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authorJesse Hall <jessehall@google.com>2012-09-14 17:21:22 -0700
committerJesse Hall <jessehall@google.com>2012-09-14 17:21:22 -0700
commit6b01e2eaf7fb7f167730c0bde1b55ae7ac928060 (patch)
tree53e214ca902c4bcb9050e0c369089ae3f140b5b2
parent7cb03d79b3040d9b43ffc81414e9853e8a57adb1 (diff)
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Layer flags won't change between prepare and set
Change-Id: I0f25766976e4f783066e5b6fd917d1769906e43e
-rw-r--r--include/hardware/hwcomposer.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/include/hardware/hwcomposer.h b/include/hardware/hwcomposer.h
index 5488e75..0bebb98 100644
--- a/include/hardware/hwcomposer.h
+++ b/include/hardware/hwcomposer.h
@@ -97,8 +97,7 @@ typedef struct hwc_layer_1 {
* Indicates this layer is the framebuffer surface used as the target of
* OpenGL ES composition. If the HWC sets all other layers to HWC_OVERLAY
* or HWC_BACKGROUND, then no OpenGL ES composition will be done, and
- * this layer should be ignored during set(); the HWC_SKIP_LAYER flag
- * will indicate this case.
+ * this layer should be ignored during set().
*
* This flag (and the framebuffer surface layer) will only be used if the
* HWC version is HWC_DEVICE_API_VERSION_1_1 or higher. In older versions,