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* | remove unused codeMathias Agopian2012-01-2820-10596/+0
|/ | | | Change-Id: If900fcc50f9ffc424e270cb6063b16a2d7bc04d3
* hack up frame latency measurementJamie Gennis2012-01-241-0/+20
| | | | Change-Id: I6d9a466a23285304f0e229a5649815636ab5d6af
* gltrace: fixup data for glTexSubImage2D & glDeleteBuffersSiva Velusamy2012-01-171-23/+64
| | | | Change-Id: I1c1deb8c6026ecf1fa0ed5287ccf601416eba6dc
* Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGESteve Block2012-01-0818-51/+51
| | | | | | | See https://android-git.corp.google.com/g/#/c/157220 Bug: 5449033 Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
* Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGESteve Block2012-01-064-7/+7
| | | | | | | See https://android-git.corp.google.com/g/157065 Bug: 5449033 Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
* Merge "Rename (IF_)LOGI(_IF) to (IF_)ALOGI(_IF) DO NOT MERGE"Steve Block2012-01-055-15/+15
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| * Rename (IF_)LOGI(_IF) to (IF_)ALOGI(_IF) DO NOT MERGESteve Block2012-01-045-15/+15
| | | | | | | | | | | | | | See https://android-git.corp.google.com/g/156801 Bug: 5449033 Change-Id: Ib08fe86d23db91ee153e9f91a99a35c42b9208ea
* | gltrace: add user settings to control data captured.Siva Velusamy2012-01-045-8/+135
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently users do not have control over the amount of data captured during tracing. This patch adds 3 settings that users can enable/disable at runtime: - capture framebuffer on eglSwap() calls - capture framebuffer on glDraw*() calls - capture texture data passed to glTexImage*() calls Disabling these options when not needed signficantly decreases the size of the trace file, and reduces performance overhead for the running application. These settings are stored in the per process GLTraceState. A separate thread listens for commands from the host, and updates the state based on the user commands. Change-Id: Ic4518b94e8bcbc5330ac7138153721caa98b365d
* | gltrace: add start time & duration to each traced call.Siva Velusamy2012-01-049-511/+1344
| | | | | | | | Change-Id: Idfec8f715f6000594b6381cbfdee9fdf6d89f484
* | gltrace: transport buffering and context managementSiva Velusamy2012-01-0414-1218/+1077
| | | | | | | | | | | | | | | | | | | | | | This patch adds two improvements: 1. Protobuf messages are buffered and sent in chunks. 2. Multiple EGL contexts are handled properly: Corresponding to each EGLContext, a GLTraceContext with a unique ID is created. On eglMakeCurrent, the appropriate GLTraceContext is set and is used while tracing subsequent GL Calls in that thread. Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e
* | Merge "gltrace: attach contents of the appropriate framebuffer"Siva Velusamy2012-01-045-13/+33
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| * gltrace: attach contents of the appropriate framebufferSiva Velusamy2011-12-075-13/+33
| | | | | | | | | | | | | | | | | | Currently, gltrace always attaches the contents of the currently bound framebuffer. This patch changes it to attach the contents of FB0 on eglSwap, and the currently bound framebuffer for the glDraw* calls. Change-Id: Ice0520d45d75638fe61cd91149df773074216510
* | Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-0314-63/+63
| | | | | | | | | | | | | | See https://android-git.corp.google.com/g/156016 Bug: 5449033 Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
* | Fix convert8To4, convert8To5Jack Palevich2011-12-091-2/+2
|/ | | | | | | | See b/5680952 "Compilation warnings in etc1.cpp" for discussion. Fixes b/5680952 Change-Id: I0af6ba5ed5e60f3ed7a6a28eba3b09504fee1a3f
* gltrace: Make framebuffer contents an optional message.Siva Velusamy2011-12-054-13/+495
| | | | | | | | | | | | Currently, the contents of the FrameBuffer are sent by encoding them as the last argument to the function call. As a result, it is not possible to know if a message has the framebuffer encoded in it without looking at the function type. This patch modifies the protobuf definition to include a separate optional framebuffer message. Change-Id: Ief3a6950052d927ca0743e729457435b48c25a92
* Merge "glestrace: Framework for GLES tracing library"Siva Velusamy2011-12-0233-484/+17425
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| * glestrace: Framework for GLES tracing librarySiva Velusamy2011-12-0233-484/+17425
