;
class LayerBaseClient;
class SurfaceFlinger;
@@ -60,9 +58,9 @@ public:
DisplayID dpy;
mutable bool contentDirty;
- Region visibleRegionScreen;
- Region transparentRegionScreen;
- Region coveredRegionScreen;
+ // regions below are in window-manager space
+ Region visibleRegion;
+ Region coveredRegion;
int32_t sequence;
struct Geometry {
@@ -81,6 +79,7 @@ public:
Geometry active;
Geometry requested;
uint32_t z;
+ uint32_t layerStack;
uint8_t alpha;
uint8_t flags;
uint8_t reserved[2];
@@ -89,6 +88,20 @@ public:
Region transparentRegion;
};
+ class LayerMesh {
+ friend class LayerBase;
+ GLfloat mVertices[4][2];
+ size_t mNumVertices;
+ public:
+ LayerMesh() : mNumVertices(4) { }
+ GLfloat const* getVertices() const {
+ return &mVertices[0][0];
+ }
+ size_t getVertexCount() const {
+ return mNumVertices;
+ }
+ };
+
virtual void setName(const String8& name);
String8 getName() const;
@@ -101,24 +114,30 @@ public:
bool setTransparentRegionHint(const Region& opaque);
bool setFlags(uint8_t flags, uint8_t mask);
bool setCrop(const Rect& crop);
-
+ bool setLayerStack(uint32_t layerStack);
+
void commitTransaction();
bool requestTransaction();
void forceVisibilityTransaction();
uint32_t getTransactionFlags(uint32_t flags);
uint32_t setTransactionFlags(uint32_t flags);
-
- Rect visibleBounds() const;
- virtual sp<LayerBaseClient> getLayerBaseClient() const { return 0; }
- virtual sp<Layer> getLayer() const { return 0; }
+ void computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh) const;
+ Rect computeBounds() const;
- virtual const char* getTypeId() const { return "LayerBase"; }
- virtual void setGeometry(hwc_layer_t* hwcl);
- virtual void setPerFrameData(hwc_layer_t* hwcl);
+ virtual sp<LayerBaseClient> getLayerBaseClient() const;
+ virtual sp<Layer> getLayer() const;
+
+ virtual const char* getTypeId() const { return "LayerBase"; }
+ virtual void setGeometry(const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface& layer);
+ virtual void setPerFrameData(const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface& layer);
+ virtual void setAcquireFence(const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface& layer);
/**
* draw - performs some global clipping optimizations
@@ -126,13 +145,13 @@ public:
* Typically this method is not overridden, instead implement onDraw()
* to perform the actual drawing.
*/
- virtual void draw(const Region& clip) const;
- virtual void drawForSreenShot();
+ virtual void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
+ virtual void draw(const sp<const DisplayDevice>& hw);
/**
* onDraw - draws the surface.
*/
- virtual void onDraw(const Region& clip) const = 0;
+ virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const = 0;
/**
* initStates - called just after construction
@@ -159,26 +178,13 @@ public:
virtual void setCoveredRegion(const Region& coveredRegion);
/**
- * validateVisibility - cache a bunch of things
- */
- virtual void validateVisibility(const Transform& globalTransform);
-
- /**
- * lockPageFlip - called each time the screen is redrawn and returns whether
+ * latchBuffer - called each time the screen is redrawn and returns whether
* the visible regions need to be recomputed (this is a fairly heavy
* operation, so this should be set only if needed). Typically this is used
* to figure out if the content or size of a surface has changed.
*/
- virtual void lockPageFlip(bool& recomputeVisibleRegions);
-
- /**
- * unlockPageFlip - called each time the screen is redrawn. updates the
- * final dirty region wrt the planeTransform.
- * At this point, all visible regions, surface position and size, etc... are
- * correct.
- */
- virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
-
+ virtual Region latchBuffer(bool& recomputeVisibleRegions);
+
/**
* isOpaque - true if this surface is opaque
*/
@@ -212,13 +218,18 @@ public:
/** called after page-flip
*/
- virtual void onLayerDisplayed() { }
+ virtual void onLayerDisplayed(const sp<const DisplayDevice>& hw,
+ HWComposer::HWCLayerInterface* layer) { }
/** called before composition.
* returns true if the layer has pending updates.
*/
virtual bool onPreComposition() { return false; }
+ /** called before composition.
+ */
+ virtual void onPostComposition() { }
+
/** always call base class first */
virtual void dump(String8& result, char* scratch, size_t size) const;
virtual void shortDump(String8& result, char* scratch, size_t size) const;
@@ -236,43 +247,27 @@ public:
inline const State& currentState() const { return mCurrentState; }
inline State& currentState() { return mCurrentState; }
- int32_t getOrientation() const { return mOrientation; }
- int32_t getPlaneOrientation() const { return mPlaneOrientation; }
+ void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
- void clearWithOpenGL(const Region& clip) const;
+ void setFiltering(bool filtering);
+ bool getFiltering() const;
protected:
- const GraphicPlane& graphicPlane(int dpy) const;
- GraphicPlane& graphicPlane(int dpy);
-
- void clearWithOpenGL(const Region& clip, GLclampf r, GLclampf g,
- GLclampf b, GLclampf alpha) const;
- void drawWithOpenGL(const Region& clip) const;
-
- void setFiltering(bool filtering);
- bool getFiltering() const;
+ void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
+ GLclampf r, GLclampf g, GLclampf b, GLclampf alpha) const;
+ void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
sp<SurfaceFlinger> mFlinger;
- uint32_t mFlags;
private:
// accessed only in the main thread
// Whether filtering is forced on or not
bool mFiltering;
- // cached during validateVisibility()
// Whether filtering is needed b/c of the drawingstate
bool mNeedsFiltering;
protected:
- // cached during validateVisibility()
- int32_t mOrientation;
- int32_t mPlaneOrientation;
- Transform mTransform;
- GLfloat mVertices[4][2];
- size_t mNumVertices;
- Rect mTransformedBounds;
-
// these are protected by an external lock
State mCurrentState;
State mDrawingState;
diff --git a/services/surfaceflinger/LayerDim.cpp b/services/surfaceflinger/LayerDim.cpp
index 96a310f..087d851 100644
--- a/services/surfaceflinger/LayerDim.cpp
+++ b/services/surfaceflinger/LayerDim.cpp
@@ -18,6 +18,9 @@
#include <stdint.h>
#include <sys/types.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
#include <utils/Errors.h>
#include <utils/Log.h>
@@ -25,7 +28,7 @@
#include "LayerDim.h"
#include "SurfaceFlinger.h"
-#include "DisplayHardware/DisplayHardware.h"
+#include "DisplayDevice.h"
namespace android {
// ---------------------------------------------------------------------------
@@ -40,13 +43,12 @@ LayerDim::~LayerDim()
{
}
-void LayerDim::onDraw(const Region& clip) const
+void LayerDim::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
{
const State& s(drawingState());
if (s.alpha>0) {
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
const GLfloat alpha = s.alpha/255.0f;
- const uint32_t fbHeight = hw.getHeight();
+ const uint32_t fbHeight = hw->getHeight();
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
@@ -59,8 +61,11 @@ void LayerDim::onDraw(const Region& clip) const
glColor4f(0, 0, 0, alpha);
- glVertexPointer(2, GL_FLOAT, 0, mVertices);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ LayerMesh mesh;
+ computeGeometry(hw, &mesh);
+
+ glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
+ glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount());
glDisable(GL_BLEND);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
diff --git a/services/surfaceflinger/LayerDim.h b/services/surfaceflinger/LayerDim.h
index 8770e6d..fbfb2fb 100644
--- a/services/surfaceflinger/LayerDim.h
+++ b/services/surfaceflinger/LayerDim.h
@@ -36,7 +36,7 @@ public:
const sp<Client>& client);
virtual ~LayerDim();
- virtual void onDraw(const Region& clip) const;
+ virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
virtual bool isOpaque() const { return false; }
virtual bool isSecure() const { return false; }
virtual bool isProtectedByApp() const { return false; }
diff --git a/services/surfaceflinger/LayerScreenshot.cpp b/services/surfaceflinger/LayerScreenshot.cpp
index b42353c..799ecdc 100644
--- a/services/surfaceflinger/LayerScreenshot.cpp
+++ b/services/surfaceflinger/LayerScreenshot.cpp
@@ -18,6 +18,9 @@
#include <stdint.h>
#include <sys/types.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
#include <utils/Errors.h>
#include <utils/Log.h>
@@ -25,7 +28,7 @@
#include "LayerScreenshot.h"
#include "SurfaceFlinger.h"
-#include "DisplayHardware/DisplayHardware.h"
+#include "DisplayDevice.h"
namespace android {
@@ -41,8 +44,7 @@ LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger, DisplayID display,
LayerScreenshot::~LayerScreenshot()
{
if (mTextureName) {
- mFlinger->postMessageAsync(
- new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
+ mFlinger->deleteTextureAsync(mTextureName);
}
}
@@ -78,25 +80,25 @@ void LayerScreenshot::initTexture(GLfloat u, GLfloat v) {
void LayerScreenshot::initStates(uint32_t w, uint32_t h, uint32_t flags) {
LayerBaseClient::initStates(w, h, flags);
- if (!(flags & ISurfaceComposer::eHidden)) {
+ if (!(flags & ISurfaceComposerClient::eHidden)) {
capture();
}
}
uint32_t LayerScreenshot::doTransaction(uint32_t flags)
{
- const Layer::State& draw(drawingState());
- const Layer::State& curr(currentState());
+ const LayerBase::State& draw(drawingState());
+ const LayerBase::State& curr(currentState());
- if (draw.flags & ISurfaceComposer::eLayerHidden) {
- if (!(curr.flags & ISurfaceComposer::eLayerHidden)) {
+ if (draw.flags & layer_state_t::eLayerHidden) {
+ if (!(curr.flags & layer_state_t::eLayerHidden)) {
// we're going from hidden to visible
status_t err = captureLocked();
if (err != NO_ERROR) {
ALOGW("createScreenshotSurface failed (%s)", strerror(-err));
}
}
- } else if (curr.flags & ISurfaceComposer::eLayerHidden) {
+ } else if (curr.flags & layer_state_t::eLayerHidden) {
// we're going from visible to hidden
if (mTextureName) {
glDeleteTextures(1, &mTextureName);
@@ -106,13 +108,12 @@ uint32_t LayerScreenshot::doTransaction(uint32_t flags)
return LayerBaseClient::doTransaction(flags);
}
-void LayerScreenshot::onDraw(const Region& clip) const
+void LayerScreenshot::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
{
const State& s(drawingState());
if (s.alpha>0) {
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
const GLfloat alpha = s.alpha/255.0f;
- const uint32_t fbHeight = hw.getHeight();
+ const uint32_t fbHeight = hw->getHeight();
if (s.alpha == 0xFF) {
glDisable(GL_BLEND);
@@ -121,6 +122,9 @@ void LayerScreenshot::onDraw(const Region& clip) const
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
+ LayerMesh mesh;
+ computeGeometry(hw, &mesh);
+
glColor4f(0, 0, 0, alpha);
glDisable(GL_TEXTURE_EXTERNAL_OES);
@@ -134,8 +138,8 @@ void LayerScreenshot::onDraw(const Region& clip) const
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, mTexCoords);
- glVertexPointer(2, GL_FLOAT, 0, mVertices);
- glDrawArrays(GL_TRIANGLE_FAN, 0, mNumVertices);
+ glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
+ glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount());
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
diff --git a/services/surfaceflinger/LayerScreenshot.h b/services/surfaceflinger/LayerScreenshot.h
index ab90047..c06c23c 100644
--- a/services/surfaceflinger/LayerScreenshot.h
+++ b/services/surfaceflinger/LayerScreenshot.h
@@ -43,7 +43,7 @@ public:
virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
virtual uint32_t doTransaction(uint32_t flags);
- virtual void onDraw(const Region& clip) const;
+ virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
virtual bool isOpaque() const { return false; }
virtual bool isSecure() const { return false; }
virtual bool isProtectedByApp() const { return false; }
diff --git a/services/surfaceflinger/MessageQueue.cpp b/services/surfaceflinger/MessageQueue.cpp
index 290fff4..3f77f74 100644
--- a/services/surfaceflinger/MessageQueue.cpp
+++ b/services/surfaceflinger/MessageQueue.cpp
@@ -49,13 +49,13 @@ void MessageBase::handleMessage(const Message&) {
// ---------------------------------------------------------------------------
-void MessageQueue::Handler::signalRefresh() {
+void MessageQueue::Handler::dispatchRefresh() {
if ((android_atomic_or(eventMaskRefresh, &mEventMask) & eventMaskRefresh) == 0) {
mQueue.mLooper->sendMessage(this, Message(MessageQueue::REFRESH));
}
}
-void MessageQueue::Handler::signalInvalidate() {
+void MessageQueue::Handler::dispatchInvalidate() {
if ((android_atomic_or(eventMaskInvalidate, &mEventMask) & eventMaskInvalidate) == 0) {
mQueue.mLooper->sendMessage(this, Message(MessageQueue::INVALIDATE));
}
@@ -132,13 +132,31 @@ status_t MessageQueue::postMessage(
return NO_ERROR;
}
+/* when INVALIDATE_ON_VSYNC is set SF only processes
+ * buffer updates on VSYNC and performs a refresh immediately
+ * after.
+ *
+ * when INVALIDATE_ON_VSYNC is set to false, SF will instead
+ * perform the buffer updates immediately, but the refresh only
+ * at the next VSYNC.
