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| * | | | am 8d5d2019: Revert "Add GL Error logs (temporary)"Chet Haase2012-10-102-13/+1
| |\ \ \ \ | | |/ / / | | | | | | | | | | | | | | | * commit '8d5d2019805df1f27cbec07eeca47dd5ab453dad': Revert "Add GL Error logs (temporary)"
| | * | | Revert "Add GL Error logs (temporary)"Chet Haase2012-10-102-13/+1
| | | | | | | | | | | | | | | | | | | | This reverts commit 2da2c15068327a4fdad411f638905abcb2209d8a.
* | | | | am 9c58d96f: am 27b28fd9: Merge "Add GL Error logs (temporary)" into jb-mr1-devChet Haase2012-10-042-1/+13
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | * commit '9c58d96f0079e627004c606436df27fa97ff4c8e': Add GL Error logs (temporary)
| * | | | am 27b28fd9: Merge "Add GL Error logs (temporary)" into jb-mr1-devChet Haase2012-10-042-1/+13
| |\ \ \ \ | | |/ / / | | | | | | | | | | | | | | | * commit '27b28fd9960b73a1f13e22dd6655f75e2e76eef7': Add GL Error logs (temporary)
| | * | | Add GL Error logs (temporary)Chet Haase2012-10-042-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adding logs to tell which specific methods throw OpenGL errors. Change-Id: I1d73c7566ed1ea6610392020411762c6255a0ede
* | | | | gltrace: Fix NPESiva Velusamy2012-10-011-4/+2
|/ / / / | | | | | | | | | | | | Change-Id: Id7af9cd388f3508201f96a0624966c2ce01b4da5
* | | | am 4c273277: Merge "Re-enable FAST_TLS in gl2 code" into jb-mr1-devChet Haase2012-09-281-1/+1
|\ \ \ \ | |/ / / | | | | | | | | | | | | * commit '4c2732779a11c92222958e7150162d4eaaab7b66': Re-enable FAST_TLS in gl2 code
| * | | Re-enable FAST_TLS in gl2 codeChet Haase2012-09-281-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Temporarily changed USE_FAST_TLS_KEY ifdef during debugging. Changing it back now. Change-Id: I7c2fcf7265b3d545e31ff7683bd7614100fad3e5
* | | | am cb094a78: Merge "New compile-time flags to make debugging easier for us ↵Romain Guy2012-09-271-1/+11
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | | | | poor souls Bug #7195815" into jb-mr1-dev * commit 'cb094a783f14daae3378ac8aa7dc509980f037b2': New compile-time flags to make debugging easier for us poor souls Bug #7195815
| * | | New compile-time flags to make debugging easier for us poor soulsRomain Guy2012-09-271-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | Bug #7195815 Change-Id: I23e7ac991891b9586cb8ed20b1305c8b1b3e2b43
* | | | am 1e83690c: Merge "assert -eng builds when calling a GL function without a ↵Mathias Agopian2012-09-261-2/+7
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | | | | context" into jb-mr1-dev * commit '1e83690c6030b33c7776fa65cb57132d5e2d0b40': assert -eng builds when calling a GL function without a context
| * | | assert -eng builds when calling a GL function without a contextMathias Agopian2012-09-261-2/+7
| | | | | | | | | | | | | | | | | | | | | | | | Bug: 7241626 Change-Id: I0f1f9361e75e9186af8cff8d98a7d2224b266765
* | | | am 2f45d746: Merge "EGL: add the EGL_ANDROID_framebuffer_target enum" into ↵Jamie Gennis2012-09-241-0/+1
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | | | | jb-mr1-dev * commit '2f45d7464a55d7a91da6fcd6f8cf1b11e395d029': EGL: add the EGL_ANDROID_framebuffer_target enum
| * | | Merge "EGL: add the EGL_ANDROID_framebuffer_target enum" into jb-mr1-devJamie Gennis2012-09-241-0/+1
| |\ \ \
| | * | | EGL: add the EGL_ANDROID_framebuffer_target enumJamie Gennis2012-09-241-0/+1
| | | | | | | | | | | | | | | | | | | | Change-Id: Id8b1b114e2a7a88956b857c63a0429e9b33fdb5c
* | | | | am 363847d4: Merge "EGL: expose the EXT_create_context_robustness ext" into ↵Jamie Gennis2012-09-241-0/+1
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | jb-mr1-dev * commit '363847d498bffe0e2d8e7b8aba693bb402513413': EGL: expose the EXT_create_context_robustness ext
| * | | | Merge "EGL: expose the EXT_create_context_robustness ext" into jb-mr1-devJamie Gennis2012-09-241-0/+1
