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-rw-r--r--services/surfaceflinger/RenderEngine/Description.cpp4
-rw-r--r--services/surfaceflinger/RenderEngine/Description.h1
-rw-r--r--services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp8
-rw-r--r--services/surfaceflinger/RenderEngine/GLES11RenderEngine.h3
-rw-r--r--services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp78
-rw-r--r--services/surfaceflinger/RenderEngine/GLES20RenderEngine.h4
-rw-r--r--services/surfaceflinger/RenderEngine/RenderEngine.h10
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp4
8 files changed, 18 insertions, 94 deletions
diff --git a/services/surfaceflinger/RenderEngine/Description.cpp b/services/surfaceflinger/RenderEngine/Description.cpp
index 1adcd1f..0dab872 100644
--- a/services/surfaceflinger/RenderEngine/Description.cpp
+++ b/services/surfaceflinger/RenderEngine/Description.cpp
@@ -88,5 +88,9 @@ void Description::setColorMatrix(const mat4& mtx) {
mColorMatrixEnabled = (mtx != identity);
}
+const mat4& Description::getColorMatrix() const {
+ return mColorMatrix;
+}
+
} /* namespace android */
diff --git a/services/surfaceflinger/RenderEngine/Description.h b/services/surfaceflinger/RenderEngine/Description.h
index 43b835f..8a3447c 100644
--- a/services/surfaceflinger/RenderEngine/Description.h
+++ b/services/surfaceflinger/RenderEngine/Description.h
@@ -66,6 +66,7 @@ public:
void setColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void setProjectionMatrix(const mat4& mtx);
void setColorMatrix(const mat4& mtx);
+ const mat4& getColorMatrix() const;
private:
bool mUniformsDirty;
diff --git a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp
index 2e6af49..1a9f59b 100644
--- a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp
@@ -262,14 +262,6 @@ void GLES11RenderEngine::drawMesh(const Mesh& mesh) {
}
}
-void GLES11RenderEngine::beginGroup(const mat4& /*colorTransform*/) {
- // doesn't do anything in GLES 1.1
-}
-
-void GLES11RenderEngine::endGroup() {
- // doesn't do anything in GLES 1.1
-}
-
void GLES11RenderEngine::dump(String8& result) {
RenderEngine::dump(result);
}
diff --git a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.h b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.h
index 87eb3e4..08de646 100644
--- a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.h
+++ b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.h
@@ -62,9 +62,6 @@ protected:
virtual void drawMesh(const Mesh& mesh);
- virtual void beginGroup(const mat4& colorTransform);
- virtual void endGroup();
-
virtual size_t getMaxTextureSize() const;
virtual size_t getMaxViewportDims() const;
};
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
index 8712c9a..1fabaf5 100644
--- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
@@ -169,6 +169,12 @@ void GLES20RenderEngine::setupLayerBlackedOut() {
mState.setTexture(texture);
}
+mat4 GLES20RenderEngine::setupColorTransform(const mat4& colorTransform) {
+ mat4 oldTransform = mState.getColorMatrix();
+ mState.setColorMatrix(colorTransform);
+ return oldTransform;
+}
+
void GLES20RenderEngine::disableTexturing() {
mState.disableTexture();
}
@@ -237,78 +243,6 @@ void GLES20RenderEngine::drawMesh(const Mesh& mesh) {
}
}
-void GLES20RenderEngine::beginGroup(const mat4& colorTransform) {
-
- GLuint tname, name;
- // create the texture
- glGenTextures(1, &tname);
- glBindTexture(GL_TEXTURE_2D, tname);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mVpWidth, mVpHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
-
- // create a Framebuffer Object to render into
- glGenFramebuffers(1, &name);
- glBindFramebuffer(GL_FRAMEBUFFER, name);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);
-
- Group group;
- group.texture = tname;
