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* Restore old OpenGL testsAndy McFadden2014-03-061-6/+7
| | | | | | | | | | | | | | | | | | These tests call android_createDisplaySurface() to get a FramebufferNativeWindow that is passed to EGL. This relies on the existence of the framebuffer HAL, which is not supported on many recent devices. This change adds a new "window surface" object that the tests can use to get a window from SurfaceFlinger instead. All tests except for the HWC tests now appear to do things. The HWC tests don't do anything useful, but they no longer depend on the android_createDisplaySurface() function. Bug 13323813 Change-Id: I2cbfbacb3452fb658c29e945b0c7ae7c94c1a4ba
* remove libui dependency on libEGLMathias Agopian2012-02-241-1/+1
| | | | Change-Id: I1194f04085637d5c384e134967249430cc43b6ee
* Don't ask for pbuffer support, because we don't use any pbuffers.Jack Palevich2009-09-281-1/+1
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* Make tritex test run with latest OpenGL driver.Jack Palevich2009-09-241-0/+277
Use EGLUtils::selectConfigForNativeWindow to select a legitimate configuration. (Before now we had been selecting an incorrect configuration, but the older drivers let us get away with it.) Converted the source to C++ so we can call selectConfigForNativeWindow.