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* GLConsumer: Stop using default constructor paramsDan Stoza2014-06-241-1/+1
| | | | | | | | Removes the dependency on default constructor parameters for GLConsumer so that a different constructor prototype can safely be added. Change-Id: I0da924bbd4c141edbf305598c1be8bc575654680
* Add dual mode to flatlandwsmlby2014-06-051-1/+3
| | | | Change-Id: I3544e12c9c911cfdd73fa20d038068c9eccb4161
* Merge "Remove deprecated BufferQueue constructor"Dan Stoza2014-03-171-3/+5
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| * Remove deprecated BufferQueue constructorDan Stoza2014-03-131-3/+5
| | | | | | | | | | Bug: 13415624 Change-Id: I1c17833511b5961af5a9bbb9cc3d627ce558d424
* | am d4dabf87: am cdbf28b3: Merge "native frameworks: 64-bit compile issues"Mark Salyzyn2014-03-133-6/+7
|\ \ | |/ |/| | | | | * commit 'd4dabf872ac0a12e12aebae9032f7d62762c2aeb': native frameworks: 64-bit compile issues
| * native frameworks: 64-bit compile issuesMark Salyzyn2014-03-123-6/+7
| | | | | | | | | | | | | | - Fix format (print/scanf) - Suppress unused argument warning messages (bonus) Change-Id: I05c7724d2aba6da1e82a86000e11f3a8fef4e728
* | Build the benchmark test to /data/local/tmp/ for automated testXia Wang2014-02-261-0/+3
| | | | | | | | Change-Id: I27a5ee24636ff9752a35dbab793821f6b7a79221
* | fix incorrect aspect ratio labelRom Lemarchand2013-08-291-3/+3
|/ | | | | | 2048x1536 was labeled as 3:2 when it is 4:3. Change-Id: I981af139ba3d1c6f111772aeaccf95c679999370
* fix build. optional test broke.Mathias Agopian2013-08-142-0/+6
| | | | Change-Id: I0ed5e2cd4c8945ee95673ed0eec5820d9def5097
* BufferQueue improvements and APIs changesMathias Agopian2013-07-181-1/+1
| | | | | | | | | | | | | | | | | | | | this is the first step of a series of improvements to BufferQueue. A few things happen in this change: - setSynchronousMode() goes away as well as the SynchronousModeAllowed flag - BufferQueue now defaults to (what used to be) synchronous mode - a new "controlled by app" flag is passed when creating consumers and producers those flags are used to put the BufferQueue in a mode where it will never block if both flags are set. This is achieved by: - returning an error from dequeueBuffer() if it would block - making sure a buffer is always available by replacing the previous buffer with the new one in queueBuffer() (note: this is similar to what asynchrnous mode used to be) Note: in this change EGL's swap-interval 0 is broken; this will be fixed in another change. Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
* always pass the BufferQueue explicitely to consumersMathias Agopian2013-07-121-2/+2
| | | | Change-Id: I883b0a7b19d8e722f9ab714ba6f49e658b02ca86
* flatland: add 1920x1200 to 16:10 resolutionsErik Gilling2013-05-071-3/+3
| | | | Change-Id: Ie7540c1ca4ec2c7ea8a307ce118d35479cdf499c
* flatland: add 3:2 testsErik Gilling2013-05-071-0/+74
| | | | Change-Id: I90496207fbf972c9a8e6baa2188a7732a282f879
* fix build: SurfaceTextureClient to Surface renameMathias Agopian2013-02-152-0/+2
| | | | Change-Id: Ibcf98337940f9195bcff7b5e8bddb6e912e65163
* Refactoring: Rename SurfaceTextureClient to SurfaceMathias Agopian2013-02-143-3/+3
| | | | Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
* flatland: remove an unneeded #includeJamie Gennis2013-02-121-2/+0
| | | | Change-Id: I50831d4efd543664ff7df7aaef35d842aebf1bd6
* flatland: add a GPU hardware benchmarkJamie Gennis2012-12-218-0/+1916
This change adds a GPU benchmark named 'flatland' that is intended to measure GPU performance of UI rendering and compositing scenarios at a fixed a clock frequency. This initial version includes only window compositing scenarios. Change-Id: I5577863aa3be5c6da8b49cb5d53cc49dec2f7081