- group.fbo = name;
- group.width = mVpWidth;
- group.height = mVpHeight;
- group.colorTransform = colorTransform;
-
- mGroupStack.push(group);
-}
-
-void GLES20RenderEngine::endGroup() {
-
- const Group group(mGroupStack.top());
- mGroupStack.pop();
-
- // activate the previous render target
- GLuint fbo = 0;
- if (!mGroupStack.isEmpty()) {
- fbo = mGroupStack.top().fbo;
- }
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-
- // set our state
- Texture texture(Texture::TEXTURE_2D, group.texture);
- texture.setDimensions(group.width, group.height);
- glBindTexture(GL_TEXTURE_2D, group.texture);
-
- mState.setPlaneAlpha(1.0f);
- mState.setPremultipliedAlpha(true);
- mState.setOpaque(false);
- mState.setTexture(texture);
- mState.setColorMatrix(group.colorTransform);
- glDisable(GL_BLEND);
-
- Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2, 2);
- Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
- Mesh::VertexArray<vec2> texCoord(mesh.getTexCoordArray<vec2>());
- position[0] = vec2(0, 0);
- position[1] = vec2(group.width, 0);
- position[2] = vec2(group.width, group.height);
- position[3] = vec2(0, group.height);
- texCoord[0] = vec2(0, 0);
- texCoord[1] = vec2(1, 0);
- texCoord[2] = vec2(1, 1);
- texCoord[3] = vec2(0, 1);
- drawMesh(mesh);
-
- // reset color matrix
- mState.setColorMatrix(mat4());
-
- // free our fbo and texture
- glDeleteFramebuffers(1, &group.fbo);
- glDeleteTextures(1, &group.texture);
-}
-
void GLES20RenderEngine::dump(String8& result) {
RenderEngine::dump(result);
}
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
index 3d6243e..819356a 100644
--- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
+++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
@@ -72,14 +72,12 @@ protected:
virtual void setupLayerTexturing(const Texture& texture);
virtual void setupLayerBlackedOut();
virtual void setupFillWithColor(float r, float g, float b, float a);
+ virtual mat4 setupColorTransform(const mat4& colorTransform);
virtual void disableTexturing();
virtual void disableBlending();
virtual void drawMesh(const Mesh& mesh);
- virtual void beginGroup(const mat4& colorTransform);
- virtual void endGroup();
-
virtual size_t getMaxTextureSize() const;
virtual size_t getMaxViewportDims() const;
};
diff --git a/services/surfaceflinger/RenderEngine/RenderEngine.h b/services/surfaceflinger/RenderEngine/RenderEngine.h
index 8d7529c..31a961e 100644
--- a/services/surfaceflinger/RenderEngine/RenderEngine.h
+++ b/services/surfaceflinger/RenderEngine/RenderEngine.h
@@ -99,18 +99,16 @@ public:
virtual void setupLayerBlackedOut() = 0;
virtual void setupFillWithColor(float r, float g, float b, float a) = 0;
+ virtual mat4 setupColorTransform(const mat4& /* colorTransform */) {
+ return mat4();
+ }
+
virtual void disableTexturing() = 0;
virtual void disableBlending() = 0;
// drawing
virtual void drawMesh(const Mesh& mesh) = 0;
- // grouping
- // creates a color-transform group, everything drawn in the group will be
- // transformed by the given color transform when endGroup() is called.
- virtual void beginGroup(const mat4& colorTransform) = 0;
- virtual void endGroup() = 0;
-
// queries
virtual size_t getMaxTextureSize() const = 0;
virtual size_t getMaxViewportDims() const = 0;
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index c612026..1388ce8 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1872,9 +1872,9 @@ void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw,
if (mDaltonize) {
colorMatrix = colorMatrix * mDaltonizer();
}
- engine.beginGroup(colorMatrix);
+ mat4 oldMatrix = engine.setupColorTransform(colorMatrix);
doComposeSurfaces(hw, dirtyRegion);
- engine.endGroup();
+ engine.setupColorTransform(oldMatrix);
}
// update the swap region and clear the dirty region