/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SURFACE_TEXTURE_GL_TO_GL_H #define ANDROID_SURFACE_TEXTURE_GL_TO_GL_H #include "SurfaceTextureGL.h" namespace android { /* * This test fixture is for testing GL -> GL texture streaming. It creates an * EGLSurface and an EGLContext for the image producer to use. */ class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest { protected: SurfaceTextureGLToGLTest(): mProducerEglSurface(EGL_NO_SURFACE), mProducerEglContext(EGL_NO_CONTEXT) { } virtual void SetUp() { SurfaceTextureGLTest::SetUp(); mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, mANW.get(), NULL); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface); mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT, getContextAttribs()); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext); } virtual void TearDown() { if (mProducerEglContext != EGL_NO_CONTEXT) { eglDestroyContext(mEglDisplay, mProducerEglContext); } if (mProducerEglSurface != EGL_NO_SURFACE) { eglDestroySurface(mEglDisplay, mProducerEglSurface); } SurfaceTextureGLTest::TearDown(); } EGLSurface mProducerEglSurface; EGLContext mProducerEglContext; }; } // namespace android #endif