From 00699fa64197cc72a160d69e1f0003cdd43dc136 Mon Sep 17 00:00:00 2001 From: Michael Lentine Date: Wed, 23 Jul 2014 10:19:41 -0700 Subject: Modify EGL to disconnect the window when the surface gets destroyed. Bug: 14445579 Change-Id: I1d263ff6cffcb6e448761fca7ca4b06466ad65aa --- opengl/libs/EGL/eglApi.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'opengl') diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp index f5b90dd..f4e46e2 100644 --- a/opengl/libs/EGL/eglApi.cpp +++ b/opengl/libs/EGL/eglApi.cpp @@ -561,6 +561,15 @@ EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) return setError(EGL_BAD_SURFACE, EGL_FALSE); egl_surface_t * const s = get_surface(surface); + ANativeWindow* window = s->win.get(); + if (window) { + int result = native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL); + if (result != OK) { + ALOGE("eglDestroySurface: native_window_api_disconnect (win=%p) " + "failed (%#x)", + window, result); + } + } EGLBoolean result = s->cnx->egl.eglDestroySurface(dp->disp.dpy, s->surface); if (result == EGL_TRUE) { _s.terminate(); -- cgit v1.1