From 5c1139fea3cc0fd9847a6594d853a458152b2fbc Mon Sep 17 00:00:00 2001 From: Jamie Gennis Date: Tue, 8 May 2012 16:56:34 -0700 Subject: SurfaceTexture: improve texture matrix computation This change reduces the shrinking of the crop rectangle in some cases. It adds a way to inform the SurfaceTexture that its texture will be used without bilinear interpolation, and uses knowledge of the pixel format to avoid shrinking unecessarily. Change-Id: I72365f39f74ecb7fcc51b4cf42f2d0fa97727212 --- libs/gui/SurfaceTexture.cpp | 84 ++++++++++++++++++++++++++++----------------- 1 file changed, 52 insertions(+), 32 deletions(-) (limited to 'libs') diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp index 73f7c54..1e58a21 100644 --- a/libs/gui/SurfaceTexture.cpp +++ b/libs/gui/SurfaceTexture.cpp @@ -108,6 +108,7 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, GLenum texTarget, bool useFenceSync, const sp &bufferQueue) : mCurrentTransform(0), mCurrentTimestamp(0), + mFilteringEnabled(true), mTexName(tex), #ifdef USE_FENCE_SYNC mUseFenceSync(useFenceSync), @@ -503,6 +504,15 @@ void SurfaceTexture::getTransformMatrix(float mtx[16]) { memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); } +void SurfaceTexture::setFilteringEnabled(bool enabled) { + Mutex::Autolock lock(mMutex); + bool needsRecompute = mFilteringEnabled != enabled; + mFilteringEnabled = enabled; + if (needsRecompute) { + computeCurrentTransformMatrix(); + } +} + void SurfaceTexture::computeCurrentTransformMatrix() { ST_LOGV("computeCurrentTransformMatrix"); @@ -534,39 +544,49 @@ void SurfaceTexture::computeCurrentTransformMatrix() { sp& buf(mCurrentTextureBuf); Rect cropRect = mCurrentCrop; - float tx, ty, sx, sy; + float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f; + float bufferWidth = buf->getWidth(); + float bufferHeight = buf->getHeight(); if (!cropRect.isEmpty()) { - // In order to prevent bilinear sampling at the of the crop rectangle we - // may need to shrink it by 2 texels in each direction. Normally this - // would just need to take 1/2 a texel off each end, but because the - // chroma channels will likely be subsampled we need to chop off a whole - // texel. This will cause artifacts if someone does nearest sampling - // with 1:1 pixel:texel ratio, but it's impossible to simultaneously - // accomodate the bilinear and nearest sampling uses. - // - // If nearest sampling turns out to be a desirable usage of these - // textures then we could add the ability to switch a SurfaceTexture to - // nearest-mode. Preferably, however, the image producers (video - // decoder, camera, etc.) would simply not use a crop rectangle (or at - // least not tell the framework about it) so that the GPU can do the - // correct edge behavior. - const float shrinkAmount = 1.0f; // the amount that each edge is shrunk - - float bufferWidth = buf->getWidth(); - float bufferHeight = buf->getHeight(); - - tx = (float(cropRect.left) + shrinkAmount) / bufferWidth; - ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / - bufferHeight; - sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / - bufferWidth; - sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / - bufferHeight; - } else { - tx = 0.0f; - ty = 0.0f; - sx = 1.0f; - sy = 1.0f; + float shrinkAmount = 0.0f; + if (mFilteringEnabled) { + // In order to prevent bilinear sampling beyond the edge of the + // crop rectangle we may need to shrink it by 2 texels in each + // dimension. Normally this would just need to take 1/2 a texel + // off each end, but because the chroma channels of YUV420 images + // are subsampled we may need to shrink the crop region by a whole + // texel on each side. + switch (buf->getPixelFormat()) { + case PIXEL_FORMAT_RGBA_8888: + case PIXEL_FORMAT_RGBX_8888: + case PIXEL_FORMAT_RGB_888: + case PIXEL_FORMAT_RGB_565: + case PIXEL_FORMAT_BGRA_8888: + case PIXEL_FORMAT_RGBA_5551: + case PIXEL_FORMAT_RGBA_4444: + // We know there's no subsampling of any channels, so we + // only need to shrink by a half a pixel. + shrinkAmount = 0.5; + + default: + // If we don't recognize the format, we must assume the + // worst case (that we care about), which is YUV420. + shrinkAmount = 1.0; + } + } + + // Only shrink the dimensions that are not the size of the buffer. + if (cropRect.width() < bufferWidth) { + tx = (float(cropRect.left) + shrinkAmount) / bufferWidth; + sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / + bufferWidth; + } + if (cropRect.height() < bufferHeight) { + ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / + bufferHeight; + sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / + bufferHeight; + } } float crop[16] = { sx, 0, 0, 0, -- cgit v1.1