| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I5b571a4cf3faa77d2c4aca916fa4bd00a1065bb9
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- SurfaceFlinger now supports to take a screenshot
directly into an IGraphicBufferProducer
- reimplement the IMemoryHeap screenshot on top
of the above
- reimplement LayerScreenshot such that its
BufferQueue is directly used as the destination
of the screenshot. LayerScreenshot is now a thin
wrapper around Layer
Bug: 6940974
Change-Id: I69a2096b44b91acbb99eba16f83a9c78d94e0d10
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This change adds support for displays that are not allowed to display surfaces
with the eSecure flag set. All non-virtual displays are considered secure,
while virtual displays have their secure-ness specified at creation time.
Bug: 7368436
Change-Id: I81ad535d2d1e5a7ff78269017e85b111f0098500
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The screenshot is a GL_RGB texture, and the GL_REPLACE texture env
mode uses vertex alpha for GL_RGB textures instead of alpha=1.0.
Bug: 7340077
Change-Id: I6fbb907023e48f9c422b15a33da79757d6726840
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Bug: 7300129
Change-Id: Ie9114adc4b5c9a8cc3c65bfe6d9478b2cba4e0d8
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DisplayDevices are now keyed of the wp<IBinder> the client uses.
DisplayID has now become DisplayType which is just used to identify
physical displays (as opposed to virtual displays such as wifi displays).
Change-Id: I0c5968f2c902dcd699a7e0afacf833ff070c12ea
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Change-Id: I1d24ec17f5003ec2abab5f7472daaff4cc4cc2d3
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it's safer this way because this object owns an
EGLSurface which cannot be easily reference-counted.
it also gives us the ability to sub-class it, which
we might want to do soon.
Change-Id: I07358bb052dc5a13b4f2196b2c2b6e6e94c4bb4f
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- fix typo drawForSreenshot misspelled
- get rid of DisplayDeviceBase
- removed unused or unneeded code
- always pass a DisplayDevice to Layer methods that are called
on a per-display basis (to make it clear that this could be
called more than once per composition).
Change-Id: Id948b7e09fe5c06db0e42d40d6ed75dd095c7f44
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Change-Id: I3f7250cd914e0da4f9ec2c9403587bbe12f3cc62
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mostly refactored SurfaceFlinger.h, but also removed dead code.
cleaned-up a few includes as well.
Change-Id: Ib15f4ffe567912b61ee98aa076c6a283b72811b5
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- remove dependency on cached state in validateVisibility
- get rid of mVertices and mTransformedBounds
- get rid of validateVisibility
- get rid of unlockPageFlip
- handleTransaction now returns a dirty region
- computevisibileregion now uses window-manager space
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its functionality is now folded into DisplayHardware
there will be more changes in that area.
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this seems to hurt performance on some GPU. this change
might negatively affect performance on other GPUs though, but
probably in less time-sensitive cases. If this becomes a
problem it might become necessary to pre-clip the geometry
(so that we don't have to use glScissor).
This improves the rotation animation quite a bit.
Change-Id: I5dbe1286f7ad858ef2c1e1ad9a07ee3f26c0b1f3
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this optimization didn't improve performance and in fact
seemed to hurt more than anything else. it also made
things a lot more complex as it introduced edges cases
when switching to/from h/w composer.
Change-Id: Iaafc235e175f5740cd98bff914d706e02ab88bb8
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Some implementations of NPOT, particular those derived from core
GLES2, require the wrap mode to be CLAMP_TO_EDGE. Set the required
wrap mode for the screenshot texture so it passes the completeness
check.
Change-Id: I735016123e4acaf54b40d1435bd70281cef88a31
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See https://android-git.corp.google.com/g/157065
Bug: 5449033
Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
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The ScreenShot layer is now created hidden. The screenshot itself
is aquired during the transaction when the layer is made visible.
This guarantees the screenshot and the layer happen atomically
with respect to screen updates.
Bug: 5534521
Change-Id: Ida23e1f13d5716ec83b78a15712e0646d6cf8729
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A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.
Make sure to call compositionComplete() after rendering into a FBO.
Bug: 5446982, 5467587, 5466259
Change-Id: I5d8a1b4c327f9973d950cd4f4c0bca7f62825cd4
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This reverts commit d6809f40cf61203573ec5dbc437f695cd132cc18.
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A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.
Bug: 5446982
Change-Id: I7814aff2380e7e146937f2b641907be2a30c76cc
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