| Commit message (Collapse) | Author | Age | Files | Lines |
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Removes the dependency on default constructor parameters for
GLConsumer so that a different constructor prototype can safely be
added.
Change-Id: I0da924bbd4c141edbf305598c1be8bc575654680
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Change-Id: I3544e12c9c911cfdd73fa20d038068c9eccb4161
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Bug: 13415624
Change-Id: I1c17833511b5961af5a9bbb9cc3d627ce558d424
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* commit 'd4dabf872ac0a12e12aebae9032f7d62762c2aeb':
native frameworks: 64-bit compile issues
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- Fix format (print/scanf)
- Suppress unused argument warning messages (bonus)
Change-Id: I05c7724d2aba6da1e82a86000e11f3a8fef4e728
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Change-Id: I27a5ee24636ff9752a35dbab793821f6b7a79221
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2048x1536 was labeled as 3:2 when it is 4:3.
Change-Id: I981af139ba3d1c6f111772aeaccf95c679999370
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Change-Id: I0ed5e2cd4c8945ee95673ed0eec5820d9def5097
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this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:
- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
those flags are used to put the BufferQueue in a mode where it
will never block if both flags are set. This is achieved by:
- returning an error from dequeueBuffer() if it would block
- making sure a buffer is always available by replacing
the previous buffer with the new one in queueBuffer()
(note: this is similar to what asynchrnous mode used to be)
Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.
Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
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Change-Id: I883b0a7b19d8e722f9ab714ba6f49e658b02ca86
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Change-Id: Ie7540c1ca4ec2c7ea8a307ce118d35479cdf499c
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Change-Id: I90496207fbf972c9a8e6baa2188a7732a282f879
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Change-Id: Ibcf98337940f9195bcff7b5e8bddb6e912e65163
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Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
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Change-Id: I50831d4efd543664ff7df7aaef35d842aebf1bd6
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This change adds a GPU benchmark named 'flatland' that is intended to measure
GPU performance of UI rendering and compositing scenarios at a fixed a clock
frequency. This initial version includes only window compositing scenarios.
Change-Id: I5577863aa3be5c6da8b49cb5d53cc49dec2f7081
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