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| | * | | EGL: expose the EXT_create_context_robustness extJamie Gennis2012-09-241-0/+1
| | | | | | | | | | | | | | | | | | | | Change-Id: I1db43e96aa5e9e91a6176a4a3e5aa9d1f3ee4a7e
* | | | | am 500407a2: log an error when eglCreateContext() fails in an inconsistant wayMathias Agopian2012-09-241-0/+6
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | * commit '500407a2c07ced40c36e7356574a47bcec9c2fd9': log an error when eglCreateContext() fails in an inconsistant way
| * | | | log an error when eglCreateContext() fails in an inconsistant wayMathias Agopian2012-09-241-0/+6
| |/ / / | | | | | | | | | | | | | | | | | | | | this will help debugging bug: 7216919 Change-Id: I54ac65f20c5ed55cc93a5cbc5350fadfb0fcb804
* | | | am 98838aa0: am 77af25b6: Merge "Return back-end result from eglDestroyImageKHR"Mathias Agopian2012-09-241-2/+3
|\ \ \ \ | |/ / / |/| / / | |/ / | | | * commit '98838aa0836518b7397cbfe763f34305e3387a5f': Return back-end result from eglDestroyImageKHR
| * | Return back-end result from eglDestroyImageKHRSteven Holte2012-09-121-2/+3
| |/ | | | | | | Change-Id: I0e972b778f9802c28f52092bb9af087285833e0b
* | EGL: fix an extension string bugJamie Gennis2012-09-171-0/+4
| | | | | | | | | | | | | | | | This change fixes a bug where initializing EGL multiple times (eglTerminate followed by eglInitialize) would cause extensions to show up in the extension string multiple times. Change-Id: I707a3da62ed30ef13835087167f84a08bc6addd7
* | EGL: make max cache key size BoardConfig-ableJamie Gennis2012-09-122-1/+9
| | | | | | | | | | | | | | This change makes the maximum EGL blob cache key size configurable via a BoardConfig. Change-Id: Ic669cd25fc743662bd4f13aab62354fc3d54560c
* | EGL: Add the EGL_ANDROID_wait_sync extensionJamie Gennis2012-09-092-0/+17
| | | | | | | | Change-Id: Ie9a78e07fcaf27c5c13797141ad3c692217607fb
* | EGL: add the native_fence_sync extensionJamie Gennis2012-09-063-1/+17
| | | | | | | | | | | | | | This change adds support for the EGL_ANDROID_native_fence_sync extension to the Android EGL layer. It also fixes a couple minor issues with the extension spec. Change-Id: Ic8829d21f37b701f33aa9c72c3d25e88e03fa3cd
* | am 6e820eec: am 6f89ebde: Merge "EGL: do not use sparse files for shader"Jean-Baptiste Queru2012-08-201-14/+15
|\ \ | |/ | | | | | | * commit '6e820eec21917f8e25c40dbc8b972468535af0e8': EGL: do not use sparse files for shader
| * EGL: do not use sparse files for shadervijay gupta2012-07-231-14/+15
| | | | | | | | | | | | | | | | | | | | | | | | - Process is killed by system with SIGBUS signal if it writes data to mapped sparse file on full filesystem. - Allocate space using write() function instead of ftruncate() to avoid creation of sparse files on full filesystem. Catch write() errors to handle out-of-space case during allocation. Bug: http://code.google.com/p/android/issues/detail?id=35376 Change-Id: Ifc366454f34e71a43a0973eda4f591a920ea3a14 Signed-off-by: Kirill Artamonov <kartamonov@nvidia.com>
* | gltrace: flush trace buffer on createContext & makeCurrentSiva Velusamy2012-08-161-0/+2
| | | | | | | | | | | | | | | | | | | | Certain apps (e.g. chrome) seem to create contexts which are unused for long periods of time. If tracing is stopped before those contexts are used, then the debugger never gets to know that these contexts were created. Flushing the trace after these calls ensures that the debugger knows about all created/used contexts. Change-Id: I01baa11aa56ac89eddce3c2851e4bf01076984d1
* | Add compile-time option to systrace GL-ES callsJesse Hall2012-08-132-1/+12
| | | | | | | | Change-Id: Ibec103bbf159626ad9745d0e071192ad424bc0e9
* | Merge "don't error out when eglTerminate()ing an already terminated display"Mathias Agopian2012-06-131-1/+7
|\ \
| * | don't error out when eglTerminate()ing an already terminated displayMathias Agopian2012-06-131-1/+7
