# Build the unit tests, LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_ADDITIONAL_DEPENDENCIES := $(LOCAL_PATH)/Android.mk LOCAL_CLANG := true LOCAL_MODULE := libgui_test LOCAL_MODULE_TAGS := tests LOCAL_SRC_FILES := \ BufferQueue_test.cpp \ CpuConsumer_test.cpp \ FillBuffer.cpp \ GLTest.cpp \ IGraphicBufferProducer_test.cpp \ MultiTextureConsumer_test.cpp \ SRGB_test.cpp \ StreamSplitter_test.cpp \ SurfaceTextureClient_test.cpp \ SurfaceTextureFBO_test.cpp \ SurfaceTextureGLThreadToGL_test.cpp \ SurfaceTextureGLToGL_test.cpp \ SurfaceTextureGL_test.cpp \ SurfaceTextureMultiContextGL_test.cpp \ Surface_test.cpp \ TextureRenderer.cpp \ LOCAL_SHARED_LIBRARIES := \ libEGL \ libGLESv1_CM \ libGLESv2 \ libbinder \ libcutils \ libgui \ libsync \ libui \ libutils \ # Build the binary to $(TARGET_OUT_DATA_NATIVE_TESTS)/$(LOCAL_MODULE) # to integrate with auto-test framework. include $(BUILD_NATIVE_TEST) # Include subdirectory makefiles # ============================================================ # If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework # team really wants is to build the stuff defined by this makefile. ifeq (,$(ONE_SHOT_MAKEFILE)) include $(call first-makefiles-under,$(LOCAL_PATH)) endif