+ * THIS MODE IS BUGGY ON GALAXY NEXUS AND WILL CAUSE HANGS
+ */
+#define INVALIDATE_ON_VSYNC 1
+
void MessageQueue::invalidate() {
-// mHandler->signalInvalidate();
+#if INVALIDATE_ON_VSYNC
mEvents->requestNextVsync();
+#else
+ mHandler->dispatchInvalidate();
+#endif
}
void MessageQueue::refresh() {
+#if INVALIDATE_ON_VSYNC
+ mHandler->dispatchRefresh();
+#else
mEvents->requestNextVsync();
+#endif
}
int MessageQueue::cb_eventReceiver(int fd, int events, void* data) {
@@ -152,7 +170,11 @@ int MessageQueue::eventReceiver(int fd, int events) {
while ((n = DisplayEventReceiver::getEvents(mEventTube, buffer, 8)) > 0) {
for (int i=0 ; i<n ; i++) {
if (buffer[i].header.type == DisplayEventReceiver::DISPLAY_EVENT_VSYNC) {
- mHandler->signalRefresh();
+#if INVALIDATE_ON_VSYNC
+ mHandler->dispatchInvalidate();
+#else
+ mHandler->dispatchRefresh();
+#endif
break;
}
}
diff --git a/services/surfaceflinger/MessageQueue.h b/services/surfaceflinger/MessageQueue.h
index ea29e7e..710b2c2 100644
--- a/services/surfaceflinger/MessageQueue.h
+++ b/services/surfaceflinger/MessageQueue.h
@@ -70,8 +70,8 @@ class MessageQueue {
public:
Handler(MessageQueue& queue) : mQueue(queue), mEventMask(0) { }
virtual void handleMessage(const Message& message);
- void signalRefresh();
- void signalInvalidate();
+ void dispatchRefresh();
+ void dispatchInvalidate();
};
friend class Handler;
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 51fcce4..c63d0cf 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -16,17 +16,13 @@
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-#include <stdlib.h>
-#include <stdio.h>
#include <stdint.h>
-#include <unistd.h>
-#include <fcntl.h>
+#include <sys/types.h>
#include <errno.h>
#include <math.h>
-#include <limits.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <sys/ioctl.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
#include <cutils/log.h>
#include <cutils/properties.h>
@@ -36,20 +32,27 @@
#include <binder/MemoryHeapBase.h>
#include <binder/PermissionCache.h>
+#include <ui/DisplayInfo.h>
+
+#include <gui/BitTube.h>
+#include <gui/BufferQueue.h>
#include <gui/IDisplayEventConnection.h>
+#include <gui/SurfaceTextureClient.h>
+
+#include <ui/GraphicBufferAllocator.h>
+#include <ui/PixelFormat.h>
#include <utils/String8.h>
#include <utils/String16.h>
#include <utils/StopWatch.h>
#include <utils/Trace.h>
-#include <ui/GraphicBufferAllocator.h>
-#include <ui/PixelFormat.h>
-
-#include <GLES/gl.h>
+#include <private/android_filesystem_config.h>
#include "clz.h"
#include "DdmConnection.h"
+#include "DisplayDevice.h"
+#include "Client.h"
#include "EventThread.h"
#include "GLExtensions.h"
#include "Layer.h"
@@ -57,12 +60,9 @@
#include "LayerScreenshot.h"
#include "SurfaceFlinger.h"
-#include "DisplayHardware/DisplayHardware.h"
+#include "DisplayHardware/FramebufferSurface.h"
#include "DisplayHardware/HWComposer.h"
-#include <private/android_filesystem_config.h>
-#include <private/gui/SharedBufferStack.h>
-#include <gui/BitTube.h>
#define EGL_VERSION_HW_ANDROID 0x3143
@@ -83,10 +83,10 @@ SurfaceFlinger::SurfaceFlinger()
mTransactionFlags(0),
mTransationPending(false),
mLayersRemoved(false),
+ mRepaintEverything(0),
mBootTime(systemTime()),
mVisibleRegionsDirty(false),
mHwWorkListDirty(false),
- mElectronBeamAnimationMode(0),
mDebugRegion(0),
mDebugDDMS(0),
mDebugDisableHWC(0),
@@ -95,13 +95,7 @@ SurfaceFlinger::SurfaceFlinger()
mLastSwapBufferTime(0),
mDebugInTransaction(0),
mLastTransactionTime(0),
- mBootFinished(false),
- mSecureFrameBuffer(0)
-{
- init();
-}
-
-void SurfaceFlinger::init()
+ mBootFinished(false)
{
ALOGI("SurfaceFlinger is starting");
@@ -111,16 +105,14 @@ void SurfaceFlinger::init()
property_get("debug.sf.showupdates", value, "0");
mDebugRegion = atoi(value);
-#ifdef DDMS_DEBUGGING
property_get("debug.sf.ddms", value, "0");
mDebugDDMS = atoi(value);
if (mDebugDDMS) {
DdmConnection::start(getServiceName());
}
-#endif
- ALOGI_IF(mDebugRegion, "showupdates enabled");
- ALOGI_IF(mDebugDDMS, "DDMS debugging enabled");
+ ALOGI_IF(mDebugRegion, "showupdates enabled");
+ ALOGI_IF(mDebugDDMS, "DDMS debugging enabled");
}
void SurfaceFlinger::onFirstRef()
@@ -136,7 +128,9 @@ void SurfaceFlinger::onFirstRef()
SurfaceFlinger::~SurfaceFlinger()
{
- glDeleteTextures(1, &mWormholeTexName);
+ EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglTerminate(display);
}
void SurfaceFlinger::binderDied(const wp<IBinder>& who)
@@ -145,17 +139,18 @@ void SurfaceFlinger::binderDied(const wp<IBinder>& who)
// reset screen orientation
Vector<ComposerState> state;
- setTransactionState(state, eOrientationDefault, 0);
+ Vector<DisplayState> displays;
+ DisplayState d;
+ d.what = DisplayState::eOrientationChanged;
+ d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN];
+ d.orientation = DisplayState::eOrientationDefault;
+ displays.add(d);
+ setTransactionState(state, displays, 0);
// restart the boot-animation
startBootAnim();
}
-sp<IMemoryHeap> SurfaceFlinger::getCblk() const
-{
- return mServerHeap;
-}
-
sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
{
sp<ISurfaceComposerClient> bclient;
@@ -167,23 +162,43 @@ sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
return bclient;
}
-sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
+sp<IBinder> SurfaceFlinger::createDisplay()
{
- sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
- return gba;
+ class DisplayToken : public BBinder {
+ sp<SurfaceFlinger> flinger;
+ virtual ~DisplayToken() {
+ // no more references, this display must be terminated
+ Mutex::Autolock _l(flinger->mStateLock);
+ flinger->mCurrentState.displays.removeItem(this);
+ flinger->setTransactionFlags(eDisplayTransactionNeeded);
+ }
+ public:
+ DisplayToken(const sp<SurfaceFlinger>& flinger)
+ : flinger(flinger) {
+ }
+ };
+
+ sp<BBinder> token = new DisplayToken(this);
+
+ Mutex::Autolock _l(mStateLock);
+ DisplayDeviceState info(intptr_t(token.get())); // FIXME: we shouldn't use the address for the id
+ mCurrentState.displays.add(token, info);
+
+ return token;
}
-const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
-{
- ALOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
- const GraphicPlane& plane(mGraphicPlanes[dpy]);
- return plane;
+sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) {
+ if (uint32_t(id) >= DisplayDevice::DISPLAY_ID_COUNT) {
+ ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id);
+ return NULL;
+ }
+ return mDefaultDisplays[id];
}
-GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
+sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
{
- return const_cast<GraphicPlane&>(
- const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
+ sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
+ return gba;
}
void SurfaceFlinger::bootFinished()
@@ -197,7 +212,7 @@ void SurfaceFlinger::bootFinished()
const String16 name("window");
sp<IBinder> window(defaultServiceManager()->getService(name));
if (window != 0) {
- window->linkToDeath(this);
+ window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
}
// stop boot animation
@@ -206,60 +221,110 @@ void SurfaceFlinger::bootFinished()
property_set("service.bootanim.exit", "1");
}
-static inline uint16_t pack565(int r, int g, int b) {
- return (r<<11)|(g<<5)|b;
+void SurfaceFlinger::deleteTextureAsync(GLuint texture) {
+ class MessageDestroyGLTexture : public MessageBase {
+ GLuint texture;
+ public:
+ MessageDestroyGLTexture(GLuint texture)
+ : texture(texture) {
+ }
+ virtual bool handler() {
+ glDeleteTextures(1, &texture);
+ return true;
+ }
+ };
+ postMessageAsync(new MessageDestroyGLTexture(texture));
+}
+
+status_t SurfaceFlinger::selectConfigForPixelFormat(
+ EGLDisplay dpy,
+ EGLint const* attrs,
+ PixelFormat format,
+ EGLConfig* outConfig)
+{
+ EGLConfig config = NULL;
+ EGLint numConfigs = -1, n=0;
+ eglGetConfigs(dpy, NULL, 0, &numConfigs);
+ EGLConfig* const configs = new EGLConfig[numConfigs];
+ eglChooseConfig(dpy, attrs, configs, numConfigs, &n);
+ for (int i=0 ; i<n ; i++) {
+ EGLint nativeVisualId = 0;
+ eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId);
+ if (nativeVisualId>0 && format == nativeVisualId) {
+ *outConfig = configs[i];
+ delete [] configs;
+ return NO_ERROR;
+ }
+ }
+ delete [] configs;
+ return NAME_NOT_FOUND;
}
-status_t SurfaceFlinger::readyToRun()
-{
- ALOGI( "SurfaceFlinger's main thread ready to run. "
- "Initializing graphics H/W...");
+EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) {
+ // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
+ // it is to be used with WIFI displays
+ EGLConfig config;
+ EGLint dummy;
+ status_t err;
+ EGLint attribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_RECORDABLE_ANDROID, EGL_TRUE,
+ EGL_NONE
+ };
+ err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config);
+ if (err) {
+ // maybe we failed because of EGL_RECORDABLE_ANDROID
+ ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID");
+ attribs[2] = EGL_NONE;
+ err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config);
+ }
+ ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format");
+ if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
+ ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
+ }
+ return config;
+}
+
+EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) {
+ // Also create our EGLContext
+ EGLint contextAttributes[] = {
+#ifdef EGL_IMG_context_priority
+#ifdef HAS_CONTEXT_PRIORITY
+#warning "using EGL_IMG_context_priority"
+ EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
+#endif
+#endif
+ EGL_NONE, EGL_NONE
+ };
+ EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes);
+ ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");
+ return ctxt;
+}
+
+void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) {
+ EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext);
+ if (!result) {
+ ALOGE("Couldn't create a working GLES context. check logs. exiting...");
+ exit(0);
+ }
+
+ GLExtensions& extensions(GLExtensions::getInstance());
+ extensions.initWithGLStrings(
+ glGetString(GL_VENDOR),
+ glGetString(GL_RENDERER),
+ glGetString(GL_VERSION),
+ glGetString(GL_EXTENSIONS),
+ eglQueryString(display, EGL_VENDOR),
+ eglQueryString(display, EGL_VERSION),
+ eglQueryString(display, EGL_EXTENSIONS));
+
+ EGLint w, h;
+ eglQuerySurface(display, surface, EGL_WIDTH, &w);
+ eglQuerySurface(display, surface, EGL_HEIGHT, &h);
+
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
+ glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
- // we only support one display currently
- int dpy = 0;
-
- {
- // initialize the main display
- GraphicPlane& plane(graphicPlane(dpy));
- DisplayHardware* const hw = new DisplayHardware(this, dpy);
- plane.setDisplayHardware(hw);
- }
-
- // create the shared control-block
- mServerHeap = new MemoryHeapBase(4096,
- MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
- ALOGE_IF(mServerHeap==0, "can't create shared memory dealer");
-
- mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
- ALOGE_IF(mServerCblk==0, "can't get to shared control block's address");
-
- new(mServerCblk) surface_flinger_cblk_t;
-
- // initialize primary screen
- // (other display should be initialized in the same manner, but
- // asynchronously, as they could come and go. None of this is supported
- // yet).
- const GraphicPlane& plane(graphicPlane(dpy));
- const DisplayHardware& hw = plane.displayHardware();
- const uint32_t w = hw.getWidth();
- const uint32_t h = hw.getHeight();
- const uint32_t f = hw.getFormat();
- hw.makeCurrent();
-
- // initialize the shared control block
- mServerCblk->connected |= 1<<dpy;
- display_cblk_t* dcblk = mServerCblk->displays + dpy;
- memset(dcblk, 0, sizeof(display_cblk_t));
- dcblk->w = plane.getWidth();
- dcblk->h = plane.getHeight();
- dcblk->format = f;
- dcblk->orientation = ISurfaceComposer::eOrientationDefault;
- dcblk->xdpi = hw.getDpiX();
- dcblk->ydpi = hw.getDpiY();
- dcblk->fps = hw.getRefreshRate();
- dcblk->density = hw.getDensity();
-
- // Initialize OpenGL|ES
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_PACK_ALIGNMENT, 4);
glEnableClientState(GL_VERTEX_ARRAY);
@@ -267,17 +332,11 @@ status_t SurfaceFlinger::readyToRun()
glDisable(GL_DITHER);
glDisable(GL_CULL_FACE);
- const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
- const uint16_t g1 = pack565(0x17,0x2f,0x17);
- const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 };
- glGenTextures(1, &mWormholeTexName);
- glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData);
+ struct pack565 {
+ inline uint16_t operator() (int r, int g, int b) const {
+ return (r<<11)|(g<<5)|b;
+ }
+ } pack565;
const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
glGenTextures(1, &mProtectedTexName);
@@ -295,16 +354,81 @@ status_t SurfaceFlinger::readyToRun()
// put the origin in the left-bottom corner
glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
+ // print some debugging info
+ EGLint r,g,b,a;
+ eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r);
+ eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g);
+ eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b);
+ eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a);
+ ALOGI("EGL informations:");
+ ALOGI("vendor : %s", extensions.getEglVendor());
+ ALOGI("version : %s", extensions.getEglVersion());
+ ALOGI("extensions: %s", extensions.getEglExtension());
+ ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
+ ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig);
+ ALOGI("OpenGL ES informations:");
+ ALOGI("vendor : %s", extensions.getVendor());
+ ALOGI("renderer : %s", extensions.getRenderer());
+ ALOGI("version : %s", extensions.getVersion());
+ ALOGI("extensions: %s", extensions.getExtension());
+ ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize);
+ ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]);
+}
+
+status_t SurfaceFlinger::readyToRun()
+{
+ ALOGI( "SurfaceFlinger's main thread ready to run. "
+ "Initializing graphics H/W...");
+
+ // initialize EGL
+ mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ eglInitialize(mEGLDisplay, NULL, NULL);
+
+ // Initialize the main display
+ // create native window to main display
+ sp<FramebufferSurface> fbs = FramebufferSurface::create();
+ if (fbs == NULL) {
+ ALOGE("Display subsystem failed to initialize. check logs. exiting...");
+ exit(0);
+ }
+
+ sp<SurfaceTextureClient> stc(new SurfaceTextureClient(
+ static_cast<sp<ISurfaceTexture> >(fbs->getBufferQueue())));
+
+ // initialize the config and context
+ int format;
+ ANativeWindow* const anw = stc.get();
+ anw->query(anw, NATIVE_WINDOW_FORMAT, &format);
+ mEGLConfig = selectEGLConfig(mEGLDisplay, format);
+ mEGLContext = createGLContext(mEGLDisplay, mEGLConfig);
+
+ // initialize our main display hardware
+
+ for (size_t i=0 ; i<DisplayDevice::DISPLAY_ID_COUNT ; i++) {
+ mDefaultDisplays[i] = new BBinder();
+ mCurrentState.displays.add(mDefaultDisplays[i], DisplayDeviceState(i));
+ }
+ sp<DisplayDevice> hw = new DisplayDevice(this,
+ DisplayDevice::DISPLAY_ID_MAIN, anw, fbs, mEGLConfig);
+ mDisplays.add(hw->getDisplayId(), hw);
+
+ // initialize OpenGL ES
+ EGLSurface surface = hw->getEGLSurface();
+ initializeGL(mEGLDisplay, surface);
// start the EventThread
mEventThread = new EventThread(this);
mEventQueue.setEventThread(mEventThread);
- hw.startSleepManagement();
- /*
- * We're now ready to accept clients...
- */
+ // initialize the H/W composer
+ mHwc = new HWComposer(this,
+ *static_cast<HWComposer::EventHandler *>(this),
+ fbs->getFbHal());
+ // initialize our drawing state
+ mDrawingState = mCurrentState;
+
+ // We're now ready to accept clients...
mReadyToRunBarrier.open();
// start boot animation
@@ -319,6 +443,15 @@ void SurfaceFlinger::startBootAnim() {
property_set("ctl.start", "bootanim");
}
+uint32_t SurfaceFlinger::getMaxTextureSize() const {
+ return mMaxTextureSize;
+}
+
+uint32_t SurfaceFlinger::getMaxViewportDims() const {
+ return mMaxViewportDims[0] < mMaxViewportDims[1] ?
+ mMaxViewportDims[0] : mMaxViewportDims[1];
+}
+
// ----------------------------------------------------------------------------
bool SurfaceFlinger::authenticateSurfaceTexture(
@@ -362,12 +495,93 @@ bool SurfaceFlinger::authenticateSurfaceTexture(
return false;
}
+status_t SurfaceFlinger::getDisplayInfo(DisplayID dpy, DisplayInfo* info) {
+ // TODO: this is here only for compatibility -- should go away eventually.
+ if (uint32_t(dpy) >= 1) {
+ return BAD_INDEX;
+ }
+
+ const HWComposer& hwc(getHwComposer());
+ float xdpi = hwc.getDpiX();
+ float ydpi = hwc.getDpiY();
+
+ // TODO: Not sure if display density should handled by SF any longer
+ class Density {
+ static int getDensityFromProperty(char const* propName) {
+ char property[PROPERTY_VALUE_MAX];
+ int density = 0;
+ if (property_get(propName, property, NULL) > 0) {
+ density = atoi(property);
+ }
+ return density;
+ }
+ public:
+ static int getEmuDensity() {
+ return getDensityFromProperty("qemu.sf.lcd_density"); }
+ static int getBuildDensity() {
+ return getDensityFromProperty("ro.sf.lcd_density"); }
+ };
+ // The density of the device is provided by a build property
+ float density = Density::getBuildDensity() / 160.0f;
+ if (density == 0) {
+ // the build doesn't provide a density -- this is wrong!
