| Commit message (Collapse) | Author | Age | Files | Lines |
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get rid off the MAP_ONCE flag is MemoryHeapBase (as well as it's functionality),
this feature should not be used anymore.
the software renderer was incorrectly using the default ctor which set MAP_ONCE,
causing the leak. the software renderer itself is incorrectly used while coming
back from sleep.
Change-Id: I123621f8d140550b864f352bbcd8a5729db12b57
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causes it to reboot (runtime restart)
We now limit the size of the surface to the maximum size supported by the GPU.
On Nexus One this will 2048 -- it could be different on other devices.
Surface creation fails if the limit is exceeded.
Change-Id: I9ecfc2e9c58c9e283782b61ebfc6b590f71df785
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This changes fixes the issue for the direct output thread that was not
addressed by commit 71f37cd8a175ee00635cb91506d6810fd02b5b51.
Change-Id: I1bbe26be5f444415dd97270e49257650f5d2858f
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The problem is a bug in AudioFlinger::MixerThread::prepareTracks_l() that makes that even if the TrackHandle
is destroyed, the corresponding Track will remain active as long as frames are ready for mixing.
If the track uses shared memory (static mode) and the sound is looped, this track will play for ever.
The fix consists in removing the track from active list immediately if the track is terminated.
Change-Id: I4582aa1d981079ab79be442fb6185f5afaed5cf3
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This reverts commit 544592e14f8d7643238e40ba9879727497900f35.
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[Sorted|Keyed]Vector<TYPE> would leak their whole storage when resized
from the end and TYPE had trivial dtor and copy operators.
Change-Id: I8555bb1aa0863df72de27d67ae50e20706e90cf5
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Vector::sort() is using _do_copy() incorrectly; _do_copy() calls the
copy constructor, not the assignment operator, so we need to destroy
the "destination" before copying the item.
Change-Id: Iaeeac808fa5341a7d219edeba4aa63d44f31473c
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Change-Id: I2d0e017382404c684c768a0dd0423d574213f10a
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Condition must be initialized with SHARED for the old behavior, where
they can be used accross processes.
Updated the two places android that require SHARED conditions.
PRIVATE conditions (and mutexes) use more efficient syscalls.
Change-Id: I9a281a4b88206e92ac559c66554e886b9c62db3a
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On binder incalls, the handler thread is given the caller's priority by the
driver, but not the caller's cgroup. We have explicit code that sets the
handler's cgroup to match the caller's, *except* that the system process
explicitly disables this behavior. This led to a siuation in which we were
running binder incalls to the system process at nice=10 but cgroup=fg.
That's fine as far as it goes, except that if a GC happened in the handler
thread, it would be promoted to foreground priority and cgroup both, to avoid
having the GC take forever. Then, when GC finished, the original priority
is reset, and the cgroup set *based on that priority*. This would push the
handler thread into nice=10 cgroup=bg_non_interactive -- which matches the
caller, but is supposed to be impossible in the system process.
The end result of this was that we could be running "lengthy" operations in
the system process in the background. Unfortunately, some of the operations
that wound up like this would hold important global system locks for up to
twenty seconds as a result, making the entire device unresponsive to input
for that period.
This CL fixes the binder incall setup to ensure that within the system process,
a binder incall is always begun from the normal foreground priority as well
as cgroup. In practice now the device still becomes laggy/sluggish when the
offending lock-holding time-consuming incall occurs, but since it still runs
as a foreground task it is able to proceed to completion within a short time
rather than taking 20 seconds.
Fixes bug #2403717
Change-Id: Id046aeabd0e80c48eef94accc37842835eab308d
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- AudioPolicyManager: allow platform specific choice for opening a direct output.
Also fixed problems in direct output management.
- AudioFliinger: use shorter standby delay and track inactivity grace period for direct output
thread to free hardware resources as soon as possible.
- AudioSystem: do not use cached output selection in getOutput() when a direct output
can be selected.
Change-Id: If44b50d29237b8402ffd7a5ba1dc43c56f903e9b
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it resized
Change-Id: Ib9a3622e7a568ba26717a93b5bfa4a191651f4d0
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captured picture on Sapphire
if a buffer couldn't be allocated because of an OOM, SF could, in some case dereference
a null pointer.
Change-Id: I5321248c38a21e56d5278b6aada2694e64451378
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Change-Id: I5581702780308658415dc4ad19fbe409fdc5c368
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the framebuffer implementation doesn't do anything special with this
but the surfaceflinger implementation makes sure the surface is not used
by two APIs simultaneously.
Change-Id: Id4ca8ef7093d68846abc2ac814327cc40a64b66b
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Change-Id: I450191f1335f57bffc51aff3e27295395847dbc0
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Change-Id: Ifa75a82884b99aeee139e055f40e7c510cf28213
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This loosens our restriction on many manifest attributes requiring
literal string values, to allow various ones to use values from
resources. This is only allowed if the resource value does not change
from configuration changes, and the restriction is still in place
for attributes that are core to security (requesting permissions) or
market operation (used libraries and features etc).
Change-Id: I4da02f6a5196cb6a7dbcff9ac25403904c42c2c8
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Also changed tabs to spaces in other audioflinger files.
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Part 1 of the fix: when the user doesn't elect to use the car dock
for music and media, the APM was not aware of the device being
docked.
This is fixed by dissociating the notification for the APM of
the docking to the dock from the sink state change of the A2DP
device.
Also missing was forcing the volumes to be reevaluated whenever
the device is docked or undocked, as volumes for docks may
differ, even when the same output device is being used.
Change-Id: If5314e27821a71adbd6df6fdf887c45208241d96
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Change-Id: I6a57f89c25defc293fd748cc1fbd710031c02ec2
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incorrectly."
