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path: root/include/ui/Input.h
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* Add support for secure views.Jeff Brown2010-09-081-0/+9
| | | | | | | | | | | | Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the input manager whenever another visible window is partly or wholly obscured the target of a touch event so that applications can filter touches accordingly. Added a "filterTouchesWhenObscured" attribute to View which can be used to enable filtering of touches when the view's window is obscured. Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
* Remove incomplete input device enumeration NDK API.Jeff Brown2010-08-311-23/+0
| | | | Change-Id: I32de74ff5fcf0e29179a2aee03ddabd22fa485bb
* Input device calibration and capabilities.Jeff Brown2010-08-301-0/+4
| | | | | | | | | | | | | Finished the input device capability API. Added a mechanism for calibrating touch devices to obtain more accurate information about the touch contact area. Improved pointer location to show new coordinates and capabilities. Optimized pointer location display and formatting to avoid allocating large numbers of temporary objects. The GC churn was causing the application to stutter very badly when more than a couple of fingers were down). Added more diagnostics. Change-Id: Ie25380278ed6f16c5b04cd9df848015850383498
* Refactor input reader to support new device types more easily.Jeff Brown2010-07-281-11/+72
| | | | | | | | | | | | | | | | | | | | | | Refactored the input reader so that each raw input protocol is handled by a separate subclass of the new InputMapper type. This way, behaviors pertaining to keyboard, trackballs, touchscreens, switches and other devices are clearly distinguished for improved maintainability. Added partial support for describing capabilities of input devices (incomplete and untested for now, will be fleshed out in later commits). Simplified EventHub interface somewhat since InputReader is taking over more of the work. Cleaned up some of the interactions between InputManager and WindowManagerService related to reading input state. Fixed swiping finger from screen edge into display area. Added logging of device information to 'dumpsys window'. Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
* Implement native key pre-dispatching to IMEs.Dianne Hackborn2010-07-151-0/+2
| | | | | | | | | | | | | | | | This significantly re-works the native key dispatching code to allow events to be pre-dispatched to the current IME before being processed by native code. It introduces one new public API, which must be called after retrieving an event if the app wishes for it to be pre-dispatched. Currently the native code will only do pre-dispatching of system keys, to avoid significant overhead for gaming input. This should be improved to be smarted, filtering for only keys that the IME is interested in. Unfortunately IMEs don't currently provide this information. :p Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
* Add support for new input sources.Jeff Brown2010-07-151-8/+53
| | | | | | | | | | | | | | | | | | | | | | | | | Added several new coordinate values to MotionEvents to capture touch major/minor area, tool major/minor area and orientation. Renamed NDK input constants per convention. Added InputDevice class in Java which will eventually provide useful information about available input devices. Added APIs for manufacturing new MotionEvent objects with multiple pointers and all necessary coordinate data. Fixed a bug in the input dispatcher where it could get stuck with a pointer down forever. Fixed a bug in the WindowManager where the input window list could end up containing stale removed windows. Fixed a bug in the WindowManager where the input channel was being removed only after the final animation transition had taken place which caused spurious WINDOW DIED log messages to be printed. Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
* IME events are now dispatched to native applications.Dianne Hackborn2010-07-131-1/+3
| | | | | | | | | | | | | | | And also: - APIs to show and hide the IME, and control its interaction with the app. - APIs to tell the app when its window resizes and needs to be redrawn. - API to tell the app the content rectangle of its window (to layout around the IME or status bar). There is still a problem with IME interaction -- we need a way for the app to deliver events to the IME before it handles them, so that for example the back key will close the IME instead of finishing the app. Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
* Fix injection of specially intercepted keys like HOME.Jeff Brown2010-06-301-3/+0
| | | | | | | | This change mainly unwinds a premature optimization in the dispatch pipeline. To test HOME injection, run 'adb shell input keyevent 3'. Change-Id: I1c4b7377c205da7c898014b8b07fc6dc1d46e4dd
* Implement default key handling for native code.Dianne Hackborn2010-06-301-1/+9
| | | | | | | | | The native code now maintains a list of all keys that may use default handling. If the app finishes one of these keys without handling it, the key will be passed back off to Java for default treatment. Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
* Update native activity & event APIs to follow correct conventions.Dianne Hackborn2010-06-291-2/+2
| | | | Change-Id: Ie64fb3a9c68bc9c117fa5621b75d1f609e304e0e
* Native input event dispatching.Jeff Brown2010-06-281-0/+3
| | | | | | | | | Target identification is now fully native. Fixed a couple of minor issues related to input injection. Native input enabled by default, can be disabled by setting WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false. Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
* First stab at attaching native event dispatching.Dianne Hackborn2010-06-221-2/+5
| | | | | | | | | | | | Provides the basic infrastructure for a NativeActivity's native code to get an object representing its event stream that can be used to read input events. Still work to do, probably some API changes, and reasonable default key handling (so that for example back will still work). Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
* More native input event dispatching.Jeff Brown2010-06-211-2/+2
| | | | | | | | | | | Added ANRs handling. Added event injection. Fixed a NPE ActivityManagerServer writing ANRs to the drop box. Fixed HOME key interception. Fixed trackball reporting. Fixed pointer rotation in landscape mode. Change-Id: I50340f559f22899ab924e220a78119ffc79469b7
* Even more native input dispatch work in progress.Jeff Brown2010-06-171-10/+39
| | | | | | | | | | | | | | | | | Added more tests. Fixed a regression in Vector. Fixed bugs in pointer tracking. Fixed a starvation issue in PollLoop when setting or removing callbacks. Fixed a couple of policy nits. Modified the internal representation of MotionEvent to be more efficient and more consistent. Added code to skip/cancel virtual key processing when there are multiple pointers down. This helps to better disambiguate virtual key presses from stray touches (such as cheek presses). Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
* More work in progress on native events.Jeff Brown2010-06-151-1/+32
| | | | | | | | Refactored the code to eliminate potential deadlocks due to re-entrant calls from the policy into the dispatcher. Also added some plumbing that will be used to notify the framework about ANRs. Change-Id: Iba7a10de0cb3c56cd7520d6ce716db52fdcc94ff
* Native input dispatch rewrite work in progress.Jeff Brown2010-06-131-0/+310
The old dispatch mechanism has been left in place and continues to be used by default for now. To enable native input dispatch, edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy. Includes part of the new input event NDK API. Some details TBD. To wire up input dispatch, as the ViewRoot adds a window to the window session it receives an InputChannel object as an output argument. The InputChannel encapsulates the file descriptors for a shared memory region and two pipe end-points. The ViewRoot then provides the InputChannel to the InputQueue. Behind the scenes, InputQueue simply attaches handlers to the native PollLoop object that underlies the MessageQueue. This way MessageQueue doesn't need to know anything about input dispatch per-se, it just exposes (in native code) a PollLoop that other components can use to monitor file descriptor state changes. There can be zero or more targets for any given input event. Each input target is specified by its input channel and some parameters including flags, an X/Y coordinate offset, and the dispatch timeout. An input target can request either synchronous dispatch (for foreground apps) or asynchronous dispatch (fire-and-forget for wallpapers and "outside" targets). Currently, finding the appropriate input targets for an event requires a call back into the WindowManagerServer from native code. In the future this will be refactored to avoid most of these callbacks except as required to handle pending focus transitions. End-to-end event dispatch mostly works! To do: event injection, rate limiting, ANRs, testing, optimization, etc. Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25