+ // use xdpi instead
+ ALOGE("ro.sf.lcd_density must be defined as a build property");
+ density = xdpi / 160.0f;
+ }
+ if (Density::getEmuDensity()) {
+ // if "qemu.sf.lcd_density" is specified, it overrides everything
+ xdpi = ydpi = density = Density::getEmuDensity();
+ density /= 160.0f;
+ }
+
+ sp<const DisplayDevice> hw(getDefaultDisplayDevice());
+ info->w = hw->getWidth();
+ info->h = hw->getHeight();
+ info->xdpi = xdpi;
+ info->ydpi = ydpi;
+ info->fps = float(1e9 / hwc.getRefreshPeriod());
+ info->density = density;
+ info->orientation = hw->getOrientation();
+ // TODO: this needs to go away (currently needed only by webkit)
+ getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo);
+ return NO_ERROR;
+}
+
// ----------------------------------------------------------------------------
sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
return mEventThread->createEventConnection();
}
+void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> surface) {
+
+ sp<IBinder> token;
+ { // scope for the lock
+ Mutex::Autolock _l(mStateLock);
+ token = mExtDisplayToken;
+ }
+
+ if (token == 0) {
+ token = createDisplay();
+ }
+
+ { // scope for the lock
+ Mutex::Autolock _l(mStateLock);
+ if (surface == 0) {
+ // release our current display. we're guarantee to have
+ // a reference to it (token), while we hold the lock
+ mExtDisplayToken = 0;
+ } else {
+ mExtDisplayToken = token;
+ }
+
+ DisplayDeviceState& info(mCurrentState.displays.editValueFor(token));
+ info.surface = surface;
+ setTransactionFlags(eDisplayTransactionNeeded);
+ }
+}
+
// ----------------------------------------------------------------------------
void SurfaceFlinger::waitForEvent() {
@@ -400,83 +614,262 @@ status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
return res;
}
-bool SurfaceFlinger::threadLoop()
-{
+bool SurfaceFlinger::threadLoop() {
waitForEvent();
return true;
}
-void SurfaceFlinger::onMessageReceived(int32_t what)
-{
+void SurfaceFlinger::onVSyncReceived(int dpy, nsecs_t timestamp) {
+ mEventThread->onVSyncReceived(dpy, timestamp);
+}
+
+void SurfaceFlinger::eventControl(int event, int enabled) {
+ getHwComposer().eventControl(event, enabled);
+}
+
+void SurfaceFlinger::onMessageReceived(int32_t what) {
ATRACE_CALL();
switch (what) {
- case MessageQueue::REFRESH: {
-// case MessageQueue::INVALIDATE: {
- // if we're in a global transaction, don't do anything.
- const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
- uint32_t transactionFlags = peekTransactionFlags(mask);
- if (CC_UNLIKELY(transactionFlags)) {
- handleTransaction(transactionFlags);
+ case MessageQueue::INVALIDATE:
+ handleMessageTransaction();
+ handleMessageInvalidate();
+ signalRefresh();
+ break;
+ case MessageQueue::REFRESH:
+ handleMessageRefresh();
+ break;
+ }
+}
+
+void SurfaceFlinger::handleMessageTransaction() {
+ uint32_t transactionFlags = peekTransactionFlags(eTransactionMask);
+ if (transactionFlags) {
+ handleTransaction(transactionFlags);
+ }
+}
+
+void SurfaceFlinger::handleMessageInvalidate() {
+ ATRACE_CALL();
+ handlePageFlip();
+}
+
+void SurfaceFlinger::handleMessageRefresh() {
+ ATRACE_CALL();
+ preComposition();
+ rebuildLayerStacks();
+ setUpHWComposer();
+ doDebugFlashRegions();
+ doComposition();
+ postComposition();
+}
+
+void SurfaceFlinger::doDebugFlashRegions()
+{
+ // is debugging enabled
+ if (CC_LIKELY(!mDebugRegion))
+ return;
+
+ const bool repaintEverything = mRepaintEverything;
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ const sp<DisplayDevice>& hw(mDisplays[dpy]);
+ if (hw->canDraw()) {
+ // transform the dirty region into this screen's coordinate space
+ const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
+ if (!dirtyRegion.isEmpty()) {
+ // redraw the whole screen
+ doComposeSurfaces(hw, Region(hw->bounds()));
+
+ // and draw the dirty region
+ glDisable(GL_TEXTURE_EXTERNAL_OES);
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+ glColor4f(1, 0, 1, 1);
+ const int32_t height = hw->getHeight();
+ Region::const_iterator it = dirtyRegion.begin();
+ Region::const_iterator const end = dirtyRegion.end();
+ while (it != end) {
+ const Rect& r = *it++;
+ GLfloat vertices[][2] = {
+ { r.left, height - r.top },
+ { r.left, height - r.bottom },
+ { r.right, height - r.bottom },
+ { r.right, height - r.top }
+ };
+ glVertexPointer(2, GL_FLOAT, 0, vertices);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+ hw->compositionComplete();
+ // FIXME
+ if (hw->getDisplayId() >= DisplayDevice::DISPLAY_ID_COUNT) {
+ eglSwapBuffers(mEGLDisplay, hw->getEGLSurface());
+ }
}
+ }
+ }
- // post surfaces (if needed)
- handlePageFlip();
+ postFramebuffer();
-// signalRefresh();
-//
-// } break;
-//
-// case MessageQueue::REFRESH: {
+ if (mDebugRegion > 1) {
+ usleep(mDebugRegion * 1000);
+ }
+}
- handleRefresh();
+void SurfaceFlinger::preComposition()
+{
+ bool needExtraInvalidate = false;
+ const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
+ const size_t count = currentLayers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ if (currentLayers[i]->onPreComposition()) {
+ needExtraInvalidate = true;
+ }
+ }
+ if (needExtraInvalidate) {
+ signalLayerUpdate();
+ }
+}
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
+void SurfaceFlinger::postComposition()
+{
+ const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
+ const size_t count = currentLayers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ currentLayers[i]->onPostComposition();
+ }
+}
-// if (mDirtyRegion.isEmpty()) {
-// return;
-// }
+void SurfaceFlinger::rebuildLayerStacks() {
+ // rebuild the visible layer list per screen
+ if (CC_UNLIKELY(mVisibleRegionsDirty)) {
+ ATRACE_CALL();
+ mVisibleRegionsDirty = false;
+ invalidateHwcGeometry();
+ const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ const sp<DisplayDevice>& hw(mDisplays[dpy]);
+ Region opaqueRegion;
+ Region dirtyRegion;
+ computeVisibleRegions(currentLayers,
+ hw->getLayerStack(), dirtyRegion, opaqueRegion);
+ hw->dirtyRegion.orSelf(dirtyRegion);
- if (CC_UNLIKELY(mHwWorkListDirty)) {
- // build the h/w work list
- handleWorkList();
+ Vector< sp<LayerBase> > layersSortedByZ;
+ const size_t count = currentLayers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const Layer::State& s(currentLayers[i]->drawingState());
+ if (s.layerStack == hw->getLayerStack()) {
+ if (!currentLayers[i]->visibleRegion.isEmpty()) {
+ layersSortedByZ.add(currentLayers[i]);
+ }
+ }
}
+ hw->setVisibleLayersSortedByZ(layersSortedByZ);
+ hw->undefinedRegion.set(hw->getBounds());
+ hw->undefinedRegion.subtractSelf(
+ hw->getTransform().transform(opaqueRegion));
+ }
+ }
+}
- if (CC_LIKELY(hw.canDraw())) {
- // repaint the framebuffer (if needed)
- handleRepaint();
- // inform the h/w that we're done compositing
- hw.compositionComplete();
- postFramebuffer();
- } else {
- // pretend we did the post
- hw.compositionComplete();
+void SurfaceFlinger::setUpHWComposer() {
+ HWComposer& hwc(getHwComposer());
+ if (hwc.initCheck() == NO_ERROR) {
+ // build the h/w work list
+ const bool workListsDirty = mHwWorkListDirty;
+ mHwWorkListDirty = false;
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ sp<const DisplayDevice> hw(mDisplays[dpy]);
+ const Vector< sp<LayerBase> >& currentLayers(
+ hw->getVisibleLayersSortedByZ());
+ const size_t count = currentLayers.size();
+
+ const int32_t id = hw->getDisplayId();
+ if (hwc.createWorkList(id, count) >= 0) {
+ HWComposer::LayerListIterator cur = hwc.begin(id);
+ const HWComposer::LayerListIterator end = hwc.end(id);
+ for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
+ const sp<LayerBase>& layer(currentLayers[i]);
+
+ if (CC_UNLIKELY(workListsDirty)) {
+ layer->setGeometry(hw, *cur);
+ if (mDebugDisableHWC || mDebugRegion) {
+ cur->setSkip(true);
+ }
+ }
+
+ /*
+ * update the per-frame h/w composer data for each layer
+ * and build the transparent region of the FB
+ */
+ layer->setPerFrameData(hw, *cur);
+ }
}
+ }
+ status_t err = hwc.prepare();
+ ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
+ }
+}
- } break;
+void SurfaceFlinger::doComposition() {
+ ATRACE_CALL();
+ const bool repaintEverything = android_atomic_and(0, &mRepaintEverything);
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ const sp<DisplayDevice>& hw(mDisplays[dpy]);
+ if (hw->canDraw()) {
+ // transform the dirty region into this screen's coordinate space
+ const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
+ if (!dirtyRegion.isEmpty()) {
+ // repaint the framebuffer (if needed)
+ doDisplayComposition(hw, dirtyRegion);
+ }
+ hw->dirtyRegion.clear();
+ hw->flip(hw->swapRegion);
+ hw->swapRegion.clear();
+ }
+ // inform the h/w that we're done compositing
+ hw->compositionComplete();
}
+ postFramebuffer();
}
void SurfaceFlinger::postFramebuffer()
{
ATRACE_CALL();
- // mSwapRegion can be empty here is some cases, for instance if a hidden
- // or fully transparent window is updating.
- // in that case, we need to flip anyways to not risk a deadlock with
- // h/w composer.
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
const nsecs_t now = systemTime();
mDebugInSwapBuffers = now;
- hw.flip(mSwapRegion);
- size_t numLayers = mVisibleLayersSortedByZ.size();
- for (size_t i = 0; i < numLayers; i++) {
- mVisibleLayersSortedByZ[i]->onLayerDisplayed();
+ HWComposer& hwc(getHwComposer());
+ if (hwc.initCheck() == NO_ERROR) {
+ // FIXME: eventually commit() won't take arguments
+ // FIXME: EGL spec says:
+ // "surface must be bound to the calling thread's current context,
+ // for the current rendering API."
+ DisplayDevice::makeCurrent(
+ getDisplayDevice(DisplayDevice::DISPLAY_ID_MAIN), mEGLContext);
+ hwc.commit(mEGLDisplay, getDefaultDisplayDevice()->getEGLSurface());
+ }
+
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ sp<const DisplayDevice> hw(mDisplays[dpy]);
+ const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ());
+ const size_t count = currentLayers.size();
+ if (hwc.initCheck() == NO_ERROR) {
+ int32_t id = hw->getDisplayId();
+ HWComposer::LayerListIterator cur = hwc.begin(id);
+ const HWComposer::LayerListIterator end = hwc.end(id);
+ for (size_t i = 0; cur != end && i < count; ++i, ++cur) {
+ currentLayers[i]->onLayerDisplayed(hw, &*cur);
+ }
+ } else {
+ for (size_t i = 0; i < count; i++) {
+ currentLayers[i]->onLayerDisplayed(hw, NULL);
+ }
+ }
}
mLastSwapBufferTime = systemTime() - now;
mDebugInSwapBuffers = 0;
- mSwapRegion.clear();
}
void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
@@ -493,8 +886,7 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
// with mStateLock held to guarantee that mCurrentState won't change
// until the transaction is committed.
- const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
- transactionFlags = getTransactionFlags(mask);
+ transactionFlags = getTransactionFlags(eTransactionMask);
handleTransactionLocked(transactionFlags);
mLastTransactionTime = systemTime() - now;
@@ -513,8 +905,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
* (perform the transaction for each of them if needed)
*/
- const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
- if (layersNeedTransaction) {
+ if (transactionFlags & eTraversalNeeded) {
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer = currentLayers[i];
uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
@@ -527,49 +918,107 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
}
/*
- * Perform our own transaction if needed
+ * Perform display own transactions if needed
*/
- if (transactionFlags & eTransactionNeeded) {
- if (mCurrentState.orientation != mDrawingState.orientation) {
- // the orientation has changed, recompute all visible regions
- // and invalidate everything.
-
- const int dpy = 0;
- const int orientation = mCurrentState.orientation;
- // Currently unused: const uint32_t flags = mCurrentState.orientationFlags;
- GraphicPlane& plane(graphicPlane(dpy));
- plane.setOrientation(orientation);
-
- // update the shared control block
- const DisplayHardware& hw(plane.displayHardware());
- volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
- dcblk->orientation = orientation;
- dcblk->w = plane.getWidth();
- dcblk->h = plane.getHeight();
-
+ if (transactionFlags & eDisplayTransactionNeeded) {
+ // here we take advantage of Vector's copy-on-write semantics to
+ // improve performance by skipping the transaction entirely when
+ // know that the lists are identical
+ const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays);
+ const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays);
+ if (!curr.isIdenticalTo(draw)) {
mVisibleRegionsDirty = true;
- mDirtyRegion.set(hw.bounds());
- }
+ const size_t cc = curr.size();
+ const size_t dc = draw.size();
+
+ // find the displays that were removed
+ // (ie: in drawing state but not in current state)
+ // also handle displays that changed
+ // (ie: displays that are in both lists)
+ for (size_t i=0 ; i<dc ; i++) {
+ const ssize_t j = curr.indexOfKey(draw.keyAt(i));
+ if (j < 0) {
+ // in drawing state but not in current state
+ if (draw[i].id != DisplayDevice::DISPLAY_ID_MAIN) {
+ mDisplays.removeItem(draw[i].id);
+ } else {
+ ALOGW("trying to remove the main display");
+ }
+ } else {
+ // this display is in both lists. see if something changed.
+ const DisplayDeviceState& state(curr[j]);
+ if (state.surface->asBinder() != draw[i].surface->asBinder()) {
+ // changing the surface is like destroying and
+ // recreating the DisplayDevice
+
+ sp<SurfaceTextureClient> stc(
+ new SurfaceTextureClient(state.surface));
+
+ sp<DisplayDevice> disp = new DisplayDevice(this,
+ state.id, stc, 0, mEGLConfig);
+
+ disp->setLayerStack(state.layerStack);
+ disp->setOrientation(state.orientation);
+ // TODO: take viewport and frame into account
+ mDisplays.replaceValueFor(state.id, disp);
+ }
+ if (state.layerStack != draw[i].layerStack) {
+ const sp<DisplayDevice>& disp(getDisplayDevice(state.id));
+ disp->setLayerStack(state.layerStack);
+ }
+ if (state.orientation != draw[i].orientation ||
+ state.viewport != draw[i].viewport ||
+ state.frame != draw[i].frame) {
+ const sp<DisplayDevice>& disp(getDisplayDevice(state.id));
+ disp->setOrientation(state.orientation);
+ // TODO: take viewport and frame into account
+ }
+ }
+ }
- if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
- // layers have been added
- mVisibleRegionsDirty = true;
+ // find displays that were added
+ // (ie: in current state but not in drawing state)
+ for (size_t i=0 ; i<cc ; i++) {
+ if (draw.indexOfKey(curr.keyAt(i)) < 0) {
+ const DisplayDeviceState& state(curr[i]);
+ sp<SurfaceTextureClient> stc(
+ new SurfaceTextureClient(state.surface));
+ sp<DisplayDevice> disp = new DisplayDevice(this, state.id,
+ stc, 0, mEGLConfig);
+ mDisplays.add(state.id, disp);
+ }
+ }
}
+ }
- // some layers might have been removed, so
- // we need to update the regions they're exposing.
- if (mLayersRemoved) {
- mLayersRemoved = false;
- mVisibleRegionsDirty = true;
- const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
- const size_t count = previousLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(previousLayers[i]);
- if (currentLayers.indexOf( layer ) < 0) {
- // this layer is not visible anymore
- mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
- }
+ /*
+ * Perform our own transaction if needed
+ */
+
+ const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
+ if (currentLayers.size() > previousLayers.size()) {
+ // layers have been added
+ mVisibleRegionsDirty = true;
+ }
+
+ // some layers might have been removed, so
+ // we need to update the regions they're exposing.
+ if (mLayersRemoved) {
+ mLayersRemoved = false;
+ mVisibleRegionsDirty = true;
+ const size_t count = previousLayers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const sp<LayerBase>& layer(previousLayers[i]);
+ if (currentLayers.indexOf(layer) < 0) {
+ // this layer is not visible anymore
+ // TODO: we could traverse the tree from front to back and
+ // compute the actual visible region
+ // TODO: we could cache the transformed region
+ Layer::State front(layer->drawingState());
+ Region visibleReg = front.transform.transform(
+ Region(Rect(front.active.w, front.active.h)));
+ invalidateLayerStack(front.layerStack, visibleReg);
}
}
}
@@ -577,30 +1026,44 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
commitTransaction();
}
+void SurfaceFlinger::commitTransaction()
+{
+ if (!mLayersPendingRemoval.isEmpty()) {
+ // Notify removed layers now that they can't be drawn from
+ for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) {
+ mLayersPendingRemoval[i]->onRemoved();
+ }
+ mLayersPendingRemoval.clear();
+ }
+
+ mDrawingState = mCurrentState;
+ mTransationPending = false;
+ mTransactionCV.broadcast();
+}
+
void SurfaceFlinger::computeVisibleRegions(
- const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
+ const LayerVector& currentLayers, uint32_t layerStack,
+ Region& outDirtyRegion, Region& outOpaqueRegion)
{
ATRACE_CALL();
- const GraphicPlane& plane(graphicPlane(0));
- const Transform& planeTransform(plane.transform());
- const DisplayHardware& hw(plane.displayHardware());
- const Region screenRegion(hw.bounds());
-
Region aboveOpaqueLayers;
Region aboveCoveredLayers;
Region dirty;
- bool secureFrameBuffer = false;
+ outDirtyRegion.clear();
size_t i = currentLayers.size();
while (i--) {
const sp<LayerBase>& layer = currentLayers[i];
- layer->validateVisibility(planeTransform);
// start with the whole surface at its current location
const Layer::State& s(layer->drawingState());
+ // only consider the layers on the given later stack
+ if (s.layerStack != layerStack)
+ continue;
+
/*
* opaqueRegion: area of a surface that is fully opaque.
