diff options
Diffstat (limited to 'include/hardware/audio_effect.h')
-rw-r--r-- | include/hardware/audio_effect.h | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/include/hardware/audio_effect.h b/include/hardware/audio_effect.h index ee48e4c..41cd2e6 100644 --- a/include/hardware/audio_effect.h +++ b/include/hardware/audio_effect.h @@ -344,9 +344,10 @@ struct effect_interface_s { // Output: // returned value: 0 successful operation // -EINVAL invalid interface handle or - // invalid command/reply size or format according to command code - // The return code should be restricted to indicate problems related to the this - // API specification. Status related to the execution of a particular command should be + // invalid command/reply size or format according to + // command code + // The return code should be restricted to indicate problems related to this API + // specification. Status related to the execution of a particular command should be // indicated as part of the reply field. // // *pReplyData updated with command response @@ -937,11 +938,12 @@ typedef struct audio_effect_library_s { // // Input: // uuid: pointer to the effect uuid. - // sessionId: audio session to which this effect instance will be attached. All effects - // created with the same session ID are connected in series and process the same signal - // stream. Knowing that two effects are part of the same effect chain can help the - // library implement some kind of optimizations. - // ioId: identifies the output or input stream this effect is directed to at audio HAL. + // sessionId: audio session to which this effect instance will be attached. + // All effects created with the same session ID are connected in series and process + // the same signal stream. Knowing that two effects are part of the same effect + // chain can help the library implement some kind of optimizations. + // ioId: identifies the output or input stream this effect is directed to in + // audio HAL. // For future use especially with tunneled HW accelerated effects // // Input/Output: |