/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_LAYER_ORIENTATION_ANIM_H #define ANDROID_LAYER_ORIENTATION_ANIM_H #include #include #include #include #include "LayerBase.h" #include "LayerBitmap.h" namespace android { // --------------------------------------------------------------------------- class OrientationAnimation; class LayerOrientationAnimBase : public LayerBase { public: LayerOrientationAnimBase(SurfaceFlinger* flinger, DisplayID display) : LayerBase(flinger, display) { } virtual void onOrientationCompleted() = 0; }; // --------------------------------------------------------------------------- class LayerOrientationAnim : public LayerOrientationAnimBase { public: static const uint32_t typeInfo; static const char* const typeID; virtual char const* getTypeID() const { return typeID; } virtual uint32_t getTypeInfo() const { return typeInfo; } LayerOrientationAnim(SurfaceFlinger* flinger, DisplayID display, OrientationAnimation* anim, const sp& bitmapIn, const sp& bitmapOut); virtual ~LayerOrientationAnim(); void onOrientationCompleted(); virtual void onDraw(const Region& clip) const; virtual Point getPhysicalSize() const; virtual void validateVisibility(const Transform& globalTransform); virtual bool needsBlending() const; virtual bool isSecure() const { return false; } private: void drawScaled(float scale, float alphaIn, float alphaOut) const; class Lerp { float in; float outMinusIn; public: Lerp() : in(0), outMinusIn(0) { } Lerp(float in, float out) : in(in), outMinusIn(out-in) { } float getIn() const { return in; }; float getOut() const { return in + outMinusIn; } void set(float in, float out) { this->in = in; this->outMinusIn = out-in; } void setIn(float in) { this->in = in; } void setOut(float out) { this->outMinusIn = out - this->in; } float operator()(float t) const { return outMinusIn*t + in; } }; OrientationAnimation* mAnim; sp mBitmapIn; sp mBitmapOut; nsecs_t mStartTime; nsecs_t mFinishTime; bool mOrientationCompleted; mutable bool mFirstRedraw; mutable float mLastNormalizedTime; mutable GLuint mTextureName; mutable GLuint mTextureNameIn; mutable bool mNeedsBlending; mutable Lerp mAlphaInLerp; mutable Lerp mAlphaOutLerp; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_LAYER_ORIENTATION_ANIM_H