*/
@@ -622,19 +1085,32 @@ void SurfaceFlinger::computeVisibleRegions(
// handle hidden surfaces by setting the visible region to empty
- if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
+ if (CC_LIKELY(!(s.flags & layer_state_t::eLayerHidden) && s.alpha)) {
const bool translucent = !layer->isOpaque();
- const Rect bounds(layer->visibleBounds());
+ Rect bounds(layer->computeBounds());
visibleRegion.set(bounds);
- visibleRegion.andSelf(screenRegion);
if (!visibleRegion.isEmpty()) {
// Remove the transparent area from the visible region
if (translucent) {
- visibleRegion.subtractSelf(layer->transparentRegionScreen);
+ Region transparentRegionScreen;
+ const Transform tr(s.transform);
+ if (tr.transformed()) {
+ if (tr.preserveRects()) {
+ // transform the transparent region
+ transparentRegionScreen = tr.transform(s.transparentRegion);
+ } else {
+ // transformation too complex, can't do the
+ // transparent region optimization.
+ transparentRegionScreen.clear();
+ }
+ } else {
+ transparentRegionScreen = s.transparentRegion;
+ }
+ visibleRegion.subtractSelf(transparentRegionScreen);
}
// compute the opaque region
- const int32_t layerOrientation = layer->getOrientation();
+ const int32_t layerOrientation = s.transform.getOrientation();
if (s.alpha==255 && !translucent &&
((layerOrientation & Transform::ROT_INVALID) == false)) {
// the opaque region is the layer's footprint
@@ -657,7 +1133,7 @@ void SurfaceFlinger::computeVisibleRegions(
// we need to invalidate the whole region
dirty = visibleRegion;
// as well, as the old visible region
- dirty.orSelf(layer->visibleRegionScreen);
+ dirty.orSelf(layer->visibleRegion);
layer->contentDirty = false;
} else {
/* compute the exposed region:
@@ -673,15 +1149,15 @@ void SurfaceFlinger::computeVisibleRegions(
* exposed because of a resize.
*/
const Region newExposed = visibleRegion - coveredRegion;
- const Region oldVisibleRegion = layer->visibleRegionScreen;
- const Region oldCoveredRegion = layer->coveredRegionScreen;
+ const Region oldVisibleRegion = layer->visibleRegion;
+ const Region oldCoveredRegion = layer->coveredRegion;
const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
}
dirty.subtractSelf(aboveOpaqueLayers);
// accumulate to the screen dirty region
- dirtyRegion.orSelf(dirty);
+ outDirtyRegion.orSelf(dirty);
// Update aboveOpaqueLayers for next (lower) layer
aboveOpaqueLayers.orSelf(opaqueRegion);
@@ -689,225 +1165,107 @@ void SurfaceFlinger::computeVisibleRegions(
// Store the visible region is screen space
layer->setVisibleRegion(visibleRegion);
layer->setCoveredRegion(coveredRegion);
-
- // If a secure layer is partially visible, lock-down the screen!
- if (layer->isSecure() && !visibleRegion.isEmpty()) {
- secureFrameBuffer = true;
- }
}
- // invalidate the areas where a layer was removed
- dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
- mDirtyRegionRemovedLayer.clear();
-
- mSecureFrameBuffer = secureFrameBuffer;
- opaqueRegion = aboveOpaqueLayers;
+ outOpaqueRegion = aboveOpaqueLayers;
}
-
-void SurfaceFlinger::commitTransaction()
-{
- if (!mLayersPendingRemoval.isEmpty()) {
- // Notify removed layers now that they can't be drawn from
- for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) {
- mLayersPendingRemoval[i]->onRemoved();
+void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack,
+ const Region& dirty) {
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ const sp<DisplayDevice>& hw(mDisplays[dpy]);
+ if (hw->getLayerStack() == layerStack) {
+ hw->dirtyRegion.orSelf(dirty);
}
- mLayersPendingRemoval.clear();
}
-
- mDrawingState = mCurrentState;
- mTransationPending = false;
- mTransactionCV.broadcast();
}
void SurfaceFlinger::handlePageFlip()
{
- ATRACE_CALL();
- const DisplayHardware& hw = graphicPlane(0).displayHardware();
- const Region screenRegion(hw.bounds());
+ Region dirtyRegion;
- const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
- const bool visibleRegions = lockPageFlip(currentLayers);
-
- if (visibleRegions || mVisibleRegionsDirty) {
- Region opaqueRegion;
- computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
-
- /*
- * rebuild the visible layer list
- */
- const size_t count = currentLayers.size();
- mVisibleLayersSortedByZ.clear();
- mVisibleLayersSortedByZ.setCapacity(count);
- for (size_t i=0 ; i<count ; i++) {
- if (!currentLayers[i]->visibleRegionScreen.isEmpty())
- mVisibleLayersSortedByZ.add(currentLayers[i]);
- }
-
- mWormholeRegion = screenRegion.subtract(opaqueRegion);
- mVisibleRegionsDirty = false;
- invalidateHwcGeometry();
- }
-
- unlockPageFlip(currentLayers);
-
- mDirtyRegion.orSelf(getAndClearInvalidateRegion());
- mDirtyRegion.andSelf(screenRegion);
-}
-
-void SurfaceFlinger::invalidateHwcGeometry()
-{
- mHwWorkListDirty = true;
-}
-
-bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
-{
- bool recomputeVisibleRegions = false;
- size_t count = currentLayers.size();
- sp<LayerBase> const* layers = currentLayers.array();
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(layers[i]);
- layer->lockPageFlip(recomputeVisibleRegions);
- }
- return recomputeVisibleRegions;
-}
-
-void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
-{
- const GraphicPlane& plane(graphicPlane(0));
- const Transform& planeTransform(plane.transform());
- const size_t count = currentLayers.size();
- sp<LayerBase> const* layers = currentLayers.array();
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(layers[i]);
- layer->unlockPageFlip(planeTransform, mDirtyRegion);
- }
-}
-
-void SurfaceFlinger::handleRefresh()
-{
- bool needInvalidate = false;
+ bool visibleRegions = false;
const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
const size_t count = currentLayers.size();
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer(currentLayers[i]);
- if (layer->onPreComposition()) {
- needInvalidate = true;
- }
- }
- if (needInvalidate) {
- signalLayerUpdate();
+ const Region dirty(layer->latchBuffer(visibleRegions));
+ Layer::State s(layer->drawingState());
+ invalidateLayerStack(s.layerStack, dirty);
}
-}
+ mVisibleRegionsDirty |= visibleRegions;
+}
-void SurfaceFlinger::handleWorkList()
+void SurfaceFlinger::invalidateHwcGeometry()
{
- mHwWorkListDirty = false;
- HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
- if (hwc.initCheck() == NO_ERROR) {
- const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
- const size_t count = currentLayers.size();
- hwc.createWorkList(count);
- hwc_layer_t* const cur(hwc.getLayers());
- for (size_t i=0 ; cur && i<count ; i++) {
- currentLayers[i]->setGeometry(&cur[i]);
- if (mDebugDisableHWC || mDebugRegion) {
- cur[i].compositionType = HWC_FRAMEBUFFER;
- cur[i].flags |= HWC_SKIP_LAYER;
- }
- }
- }
+ mHwWorkListDirty = true;
}
-void SurfaceFlinger::handleRepaint()
+
+void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw,
+ const Region& inDirtyRegion)
{
- ATRACE_CALL();
+ Region dirtyRegion(inDirtyRegion);
// compute the invalid region
- mSwapRegion.orSelf(mDirtyRegion);
+ hw->swapRegion.orSelf(dirtyRegion);
- if (CC_UNLIKELY(mDebugRegion)) {
- debugFlashRegions();
- }
-
- // set the frame buffer
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- uint32_t flags = hw.getFlags();
- if (flags & DisplayHardware::SWAP_RECTANGLE) {
+ uint32_t flags = hw->getFlags();
+ if (flags & DisplayDevice::SWAP_RECTANGLE) {
// we can redraw only what's dirty, but since SWAP_RECTANGLE only
// takes a rectangle, we must make sure to update that whole
// rectangle in that case
- mDirtyRegion.set(mSwapRegion.bounds());
+ dirtyRegion.set(hw->swapRegion.bounds());
} else {
- if (flags & DisplayHardware::PARTIAL_UPDATES) {
+ if (flags & DisplayDevice::PARTIAL_UPDATES) {
// We need to redraw the rectangle that will be updated
// (pushed to the framebuffer).
// This is needed because PARTIAL_UPDATES only takes one
- // rectangle instead of a region (see DisplayHardware::flip())
- mDirtyRegion.set(mSwapRegion.bounds());
+ // rectangle instead of a region (see DisplayDevice::flip())
+ dirtyRegion.set(hw->swapRegion.bounds());
} else {
// we need to redraw everything (the whole screen)
- mDirtyRegion.set(hw.bounds());
- mSwapRegion = mDirtyRegion;
+ dirtyRegion.set(hw->bounds());
+ hw->swapRegion = dirtyRegion;
}
}
- setupHardwareComposer();
- composeSurfaces(mDirtyRegion);
+ doComposeSurfaces(hw, dirtyRegion);
+
+ // FIXME: we need to call eglSwapBuffers() on displays that have
+ // GL composition and only on those.
+ // however, currently hwc.commit() already does that for the main
+ // display and never for the other ones
+ if (hw->getDisplayId() >= DisplayDevice::DISPLAY_ID_COUNT) {
+ // FIXME: EGL spec says:
+ // "surface must be bound to the calling thread's current context,
+ // for the current rendering API."
+ eglSwapBuffers(mEGLDisplay, hw->getEGLSurface());
+ }
// update the swap region and clear the dirty region
- mSwapRegion.orSelf(mDirtyRegion);
- mDirtyRegion.clear();
+ hw->swapRegion.orSelf(dirtyRegion);
}
-void SurfaceFlinger::setupHardwareComposer()
+void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- HWComposer& hwc(hw.getHwComposer());
- hwc_layer_t* const cur(hwc.getLayers());
- if (!cur) {
- return;
- }
-
- const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
- size_t count = layers.size();
+ HWComposer& hwc(getHwComposer());
+ int32_t id = hw->getDisplayId();
+ HWComposer::LayerListIterator cur = hwc.begin(id);
+ const HWComposer::LayerListIterator end = hwc.end(id);
- ALOGE_IF(hwc.getNumLayers() != count,
- "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
- hwc.getNumLayers(), count);
-
- // just to be extra-safe, use the smallest count
- if (hwc.initCheck() == NO_ERROR) {
- count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
- }
+ const size_t fbLayerCount = hwc.getLayerCount(id, HWC_FRAMEBUFFER);
+ if (cur==end || fbLayerCount) {
- /*
- * update the per-frame h/w composer data for each layer
- * and build the transparent region of the FB
- */
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(layers[i]);
- layer->setPerFrameData(&cur[i]);
- }
- status_t err = hwc.prepare();
- ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
-}
+ DisplayDevice::makeCurrent(hw, mEGLContext);
-void SurfaceFlinger::composeSurfaces(const Region& dirty)
-{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- HWComposer& hwc(hw.getHwComposer());
- hwc_layer_t* const cur(hwc.getLayers());
+ // set the frame buffer
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
- const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER);
- if (!cur || fbLayerCount) {
// Never touch the framebuffer if we don't have any framebuffer layers
-
- if (hwc.getLayerCount(HWC_OVERLAY)) {
+ if (hwc.getLayerCount(id, HWC_OVERLAY)) {
// when using overlays, we assume a fully transparent framebuffer
// NOTE: we could reduce how much we need to clear, for instance
// remove where there are opaque FB layers. however, on some
@@ -916,10 +1274,11 @@ void SurfaceFlinger::composeSurfaces(const Region& dirty)
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
} else {
+ const Region region(hw->undefinedRegion.intersect(dirty));
// screen is already cleared here
- if (!mWormholeRegion.isEmpty()) {
+ if (!region.isEmpty()) {
// can happen with SurfaceView
- drawWormhole();
+ drawWormhole(region);
}
}
@@ -927,82 +1286,40 @@ void SurfaceFlinger::composeSurfaces(const Region& dirty)
* and then, render the layers targeted at the framebuffer
*/
- const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
+ const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ());
const size_t count = layers.size();
-
- for (size_t i=0 ; i<count ; i++) {
+ const Transform& tr = hw->getTransform();
+ for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(layers[i]);
- const Region clip(dirty.intersect(layer->visibleRegionScreen));
- if (!clip.isEmpty()) {
- if (cur && (cur[i].compositionType == HWC_OVERLAY)) {
- if (i && (cur[i].hints & HWC_HINT_CLEAR_FB)
- && layer->isOpaque()) {
- // never clear the very first layer since we're
- // guaranteed the FB is already cleared
- layer->clearWithOpenGL(clip);
+ const Region clip(dirty.intersect(tr.transform(layer->visibleRegion)));
+ if (cur != end) {
+ // we're using h/w composer
+ if (!clip.isEmpty()) {
+ if (cur->getCompositionType() == HWC_OVERLAY) {
+ if (i && (cur->getHints() & HWC_HINT_CLEAR_FB)
+ && layer->isOpaque()) {
+ // never clear the very first layer since we're
+ // guaranteed the FB is already cleared
+ layer->clearWithOpenGL(hw, clip);
+ }
+ } else {
+ layer->draw(hw, clip);
}
- continue;
+ layer->setAcquireFence(hw, *cur);
+ }
+ ++cur;
+ } else {
+ // we're not using h/w composer
+ if (!clip.isEmpty()) {
+ layer->draw(hw, clip);
}
- // render the layer
- layer->draw(clip);
}
}
}
}
-void SurfaceFlinger::debugFlashRegions()
-{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const uint32_t flags = hw.getFlags();
- const int32_t height = hw.getHeight();
- if (mSwapRegion.isEmpty()) {
- return;
- }
-
- if (!(flags & DisplayHardware::SWAP_RECTANGLE)) {
- const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
- mDirtyRegion.bounds() : hw.bounds());
- composeSurfaces(repaint);
- }
-
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
-
- static int toggle = 0;
- toggle = 1 - toggle;
- if (toggle) {
- glColor4f(1, 0, 1, 1);
- } else {
- glColor4f(1, 1, 0, 1);
- }
-
- Region::const_iterator it = mDirtyRegion.begin();
- Region::const_iterator const end = mDirtyRegion.end();
- while (it != end) {
- const Rect& r = *it++;
- GLfloat vertices[][2] = {
- { r.left, height - r.top },
- { r.left, height - r.bottom },
- { r.right, height - r.bottom },
- { r.right, height - r.top }
- };
- glVertexPointer(2, GL_FLOAT, 0, vertices);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
-
- hw.flip(mSwapRegion);
-
- if (mDebugRegion > 1)
- usleep(mDebugRegion * 1000);
-}
-
-void SurfaceFlinger::drawWormhole() const
+void SurfaceFlinger::drawWormhole(const Region& region) const
{
- const Region region(mWormholeRegion.intersect(mDirtyRegion));
- if (region.isEmpty())
- return;
-
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
@@ -1026,30 +1343,15 @@ void SurfaceFlinger::drawWormhole() const
}
}
-status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
-{
- Mutex::Autolock _l(mStateLock);
- addLayer_l(layer);
- setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
- return NO_ERROR;
-}
-
-status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
-{
- ssize_t i = mCurrentState.layersSortedByZ.add(layer);
- return (i < 0) ? status_t(i) : status_t(NO_ERROR);
-}
-
ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
const sp<LayerBaseClient>& lbc)
{
// attach this layer to the client
size_t name = client->attachLayer(lbc);
- Mutex::Autolock _l(mStateLock);
-
// add this layer to the current state list
- addLayer_l(lbc);
+ Mutex::Autolock _l(mStateLock);
+ mCurrentState.layersSortedByZ.add(lbc);
return ssize_t(name);
}
@@ -1065,10 +1367,6 @@ status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
{
- sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
- if (lbc != 0) {
- mLayerMap.removeItem( lbc->getSurfaceBinder() );
- }
ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
if (index >= 0) {
mLayersRemoved = true;
@@ -1095,13 +1393,6 @@ status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
}
-status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
-{
- layer->forceVisibilityTransaction();
- setTransactionFlags(eTraversalNeeded);
- return NO_ERROR;
-}
-
uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
{
return android_atomic_release_load(&mTransactionFlags);
@@ -1121,23 +1412,21 @@ uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
return old;
}
-
-void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state,
- int orientation, uint32_t flags) {
+void SurfaceFlinger::setTransactionState(
+ const Vector<ComposerState>& state,
+ const Vector<DisplayState>& displays,
+ uint32_t flags)
+{
Mutex::Autolock _l(mStateLock);
-
uint32_t transactionFlags = 0;
- if (mCurrentState.orientation != orientation) {
- if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
- mCurrentState.orientation = orientation;
- transactionFlags |= eTransactionNeeded;
- } else if (orientation != eOrientationUnchanged) {
- ALOGW("setTransactionState: ignoring unrecognized orientation: %d",
- orientation);
- }
+
+ size_t count = displays.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const DisplayState& s(displays[i]);
