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path: root/include/gui/BufferQueueProducer.h
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* libgui/SurfaceFlinger: Add getConsumerNameDan Stoza2015-06-081-0/+3
| | | | | | | | | Adds a getConsumerName method to IGraphicBufferProducer and Surface. Currently, the name is cached inside of IGBP and is update on connect and dequeueBuffer, which should be good enough for most uses. Bug: 6667401 Change-Id: I22c7881d778e495cf8276de7bbcd769e52429915
* Revert "libgui: Add getConsumerName"Dan Stoza2015-06-081-3/+0
| | | | | | This reverts commit 107fbe5599016b0e35145a1a00c4f238b63d61e4. Change-Id: I0c2b0f7c81193b05eb3dd2f5a59f83598434b744
* libgui: Add getConsumerNameDan Stoza2015-06-051-0/+3
| | | | | | | | | Adds a getConsumerName method to IGraphicBufferProducer and Surface. Currently, the name is cached inside of IGBP and is updated on connect and dequeueBuffer, which should be good enough for most uses. Bug: 6667401 Change-Id: Ife94bd89023fe7c00bad916932b9a19233fd2290
* libgui: Add generation numbers to BufferQueueDan Stoza2015-06-031-0/+3
| | | | | | | | | | | | | | | This change allows producers to set a generation number on a BufferQueue. This number will be embedded in any new GraphicBuffers created in that BufferQueue, and attempts to attach buffers which have a different generation number will fail. It also plumbs the setGenerationNumber method through Surface, with the additional effect that any buffers attached to the Surface after setting a new generation number will automatically be updated with the new number (as opposed to failing, as would happen on through IGBP). Bug: 20923096 Change-Id: I32bf726b035f99c3e5834beaf76afb9f01adcbc2
* libgui: Allow an IGBProducer to disable allocationDan Stoza2015-04-231-0/+3
| | | | | | | | | | | | | | Adds a new method IGBP::allowAllocation, which controls whether dequeueBuffer is permitted to allocate a new buffer. If allocation is disallowed, dequeueBuffer will block or return an error as it normally would (as controlled by *ControlledByApp). If there are free buffers, but they are not of the correct dimensions, format, or usage, they may be freed if a more suitable buffer is not found first. Bug: 19801715 Change-Id: I0d604958b78b2fd775c2547690301423f9a52165
* libgui: Enable -Weverything and -WerrorDan Stoza2015-03-181-6/+5
| | | | | | | | | | | | | Enables -Weverything and -Werror, with just a few exceptions for warnings we can't (or shouldn't need to) work around. Cherry pick of I034abec27bf4020d84af60d7acc1939c59986dd6 plus a couple of minor changes to CpuConsumer.cpp to make it work with a prior change: Uncomment CC_LOGV on line 46 Change C-style cast to static_cast on line 71 Change-Id: Iaec610477ea0122317b0578fb74caf2383d4cf08
* Add a BufferItem parameter to onFrameAvailableDan Stoza2014-11-071-0/+10
| | | | | | | | | | Passes the BufferItem for the queued buffer to the onFrameAvailable callback so the consumer can track the BufferQueue's contents. Also adds an onFrameReplaced callback, which is necessary if the consumer wants to do anything more than simple queue length tracking. Bug: 18111837 Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
* BufferQueueProducer: Throttle EGL frame production.Eric Penner2014-10-031-0/+6
| | | | | | | | | | | Throttling was previously controlled by a combination of the driver and the number of buffers in the queue. This patch makes a more consistent trade-off, which allows two GPU frames pending but not three. More buffering could improve throughput in the case of varying frame times, but this also increases latency. Bug: 17502897 Change-Id: I4ee68019ca94c635294c5959931a555a6c4ef2df
* Add sticky transform to surfaceflinger.Ruben Brunk2014-07-141-0/+2
| | | | | | | | | | Bug: 15116722 - Adds a sticky transform field that can be set from a SurfaceFlinger client Surface. This transform is added to any transform applied to the Surface. Change-Id: Idaa4311dfd027b2d2b8ea5e2c6cba2da5779d753
* BufferQueue: Add allocateBuffers methodDan Stoza2014-06-201-0/+4
| | | | | | | | | | | | | | This adds an allocateBuffers method to BufferQueue, which instructs it to allocate up to the maximum number of buffers allowed by the current configuration. The goal is that this method can be called ahead of render time, which will prevent dequeueBuffers from blocking in allocation and inducing jank. This interface is also plumbed up to the native Surface (and, in another change, up to the Java Surface and ThreadedRenderer). Bug: 11792166 Change-Id: I4aa96b4351ea1c95ed5db228ca3ef98303229c74
* BufferQueueProducer: add detachNextBufferDan Stoza2014-04-151-0/+4
| | | | | | | | | | Adds a new method, IGBP::detachNextBuffer, that effectively does dequeue + request + detach in a single call, but does not need to know anything about the dequeued buffer, and will not block on dequeue. This is mostly for the upcoming StreamSplitter to use in its onBufferReleased callback. Change-Id: Ie88a69de109003acebaa486a5b44c8a455726550
* BufferQueue: Add producer buffer-released callbackDan Stoza2014-03-311-1/+1
| | | | | | | | | | | | | | | | | Add a callback to the producer side, onBufferReleased, which will be called every time the consumer releases a buffer back to the BufferQueue. This will enable a buffer stream splitter to work autonomously without having to block on dequeueBuffer. The binder object used for the callback replaces the generic IBinder token that was passed into IGraphicBufferProducer::connect to detect the death of the producer. If a producer does not wish to listen for buffer release events, it can pass in an instance of the DummyProducerListener class defined in IProducerListener.h, if it even cares about death events (BufferQueue doesn't enforce the token being non-NULL, though perhaps we should). Change-Id: I23935760673524abeafea2b58dccc3583b368710
* Merge "Add sideband streams to BufferQueue and related classes"Jesse Hall2014-03-131-0/+12
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| * Add sideband streams to BufferQueue and related classesJesse Hall2014-03-111-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | Sideband streams are essentially a device-specific buffer queue that bypasses the BufferQueue system. They can be used for situations with hard real-time requirements like high-quality TV and video playback with A/V sync. A handle to the stream is provided by the source HAL, and attached to a BufferQueue. The sink HAL can read buffers via the stream handle rather than acquiring individual buffers from the BufferQueue. Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
* | BufferQueue: Allow detaching/reattaching buffersDan Stoza2014-03-101-0/+14
|/ | | | | | | | | | Adds detachBuffer and attachBuffer calls to both the producer and consumer sides of BufferQueue. Buffers may be detached while dequeued by the producer or acquired by the consumer, and when attached, enter the dequeued and acquired states, respectively. Bug: 13173343 Change-Id: Ic152692b0a94d99e0135b9bfa62747dab2a54220
* Change BufferQueue into producer/consumer wrapperDan Stoza2014-03-041-3/+6
| | | | | | | | | Now that BufferQueue has been split into core + producer + consumer, rewrite BufferQueue to be a thin layer over a producer and consumer interface. Eventually, this layer will be deprecated in favor of only using either the producer or consumer interface, as applicable. Change-Id: I340ae5f5b633b244fb594615ff52ba50b9e2f7e4
* Split BufferQueue into core + producer + consumerDan Stoza2014-03-041-0/+165
Change-Id: Idc39f1e511d68ce4f02202d35425a419bc0bcd92