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Also add "tail" to the debug dump().
Change-Id: I04b1ea375dfc9ddcc22f0c6b6cd01300e507572e
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- fix a bug when hacking video buffers into gralloc buffers
where the buffer size was incorrect this was causing the
"direct-form-texture" mode to fail
- also when the above fails, make sure to revert to the
"mdp copy mode" before going to "slow mode"
- finally disable completely the "direct-from-texture" mode
for now. It cannot work because the allocated buffers can't
respect the GPU constraints (alignment and such). We'll
have to find a solution for that.
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Modified audio policy manager so that wired headset has precedence over A2DP headset.
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interruption."
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The problem is that AudioRecord never exits read() when a timeout occurs while trying
to get new PCM data from audio hardware input buffer: it just keeps waiting and retrying until stop() is called.
In the same time, opencore AndroidAudioInput::audin_thread_func() loop cannot be exited when stuck
in AudioRecord::read() because the iExitAudioThread flag can only be sampled when AudioRecord::read()
returns. We remain stuck with the audio input thread running.
The fix consists in modifying AudioRecord behavior in case of timeout when getting new PCM samples.
We now wait only one timeout period and try to restart audio record, in case the problem is due to a media_server
process crash. If this fails, we exit read() with a number of bytes read equals to 0 so that
AndroidAudioInput::audin_thread_func() loop can exit.
Also modified Audioflinger::RecordThread() loop so that we attempt to recover from HAL read errors.
In case of read error, the input stream is forced to standby so that next read attempt does a
reconfiguration and restart of the audio input device.
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We've gotten lucky to date: the previous calculation of bitmask array
sizes, (maxval+1)/8 only works properly when 'maxval' is one less than
a multiple of 8. Fortunately, this has either been the case for us,
or there has been sufficient 'unused' space at the end of the defined
max value range that we haven't wound up overreading/overwriting the
allocated buffers.
Change-Id: I563a93a86644ab9f19489565e06c28e06bb53abc
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Change-Id: Ieebd2f879e6b6fbc0388655dd66f34be89e809a0
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Bug #2376231: Apps lose window focus (and back key causes ANR) if the
lock screen is dismissed while the phone is in landscape mode
This is another case where we weren't recomputing the focused window
after changing the visibility policy.
bug #2479958: Investigate source of "Resources don't contain package
for resource number 0x7f0a0000"
Um, okay, so it turns out there were bugs all over the place where
we would load an XML resource from a another application, but not
use the Resources for that application to retrieve its resources...!
I think the only reason any of this stuff was working at all was
because it typically only cared about retrieving the resource
identifiers of the items (it would look up the values later).
Bug #2401082: Passion ERE26 monkey crash - InputMethodManagerService
Add some null checks.
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We now only consider a device to be a default keyboard if its name
has "-keypad". A hack, but whatever.
Also add some debug logging for the input state to help identify such
issues in the future.
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Change-Id: I5ae4e74bfa3e25b55be2cddf7b3c51368a140ab9
Signed-off-by: Dima Zavin <dima@android.com>
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sholes
Add API to retrieve number of frames dropped by audio input kernel driver.
Submitted on behalf of Masaki Sato <masaki.sato@motorola.com>
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android:targetActivity links
And related:
- The aapt tool now sets a resource configurations sdk level to match any configs
that have been set (for example if you specify density your sdk level will be
at least 4).
- New option to modify the targetPackage attribute of instrumentation.
- Clean up of aapt options help.
- Fix of UI type values to leave 0 for "unspecified".
- Make the UI mode config APIs public.
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the "freeze" timeout was not initialized properly which caused it
to kick-in immediately instead of after 5s
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Updated the window manager to use this new facility.
Surfaces name are now printed by "dumpsys".
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It is spamming the log bigtime and can be promoted back to LOGW
or worse by whoever decides to actually investigate the bug.
Change-Id: I72d950155378f641ebdfbacabae774f5736a52bc
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log SF's idea of the front buffer in dumpsys.
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the phone call audio on BT hs."
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call audio on BT hs.
This is not a real fix for the issue but a change to make sure that the behavior is consistent regardless of
external condidions (WIFI ON or OFF, music started before call or not, A2DP device same as SCO device...).
As there is now way to guaranty good quality audio over both SCO and A2DP simultaneously, especially when WIFI is on, We will stick to this behavior:
When music is playing and we are docked to the desk dock and a call is answered with a BT SCO headset, A2DP output will be suspended.
If music is restarted during the call, it will appear muted to the user until the call is terminated.
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StringBlock instances containing UTF-8 strings use a cache to convert
into UTF-16, but using that cache and then using a JNI call to NewString
causes the UTF-8 string as well as two copies of the UTF-16 string to
be held in memory. Getting the UTF-8 string directly from the StringPool
eliminates one copy of the UTF-16 string being held in memory.
This is part 1. Part 2 will include ResXMLParser optimizations.
Change-Id: Ibd4509a485db746d59cd4b9501f544877139276c
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wired headset connected."
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headset connected.
The noise is the residual ring tone that is still playing while the call is answered and the
audio route changed to headset or earpiece.
The fix consists in muting the ringing tone when changing mode from ringtone to in call
and delaying the route change until the audio buffers are emptied.
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libskia was only used for a small part of SkTransform. We now implement
Transform is surfaceflinger directly.
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Add a Flattenable interface to libutils which can be used to flatten
an object into bytestream + filedescriptor stream.
Parcel is modified to handle Flattenable. And GraphicBuffer implements
Flattenable.
Except for the overlay classes libui is now independent of libbinder.
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