+ transactionFlags |= setDisplayStateLocked(s);
}
- const size_t count = state.size();
+ count = state.size();
for (size_t i=0 ; i<count ; i++) {
const ComposerState& s(state[i]);
sp<Client> client( static_cast<Client *>(s.client.get()) );
@@ -1166,7 +1455,110 @@ void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state,
}
}
-sp<ISurface> SurfaceFlinger::createSurface(
+uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s)
+{
+ uint32_t flags = 0;
+ DisplayDeviceState& disp(mCurrentState.displays.editValueFor(s.token));
+ if (disp.id >= 0) {
+ const uint32_t what = s.what;
+ if (what & DisplayState::eSurfaceChanged) {
+ if (disp.surface->asBinder() != s.surface->asBinder()) {
+ disp.surface = s.surface;
+ flags |= eDisplayTransactionNeeded;
+ }
+ }
+ if (what & DisplayState::eLayerStackChanged) {
+ if (disp.layerStack != s.layerStack) {
+ disp.layerStack = s.layerStack;
+ flags |= eDisplayTransactionNeeded;
+ }
+ }
+ if (what & DisplayState::eOrientationChanged) {
+ if (disp.orientation != s.orientation) {
+ disp.orientation = s.orientation;
+ flags |= eDisplayTransactionNeeded;
+ }
+ }
+ if (what & DisplayState::eFrameChanged) {
+ if (disp.frame != s.frame) {
+ disp.frame = s.frame;
+ flags |= eDisplayTransactionNeeded;
+ }
+ }
+ if (what & DisplayState::eViewportChanged) {
+ if (disp.viewport != s.viewport) {
+ disp.viewport = s.viewport;
+ flags |= eDisplayTransactionNeeded;
+ }
+ }
+ }
+ return flags;
+}
+
+uint32_t SurfaceFlinger::setClientStateLocked(
+ const sp<Client>& client,
+ const layer_state_t& s)
+{
+ uint32_t flags = 0;
+ sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
+ if (layer != 0) {
+ const uint32_t what = s.what;
+ if (what & layer_state_t::ePositionChanged) {
+ if (layer->setPosition(s.x, s.y))
+ flags |= eTraversalNeeded;
+ }
+ if (what & layer_state_t::eLayerChanged) {
+ // NOTE: index needs to be calculated before we update the state
+ ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
+ if (layer->setLayer(s.z)) {
+ mCurrentState.layersSortedByZ.removeAt(idx);
+ mCurrentState.layersSortedByZ.add(layer);
+ // we need traversal (state changed)
+ // AND transaction (list changed)
+ flags |= eTransactionNeeded|eTraversalNeeded;
+ }
+ }
+ if (what & layer_state_t::eSizeChanged) {
+ if (layer->setSize(s.w, s.h)) {
+ flags |= eTraversalNeeded;
+ }
+ }
+ if (what & layer_state_t::eAlphaChanged) {
+ if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
+ flags |= eTraversalNeeded;
+ }
+ if (what & layer_state_t::eMatrixChanged) {
+ if (layer->setMatrix(s.matrix))
+ flags |= eTraversalNeeded;
+ }
+ if (what & layer_state_t::eTransparentRegionChanged) {
+ if (layer->setTransparentRegionHint(s.transparentRegion))
+ flags |= eTraversalNeeded;
+ }
+ if (what & layer_state_t::eVisibilityChanged) {
+ if (layer->setFlags(s.flags, s.mask))
+ flags |= eTraversalNeeded;
+ }
+ if (what & layer_state_t::eCropChanged) {
+ if (layer->setCrop(s.crop))
+ flags |= eTraversalNeeded;
+ }
+ if (what & layer_state_t::eLayerStackChanged) {
+ // NOTE: index needs to be calculated before we update the state
+ ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
+ if (layer->setLayerStack(s.layerStack)) {
+ mCurrentState.layersSortedByZ.removeAt(idx);
+ mCurrentState.layersSortedByZ.add(layer);
+ // we need traversal (state changed)
+ // AND transaction (list changed)
+ flags |= eTransactionNeeded|eTraversalNeeded;
+ }
+ }
+ }
+ return flags;
+}
+
+sp<ISurface> SurfaceFlinger::createLayer(
ISurfaceComposerClient::surface_data_t* params,
const String8& name,
const sp<Client>& client,
@@ -1177,26 +1569,22 @@ sp<ISurface> SurfaceFlinger::createSurface(
sp<ISurface> surfaceHandle;
if (int32_t(w|h) < 0) {
- ALOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
+ ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
int(w), int(h));
return surfaceHandle;
}
- //ALOGD("createSurface for (%d x %d), name=%s", w, h, name.string());
- sp<Layer> normalLayer;
- switch (flags & eFXSurfaceMask) {
- case eFXSurfaceNormal:
- normalLayer = createNormalSurface(client, d, w, h, flags, format);
- layer = normalLayer;
+ //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string());
+ switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
+ case ISurfaceComposerClient::eFXSurfaceNormal:
+ layer = createNormalLayer(client, d, w, h, flags, format);
break;
- case eFXSurfaceBlur:
- // for now we treat Blur as Dim, until we can implement it
- // efficiently.
- case eFXSurfaceDim:
- layer = createDimSurface(client, d, w, h, flags);
+ case ISurfaceComposerClient::eFXSurfaceBlur:
+ case ISurfaceComposerClient::eFXSurfaceDim:
+ layer = createDimLayer(client, d, w, h, flags);
break;
- case eFXSurfaceScreenshot:
- layer = createScreenshotSurface(client, d, w, h, flags);
+ case ISurfaceComposerClient::eFXSurfaceScreenshot:
+ layer = createScreenshotLayer(client, d, w, h, flags);
break;
}
@@ -1204,30 +1592,24 @@ sp<ISurface> SurfaceFlinger::createSurface(
layer->initStates(w, h, flags);
layer->setName(name);
ssize_t token = addClientLayer(client, layer);
-
surfaceHandle = layer->getSurface();
if (surfaceHandle != 0) {
params->token = token;
params->identity = layer->getIdentity();
- if (normalLayer != 0) {
- Mutex::Autolock _l(mStateLock);
- mLayerMap.add(layer->getSurfaceBinder(), normalLayer);
- }
}
-
setTransactionFlags(eTransactionNeeded);
}
return surfaceHandle;
}
-sp<Layer> SurfaceFlinger::createNormalSurface(
+sp<Layer> SurfaceFlinger::createNormalLayer(
const sp<Client>& client, DisplayID display,
uint32_t w, uint32_t h, uint32_t flags,
PixelFormat& format)
{
// initialize the surfaces
- switch (format) { // TODO: take h/w into account
+ switch (format) {
case PIXEL_FORMAT_TRANSPARENT:
case PIXEL_FORMAT_TRANSLUCENT:
format = PIXEL_FORMAT_RGBA_8888;
@@ -1249,13 +1631,13 @@ sp<Layer> SurfaceFlinger::createNormalSurface(
sp<Layer> layer = new Layer(this, display, client);
status_t err = layer->setBuffers(w, h, format, flags);
if (CC_LIKELY(err != NO_ERROR)) {
- ALOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
+ ALOGE("createNormalLayer() failed (%s)", strerror(-err));
layer.clear();
}
return layer;
}
-sp<LayerDim> SurfaceFlinger::createDimSurface(
+sp<LayerDim> SurfaceFlinger::createDimLayer(
const sp<Client>& client, DisplayID display,
uint32_t w, uint32_t h, uint32_t flags)
{
@@ -1263,7 +1645,7 @@ sp<LayerDim> SurfaceFlinger::createDimSurface(
return layer;
}
-sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface(
+sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer(
const sp<Client>& client, DisplayID display,
uint32_t w, uint32_t h, uint32_t flags)
{
@@ -1271,7 +1653,7 @@ sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface(
return layer;
}
-status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
+status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid)
{
/*
* called by the window manager, when a surface should be marked for
@@ -1295,7 +1677,7 @@ status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
return err;
}
-status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer)
+status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer)
{
// called by ~ISurface() when all references are gone
status_t err = NO_ERROR;
@@ -1317,80 +1699,30 @@ status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer)
return err;
}
-uint32_t SurfaceFlinger::setClientStateLocked(
- const sp<Client>& client,
- const layer_state_t& s)
-{
- uint32_t flags = 0;
- sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
- if (layer != 0) {
- const uint32_t what = s.what;
- if (what & ePositionChanged) {
- if (layer->setPosition(s.x, s.y))
- flags |= eTraversalNeeded;
- }
- if (what & eLayerChanged) {
- ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
- if (layer->setLayer(s.z)) {
- mCurrentState.layersSortedByZ.removeAt(idx);
- mCurrentState.layersSortedByZ.add(layer);
- // we need traversal (state changed)
- // AND transaction (list changed)
- flags |= eTransactionNeeded|eTraversalNeeded;
- }
- }
- if (what & eSizeChanged) {
- if (layer->setSize(s.w, s.h)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & eAlphaChanged) {
- if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
- flags |= eTraversalNeeded;
- }
- if (what & eMatrixChanged) {
- if (layer->setMatrix(s.matrix))
- flags |= eTraversalNeeded;
- }
- if (what & eTransparentRegionChanged) {
- if (layer->setTransparentRegionHint(s.transparentRegion))
- flags |= eTraversalNeeded;
- }
- if (what & eVisibilityChanged) {
- if (layer->setFlags(s.flags, s.mask))
- flags |= eTraversalNeeded;
- }
- if (what & eCropChanged) {
- if (layer->setCrop(s.crop))
- flags |= eTraversalNeeded;
- }
- }
- return flags;
-}
-
// ---------------------------------------------------------------------------
void SurfaceFlinger::onScreenAcquired() {
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- hw.acquireScreen();
+ ALOGD("Screen about to return, flinger = %p", this);
+ sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice
+ getHwComposer().acquire();
+ hw->acquireScreen();
mEventThread->onScreenAcquired();
- // this is a temporary work-around, eventually this should be called
- // by the power-manager
- SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
- // from this point on, SF will process updates again
+ mVisibleRegionsDirty = true;
repaintEverything();
}
void SurfaceFlinger::onScreenReleased() {
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- if (hw.isScreenAcquired()) {
+ ALOGD("About to give-up screen, flinger = %p", this);
+ sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice
+ if (hw->isScreenAcquired()) {
mEventThread->onScreenReleased();
- hw.releaseScreen();
+ hw->releaseScreen();
+ getHwComposer().release();
// from this point on, SF will stop drawing
}
}
-void SurfaceFlinger::screenAcquired() {
+void SurfaceFlinger::unblank() {
class MessageScreenAcquired : public MessageBase {
SurfaceFlinger* flinger;
public:
@@ -1404,7 +1736,7 @@ void SurfaceFlinger::screenAcquired() {
postMessageSync(msg);
}
-void SurfaceFlinger::screenReleased() {
+void SurfaceFlinger::blank() {
class MessageScreenReleased : public MessageBase {
SurfaceFlinger* flinger;
public:
@@ -1575,12 +1907,34 @@ void SurfaceFlinger::dumpAllLocked(
}
/*
+ * Dump Display state
+ */
+
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ const sp<const DisplayDevice>& hw(mDisplays[dpy]);
+ snprintf(buffer, SIZE,
+ "+ DisplayDevice[%u]\n"
+ " id=%x, layerStack=%u, (%4dx%4d), orient=%2d, tr=%08x, "
+ "flips=%u, secure=%d, numLayers=%u\n",
+ dpy,
+ hw->getDisplayId(), hw->getLayerStack(),
+ hw->getWidth(), hw->getHeight(),
+ hw->getOrientation(), hw->getTransform().getType(),
+ hw->getPageFlipCount(),
+ hw->getSecureLayerVisible(),
+ hw->getVisibleLayersSortedByZ().size());
+ result.append(buffer);
+ }
+
+ /*
* Dump SurfaceFlinger global state
*/
snprintf(buffer, SIZE, "SurfaceFlinger global state:\n");
result.append(buffer);
+ HWComposer& hwc(getHwComposer());
+ sp<const DisplayDevice> hw(getDefaultDisplayDevice());
const GLExtensions& extensions(GLExtensions::getInstance());
snprintf(buffer, SIZE, "GLES: %s, %s, %s\n",
extensions.getVendor(),
@@ -1589,18 +1943,16 @@ void SurfaceFlinger::dumpAllLocked(
result.append(buffer);
snprintf(buffer, SIZE, "EGL : %s\n",
- eglQueryString(graphicPlane(0).getEGLDisplay(),
- EGL_VERSION_HW_ANDROID));
+ eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID));
result.append(buffer);
snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension());
result.append(buffer);
- mWormholeRegion.dump(result, "WormholeRegion");
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
+ hw->undefinedRegion.dump(result, "undefinedRegion");
snprintf(buffer, SIZE,
" orientation=%d, canDraw=%d\n",
- mCurrentState.orientation, hw.canDraw());
+ hw->getOrientation(), hw->canDraw());
result.append(buffer);
snprintf(buffer, SIZE,
" last eglSwapBuffers() time: %f us\n"
@@ -1608,15 +1960,13 @@ void SurfaceFlinger::dumpAllLocked(
" transaction-flags : %08x\n"
" refresh-rate : %f fps\n"
" x-dpi : %f\n"
- " y-dpi : %f\n"
- " density : %f\n",
+ " y-dpi : %f\n",
mLastSwapBufferTime/1000.0,
mLastTransactionTime/1000.0,
mTransactionFlags,
- hw.getRefreshRate(),
- hw.getDpiX(),
- hw.getDpiY(),
- hw.getDensity());
+ 1e9 / hwc.getRefreshPeriod(),
+ hwc.getDpiX(),
+ hwc.getDpiY());
result.append(buffer);
snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n",
@@ -1635,21 +1985,20 @@ void SurfaceFlinger::dumpAllLocked(
/*
* Dump HWComposer state
*/
- HWComposer& hwc(hw.getHwComposer());
snprintf(buffer, SIZE, "h/w composer state:\n");
result.append(buffer);
snprintf(buffer, SIZE, " h/w composer %s and %s\n",
hwc.initCheck()==NO_ERROR ? "present" : "not present",
(mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled");
result.append(buffer);
- hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ);
+ hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ());
/*
* Dump gralloc state
*/
const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
alloc.dump(result);
- hw.dump(result);
+ hw->dump(result);
}
status_t SurfaceFlinger::onTransact(
@@ -1658,10 +2007,9 @@ status_t SurfaceFlinger::onTransact(
switch (code) {
case CREATE_CONNECTION:
case SET_TRANSACTION_STATE:
- case SET_ORIENTATION:
case BOOT_FINISHED:
- case TURN_ELECTRON_BEAM_OFF:
- case TURN_ELECTRON_BEAM_ON:
+ case BLANK:
+ case UNBLANK:
{
// codes that require permission check
IPCThreadState* ipc = IPCThreadState::self();
@@ -1718,7 +2066,10 @@ status_t SurfaceFlinger::onTransact(
return NO_ERROR;
}
case 1005:{ // force transaction
- setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
+ setTransactionFlags(
+ eTransactionNeeded|
+ eDisplayTransactionNeeded|
+ eTraversalNeeded);
return NO_ERROR;
}
case 1006:{ // send empty update
@@ -1746,8 +2097,8 @@ status_t SurfaceFlinger::onTransact(
return NO_ERROR;
case 1013: {
Mutex::Autolock _l(mStateLock);
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- reply->writeInt32(hw.getPageFlipCount());
+ sp<const DisplayDevice> hw(getDefaultDisplayDevice());
+ reply->writeInt32(hw->getPageFlipCount());
}
return NO_ERROR;
}
@@ -1756,24 +2107,10 @@ status_t SurfaceFlinger::onTransact(
}
void SurfaceFlinger::repaintEverything() {
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const Rect bounds(hw.getBounds());
- setInvalidateRegion(Region(bounds));
+ android_atomic_or(1, &mRepaintEverything);
signalTransaction();
}
-void SurfaceFlinger::setInvalidateRegion(const Region& reg) {
- Mutex::Autolock _l(mInvalidateLock);
- mInvalidateRegion = reg;
-}
-
-Region SurfaceFlinger::getAndClearInvalidateRegion() {
- Mutex::Autolock _l(mInvalidateLock);
- Region reg(mInvalidateRegion);
- mInvalidateRegion.clear();
- return reg;
-}
-
// ---------------------------------------------------------------------------
status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy,
@@ -1792,9 +2129,9 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
return INVALID_OPERATION;
// get screen geometry
- const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
- const uint32_t hw_w = hw.getWidth();
- const uint32_t hw_h = hw.getHeight();
+ sp<const DisplayDevice> hw(getDisplayDevice(dpy));
+ const uint32_t hw_w = hw->getWidth();
+ const uint32_t hw_h = hw->getHeight();
GLfloat u = 1;
GLfloat v = 1;
@@ -1830,14 +2167,14 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
+ const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ());
const size_t count = layers.size();
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(layers[i]);
- layer->drawForSreenShot();
+ layer->draw(hw);
}
- hw.compositionComplete();
+ hw->compositionComplete();
// back to main framebuffer
glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
@@ -1851,471 +2188,6 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
// ---------------------------------------------------------------------------
-class VSyncWaiter {
- DisplayEventReceiver::Event buffer[4];
- sp<Looper> looper;
- sp<IDisplayEventConnection> events;
- sp<BitTube> eventTube;
-public:
- VSyncWaiter(const sp<EventThread>& eventThread) {
- looper = new Looper(true);
- events = eventThread->createEventConnection();
- eventTube = events->getDataChannel();
- looper->addFd(eventTube->getFd(), 0, ALOOPER_EVENT_INPUT, 0, 0);
- events->requestNextVsync();
- }
-
- void wait() {
- ssize_t n;
-
- looper->pollOnce(-1);
- // we don't handle any errors here, it doesn't matter
- // and we don't want to take the risk to get stuck.
