| Commit message (Collapse) | Author | Age | Files | Lines |
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- Fix format (print/scanf)
- Suppress unused argument warning messages (bonus)
Change-Id: I05c7724d2aba6da1e82a86000e11f3a8fef4e728
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Conflicts:
include/media/hardware/CryptoAPI.h
Change-Id: I84bf34edbef000558f088bbf1d1e5b55d6217d2e
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Change-Id: I90dd38deeeda9a3785b87286cc7d252c6f948750
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FramebufferNativeWindow::dequeueBuffer now waits for the next buffer
to be non-front in addition to being free.
Change-Id: I991f154958cc6b488b1241aba83d1f95a0513b3c
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This change updates the uses of ANativeWindow to use the new ANW functions that
accept and return Sync HAL fence file descriptors.
Change-Id: I3ca648b6ac33f7360e86754f924aa072f95242f6
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Change-Id: Ie4b95f7061c240f37c504414259f92d72c4ffc89
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This does not actually change the framebuffer format. It merely
fakes this format to surfaceflinger so that when it creates
framebuffer surfaces it will use this format. It's really a giant
HACK to allow interworking with buggy gralloc+GPU driver
implementations. You should *NEVER* need to set this for shipping
devices.
Change-Id: I03eeb5b4d72838ef219df386ecc489fc20ab9cc7
Signed-off-by: Dima Zavin <dima@android.com>
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Change-Id: I6fa2bc6ee01790abd2c1533f043d61a5e5c8d26e
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See https://android-git.corp.google.com/g/#/c/157220
Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
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the original connect/disconnect hooks are deprecated
and replace by api_connect/api_disconnect. the original
hooks are no no-ops.
api_connect/api_disconnect is now only called from the
android framework.
Bug: 5057915
Change-Id: I8ca64cd1acd6cabf915bf54689ec2e5f6dfa495a
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- fixed uninitialized variable
- set hint to indentity when transform is too complex
- make sure FrameBufferNativeWindow doesn't fail on needed perform commands
Bug: 4487161
Change-Id: I7cb2b0869b72404732eca7cb2d145ff669e2ed9b
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optimal buffer orientation"
Bug: 4487161
Change-Id: I883f34efe542c2a566d04966f873374f40c50092
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This allows to specify the scaling mode independently from
the buffer size.
Change-Id: Iaa2baa660445531a97d3fac192e580f4929c5d3b
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This makes ANativeWindow_lock/ANativeWindow_unlockAndPost work
with ANativeWindows implemented by Surface and SurfaceTextureClient.
Also, Surface now inherits directly from SurfaceTextureClient.
Bug: 5003724
Change-Id: I9f285877c7bae9a262e9a7af91c2bae78804b2ef
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This change fixes how the Android EGL layer overrides the size and
format of an ANativeWindow in eglCreateWindowSurface. The new behavior
is to leave the size untouched when overriding the format. The previous
behavior was to reset the ANativeWindow to use the default size set by
the ANativeWindow implementation.
It also adds two new 'perform' methods to the ANativeWindow interface:
set_buffers_dimensions and set_buffers_format, and redefines the
behavior of set_buffers_geometry to be the combination of these two new
methods.
Additionally, this change adds an error check for the return value of
the new native_window_set_buffers_format call, which required adding a
(stub) handler for to FramebufferNativeWindow.
Change-Id: I805c7ccd8d4730dfb132d10d8bc3fb058a0b9df1
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Change-Id: Idc2eabaa805bb6d308ebb315872623f28d428417
Signed-off-by: Iliyan Malchev <malchev@google.com>
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query() does not modify the object's data, so it needs to be a const method
Change-Id: I67c40a3c865461e6f1cc2193fd2d74286ff6ac8f
Signed-off-by: Iliyan Malchev <malchev@google.com>
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This change adds a query to the ANativeWindow interface for getting the
concrete type of the ANativeWindow.
Bug: 4086509
Change-Id: I64aa86d72fbca3b52a98e1fc35608737781a3178
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Change-Id: Ib6f539ed0132b70d040d653c03d52cc04249ac3c
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the UI"
* commit 'a15e4886de8f75f3cb137f51743d330414c910e8':
Framebuffer: Support variable number of framebuffers in the UI
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This change defines a macro NUM_FRAME_BUFFERS to set
the desired number of framebuffers to be used by the UI,
instead of hard-coding 2 framebuffers.
Aditional logic has been added to handle the initialization
and destruction of NUM_FRAME_BUFFERS buffers.
Change-Id: I3a4bfec3e0f453432f2ffebf084c00f574d3be46
Signed-off-by: Rodrigo Obregon <robregon@ti.com>
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There are 16 events logged in the event log:
SF_APP_DEQUEUE_BEFORE
SF_APP_DEQUEUE_AFTER
SF_APP_LOCK_BEFORE
SF_APP_LOCK_AFTER
SF_APP_QUEUE
SF_REPAINT
SF_COMPOSITION_COMPLETE
SF_UNLOCK_CLIENTS
SF_SWAP_BUFFERS
SF_REPAINT_DONE
SF_FB_POST_BEFORE
SF_FB_POST_AFTER
SF_FB_DEQUEUE_BEFORE
SF_FB_DEQUEUE_AFTER
SF_FB_LOCK_BEFORE
SF_FB_LOCK_AFTER
all events log the buffer conserned and a timestamp in microseconds.
by default the logging is not enabled, to turn it on:
adb shell service call SurfaceFlinger 1006 i31 1
adb shell setprop debug.graphic_log 1
The effect is immediate in SurfaceFlinger, but applications need to be
restarted.
Change-Id: Ifc2e31f7aed072d9a7dede20ff2ce59231edbec1
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Not yet hooked up to anything in the NDK, but requires renaming
the existing android_native_window_t type everywhere.
Change-Id: Iffee6ea39c93b8b34e20fb69e4d2c7c837e5ea2e
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the framebuffer implementation doesn't do anything special with this
but the surfaceflinger implementation makes sure the surface is not used
by two APIs simultaneously.
Change-Id: Id4ca8ef7093d68846abc2ac814327cc40a64b66b
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Change-Id: I31c52beff03c0d038a257fc151eff3b8da60eddc
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resources.
Bug #2228943.
Approved by mcleron, triaged by ryanpc.
Change-Id: Idf40f3b09502ae5d0d3b9a6a72c265a2de2ffca2
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a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
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"SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
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specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
This reverts commit 8b76a0ac6fbf07254629ed1ea86af014d5abe050.
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clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything.
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
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there was several issues:
- when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked
- when a surface was made current the 2nd time, it would not dequeue a new buffer
now, queue/dequeue are done when the surface is made current.
for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height).
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hacks added recently
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video again
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private/ui/android_native_priv.h header, since user code should never have access to it.
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include/ui/egl/android_natives.h and don't include it from egl.h
the android_native_ types are just forward declared in egl.h
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- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp
- disabled copybits test, since it clashes with the new gralloc api
- Camera/Video will be fixed later when we rework the overlay apis
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