| | | | | | | | | | | | | | | | | | so says the EGL specification, section 3.2 Change-Id: Ice60530f8f6e47b4e14e06d2ab8eba799a7688a6
* | | am 1d2eb663: am 2d15fcab: Merge "reduce PB size from 2MB to 512KB" into jb-devMathias Agopian2012-06-122-1/+53
|\ \ \ | | |/ | |/| | | | | | | * commit '1d2eb663ef5cf69aa852045c8a1c1807dfa7039e': reduce PB size from 2MB to 512KB
| * | reduce PB size from 2MB to 512KBMathias Agopian2012-06-052-1/+53
| |/ | | | | | | | | | | | | | | this allows us to enable h/w acceleration on low-end devices while keeping memory usage down. Bug: 6557760 Change-Id: I8af2de3038dc2579360b8b73aa452cb7a0e506a9
* | gltrace: Fixup vertex attrib pointers only for GLES2Siva Velusamy2012-06-113-3/+22
|/ | | | Change-Id: Ibf280c2a4372ce6e598e164eef0d72b7c0a6d1c2
* fix EGL_CLIENT_STRINGMathias Agopian2012-05-211-1/+1
| | | | | | | | it should read OpenGL_ES (with an underscore) Bug: 6529643 Change-Id: I7caf07793bffe5a8dcceaff496a222077486fc87
* gltrace: Allow receiving commands of length > 4Siva Velusamy2012-05-163-9/+53
| | | | | | | | | | | | | Currently, gltrace offers very few trace collection options. As a result, these options are encoded in a single integer. The trace control task simply receives integers and interprets them as commands. This patch changes the control protocol to first receive the command length followed by the actual command itself. This allows for future flexibility to provide enable other commands. Change-Id: Id5f56c80a025bbbe7613ab4457e092732e7d9dc9
* Disable EGL hibernation due to jankJesse Hall2012-05-043-7/+17
| | | | | | | | | | Hibernating EGL takes a long time (>100 ms) and blocks all other rendering. During window animations, the outgoing activity begins hibernation before the animation stops, causing visible stutter. Hibernation is still available by setting 'BOARD_ALLOW_EGL_HIBERNATION := true' in the devices BoardConfig.mk Change-Id: Iab4e00723a1adcd97481e81b2efdc821b3e9712f
* gldebugger: Allow connections from root userSiva Velusamy2012-04-261-2/+3
| | | | Change-Id: I26ce670ae93c43bd36843576e824a9d7acea644d
* Fix deadlock when cleaning objects in eglTerminateJesse Hall2012-04-172-29/+79
| | | | | | | | | | | | | | | | | | When eglTerminate() is called with a window surface still exists, a deadlock would occur since egl_display_t::terminate() holds a lock while destroying the window surface, which calls onWindowSurfaceDestroyed() which attempts to take the same lock. This change refactors the hibernation code and data into a separate object with its own lock, separate from the egl_display_t lock. This avoids the deadlock and better encapsulates the hibernation logic. The change also fixes a bug discovered incidentally while debugging: hibernating after calling eglTerminate() succeeds, but will cause awakens from subsequent eglInitialize() to fail. We will no longer hibernate a terminated display. Change-Id: If55e5bb603d4f8953babc439ffc8d8a60af103d9
* Hibernate the EGL implementation when idleJesse Hall2012-04-096-17/+94
| | | | | | | | | | | | | | | | | | | | | | | | | | | If the EGL implementation supports the EGL_IMG_hibernate_process extension, use it to hibernate (and hopefully release memory or other resources) when the process isn't actively using EGL or OpenGL ES. The idleness heuristic used in this change is: (a) Wake up when entering any EGL API call, and remain awake for the duration of the call. (b) Do not hibernate when any window surface exists; this means the application is very likely in the foreground. (c) Do not hibernate while any context is made current to a thread. The app may be using a client API without the EGL layer knowing, so it is not safe to hibernate. (d) Only check these conditions and attempt to hibernate after a window surface is destroyed or a thread's context is detached. By not attempting to hibernate at the end of every EGL call, we avoid some transient wakeups/hibernate cycles when the app is mostly idle, or is starting to become active but hasn't created its window surface yet. On a Galaxy Nexus, hibernating frees 1567 VM pages from the process. Both hibernating and waking can take anywhere from 30ms to over 100ms -- measurements have been very inconsistent. Change-Id: Ib555f5d9d069aefccca06e8173a89625b5f32d7e