-
- // drain the events...
- while ((n = DisplayEventReceiver::getEvents(
- eventTube, buffer, 4)) > 0) ;
-
- events->requestNextVsync();
- }
-};
-
-status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
-{
- // get screen geometry
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const uint32_t hw_w = hw.getWidth();
- const uint32_t hw_h = hw.getHeight();
- const Region screenBounds(hw.getBounds());
-
- GLfloat u, v;
- GLuint tname;
- status_t result = renderScreenToTextureLocked(0, &tname, &u, &v);
- if (result != NO_ERROR) {
- return result;
- }
-
- GLfloat vtx[8];
- const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} };
- glBindTexture(GL_TEXTURE_2D, tname);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, vtx);
-
- /*
- * Texture coordinate mapping
- *
- * u
- * 1 +----------+---+
- * | | | | image is inverted
- * | V | | w.r.t. the texture
- * 1-v +----------+ | coordinates
- * | |
- * | |
- * | |
- * 0 +--------------+
- * 0 1
- *
- */
-
- class s_curve_interpolator {
- const float nbFrames, s, v;
- public:
- s_curve_interpolator(int nbFrames, float s)
- : nbFrames(1.0f / (nbFrames-1)), s(s),
- v(1.0f + expf(-s + 0.5f*s)) {
- }
- float operator()(int f) {
- const float x = f * nbFrames;
- return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
- }
- };
-
- class v_stretch {
- const GLfloat hw_w, hw_h;
- public:
- v_stretch(uint32_t hw_w, uint32_t hw_h)
- : hw_w(hw_w), hw_h(hw_h) {
- }
- void operator()(GLfloat* vtx, float v) {
- const GLfloat w = hw_w + (hw_w * v);
- const GLfloat h = hw_h - (hw_h * v);
- const GLfloat x = (hw_w - w) * 0.5f;
- const GLfloat y = (hw_h - h) * 0.5f;
- vtx[0] = x; vtx[1] = y;
- vtx[2] = x; vtx[3] = y + h;
- vtx[4] = x + w; vtx[5] = y + h;
- vtx[6] = x + w; vtx[7] = y;
- }
- };
-
- class h_stretch {
- const GLfloat hw_w, hw_h;
- public:
- h_stretch(uint32_t hw_w, uint32_t hw_h)
- : hw_w(hw_w), hw_h(hw_h) {
- }
- void operator()(GLfloat* vtx, float v) {
- const GLfloat w = hw_w - (hw_w * v);
- const GLfloat h = 1.0f;
- const GLfloat x = (hw_w - w) * 0.5f;
- const GLfloat y = (hw_h - h) * 0.5f;
- vtx[0] = x; vtx[1] = y;
- vtx[2] = x; vtx[3] = y + h;
- vtx[4] = x + w; vtx[5] = y + h;
- vtx[6] = x + w; vtx[7] = y;
- }
- };
-
- VSyncWaiter vsync(mEventThread);
-
- // the full animation is 24 frames
- char value[PROPERTY_VALUE_MAX];
- property_get("debug.sf.electron_frames", value, "24");
- int nbFrames = (atoi(value) + 1) >> 1;
- if (nbFrames <= 0) // just in case
- nbFrames = 24;
-
- s_curve_interpolator itr(nbFrames, 7.5f);
- s_curve_interpolator itg(nbFrames, 8.0f);
- s_curve_interpolator itb(nbFrames, 8.5f);
-
- v_stretch vverts(hw_w, hw_h);
-
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
- for (int i=0 ; i<nbFrames ; i++) {
- float x, y, w, h;
- const float vr = itr(i);
- const float vg = itg(i);
- const float vb = itb(i);
-
- // wait for vsync
- vsync.wait();
-
- // clear screen
- glColorMask(1,1,1,1);
- glClear(GL_COLOR_BUFFER_BIT);
- glEnable(GL_TEXTURE_2D);
-
- // draw the red plane
- vverts(vtx, vr);
- glColorMask(1,0,0,1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // draw the green plane
- vverts(vtx, vg);
- glColorMask(0,1,0,1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // draw the blue plane
- vverts(vtx, vb);
- glColorMask(0,0,1,1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // draw the white highlight (we use the last vertices)
- glDisable(GL_TEXTURE_2D);
- glColorMask(1,1,1,1);
- glColor4f(vg, vg, vg, 1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- hw.flip(screenBounds);
- }
-
- h_stretch hverts(hw_w, hw_h);
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
- glColorMask(1,1,1,1);
- for (int i=0 ; i<nbFrames ; i++) {
- const float v = itg(i);
- hverts(vtx, v);
-
- // wait for vsync
- vsync.wait();
-
- glClear(GL_COLOR_BUFFER_BIT);
- glColor4f(1-v, 1-v, 1-v, 1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- hw.flip(screenBounds);
- }
-
- glColorMask(1,1,1,1);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDeleteTextures(1, &tname);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- return NO_ERROR;
-}
-
-status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
-{
- status_t result = PERMISSION_DENIED;
-
- if (!GLExtensions::getInstance().haveFramebufferObject())
- return INVALID_OPERATION;
-
-
- // get screen geometry
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const uint32_t hw_w = hw.getWidth();
- const uint32_t hw_h = hw.getHeight();
- const Region screenBounds(hw.bounds());
-
- GLfloat u, v;
- GLuint tname;
- result = renderScreenToTextureLocked(0, &tname, &u, &v);
- if (result != NO_ERROR) {
- return result;
- }
-
- GLfloat vtx[8];
- const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
- glBindTexture(GL_TEXTURE_2D, tname);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, vtx);
-
- class s_curve_interpolator {
- const float nbFrames, s, v;
- public:
- s_curve_interpolator(int nbFrames, float s)
- : nbFrames(1.0f / (nbFrames-1)), s(s),
- v(1.0f + expf(-s + 0.5f*s)) {
- }
- float operator()(int f) {
- const float x = f * nbFrames;
- return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
- }
- };
-
- class v_stretch {
- const GLfloat hw_w, hw_h;
- public:
- v_stretch(uint32_t hw_w, uint32_t hw_h)
- : hw_w(hw_w), hw_h(hw_h) {
- }
- void operator()(GLfloat* vtx, float v) {
- const GLfloat w = hw_w + (hw_w * v);
- const GLfloat h = hw_h - (hw_h * v);
- const GLfloat x = (hw_w - w) * 0.5f;
- const GLfloat y = (hw_h - h) * 0.5f;
- vtx[0] = x; vtx[1] = y;
- vtx[2] = x; vtx[3] = y + h;
- vtx[4] = x + w; vtx[5] = y + h;
- vtx[6] = x + w; vtx[7] = y;
- }
- };
-
- class h_stretch {
- const GLfloat hw_w, hw_h;
- public:
- h_stretch(uint32_t hw_w, uint32_t hw_h)
- : hw_w(hw_w), hw_h(hw_h) {
- }
- void operator()(GLfloat* vtx, float v) {
- const GLfloat w = hw_w - (hw_w * v);
- const GLfloat h = 1.0f;
- const GLfloat x = (hw_w - w) * 0.5f;
- const GLfloat y = (hw_h - h) * 0.5f;
- vtx[0] = x; vtx[1] = y;
- vtx[2] = x; vtx[3] = y + h;
- vtx[4] = x + w; vtx[5] = y + h;
- vtx[6] = x + w; vtx[7] = y;
- }
- };
-
- VSyncWaiter vsync(mEventThread);
-
- // the full animation is 12 frames
- int nbFrames = 8;
- s_curve_interpolator itr(nbFrames, 7.5f);
- s_curve_interpolator itg(nbFrames, 8.0f);
- s_curve_interpolator itb(nbFrames, 8.5f);
-
- h_stretch hverts(hw_w, hw_h);
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
- glColorMask(1,1,1,1);
- for (int i=nbFrames-1 ; i>=0 ; i--) {
- const float v = itg(i);
- hverts(vtx, v);
-
- // wait for vsync
- vsync.wait();
-
- glClear(GL_COLOR_BUFFER_BIT);
- glColor4f(1-v, 1-v, 1-v, 1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- hw.flip(screenBounds);
- }
-
- nbFrames = 4;
- v_stretch vverts(hw_w, hw_h);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
- for (int i=nbFrames-1 ; i>=0 ; i--) {
- float x, y, w, h;
- const float vr = itr(i);
- const float vg = itg(i);
- const float vb = itb(i);
-
- // wait for vsync
- vsync.wait();
-
- // clear screen
- glColorMask(1,1,1,1);
- glClear(GL_COLOR_BUFFER_BIT);
- glEnable(GL_TEXTURE_2D);
-
- // draw the red plane
- vverts(vtx, vr);
- glColorMask(1,0,0,1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // draw the green plane
- vverts(vtx, vg);
- glColorMask(0,1,0,1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // draw the blue plane
- vverts(vtx, vb);
- glColorMask(0,0,1,1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- hw.flip(screenBounds);
- }
-
- glColorMask(1,1,1,1);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDeleteTextures(1, &tname);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
-
- return NO_ERROR;
-}
-
-// ---------------------------------------------------------------------------
-
-status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
-{
- ATRACE_CALL();
-
- DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
- if (!hw.canDraw()) {
- // we're already off
- return NO_ERROR;
- }
-
- // turn off hwc while we're doing the animation
- hw.getHwComposer().disable();
- // and make sure to turn it back on (if needed) next time we compose
- invalidateHwcGeometry();
-
- if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
- electronBeamOffAnimationImplLocked();
- }
-
- // always clear the whole screen at the end of the animation
- glClearColor(0,0,0,1);
- glClear(GL_COLOR_BUFFER_BIT);
- hw.flip( Region(hw.bounds()) );
-
- return NO_ERROR;
-}
-
-status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
-{
- class MessageTurnElectronBeamOff : public MessageBase {
- SurfaceFlinger* flinger;
- int32_t mode;
- status_t result;
- public:
- MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
- : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
- }
- status_t getResult() const {
- return result;
- }
- virtual bool handler() {
- Mutex::Autolock _l(flinger->mStateLock);
- result = flinger->turnElectronBeamOffImplLocked(mode);
- return true;
- }
- };
-
- sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
- status_t res = postMessageSync(msg);
- if (res == NO_ERROR) {
- res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
-
- // work-around: when the power-manager calls us we activate the
- // animation. eventually, the "on" animation will be called
- // by the power-manager itself
- mElectronBeamAnimationMode = mode;
- }
- return res;
-}
-
-// ---------------------------------------------------------------------------
-
-status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
-{
- DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
- if (hw.canDraw()) {
- // we're already on
- return NO_ERROR;
- }
- if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
- electronBeamOnAnimationImplLocked();
- }
-
- // make sure to redraw the whole screen when the animation is done
- mDirtyRegion.set(hw.bounds());
- signalTransaction();
-
- return NO_ERROR;
-}
-
-status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
-{
- class MessageTurnElectronBeamOn : public MessageBase {
- SurfaceFlinger* flinger;
- int32_t mode;
- status_t result;
- public:
- MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
- : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
- }
- status_t getResult() const {
- return result;
- }
- virtual bool handler() {
- Mutex::Autolock _l(flinger->mStateLock);
- result = flinger->turnElectronBeamOnImplLocked(mode);
- return true;
- }
- };
-
- postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
- return NO_ERROR;
-}
-
-// ---------------------------------------------------------------------------
-
status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
sp<IMemoryHeap>* heap,
uint32_t* w, uint32_t* h, PixelFormat* f,
@@ -2327,26 +2199,38 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
status_t result = PERMISSION_DENIED;
// only one display supported for now
- if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
+ if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) {
+ ALOGE("invalid display %d", dpy);
return BAD_VALUE;
+ }
- if (!GLExtensions::getInstance().haveFramebufferObject())
+ if (!GLExtensions::getInstance().haveFramebufferObject()) {
return INVALID_OPERATION;
+ }
// get screen geometry
- const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
- const uint32_t hw_w = hw.getWidth();
- const uint32_t hw_h = hw.getHeight();
+ sp<const DisplayDevice> hw(getDisplayDevice(dpy));
+ const uint32_t hw_w = hw->getWidth();
+ const uint32_t hw_h = hw->getHeight();
+
+ // if we have secure windows on this display, never allow the screen capture
+ if (hw->getSecureLayerVisible()) {
+ ALOGW("FB is protected: PERMISSION_DENIED");
+ return PERMISSION_DENIED;
+ }
- if ((sw > hw_w) || (sh > hw_h))
+ if ((sw > hw_w) || (sh > hw_h)) {
+ ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h);
return BAD_VALUE;
+ }
sw = (!sw) ? hw_w : sw;
sh = (!sh) ? hw_h : sh;
const size_t size = sw * sh * 4;
+ const bool filtering = sw != hw_w || sh != hw_h;
- //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
- // sw, sh, minLayerZ, maxLayerZ);
+// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
+// sw, sh, minLayerZ, maxLayerZ);
// make sure to clear all GL error flags
while ( glGetError() != GL_NO_ERROR ) ;
@@ -2383,10 +2267,12 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(layers[i]);
const uint32_t flags = layer->drawingState().flags;
- if (!(flags & ISurfaceComposer::eLayerHidden)) {
+ if (!(flags & layer_state_t::eLayerHidden)) {
const uint32_t z = layer->drawingState().z;
if (z >= minLayerZ && z <= maxLayerZ) {
- layer->drawForSreenShot();
+ if (filtering) layer->setFiltering(true);
+ layer->draw(hw);
+ if (filtering) layer->setFiltering(false);
}
}
}
@@ -2429,9 +2315,9 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
glDeleteRenderbuffersOES(1, &tname);
glDeleteFramebuffersOES(1, &name);
- hw.compositionComplete();
+ hw->compositionComplete();
- // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");
+// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");
return result;
}
@@ -2478,14 +2364,8 @@ status_t SurfaceFlinger::captureScreen(DisplayID dpy,
}
virtual bool handler() {
Mutex::Autolock _l(flinger->mStateLock);
-
- // if we have secure windows, never allow the screen capture
- if (flinger->mSecureFrameBuffer)
- return true;
-
result = flinger->captureScreenImplLocked(dpy,
heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
-
return true;
}
};
@@ -2501,136 +2381,40 @@ status_t SurfaceFlinger::captureScreen(DisplayID dpy,
// ---------------------------------------------------------------------------
-sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
-{
- sp<Layer> result;
- Mutex::Autolock _l(mStateLock);
- result = mLayerMap.valueFor( sur->asBinder() ).promote();
- return result;
+SurfaceFlinger::LayerVector::LayerVector() {
}
-// ---------------------------------------------------------------------------
-
-Client::Client(const sp<SurfaceFlinger>& flinger)
- : mFlinger(flinger), mNameGenerator(1)
-{
+SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs)
+ : SortedVector<sp<LayerBase> >(rhs) {
}
-Client::~Client()
+int SurfaceFlinger::LayerVector::do_compare(const void* lhs,
+ const void* rhs) const
{
- const size_t count = mLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
- if (layer != 0) {
- mFlinger->removeLayer(layer);
- }
- }
-}
+ // sort layers per layer-stack, then by z-order and finally by sequence
+ const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
+ const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
-status_t Client::initCheck() const {
- return NO_ERROR;
-}
+ uint32_t ls = l->currentState().layerStack;
+ uint32_t rs = r->currentState().layerStack;
+ if (ls != rs)
+ return ls - rs;
-size_t Client::attachLayer(const sp<LayerBaseClient>& layer)
-{
- Mutex::Autolock _l(mLock);
- size_t name = mNameGenerator++;
- mLayers.add(name, layer);
- return name;
-}
+ uint32_t lz = l->currentState().z;
+ uint32_t rz = r->currentState().z;
+ if (lz != rz)
+ return lz - rz;
-void Client::detachLayer(const LayerBaseClient* layer)
-{
- Mutex::Autolock _l(mLock);
- // we do a linear search here, because this doesn't happen often
- const size_t count = mLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- if (mLayers.valueAt(i) == layer) {
- mLayers.removeItemsAt(i, 1);
- break;
- }
- }
-}
-sp<LayerBaseClient> Client::getLayerUser(int32_t i) const
-{
- Mutex::Autolock _l(mLock);
- sp<LayerBaseClient> lbc;
- wp<LayerBaseClient> layer(mLayers.valueFor(i));
- if (layer != 0) {
- lbc = layer.promote();
- ALOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
- }
- return lbc;
+ return l->sequence - r->sequence;
}
+// ---------------------------------------------------------------------------
-status_t Client::onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
-{
- // these must be checked
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- const int uid = ipc->getCallingUid();
- const int self_pid = getpid();
- if (CC_UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) {
- // we're called from a different process, do the real check
- if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger))
- {
- ALOGE("Permission Denial: "
- "can't openGlobalTransaction pid=%d, uid=%d", pid, uid);
- return PERMISSION_DENIED;
- }
- }
- return BnSurfaceComposerClient::onTransact(code, data, reply, flags);
+SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() : id(-1) {
}
-
-sp<ISurface> Client::createSurface(
- ISurfaceComposerClient::surface_data_t* params,
- const String8& name,
- DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
- uint32_t flags)
-{
- /*
- * createSurface must be called from the GL thread so that it can
- * have access to the GL context.
