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* switch to use mat4Mathias Agopian2013-08-261-2/+3
| | | | Change-Id: I8283a989cfd2b74d53958150bc90298bc083fee7
* Encapsulate textures into their own Texture classMathias Agopian2013-08-161-0/+55
the main reason for doing this is so that we can have access to informations about a texture (like its dimension) close to where we generate and use shaders in ES 2.0. Previously, there wasn't any way to get to a texture's size from a RenderEngine implementation. Bug: 8679321 Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff