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Bug: 8580410
Change-Id: I2ca4fa00dde0b574df3619134836bcb9315bd506
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Change-Id: Icb921fa796ec08612dbb2feb7e7161bcb0cf4a99
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Change-Id: I1cd174a08c499e5bde19e7ecd449da8266e7e66e
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Change-Id: I8e93fb55018de53a596cb176d48dbfdf1fd396e4
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into jb-mr2-dev
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We now detect at runtime which sync features to use, which
allows us to remove a lot of the compile-time configuration
options. There is still one option though, to disable
KHR_fence_sync on some devices (which are more efficient
without it).
- added a backdoor to get the vendor's EGL strings
the new logic is:
- use always ANDROID_native_fence_sync if available
- fallback to KHR_fence_sync if available and not disabled
by the compile-time option
- use KHR_wait_sync if available and either of the above is
enabled
Change-Id: I9c4b49d9ff1151faf902cc93bd53ea5f205aaabf
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* commit 'e3a396b25d53cc9ae61e3a2f0daeaa68ac1ba5a1':
[MIPS] Add MIPS architecture support to libagl
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Change-Id: I30eb92857a2a6ea867fe0ee45109f17609043aae
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opengl framework"
* commit '111d920bb588669006bdd8699e786d6305f14c36':
[MIPS] Add MIPS architecture support to opengl framework
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Change-Id: Id7704d35bed14d96a85dc1f29db0566cd03872b5
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* changes:
replace eglWaitSyncANDROID by eglWaitSyncKHR
update EGL headers to most recent
cleanup EGL extensions strings and entry-points
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Change-Id: I22f1b3588011c88389e249f738f1e6915cc97e72
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- add ANDROID extensions missing from official headers:
EGL_ANDROID_wait_sync
EGL_ANDROID_presentation_time
Change-Id: I5496d0de123a6279234098c19f9a12220adec876
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- move all the code related to EGL extensions in one place
- add missing extension strings:
EGL_KHR_lock_surface
EGL_KHR_reusable_sync
- add public extensions strings and entry-points
EGL_ANDROID_wait_sync
EGL_ANDROID_presentation_time
- add missing entry-points for EGL_KHR_reusable_sync
Change-Id: Ifd98966b549e8efd8ef5385eba0efde8c4cbc77b
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gcc 4.8"
* commit '4194b3898df867a5c4377de49ddc72ad3e51122b':
frameworks/native/opengl: Fix build with gcc 4.8
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In gcc 4.8, the warning for unused parameters (such as JNIEnv* pointers
in JNI functions that don't need it) is enabled by default - causing
-Werror to break the build.
Change-Id: Ib91721f2cb9912b79c2ac19b4210b1309b08304f
Signed-off-by: Bernhard Rosenkränzer <Bernhard.Rosenkranzer@linaro.org>
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- added a ctor that updates and dumps the stack immediately
- added a "logtag" parameter to dump()
Change-Id: Ie51c256071d282591752243bdb4f68cf9ff8829d
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jb-mr2-dev
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This isn't really right either, but avoids having an extra buffer that
the consumer has to drain which it might not be expecting.
To be correct, disconnecting a surface from a context should retain
the current buffer and continue using it when reconnected. The buffer
should only be canceled when the surface is destroyed. That will wait
for a later change.
Bug: 8320762
Change-Id: I5efa39c741193ca4f5612ea9de001ccbb683b345
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Bug: 8320762
Change-Id: I1320cf87923bcc5b795a86a13193363a49e29653
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Change-Id: Ie0245db97170cca9a2cd8783b0fd512daf0d30a6
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Change-Id: Ifb186d2f157ad02f593bf9b681aab53575f183ce
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Added EGL extension to set a timestamp on a surface.
Also, fix JNI encoding of "long" in glgen.
Bug 8191230
Change-Id: I38b7334bade3f8ff02bffe600bb74469ef22c164
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- added support for comments in checks.spec
- added most missing checks
- added and commented with // special-cased functions
- added and commented with # functions that are still missing validation checks
- moved glGet* to a special case and updated all the "pnames" from the khronos spec
- changed ifcheck to default to 1 value. this allows us to simplify the checks.spec file
and handle unknown pnames automatically (they'll be validated against 1 value, if
it happens to need more, the call will go through but the validation will not
happen).
