| Commit message (Collapse) | Author | Age | Files | Lines |
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https://android.googlesource.com/platform/frameworks/native into cm-13.0
Android 6.0.1 release 3
Change-Id: I437aaf148d440a8144afe1454948980fc3b40cca
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Add handling of "replacement" key events in InputReader and EventHub by
consulting device's character key map (if exists) for presence of
replacement key code for given get code and meta state combination,
before passing it to InputDispatcher.
This enables defining special keys, such as ESC, on keyboards lacking
enough physical keys, via combination of normal keys and modifiers, for
example AltR + 1 => ESC.
Bug: 24504154
Change-Id: I7e36104808bedcf724436c1fbb63d37c35cca8af
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Bug: 24302031
Change-Id: Idbe964a1a35c190a32f845e2a19542d54652d011
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gestures." into mnc-dev"
This reverts commit 9b70ab7a3cb260205e81e40ba181a86710d2eb95, reversing
changes made to 153008efb5a00ed3c18d588ce15f90d2442a9786.
Bug: 24302031
Change-Id: Ia746381b30be3b54cb646ed412b7271962c4b02a
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Bug: 19264992
Change-Id: Idbe964a1a35c190a32f845e2a19542d54652d011
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* The visible pointer icon when hovering or drawing with the stylus is
quite annoying when trying to actually draw with it. Turn it off by
default and add an option to turn it on.
Forward Port from CM-11.0
Change-Id: Ie4e9e6bcc48803b195d1615d83d6e36d663cc33a
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[mikeioannina]: Adjust for 5.0 changes
Change-Id: I5ed4ae2b7e69e2ada067ed1d3524b3d3fad30e2e
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Android 5.0 cannot form multitouch events from multiple input
devices. So it is not possible to report one touchpoint from the
stylus position and, at the same time, another touchpoint from a
finger touch. Instead, when a new input device starts up the currently
active input is cancelled. This is highly undesirable while writing
with the pen.
The easiest solution is to ignore non-stylus touch events while the
stylus is within range (hovering) of the touchscreen. For example,
N-trig digitizers implement this in hardware. But wacom digitizers do
report pen data simultaneously with touch data. This patch disables
(non-stylus) touch input within 50ms of stylus data. On my Galaxy
Note this is necessary to make stylus input usable.
Original commit by vbraun:
https://github.com/CyanogenMod/android_frameworks_base/commit/b9cb2961309c829586ae24ce432bb1fdb5610ba6
Change-Id: I97f26369826e96c97461c8ae188f1c64dec1b4d3
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Change-Id: Ieca4e54439c47a817aaa6a9b6fabcee750ffc0c2
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Bug: 19264992
Change-Id: If48e0953b972c9d69f516906adf7c6faf67e3eb8
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This reverts commit 70b41ef580644fd0fe6fa9b8ac7e4a745cfb6db3.
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This reverts commit 48a8a0e4322969e1551536d6183af3a1faa2240b.
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Introduce ACTION_BUTTON_PRESS and ACTION_BUTTON_RELEASE as actions to
signal a button press or release. If these actions happen
simulanteously with a DOWN or UP event then they're explicitly
ordered to happen after the DOWN or preceding the UP in order to send
them to the most recently targeted view.
Also, introduce new stylus button constants that differ from the
constants we use for mouse buttons.
Bug: 20704355
Change-Id: Ib960a5004db5429ad2fc8db020704773e2978327
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Occasionally we'll receive the stylus up signal (pressure = 0) before
we receive the touch screen up signal. Rather than giving pointer a
pressure value of 0 (which is one of the signals of hovering) or
falling back to the touchscreen pressure values (which would make for
an inconsistent stream), use the previous pressure value which should
always be non-zero for a stream of fused data.
Bug: 20449776
Change-Id: I71eb97e7c4ea53e42b0eb54fc1f8ae7f89aad9d1
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Even when there isn't movement on the touchscreen we should produce
events for pressure and button state changes generated by external
stylii.
Change-Id: I9fd7ba85902d5d6bfb28d5e5ff5d8f340a94c2bf
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Also, fix the build.
Change-Id: I45d3daa8c0710b2f9421e8ffd011d2d39c05e030
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TODO: Ensure we dispatch new pressure and button data when stylus
is stationary.
Change-Id: I10a665a9b81ff4b9acd01bf72f0fc2e0c2abc203
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Bug: 15374820
Change-Id: Id2ca6da10165e3a887ebfbb18f663a3bf316ac79
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When the touch firmware or driver sends a key event that is triggered
by a low-level gesture such as a palm slap. For this to work, the
touch device's .kl file must specify the "GESTURE" flag for each
key that is produced by a gesture.
Note that the "VIRTUAL" flag should also be specified for any such
keys for which we would like to generate haptic feedback.
eg. key 142 SLEEP VIRTUAL GESTURE
Bug: 19264992
Change-Id: Ief494ec7e3ca66d2358a1001fdfae4f263ee1cd1
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Bug: 17004602
Change-Id: I15c9feb7b28274183742936c20e34e7fb07e0b70
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Bug: 13285870
Change-Id: I3c1cd5fb0a02dfb3432c1f04d0eef2d4970857ea
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Updates the format of the calibration XML to store the Surface rotation
that a specific calibration applies to. Also updates the API to require
a rotation value for get/set, and has the native framework supply this
according to the current rotation whenever it changes.
Change-Id: If38563ceba27c9d8a75f9fd7928c8d7c9d187afb
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This patch adds a test for the new native location calibration
code. The Java interface is not tested.
Change-Id: Id7496486f6b6e2ade12ada607b62d1594af488e8
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This patch causes the InputReader to update its mAffineTransform to reflect
the currently-set calibration on startup and whenever its value is changed
through the InputManagerService.
Change-Id: I4719122a28afa9833772040f0433780a84240b9d
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The variable mAffineCalibration describes the affine transformation
that should be applied to the raw X/Y location in order to get it
into a calibrated state.
Change-Id: I68aa43420ffe7fcaa1ada4acd7390d37e6966a1f
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Normally we do not wake the device when the internal touch screen is
touched. This behavior can now be configured by setting a property
in the input device configuration file. Add the following line to
the IDC file to enable an initial touch to wake the device from sleep.
touch.wake = 1
Change-Id: Ifd6d4f51afacd30d85f475725a66e6fcccde9cbb
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Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Try 2.
Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
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This reverts commit 2dceb67f1f32bd2ec589c4ac3d83da0b8dbe4a5c.
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Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Change-Id: I1419a740b38756bd0d54fef5f5ca337e6815b1b0
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