From bc9c82fb7960b99d6c21839b337360fbf6f8d9a5 Mon Sep 17 00:00:00 2001 From: Kenny Root Date: Thu, 21 Oct 2010 15:46:03 -0700 Subject: Use correct size of GAMEPAD_KEYCODES Compute the actual number of indices in the GAMEPAD_KEYCODES instead of the pure size in bytes. Bug: 3121536 Change-Id: I71edbd8bf6eff2c8cc0ea5c6845362b3d1e06466 --- libs/ui/EventHub.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'libs') diff --git a/libs/ui/EventHub.cpp b/libs/ui/EventHub.cpp index 944731d..5c618fb 100644 --- a/libs/ui/EventHub.cpp +++ b/libs/ui/EventHub.cpp @@ -818,7 +818,7 @@ int EventHub::openDevice(const char *deviceName) { } // See if this device has a gamepad. - for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES); i++) { + for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES)/sizeof(GAMEPAD_KEYCODES[0]); i++) { if (hasKeycodeLocked(device, GAMEPAD_KEYCODES[i])) { device->classes |= INPUT_DEVICE_CLASS_GAMEPAD; break; -- cgit v1.1