* Increment/decrement a counter around EGL callsJesse Hall2012-04-096-91/+169
| | | | | | | | | | | | This is in preparation for a change that will hibernate the underlying EGL when idle. Instead of a bare egl_display_t*, get_display() now returns a egl_display_ptr, which acts like a smart pointer. The "wakecount" counter managed by the smart pointer isn't used for anything in this change. It will be used to make sure we don't hibernate when any thread is in an EGL call, without having to hold a mutex for the duration of the call. Change-Id: Iee52f3549a51162efc3800e1195d3f76bba2f2ce
* EGL: add GPU frame completion tracingJamie Gennis2012-04-063-3/+84
| | | | | | | This change adds a debug option to EGL to use an EGLSyncKHR each frame to determine when the GPU finishes rendering the frame. Change-Id: I09ce071db904b44f07ca814c586c291c8b59385a
* debug.egl.finish can be used to force a glFinish() when eglSwapBuffers() is ↵Mathias Agopian2012-03-253-1/+21
| | | | | | | | called this debug property is evaludated at eglInitialize() time. Change-Id: Ie439e4aac87f7fdc6ab2add86183d6d042f3ee8b
* gltrace: Only accept connections from the shell.Siva Velusamy2012-03-151-0/+14
| | | | | | Only accept incoming connections from the shell user. Change-Id: Ibef1a796d794d45f73db59949b39cb1ce68542b4
* gltrace: Expose a function to set OpenGL trace level.Siva Velusamy2012-03-092-17/+45
| | | | | | | | This patch adds a function setGlDebugLevel() to libEGL to enable GL tracing. This will be used by the Java layer to add an option to "am start" that can enable tracing for a particular application. Change-Id: Ie1dbdd550f502df8633553595cb33ee9d9ae44e1
* gltrace: Send vertex attribute data after glDraw() call.Siva Velusamy2012-03-017-51/+418
| | | | | | | | | | | | | | | | | | | | | | | This patch enables tracing of vertex attribute data that is specified using glVertexAttribPointer(). At the time the glVertexAttribPointer() call is made, we only receive a pointer in client space, without any indication of the size (# of attributes). This size is known only at the time of the glDraw() call. This patch generates a new message glVertexAttribPointerData() when a draw call is issued that contains the vertex attribute data. A glDrawArrays() call directly gives the size of data to copy. A glDrawElements() call gives the indices to copy. In such a case, all data between the min & max indices drawn are copied and sent to the host. To support glDrawElements() with an element array buffer, this patch also adds state that maintains a copy of all element array buffers. Change-Id: I434da794a0aa9ada8e7474e219ffb1d79b183ecf
* Add tracing to various graphics components.Jamie Gennis2012-02-271-0/+5
| | | | | | | This change adds ATRACE call tracing to BufferQueue, SurfaceTextureClient, SurfaceTexture, SurfaceFlinger, Layer, and EGL. Change-Id: I9d75ed26f5a3f0d1af635da38289520134cfbbb7
* gltrace: Make code 64-bit safe.Siva Velusamy2012-02-274-555/+2118
| | | | | | | | | Currently, the trace API passes the pointers that need to be patched up via 32 bit integers. Such code will not be 64 bit safe. This patch sends all pointers in a separate array of pointers for the fixup calls to read from. Change-Id: If975333f11a6f6f9a74fba57de328affaed452a5
* gltrace: attach buffer data sent with glBufferDataSiva Velusamy2012-02-241-0/+28
| | | | | | | Attach the buffer that is passed with glBufferData and glBufferSubData to the proto buf. Change-Id: I1b4c1172d405736b06cb0a356a6e241e1d60c4d5