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch provides a framework for tracing GLES 1.0 and 2.0 functions. It is missing a lot of features, but here are the things it accomplishes: - Stop building the glesv2dbg library, and build the glestrace library instead. - Replace the hooks for glesv2dbg with the ones for glestrace. - Add the basics for the trace library. Currently, this traces all GL functions, but not all required data is sent for all the functions. As a result, it will not be possible to reconstruct the entire GL state on the host side. The files gltrace.pb.* and gltrace_api.* are both generated using the tools/genapi.py script. Change-Id: Id60a468f7278657f008bc6ea1df01f9bdfecfdd3
* | add a way to access the version string of the h/w implementation of EGLMathias Agopian2011-11-292-1/+10
|/ | | | | | | we use a hidden egl extension. the version string is printed in SF's dumpsys log. Change-Id: I123eb4bde6de462bb2404c67b74d6d6219a48d6a
* Merge "EGL: Use cache sizes defined in the BoardConfig" into ics-mr1Jamie Gennis2011-11-212-3/+18
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| * EGL: Use cache sizes defined in the BoardConfigJamie Gennis2011-11-212-3/+18
| | | | | | | | | | | | | | | | | | | | | | This change introduces two new BoardConfig variables to control the size limits of the EGL blob cache. MAX_EGL_CACHE_ENTRY_SIZE is the size limit for values inserted into the cache, and MAX_EGL_CACHE_SIZE is the size limit for all entries in the entire cache (including both keys and values). If either of these BoardConfig variables are not defined then a default size limit is used instead. Change-Id: I6703d93f966b6389c6499f23d841e42339f9c9d7
* | EGL: default to swap interval 1Jamie Gennis2011-11-211-0/+5
|/ | | | | | | This change explicitly sets swap interval 1 on the window when an EGLSurface is created to render to it. Change-Id: I91eb29dbee3ae4a55076b921f084d503fbe94e03
* Merge "EGL: fix blob cache extension detection" into ics-mr1Jamie Gennis2011-11-171-1/+1
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| * EGL: fix blob cache extension detectionJamie Gennis2011-11-171-1/+1
| | | | | | | | | | Bug: 5474671 Change-Id: I6359063ccf23f076fc84c80b8a2f6731a65eef18
* | Merge "GLES: add image external enums" into ics-mr1Jamie Gennis2011-11-171-1/+5
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| * | GLES: add image external enumsJamie Gennis2011-11-151-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | This change adds Java definitions for the enums of the GL_OES_EGL_image_external OpenGL ES extension. Bug: 3482193 Change-Id: Ib50326f8be9b9cc9021753855c3846ddcdc5eaa2
* | | be a bit more defensive when parsing extension stringsMathias Agopian2011-11-161-9/+13
| | | | | | | | | | | | | | | | | | | | | hopefully this will fix a crash in the emulator. Bug: 5624674 Change-Id: I96586e29ea20efd73c4ad50870df5b7368bf3c3b
* | | rework a bit how we manage EGL extensionsMathias Agopian2011-11-1416-4149/+82
| |/ |/| | | | | | | | | | | | | | | | | | | | | | | - don't advertise extensions that are not supported by any implementation - remove EGL_ANDROID_swap_rectangle which is not implemented by anybody and confuses people - add some comments about mandatory extensions Bug: 5428001 Change-Id: Id8dc48116ac1d1eb79ec9ef55d03e29d4257c1f3
* | fix crash when validating an invalid EGL objectsMathias Agopian2011-11-146-41/+48
| | | | | | | | | | | | | | | | | | | | | | | | the code that validated EGL objects dereferenced the object to access its EGLDisplay -- needed for validation (!). This was wrong for two reasons, first we dereferenced the object before validating it (potentially leading to a crash), secondly we didn't validate that the object existed in the right EGLDisplay. We now use the EGLDisplay passed by the user API. Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138
* | Merge "EGL: add the ANDROID suffix to the blob cache ext" into ics-mr1Jamie Gennis2011-11-145-57/+59
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| * EGL: add the ANDROID suffix to the blob cache extJamie Gennis2011-11-115-57/+59
| | | | | | | | | | | | | | This change adds the ANDROID suffix to the all the types and functions defined by the EGL_ANDROID_blob_cache extension. Change-Id: I087875b96d9a7053efb9c8d5614f9f765eed799d
* | Merge "Terminate EGL when an app goes in the background" into ics-mr1Romain Guy2011-11-101-0/+2
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| * Terminate EGL when an app goes in the backgroundRomain Guy2011-11-101-0/+2
| | | | | | | | | | | | | | | | This does not happen on high end gfx devices. This happens only if only one EGL context is initialized in the current process. Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
* | EGL: add deferred saving of the cacheJamie Gennis2011-11-082-0/+34
|/ | | | | | | | This change causes any insertions into the EGL cache to trigger an attempt to save the cache contents to disk. The save operation is deferred to allow multiple cache insertions to be batched up. Change-Id: I6cfec9c0dbbef94d3f8880860e2a365dccc296c7
* EGL: implement loading and saving the cacheJamie Gennis2011-11-085-5/+293
| | | | | | | This change adds support for saving and loading the contents of the EGL cache. It also adds some simple tests for the EGL cache. Change-Id: I18e5e789e0897a0783d29d1c1e64d26de2dd44c4
* EGL: use an in-memory the blob cacheJamie Gennis2011-11-074-16/+167
| | | | | | | | This change makes the makes the stub EGL_ANDROID_blob_cache callbacks actually use a BlobCache object. Bug: 5474671 Change-Id: I5cbaae2dea3aad2fe306c9f57029c3f215a0863a
* EGL: Add stubs for EGL_ANDROID_blob_cacheJamie Gennis2011-11-045-1/+139
| | | | | | | This change adds a stub cache implementation that gets passed to the underlying EGL implementation at initialization time. Change-Id: I14437c5b6f91b7a34a19bb02ad802e6e54f88d2a
* don't log EGL errors due to unimplemented proprietary extensionsMathias Agopian2011-10-053-15/+24
| | | | Change-Id: Icfc33d4f55d1e7fb49390ce0921ba37a438c9fc2
* fix EGL debuggerMathias Agopian2011-09-198-33/+29
| | | | | | | always use GL_RGBA, GL_UNSIGNED_BYTE for screen capture and make sure to handle GL_BGRA_EXT used on some gpu. Change-Id: If9c973677fec8a5c4e72be22e7ef7d4bf5f008f4
* cleanup: fix typos in logsMathias Agopian2011-09-161-1/+1
| | | | Change-Id: Ib5744564a873ea2b84100174673dc4d3ae109fcf
* Add (support for) EGL_NV_system_time extension.Jonas Yang2011-09-133-0/+67
| | | | | Change-Id: I62bf0fcb5ccdc77c042b425a42054fb3122575b6 Signed-off-by: Mathias Agopian <mathias@google.com>
* add an option to EGL to dump stack traces on errorsMathias Agopian2011-09-062-4/+18
| | | | | | enable by setting debug.egl.callstack to 1 Change-Id: I7fad9ce71b4c4c5ece97d4f9d139348eab742a3c
* opengl: EGL: special case for GLES emulationDavid 'Digit' Turner2011-09-021-0/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch modifies the library loaded in libEGL.so to handle the case of GLES emulation as follows: - if we detect that we run inside the emulator, check the GPU emulation status through ro.kernel.qemu.gles, which will be set to 1 if supported, or 0 otherwise. When trying to run on an older version of the emulator, the kernel parameter will not be defined at all. - if GPU emulation is supported, use egl.cfg as usual. It will contain a line like "0 0 emulation" that will load libEGL_android.so appropriately. - nothing is changed if we don't run inside the emulator. NOTE: Ideally, we would modify libEGL_emulation.so to redirect all calls to libEGL_android.so in this case. However, this turns out to be extremely tedious to implement (too many functions with different signatures). As such, it is much simpler to make the check before loading the library. Change-Id: I9930bc168d9013cc8700feedc57b979384467c37
* fix another bug that prevented the gl debugger to workMathias Agopian2011-09-011-1/+1
| | | | | | we didn't set the debug tls properly Change-Id: Iad9cc5b5d230a8eb7f680c4b70925c5e43e73051
* this should fix the GL debuggerMathias Agopian2011-09-011-3/+3
| | | | | | we were checking against to the wrong variable Change-Id: Iff3f5ab2d6ba5ac0d3d8161011b38e673ee7e67b
* fix logging of eglMakeCurrent() errorsMathias Agopian2011-08-251-0/+3
| | | | Change-Id: Ie22cabff822a8fb3186f082491234b9503b431c3
* EGL: move disconnect to surface dtorJamie Gennis2011-08-242-9/+9
| | | | | | | | | This change moves the call to native_window_api_disconnect from eglDestroySurface to the egl_surface_t destructor. The egl_surface_t can outlive the external EGLSurface if eglDestroySurface is called while the surface is made current on a thread. Change-Id: I0df6117a5633c2a19935fe356579abdd76fc471f
* implement EGL_TEXTURE_EXTERNAL_OES in libaglMathias Agopian2011-08-182-4/+7
| | | | | | this allows the emulator to display some graphics Change-Id: Ib4671ad70b8df598d02307f2b9c5b843421cea25
* fix test-opengl-swapintervalMathias Agopian2011-08-151-6/+10
| | | | | | EGLConfig selection should now work on any device Change-Id: I4d4580e891d1faf817fa853838406fb49d12e50a
* connect/disconnect is now called from our EGL wrapperMathias Agopian2011-08-011-2/+17
| | | | | | | | | | | the original connect/disconnect hooks are deprecated and replace by api_connect/api_disconnect. the original hooks are no no-ops. api_connect/api_disconnect is now only called from the android framework. Bug: 5057915 Change-Id: I8ca64cd1acd6cabf915bf54689ec2e5f6dfa495a
* Add new OpenGL testRomain Guy2011-07-192-0/+486
| | | | Change-Id: Icab48d71945bf94dd53f58b728a951d46380d945