/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "SurfaceFlinger" #include #include #include #include "LayerOrientationAnim.h" #include "OrientationAnimation.h" #include "SurfaceFlinger.h" #include "VRamHeap.h" #include "DisplayHardware/DisplayHardware.h" namespace android { // --------------------------------------------------------------------------- OrientationAnimation::OrientationAnimation(const sp& flinger) : mFlinger(flinger), mLayerOrientationAnim(NULL), mState(DONE) { // allocate a memory-dealer for this the first time mTemporaryDealer = mFlinger->getSurfaceHeapManager()->createHeap( ISurfaceComposer::eHardware); } OrientationAnimation::~OrientationAnimation() { } void OrientationAnimation::onOrientationChanged() { if (mState == DONE) mState = PREPARE; } void OrientationAnimation::onAnimationFinished() { if (mState != DONE) mState = FINISH; } bool OrientationAnimation::run_impl() { bool skip_frame; switch (mState) { default: case DONE: skip_frame = done(); break; case PREPARE: skip_frame = prepare(); break; case PHASE1: skip_frame = phase1(); break; case PHASE2: skip_frame = phase2(); break; case FINISH: skip_frame = finished(); break; } return skip_frame; } bool OrientationAnimation::done() { if (mFlinger->isFrozen()) { // we are not allowed to draw, but pause a bit to make sure // apps don't end up using the whole CPU, if they depend on // surfaceflinger for synchronization. usleep(8333); // 8.3ms ~ 120fps return true; } return false; } bool OrientationAnimation::prepare() { mState = PHASE1; const GraphicPlane& plane(mFlinger->graphicPlane(0)); const DisplayHardware& hw(plane.displayHardware()); const uint32_t w = hw.getWidth(); const uint32_t h = hw.getHeight(); LayerBitmap bitmap; bitmap.init(mTemporaryDealer); bitmap.setBits(w, h, 1, hw.getFormat()); LayerBitmap bitmapIn; bitmapIn.init(mTemporaryDealer); bitmapIn.setBits(w, h, 1, hw.getFormat()); copybit_image_t front; bitmap.getBitmapSurface(&front); hw.copyFrontToImage(front); LayerOrientationAnim* l = new LayerOrientationAnim( mFlinger.get(), 0, this, bitmap, bitmapIn); l->initStates(w, h, 0); l->setLayer(INT_MAX-1); mFlinger->addLayer(l); mLayerOrientationAnim = l; return true; } bool OrientationAnimation::phase1() { if (mFlinger->isFrozen() == false) { // start phase 2 mState = PHASE2; mLayerOrientationAnim->onOrientationCompleted(); mLayerOrientationAnim->invalidate(); return true; } mLayerOrientationAnim->invalidate(); return false; } bool OrientationAnimation::phase2() { // do the 2nd phase of the animation mLayerOrientationAnim->invalidate(); return false; } bool OrientationAnimation::finished() { mState = DONE; mFlinger->removeLayer(mLayerOrientationAnim); mLayerOrientationAnim = NULL; return true; } // --------------------------------------------------------------------------- }; // namespace android