| Commit message (Collapse) | Author | Age | Files | Lines |
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Add handling of "replacement" key events in InputReader and EventHub by
consulting device's character key map (if exists) for presence of
replacement key code for given get code and meta state combination,
before passing it to InputDispatcher.
This enables defining special keys, such as ESC, on keyboards lacking
enough physical keys, via combination of normal keys and modifiers, for
example AltR + 1 => ESC.
Bug: 24504154
Change-Id: I7e36104808bedcf724436c1fbb63d37c35cca8af
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TODO: Ensure we dispatch new pressure and button data when stylus
is stationary.
Change-Id: I10a665a9b81ff4b9acd01bf72f0fc2e0c2abc203
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Bug: 15374820
Change-Id: Id2ca6da10165e3a887ebfbb18f663a3bf316ac79
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We were trying to use it only when it wasn't supported.
Bug: 19937342
Change-Id: Id35aef9ad84f101f7ada2eb87fb91e5c5e2b3357
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This code doesn't need to run on the Mac, and the BoringSSL transition
will be easier without references to external/openssl.
Change-Id: I14ea11fa2911af0f4e95e69636e6a2c26126cbe0
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keyBitmask and ledBitmask are arrays, "!their address" always evaluates to
false. clang complains about this.
Change-Id: I6aed45a203b0eeaad2093dbdebea03a2c2fc1a3d
Signed-off-by: Bernhard Rosenkränzer <Bernhard.Rosenkranzer@linaro.org>
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Bionic is removing its SHA1.
Change-Id: I7d15986ebac9e0f0eb7ff93457780bd90a4f1d4f
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Change-Id: I9861f96a8234d5f57b664baead7a465771b63bd5
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BUTTON_[1-9] are intended to be misc. buttons so the kernel will
assign them to non-gamepad devices. As such, we shouldn't treat them
as belonging to gamepads at all.
Bug: 13432364
Change-Id: Ida52ec45dadb53df1a9d36ac3ab212a2d2b56359
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This is logically a part of the merge conflict resolution for
22d07464 to master. These files moved across git repositories.
Change-Id: Id95bfa0bf503295f2c02a201f4bec5243d169ec4
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Some devices have joystick axes or DPad keys, but no gamepad buttons (or vice
versa). We shouldn't count these as gamepads since games can't really be
expected to work with this setup in the general case. Instead, require that a
device has a movement mechanism (joystick axes or DPad buttons), as well as at
least one gamepad button before considering it a controller.
Bug: 13432364
Change-Id: I64372e69d29c775094e2b1faa89714da8c29e2be
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Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Try 2.
Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
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This reverts commit 2dceb67f1f32bd2ec589c4ac3d83da0b8dbe4a5c.
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Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Change-Id: I1419a740b38756bd0d54fef5f5ca337e6815b1b0
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