From 1df8c345854155cbbcb9f80de9d12d66ea70ac08 Mon Sep 17 00:00:00 2001 From: Jamie Gennis Date: Thu, 20 Dec 2012 14:05:45 -0800 Subject: libgui: disallow NULL Fence pointers This change eliminates the uses of a NULL sp indicating that no waiting is required. Instead we use a non-NULL but invalid Fence object for which the wait methods will return immediately. Bug: 7892871 Change-Id: I5360aebe3090422ef6920d56c99fc4eedc642e48 --- libs/gui/tests/BufferQueue_test.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'libs/gui/tests/BufferQueue_test.cpp') diff --git a/libs/gui/tests/BufferQueue_test.cpp b/libs/gui/tests/BufferQueue_test.cpp index 12cbfb0..93f8faf 100644 --- a/libs/gui/tests/BufferQueue_test.cpp +++ b/libs/gui/tests/BufferQueue_test.cpp @@ -71,7 +71,7 @@ TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) { sp fence; sp buf; IGraphicBufferProducer::QueueBufferInput qbi(0, Rect(0, 0, 1, 1), - NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, fence); + NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, Fence::NO_FENCE); BufferQueue::BufferItem item; for (int i = 0; i < 2; i++) { -- cgit v1.1