- refactored the cpp headers in to a common header + GLES version specific
header
Bug: 7402895
Change-Id: Ib5c68ca0ca416407b4cfa36e3a21901b2d6263ab
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* changes:
Symlink /system/lib/libGLESv3.so -> libGLESv2.so
Add ES3 support to libGLESv2 and tracing tools
Import OpenGL ES 3.0 headers from Khronos SVN
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The platform has a unified GLES2/GLES3 wrapper in libGLESv2.so, which
is what bundled binaries should link against. The NDK will have
separate GLES2 and GLES3 libraries so that applications will get a
link error if they accidentally use GLES3 entry points in a GLES2
application. This symlink allows GLES3 NDK apps to load using the
unified wrapper.
Change-Id: Ic344ef63c334047fccebb55b7cb2fb23a4c2d61b
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Since ES3 is backwards compatible with ES2, a new wrapper isn't
necessary, and the Khronos implementation guidelines recommend
supporting both versions with the same library.
Change-Id: If9bb02be60ce01cc5fe25d1f40c4e7f37244ebf6
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Add MODULE_LICENSE_MIT: The GLES headers use an MIT license or a
slight variant of it (the "SGI Free Software License B version 2.0",
http://oss.sgi.com/projects/FreeB/).
Change-Id: Ic8f946341cdd0d579f51b6f7a3ee109cd31b1691
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* changes:
Regenerate API/trace files for constness change
Import constness fix from gl3.h into gl2.h.
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Change-Id: I45836219fc0e97607d83d458de9babb44f4c7534
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This change has been made in Khronos SVN for GLES2 already, however it
is mildly controversial and discussion is on-going.
This change is necessary for Android because otherwise applications
cannot include both GLES2/gl2.h and GLES3/gl3.h as the glShaderSource()
prototype mismatches. Native programs may include framework headers
(which now include GLES3 headers only) but already have included GLES2
headers, creating an incompatibility.
Change-Id: I70a4075e079ee063e76cef5a227abb0ae70aebb4
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this simplifies a lot comparing it to the spec files.
Change-Id: I4b9b5e7469338a626100472d360ea26a902017bc
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- it looks like UserId has been renamed to UserHandle in the
framework.
- also for some reason I don't understand glgen didn't seem
to be up to date with respect to the generated bindings in the tree.
It's like the bindings were generated with a more recent version of
glgen (maybe it was never checked in). So we fix that here.
Change-Id: Ie49522ebf67fcab9213246b4d93500e37a3cbc05
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Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
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# Via Elliott Hughes (1) and Gerrit Code Review (1)
* commit '45b0e4350d3404bd194edc569e36ecca017c3d76':
Simplify OpenGL TLS access on ARM.
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bionic now assumes the TLS register is available, so OpenGL can too.
Change-Id: If2b56a4c08de9f887759b78f70022026a181dc47
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Avoids irrelevant output differences based on the user's locale. The
current output files were generated with a C or POSIX locale, and sort
differently under en_US.UTF-8.
Change-Id: I0dd85475e9ee2d58e7fa9fe2a4f86ad5c8142e00
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# By luliuhui
# Via Android Git Automerger (1) and others
* commit '873ab60e94811488caea1906eb98133329a3e28f':
Gfx-3d: fix GetProcAddress in egl extention
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# By luliuhui
# Via Gerrit Code Review (1) and Shuo Gao (1)
* commit '75b83e4dc7d8055a70e590f868f7307fdaf656a7':
Gfx-3d: fix GetProcAddress in egl extention
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This patch can fix issue when Proc address return NULL.
Glbench10, egl-ext and conformance test need this patch to run pass.
Change-Id: I275c7cb6f77cb334c3ee7fa23cd696bba1c5a458
Author: Liuhui Lu <liuhui.lu@intel.com>
Signed-off-by: Shuo Gao <shuo.gao@intel.com>
Signed-off-by: Bruce Beare <bruce.j.beare@intel.com>
Signed-off-by: Jack Ren <jack.ren@intel.com>
Author-tracking-BZ: 52622
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enum name" into jb-mr1.1-dev
* commit 'a90173d86dd209aee55d833c73c424d854a98c70':
DO NOT MERGE - native_fence_sync: fix an enum name
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This change replaces all references to the "EGL_NO_NATIVE_FENCE_ANDROID" enum
with "EGL_NO_NATIVE_FENCE_FD_ANDROID".
Bug: http://code.google.com/p/android/issues/detail?id=40295
(cherry-pick from master)
Change-Id: Ie25d4ab9721d8b69b8d4afcf18e902ef8e3ad911
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* commit 'c859084ca303ca1ab69bdc78f864d39c9c81ab0b':
gltrace: Make sure device is debuggable.
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(cherry picked from commit 6482fa4db0a7ac99cd3503d6bf170f80b26fb695)
Change-Id: I205aabcab1932025c12e7ba3d1b3cf94684f6758
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