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path: root/opengl/libagl/TextureObjectManager.h
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* Add eglGetRenderBufferANDROID() extension, which returns the current render ↵Mathias Agopian2009-06-251-0/+1
| | | | buffer as an android_native_buffer_t*
* fix a bug where copybit only renders in the first buffer when used with s/w GLMathias Agopian2009-06-101-1/+1
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* move opengl/include/EGL/android_natives.h to ↵Mathias Agopian2009-05-051-1/+1
| | | | | | include/ui/egl/android_natives.h and don't include it from egl.h the android_native_ types are just forward declared in egl.h
* update surfaceflinger, libui and libagl to the new gralloc apiMathias Agopian2009-05-041-40/+10
| | | | | | | | | | | | | | - Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually. - factor all the lock/unlock code in SurfaceBuffer. - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers(). - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update. - make use of LightRefBase() where needed, instead of duplicating its implementation - add LightRefBase::getStrongCount() - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp - disabled copybits test, since it clashes with the new gralloc api - Camera/Video will be fixed later when we rework the overlay apis
* Integrate from //sandbox/mathias/donut/...@145728Mathias Agopian2009-04-101-8/+11
| | | | SurfaceFlinger rework for new EGL driver model support.
* auto import from //depot/cupcake/@135843The Android Open Source Project2009-03-031-0/+140
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* auto import from //depot/cupcake/@135843The Android Open Source Project2009-03-031-140/+0
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* Initial ContributionThe Android Open Source Project2008-10-211-0/+140