- */
-
- class MessageCreateSurface : public MessageBase {
- sp<ISurface> result;
- SurfaceFlinger* flinger;
- ISurfaceComposerClient::surface_data_t* params;
- Client* client;
- const String8& name;
- DisplayID display;
- uint32_t w, h;
- PixelFormat format;
- uint32_t flags;
- public:
- MessageCreateSurface(SurfaceFlinger* flinger,
- ISurfaceComposerClient::surface_data_t* params,
- const String8& name, Client* client,
- DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
- uint32_t flags)
- : flinger(flinger), params(params), client(client), name(name),
- display(display), w(w), h(h), format(format), flags(flags)
- {
- }
- sp<ISurface> getResult() const { return result; }
- virtual bool handler() {
- result = flinger->createSurface(params, name, client,
- display, w, h, format, flags);
- return true;
- }
- };
-
- sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(),
- params, name, this, display, w, h, format, flags);
- mFlinger->postMessageSync(msg);
- return static_cast<MessageCreateSurface*>( msg.get() )->getResult();
-}
-status_t Client::destroySurface(SurfaceID sid) {
- return mFlinger->removeSurface(this, sid);
+SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(int32_t id)
+ : id(id), layerStack(0), orientation(0) {
}
// ---------------------------------------------------------------------------
@@ -2658,126 +2442,4 @@ sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h
// ---------------------------------------------------------------------------
-GraphicPlane::GraphicPlane()
- : mHw(0)
-{
-}
-
-GraphicPlane::~GraphicPlane() {
- delete mHw;
-}
-
-bool GraphicPlane::initialized() const {
- return mHw ? true : false;
-}
-
-int GraphicPlane::getWidth() const {
- return mWidth;
-}
-
-int GraphicPlane::getHeight() const {
- return mHeight;
-}
-
-void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
-{
- mHw = hw;
-
- // initialize the display orientation transform.
- // it's a constant that should come from the display driver.
- int displayOrientation = ISurfaceComposer::eOrientationDefault;
- char property[PROPERTY_VALUE_MAX];
- if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
- //displayOrientation
- switch (atoi(property)) {
- case 90:
- displayOrientation = ISurfaceComposer::eOrientation90;
- break;
- case 270:
- displayOrientation = ISurfaceComposer::eOrientation270;
- break;
- }
- }
-
- const float w = hw->getWidth();
- const float h = hw->getHeight();
- GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
- &mDisplayTransform);
- if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
- mDisplayWidth = h;
- mDisplayHeight = w;
- } else {
- mDisplayWidth = w;
- mDisplayHeight = h;
- }
-
- setOrientation(ISurfaceComposer::eOrientationDefault);
-}
-
-status_t GraphicPlane::orientationToTransfrom(
- int orientation, int w, int h, Transform* tr)
-{
- uint32_t flags = 0;
- switch (orientation) {
- case ISurfaceComposer::eOrientationDefault:
- flags = Transform::ROT_0;
- break;
- case ISurfaceComposer::eOrientation90:
- flags = Transform::ROT_90;
- break;
- case ISurfaceComposer::eOrientation180:
- flags = Transform::ROT_180;
- break;
- case ISurfaceComposer::eOrientation270:
- flags = Transform::ROT_270;
- break;
- default:
- return BAD_VALUE;
- }
- tr->set(flags, w, h);
- return NO_ERROR;
-}
-
-status_t GraphicPlane::setOrientation(int orientation)
-{
- // If the rotation can be handled in hardware, this is where
- // the magic should happen.
-
- const DisplayHardware& hw(displayHardware());
- const float w = mDisplayWidth;
- const float h = mDisplayHeight;
- mWidth = int(w);
- mHeight = int(h);
-
- Transform orientationTransform;
- GraphicPlane::orientationToTransfrom(orientation, w, h,
- &orientationTransform);
- if (orientation & ISurfaceComposer::eOrientationSwapMask) {
- mWidth = int(h);
- mHeight = int(w);
- }
-
- mOrientation = orientation;
- mGlobalTransform = mDisplayTransform * orientationTransform;
- return NO_ERROR;
-}
-
-const DisplayHardware& GraphicPlane::displayHardware() const {
- return *mHw;
-}
-
-DisplayHardware& GraphicPlane::editDisplayHardware() {
- return *mHw;
-}
-
-const Transform& GraphicPlane::transform() const {
- return mGlobalTransform;
-}
-
-EGLDisplay GraphicPlane::getEGLDisplay() const {
- return mHw->getEGLDisplay();
-}
-
-// ---------------------------------------------------------------------------
-
}; // namespace android
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index b20973b..1f79906 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -20,6 +20,9 @@
#include <stdint.h>
#include <sys/types.h>
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
#include <cutils/compiler.h>
#include <utils/Atomic.h>
@@ -33,66 +36,38 @@
#include <binder/IMemory.h>
#include <ui/PixelFormat.h>
+
#include <gui/IGraphicBufferAlloc.h>
#include <gui/ISurfaceComposer.h>
#include <gui/ISurfaceComposerClient.h>
-#include "Barrier.h"
-#include "Layer.h"
+#include <hardware/hwcomposer_defs.h>
+
+#include <private/gui/LayerState.h>
+#include "Barrier.h"
#include "MessageQueue.h"
+#include "DisplayDevice.h"
+
+#include "DisplayHardware/HWComposer.h"
namespace android {
// ---------------------------------------------------------------------------
class Client;
-class DisplayHardware;
class DisplayEventConnection;
class EventThread;
class Layer;
+class LayerBase;
+class LayerBaseClient;
class LayerDim;
class LayerScreenshot;
-struct surface_flinger_cblk_t;
+class SurfaceTextureClient;
// ---------------------------------------------------------------------------
-class Client : public BnSurfaceComposerClient
-{
-public:
- Client(const sp<SurfaceFlinger>& flinger);
- ~Client();
-
- status_t initCheck() const;
-
- // protected by SurfaceFlinger::mStateLock
- size_t attachLayer(const sp<LayerBaseClient>& layer);
- void detachLayer(const LayerBaseClient* layer);
- sp<LayerBaseClient> getLayerUser(int32_t i) const;
-
-private:
- // ISurfaceComposerClient interface
- virtual sp<ISurface> createSurface(
- surface_data_t* params, const String8& name,
- DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
- uint32_t flags);
- virtual status_t destroySurface(SurfaceID surfaceId);
- virtual status_t onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
-
- // constant
- sp<SurfaceFlinger> mFlinger;
-
- // protected by mLock
- DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
- size_t mNameGenerator;
-
- // thread-safe
- mutable Mutex mLock;
-};
-
-class GraphicBufferAlloc : public BnGraphicBufferAlloc
-{
+class GraphicBufferAlloc : public BnGraphicBufferAlloc {
public:
GraphicBufferAlloc();
virtual ~GraphicBufferAlloc();
@@ -102,135 +77,66 @@ public:
// ---------------------------------------------------------------------------
-class GraphicPlane
-{
-public:
- static status_t orientationToTransfrom(int orientation, int w, int h,
- Transform* tr);
-
- GraphicPlane();
- ~GraphicPlane();
-
- bool initialized() const;
-
- void setDisplayHardware(DisplayHardware *);
- status_t setOrientation(int orientation);
- int getOrientation() const { return mOrientation; }
- int getWidth() const;
- int getHeight() const;
-
- const DisplayHardware& displayHardware() const;
- DisplayHardware& editDisplayHardware();
- const Transform& transform() const;
- EGLDisplay getEGLDisplay() const;
-
-private:
- GraphicPlane(const GraphicPlane&);
- GraphicPlane operator = (const GraphicPlane&);
-
- DisplayHardware* mHw;
- Transform mGlobalTransform;
- Transform mDisplayTransform;
- int mOrientation;
- float mDisplayWidth;
- float mDisplayHeight;
- int mWidth;
- int mHeight;
-};
-
-// ---------------------------------------------------------------------------
-
enum {
- eTransactionNeeded = 0x01,
- eTraversalNeeded = 0x02
+ eTransactionNeeded = 0x01,
+ eTraversalNeeded = 0x02,
+ eDisplayTransactionNeeded = 0x04,
+ eTransactionMask = 0x07
};
-class SurfaceFlinger :
- public BinderService<SurfaceFlinger>,
- public BnSurfaceComposer,
- public IBinder::DeathRecipient,
- protected Thread
+class SurfaceFlinger : public BinderService<SurfaceFlinger>,
+ public BnSurfaceComposer,
+ private IBinder::DeathRecipient,
+ private Thread,
+ private HWComposer::EventHandler
{
public:
- static char const* getServiceName() { return "SurfaceFlinger"; }
-
- SurfaceFlinger();
- virtual ~SurfaceFlinger();
- void init();
+ static char const* getServiceName() {
+ return "SurfaceFlinger";
+ }
- virtual status_t onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
+ SurfaceFlinger();
- virtual status_t dump(int fd, const Vector<String16>& args);
-
- // ISurfaceComposer interface
- virtual sp<ISurfaceComposerClient> createConnection();
- virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
- virtual sp<IMemoryHeap> getCblk() const;
- virtual void bootFinished();
- virtual void setTransactionState(const Vector<ComposerState>& state,
- int orientation, uint32_t flags);
- virtual bool authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
- virtual sp<IDisplayEventConnection> createDisplayEventConnection();
-
- virtual status_t captureScreen(DisplayID dpy,
- sp<IMemoryHeap>* heap,
- uint32_t* width, uint32_t* height,
- PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight,
- uint32_t minLayerZ, uint32_t maxLayerZ);
-
- virtual status_t turnElectronBeamOff(int32_t mode);
- virtual status_t turnElectronBeamOn(int32_t mode);
-
-
- // called when screen needs to turn off
- void screenReleased();
- // called when screen is turning back on
- void screenAcquired();
-
- // called on the main thread in response to screenReleased()
- void onScreenReleased();
- // called on the main thread in response to screenAcquired()
- void onScreenAcquired();
+ enum {
+ EVENT_VSYNC = HWC_EVENT_VSYNC
+ };
+ // post an asynchronous message to the main thread
+ status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
+ uint32_t flags = 0);
- status_t renderScreenToTexture(DisplayID dpy,
- GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
- status_t renderScreenToTextureLocked(DisplayID dpy,
- GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
+ // post a synchronous message to the main thread
+ status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
+ uint32_t flags = 0);
- void onMessageReceived(int32_t what);
+ // force full composition on all displays
+ void repaintEverything();
- status_t postMessageAsync(const sp<MessageBase>& msg,
- nsecs_t reltime=0, uint32_t flags = 0);
+ // renders content on given display to a texture. thread-safe version.
