| Commit message (Collapse) | Author | Age | Files | Lines |
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- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp
- disabled copybits test, since it clashes with the new gralloc api
- Camera/Video will be fixed later when we rework the overlay apis
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SurfaceFlinger rework for new EGL driver model support.
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rotation animation when triggered by sensor
Original author: mathias
Merged from: //branches/cupcake/...
Original author: android-build
Merged from: //branches/donutburger/...
Automated import of CL 143320
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it may still change one more time.
Original author: mathias
Merged from: //branches/cupcake/...
Original author: android-build
Merged from: //branches/donutburger/...
Automated import of CL 143309
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