| Commit message (Collapse) | Author | Age | Files | Lines |
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- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp
- disabled copybits test, since it clashes with the new gralloc api
- Camera/Video will be fixed later when we rework the overlay apis
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the BufferMapper's debugging, but turn it off.
Squashed commit of the following:
commit 04e9cae7f806bd65f2cfe35c011b47a36773bbe5
Author: Mathias Agopian <mathias@google.com>
Date: Wed Apr 15 18:30:30 2009 -0700
fix and improve BufferMapper's tracking of mapped buffers.
commit 1a8deaed15811092b2349cc3c40cafb5f722046c
Author: Mathias Agopian <mathias@google.com>
Date: Wed Apr 15 00:52:02 2009 -0700
fix some bugs with the Singleton<> class. untested.
commit ed01cc06ad70cf640ce1258f01189cb1a96fd3a8
Author: Mathias Agopian <mathias@google.com>
Date: Tue Apr 14 19:29:25 2009 -0700
some work to debug the Singleton<> template.
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SurfaceFlinger rework for new EGL driver model support.
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