| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
|
| |
specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
This reverts commit 8b76a0ac6fbf07254629ed1ea86af014d5abe050.
|
|
|
|
|
|
|
| |
clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything.
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
|
| |
|
|
|
|
| |
longer), client who have the buffers still mapped won't crash, btu may see garbage data
|
| |
|
|
|
|
| |
destroyed
|
|\ |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp
- disabled copybits test, since it clashes with the new gralloc api
- Camera/Video will be fixed later when we rework the overlay apis
|
|\ \
| |/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
libs/surfaceflinger/Layer.cpp
libs/surfaceflinger/SurfaceFlinger.cpp
opengl/libagl/egl.cpp
opengl/libs/EGL/egl.cpp
opengl/libs/GLES_CM/gl.cpp
opengl/libs/GLES_CM/gl_api.in
opengl/libs/gl_entries.in
opengl/libs/tools/glapigen
|
| | |
|
| |
| |
| |
| | |
adreno drivers
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
First, the window manager tells us when a surface is no longer needed. At this point, several things happen:
- the surface is removed from the active/visible list
- it is added to a purgatory list, where it waits for all clients to release their reference
- it destroys all data/state that can be spared
Later, when all clients are done, the remains of the Surface are disposed off: it is removed from the purgatory and destroyed.
In particular its gralloc buffers are destroyed at that point (when we're sure nobody is using them anymore).
|
| |
| |
| |
| |
| | |
Surfaces are now destroyed once all references from the clients are gone, but they go through a partial destruction as soon as the window manager requests it.
This last part is still buggy. see comments in SurfaceFlinger::destroySurface()
|
|/
|
|
| |
SurfaceFlinger rework for new EGL driver model support.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|