+ status_t renderScreenToTexture(DisplayID dpy, GLuint* textureName,
+ GLfloat* uOut, GLfloat* vOut);
- status_t postMessageSync(const sp<MessageBase>& msg,
- nsecs_t reltime=0, uint32_t flags = 0);
+ // renders content on given display to a texture, w/o acquiring main lock
+ status_t renderScreenToTextureLocked(DisplayID dpy, GLuint* textureName,
+ GLfloat* uOut, GLfloat* vOut);
- status_t removeLayer(const sp<LayerBase>& layer);
- status_t addLayer(const sp<LayerBase>& layer);
- status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
- void invalidateHwcGeometry();
+ // returns the default Display
+ sp<const DisplayDevice> getDefaultDisplayDevice() const {
+ return getDisplayDevice(DisplayDevice::DISPLAY_ID_MAIN);
+ }
- sp<Layer> getLayer(const sp<ISurface>& sur) const;
+ // utility function to delete a texture on the main thread
+ void deleteTextureAsync(GLuint texture);
- GLuint getProtectedTexName() const { return mProtectedTexName; }
+ // enable/disable h/w composer event
+ // TODO: this should be made accessible only to EventThread
+ void eventControl(int event, int enabled);
- class MessageDestroyGLTexture : public MessageBase {
- GLuint texture;
- public:
- MessageDestroyGLTexture(GLuint texture) : texture(texture) { }
- virtual bool handler() {
- glDeleteTextures(1, &texture);
- return true;
- }
- };
-
-
-private:
- // DeathRecipient interface
- virtual void binderDied(const wp<IBinder>& who);
+ // called on the main thread by MessageQueue when an internal message
+ // is received
+ // TODO: this should be made accessible only to MessageQueue
+ void onMessageReceived(int32_t what);
private:
friend class Client;
@@ -239,190 +145,297 @@ private:
friend class LayerBaseClient;
friend class Layer;
- sp<ISurface> createSurface(
- ISurfaceComposerClient::surface_data_t* params,
- const String8& name,
- const sp<Client>& client,
- DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
- uint32_t flags);
-
- sp<Layer> createNormalSurface(
- const sp<Client>& client, DisplayID display,
- uint32_t w, uint32_t h, uint32_t flags,
- PixelFormat& format);
-
- sp<LayerDim> createDimSurface(
- const sp<Client>& client, DisplayID display,
- uint32_t w, uint32_t h, uint32_t flags);
+ // We're reference counted, never destroy SurfaceFlinger directly
+ virtual ~SurfaceFlinger();
- sp<LayerScreenshot> createScreenshotSurface(
- const sp<Client>& client, DisplayID display,
- uint32_t w, uint32_t h, uint32_t flags);
+ /* ------------------------------------------------------------------------
+ * Internal data structures
+ */
- status_t removeSurface(const sp<Client>& client, SurfaceID sid);
- status_t destroySurface(const wp<LayerBaseClient>& layer);
- uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
-
- class LayerVector : public SortedVector< sp<LayerBase> > {
+ class LayerVector : public SortedVector<sp<LayerBase> > {
public:
- LayerVector() { }
- LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
- virtual int do_compare(const void* lhs, const void* rhs) const {
- const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
- const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
- // sort layers by Z order
- uint32_t lz = l->currentState().z;
- uint32_t rz = r->currentState().z;
- // then by sequence, so we get a stable ordering
- return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
- }
+ LayerVector();
+ LayerVector(const LayerVector& rhs);
+ virtual int do_compare(const void* lhs, const void* rhs) const;
+ };
+
+ struct DisplayDeviceState {
+ DisplayDeviceState();
+ DisplayDeviceState(int32_t id);
+ int32_t id;
+ sp<ISurfaceTexture> surface;
+ uint32_t layerStack;
+ Rect viewport;
+ Rect frame;
+ uint8_t orientation;
};
struct State {
- State()
- : orientation(ISurfaceComposer::eOrientationDefault),
- orientationFlags(0) {
- }
- LayerVector layersSortedByZ;
- uint8_t orientation;
- uint8_t orientationFlags;
+ LayerVector layersSortedByZ;
+ DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
};
- virtual bool threadLoop();
- virtual status_t readyToRun();
- virtual void onFirstRef();
+ /* ------------------------------------------------------------------------
+ * IBinder interface
+ */
+ virtual status_t onTransact(uint32_t code, const Parcel& data,
+ Parcel* reply, uint32_t flags);
+ virtual status_t dump(int fd, const Vector<String16>& args);
-public: // hack to work around gcc 4.0.3 bug
- const GraphicPlane& graphicPlane(int dpy) const;
- GraphicPlane& graphicPlane(int dpy);
+ /* ------------------------------------------------------------------------
+ * ISurfaceComposer interface
+ */
+ virtual sp<ISurfaceComposerClient> createConnection();
+ virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
+ virtual sp<IBinder> createDisplay();
+ virtual sp<IBinder> getBuiltInDisplay(int32_t id);
+ virtual void setTransactionState(const Vector<ComposerState>& state,
+ const Vector<DisplayState>& displays, uint32_t flags);
+ virtual void bootFinished();
+ virtual bool authenticateSurfaceTexture(
+ const sp<ISurfaceTexture>& surface) const;
+ virtual sp<IDisplayEventConnection> createDisplayEventConnection();
+ virtual status_t captureScreen(DisplayID dpy, sp<IMemoryHeap>* heap,
+ uint32_t* width, uint32_t* height, PixelFormat* format,
+ uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
+ uint32_t maxLayerZ);
+ // called when screen needs to turn off
+ virtual void blank();
+ // called when screen is turning back on
+ virtual void unblank();
+ virtual status_t getDisplayInfo(DisplayID dpy, DisplayInfo* info);
+ virtual void connectDisplay(const sp<ISurfaceTexture> display);
+
+ /* ------------------------------------------------------------------------
+ * DeathRecipient interface
+ */
+ virtual void binderDied(const wp<IBinder>& who);
- void signalTransaction();
- void signalLayerUpdate();
- void signalRefresh();
- void repaintEverything();
+ /* ------------------------------------------------------------------------
+ * Thread interface
+ */
+ virtual bool threadLoop();
+ virtual status_t readyToRun();
+ virtual void onFirstRef();
+
+ /* ------------------------------------------------------------------------
+ * HWComposer::EventHandler interface
+ */
+ virtual void onVSyncReceived(int dpy, nsecs_t timestamp);
+
+ /* ------------------------------------------------------------------------
+ * Message handling
+ */
+ void waitForEvent();
+ void signalTransaction();
+ void signalLayerUpdate();
+ void signalRefresh();
+
+ // called on the main thread in response to screenReleased()
+ void onScreenReleased();
+ // called on the main thread in response to screenAcquired()
+ void onScreenAcquired();
+
+ void handleMessageTransaction();
+ void handleMessageInvalidate();
+ void handleMessageRefresh();
+
+ void handleTransaction(uint32_t transactionFlags);
+ void handleTransactionLocked(uint32_t transactionFlags);
+
+ /* handlePageFilp: this is were we latch a new buffer
+ * if available and compute the dirty region.
+ */
+ void handlePageFlip();
+
+ /* ------------------------------------------------------------------------
+ * Transactions
+ */
+ uint32_t getTransactionFlags(uint32_t flags);
+ uint32_t peekTransactionFlags(uint32_t flags);
+ uint32_t setTransactionFlags(uint32_t flags);
+ void commitTransaction();
+ uint32_t setClientStateLocked(const sp<Client>& client,
+ const layer_state_t& s);
+ uint32_t setDisplayStateLocked(const DisplayState& s);
+
+ /* ------------------------------------------------------------------------
+ * Layer management
+ */
+ sp<ISurface> createLayer(ISurfaceComposerClient::surface_data_t* params,
+ const String8& name, const sp<Client>& client, DisplayID display,
+ uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
+
+ sp<Layer> createNormalLayer(const sp<Client>& client, DisplayID display,
+ uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format);
+
+ sp<LayerDim> createDimLayer(const sp<Client>& client, DisplayID display,
+ uint32_t w, uint32_t h, uint32_t flags);
+
+ sp<LayerScreenshot> createScreenshotLayer(const sp<Client>& client,
+ DisplayID display, uint32_t w, uint32_t h, uint32_t flags);
+
+ // called in response to the window-manager calling
+ // ISurfaceComposerClient::destroySurface()
+ // The specified layer is first placed in a purgatory list
+ // until all references from the client are released.
+ status_t onLayerRemoved(const sp<Client>& client, SurfaceID sid);
+
+ // called when all clients have released all their references to
+ // this layer meaning it is entirely safe to destroy all
+ // resources associated to this layer.
+ status_t onLayerDestroyed(const wp<LayerBaseClient>& layer);
+
+ // remove a layer from SurfaceFlinger immediately
+ status_t removeLayer(const sp<LayerBase>& layer);
-private:
- void waitForEvent();
- void handleTransaction(uint32_t transactionFlags);
- void handleTransactionLocked(uint32_t transactionFlags);
-
- void computeVisibleRegions(
- const LayerVector& currentLayers,
- Region& dirtyRegion,
- Region& wormholeRegion);
-
- void handlePageFlip();
- bool lockPageFlip(const LayerVector& currentLayers);
- void unlockPageFlip(const LayerVector& currentLayers);
- void handleRefresh();
- void handleWorkList();
- void handleRepaint();
- void postFramebuffer();
- void setupHardwareComposer();
- void composeSurfaces(const Region& dirty);
-
-
- void setInvalidateRegion(const Region& reg);
- Region getAndClearInvalidateRegion();
-
- ssize_t addClientLayer(const sp<Client>& client,
- const sp<LayerBaseClient>& lbc);
- status_t addLayer_l(const sp<LayerBase>& layer);
- status_t removeLayer_l(const sp<LayerBase>& layer);
- status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
-
- uint32_t getTransactionFlags(uint32_t flags);
- uint32_t peekTransactionFlags(uint32_t flags);
- uint32_t setTransactionFlags(uint32_t flags);
- void commitTransaction();
-
-
- status_t captureScreenImplLocked(DisplayID dpy,
- sp<IMemoryHeap>* heap,
- uint32_t* width, uint32_t* height, PixelFormat* format,
- uint32_t reqWidth, uint32_t reqHeight,
- uint32_t minLayerZ, uint32_t maxLayerZ);
-
- status_t turnElectronBeamOffImplLocked(int32_t mode);
- status_t turnElectronBeamOnImplLocked(int32_t mode);
- status_t electronBeamOffAnimationImplLocked();
- status_t electronBeamOnAnimationImplLocked();
-
- void debugFlashRegions();
- void drawWormhole() const;
-
- void startBootAnim();
-
- void listLayersLocked(const Vector<String16>& args, size_t& index,
- String8& result, char* buffer, size_t SIZE) const;
- void dumpStatsLocked(const Vector<String16>& args, size_t& index,
- String8& result, char* buffer, size_t SIZE) const;
- void clearStatsLocked(const Vector<String16>& args, size_t& index,
- String8& result, char* buffer, size_t SIZE) const;
- void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
-
- mutable MessageQueue mEventQueue;
-
- // access must be protected by mStateLock
- mutable Mutex mStateLock;
- State mCurrentState;
- volatile int32_t mTransactionFlags;
- Condition mTransactionCV;
- SortedVector< sp<LayerBase> > mLayerPurgatory;
- bool mTransationPending;
- Vector< sp<LayerBase> > mLayersPendingRemoval;
-
- // protected by mStateLock (but we could use another lock)
- GraphicPlane mGraphicPlanes[1];
- bool mLayersRemoved;
- DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
-
- // access must be protected by mInvalidateLock
- mutable Mutex mInvalidateLock;
- Region mInvalidateRegion;
-
- // constant members (no synchronization needed for access)
- sp<IMemoryHeap> mServerHeap;
- surface_flinger_cblk_t* mServerCblk;
- GLuint mWormholeTexName;
- GLuint mProtectedTexName;
- nsecs_t mBootTime;
- sp<EventThread> mEventThread;
-
- // Can only accessed from the main thread, these members
- // don't need synchronization
- State mDrawingState;
- Region mDirtyRegion;
- Region mDirtyRegionRemovedLayer;
- Region mSwapRegion;
- Region mWormholeRegion;
- bool mVisibleRegionsDirty;
- bool mHwWorkListDirty;
- int32_t mElectronBeamAnimationMode;
- Vector< sp<LayerBase> > mVisibleLayersSortedByZ;
-
-
- // don't use a lock for these, we don't care
- int mDebugRegion;
- int mDebugDDMS;
- int mDebugDisableHWC;
- int mDebugDisableTransformHint;
- volatile nsecs_t mDebugInSwapBuffers;
- nsecs_t mLastSwapBufferTime;
- volatile nsecs_t mDebugInTransaction;
- nsecs_t mLastTransactionTime;
- bool mBootFinished;
-
- // these are thread safe
- mutable Barrier mReadyToRunBarrier;
-
-
- // protected by mDestroyedLayerLock;
- mutable Mutex mDestroyedLayerLock;
- Vector<LayerBase const *> mDestroyedLayers;
-
- // only written in the main thread, only read in other threads
- volatile int32_t mSecureFrameBuffer;
+ // add a layer to SurfaceFlinger
+ ssize_t addClientLayer(const sp<Client>& client,
+ const sp<LayerBaseClient>& lbc);
+
+ status_t removeLayer_l(const sp<LayerBase>& layer);
+ status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
+
+ /* ------------------------------------------------------------------------
+ * Boot animation, on/off animations and screen capture
+ */
+
+ void startBootAnim();
+
+ status_t captureScreenImplLocked(DisplayID dpy, sp<IMemoryHeap>* heap,
+ uint32_t* width, uint32_t* height, PixelFormat* format,
+ uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
+ uint32_t maxLayerZ);
+
+ /* ------------------------------------------------------------------------
+ * EGL
+ */
+ static status_t selectConfigForPixelFormat(EGLDisplay dpy,
+ EGLint const* attrs, PixelFormat format, EGLConfig* outConfig);
+ static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId);
+ static EGLContext createGLContext(EGLDisplay disp, EGLConfig config);
+ void initializeGL(EGLDisplay display, EGLSurface surface);
+ uint32_t getMaxTextureSize() const;
+ uint32_t getMaxViewportDims() const;
+
+ /* ------------------------------------------------------------------------
+ * Display and layer stack management
+ */
+ sp<const DisplayDevice> getDisplayDevice(DisplayID dpy) const {
+ return mDisplays.valueFor(dpy);
+ }
+ const sp<DisplayDevice>& getDisplayDevice(DisplayID dpy) {
+ return mDisplays.valueFor(dpy);
+ }
+
+ // mark a region of a layer stack dirty. this updates the dirty
+ // region of all screens presenting this layer stack.
+ void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
+
+ /* ------------------------------------------------------------------------
+ * H/W composer
+ */
+
+ HWComposer& getHwComposer() const { return *mHwc; }
+
+ /* ------------------------------------------------------------------------
+ * Compositing
+ */
+ void invalidateHwcGeometry();
+ void computeVisibleRegions(const LayerVector& currentLayers,
+ uint32_t layerStack,
+ Region& dirtyRegion, Region& opaqueRegion);
+
+ void preComposition();
+ void postComposition();
+ void rebuildLayerStacks();
+ void setUpHWComposer();
+ void doComposition();
+ void doDebugFlashRegions();
+ void doDisplayComposition(const sp<const DisplayDevice>& hw,
+ const Region& dirtyRegion);
+ void doComposeSurfaces(const sp<const DisplayDevice>& hw,
+ const Region& dirty);
+
+ void postFramebuffer();
+ void drawWormhole(const Region& region) const;
+ GLuint getProtectedTexName() const {
+ return mProtectedTexName;
+ }
+
+ /* ------------------------------------------------------------------------
+ * Debugging & dumpsys
+ */
+ void listLayersLocked(const Vector<String16>& args, size_t& index,
+ String8& result, char* buffer, size_t SIZE) const;
+ void dumpStatsLocked(const Vector<String16>& args, size_t& index,
+ String8& result, char* buffer, size_t SIZE) const;
+ void clearStatsLocked(const Vector<String16>& args, size_t& index,
+ String8& result, char* buffer, size_t SIZE) const;
+ void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
+
+ /* ------------------------------------------------------------------------
+ * Attributes
+ */
+
+ // access must be protected by mStateLock
+ mutable Mutex mStateLock;
+ State mCurrentState;
+ volatile int32_t mTransactionFlags;
+ Condition mTransactionCV;
+ SortedVector<sp<LayerBase> > mLayerPurgatory;
+ bool mTransationPending;
+ Vector<sp<LayerBase> > mLayersPendingRemoval;
+
+ // protected by mStateLock (but we could use another lock)
+ bool mLayersRemoved;
+
+ // access must be protected by mInvalidateLock
+ volatile int32_t mRepaintEverything;
+
+ // constant members (no synchronization needed for access)
+ HWComposer* mHwc;
+ GLuint mProtectedTexName;
+ nsecs_t mBootTime;
+ sp<EventThread> mEventThread;
+ GLint mMaxViewportDims[2];
+ GLint mMaxTextureSize;
+ EGLContext mEGLContext;
+ EGLConfig mEGLConfig;
+ EGLDisplay mEGLDisplay;
+ sp<IBinder> mDefaultDisplays[DisplayDevice::DISPLAY_ID_COUNT];
+
+ // Can only accessed from the main thread, these members
+ // don't need synchronization
+ State mDrawingState;
+ bool mVisibleRegionsDirty;
+ bool mHwWorkListDirty;
+ DefaultKeyedVector<int32_t, sp<DisplayDevice> > mDisplays;
+
+ // don't use a lock for these, we don't care
+ int mDebugRegion;
+ int mDebugDDMS;
+ int mDebugDisableHWC;
+ int mDebugDisableTransformHint;
+ volatile nsecs_t mDebugInSwapBuffers;
+ nsecs_t mLastSwapBufferTime;
+ volatile nsecs_t mDebugInTransaction;
+ nsecs_t mLastTransactionTime;
+ bool mBootFinished;
+
+ // these are thread safe
+ mutable MessageQueue mEventQueue;
+ mutable Barrier mReadyToRunBarrier;
+
+ // protected by mDestroyedLayerLock;
+ mutable Mutex mDestroyedLayerLock;
+ Vector<LayerBase const *> mDestroyedLayers;
+
+ /* ------------------------------------------------------------------------
+ * Feature prototyping
+ */
+
+ sp<IBinder> mExtDisplayToken;
};
// ---------------------------------------------------------------------------
diff --git a/services/surfaceflinger/tests/Transaction_test.cpp b/services/surfaceflinger/tests/Transaction_test.cpp
index 84ae0d9..e3a98ff 100644
--- a/services/surfaceflinger/tests/Transaction_test.cpp
+++ b/services/surfaceflinger/tests/Transaction_test.cpp
@@ -24,6 +24,7 @@
#include <private/gui/ComposerService.h>
#include <utils/String8.h>
+#include <ui/DisplayInfo.h>
namespace android {
@@ -92,8 +93,11 @@ protected:
mComposerClient = new SurfaceComposerClient;
ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
- ssize_t displayWidth = mComposerClient->getDisplayWidth(0);
- ssize_t displayHeight = mComposerClient->getDisplayHeight(0);
+ DisplayInfo info;
+ SurfaceComposerClient::getDisplayInfo(0, &info);
+
+ ssize_t displayWidth = info.w;
+ ssize_t displayHeight = info.h;
// Background surface
mBGSurfaceControl = mComposerClient->createSurface(