/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_LAYER_H #define ANDROID_LAYER_H #include #include #include #include #include #include #include "LayerBitmap.h" #include "LayerBase.h" #include "Transform.h" namespace android { // --------------------------------------------------------------------------- class Client; class LayerBitmap; class MemoryDealer; class FreezeLock; // --------------------------------------------------------------------------- class Layer : public LayerBaseClient { public: static const uint32_t typeInfo; static const char* const typeID; virtual char const* getTypeID() const { return typeID; } virtual uint32_t getTypeInfo() const { return typeInfo; } Layer(SurfaceFlinger* flinger, DisplayID display, Client* c, int32_t i); virtual ~Layer(); inline PixelFormat pixelFormat() const { return frontBuffer().pixelFormat(); } status_t setBuffers( Client* client, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags=0); virtual void onDraw(const Region& clip) const; virtual void initStates(uint32_t w, uint32_t h, uint32_t flags); virtual void setSizeChanged(uint32_t w, uint32_t h); virtual uint32_t doTransaction(uint32_t transactionFlags); virtual Point getPhysicalSize() const; virtual void lockPageFlip(bool& recomputeVisibleRegions); virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion); virtual void finishPageFlip(); virtual bool needsBlending() const { return mNeedsBlending; } virtual bool isSecure() const { return mSecure; } virtual GLuint getTextureName() const { return mTextureName; } virtual sp getSurface() const; const LayerBitmap& getBuffer(int i) const { return mBuffers[i]; } LayerBitmap& getBuffer(int i) { return mBuffers[i]; } // only for debugging const sp& getFreezeLock() const { return mFreezeLock; } private: inline const LayerBitmap& frontBuffer() const { return getBuffer(mFrontBufferIndex); } inline LayerBitmap& frontBuffer() { return getBuffer(mFrontBufferIndex); } inline const LayerBitmap& backBuffer() const { return getBuffer(1-mFrontBufferIndex); } inline LayerBitmap& backBuffer() { return getBuffer(1-mFrontBufferIndex); } void reloadTexture(const Region& dirty); status_t resize(int32_t index, uint32_t w, uint32_t h, const char* what); Region post(uint32_t* oldState, bool& recomputeVisibleRegions); status_t reallocateBuffer(int32_t index, uint32_t w, uint32_t h); sp mSurface; bool mSecure; LayerBitmap mBuffers[2]; int32_t mFrontBufferIndex; bool mNeedsBlending; bool mResizeTransactionDone; Region mPostedDirtyRegion; sp mFreezeLock; GLuint mTextureName; GLuint mTextureWidth; GLuint mTextureHeight; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_LAYER_H