/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #ifndef ANDROID_SOUND_TRIGGER_HAL_H #define ANDROID_SOUND_TRIGGER_HAL_H __BEGIN_DECLS /** * The id of this module */ #define SOUND_TRIGGER_HARDWARE_MODULE_ID "sound_trigger" /** * Name of the audio devices to open */ #define SOUND_TRIGGER_HARDWARE_INTERFACE "sound_trigger_hw_if" #define SOUND_TRIGGER_MODULE_API_VERSION_1_0 HARDWARE_MODULE_API_VERSION(1, 0) #define SOUND_TRIGGER_MODULE_API_VERSION_CURRENT SOUND_TRIGGER_MODULE_API_VERSION_1_0 #define SOUND_TRIGGER_DEVICE_API_VERSION_1_0 HARDWARE_DEVICE_API_VERSION(1, 0) #define SOUND_TRIGGER_DEVICE_API_VERSION_CURRENT SOUND_TRIGGER_DEVICE_API_VERSION_1_0 /** * List of known sound trigger HAL modules. This is the base name of the sound_trigger HAL * library composed of the "sound_trigger." prefix, one of the base names below and * a suffix specific to the device. * e.g: sondtrigger.primary.goldfish.so or sound_trigger.primary.default.so */ #define SOUND_TRIGGER_HARDWARE_MODULE_ID_PRIMARY "primary" /** * Every hardware module must have a data structure named HAL_MODULE_INFO_SYM * and the fields of this data structure must begin with hw_module_t * followed by module specific information. */ struct sound_trigger_module { struct hw_module_t common; }; typedef void (*recognition_callback_t)(struct sound_trigger_recognition_event *event, void *cookie); typedef void (*sound_model_callback_t)(struct sound_trigger_model_event *event, void *cookie); struct sound_trigger_hw_device { struct hw_device_t common; /* * Retrieve implementation properties. */ int (*get_properties)(const struct sound_trigger_hw_device *dev, struct sound_trigger_properties *properties); /* * Load a sound model. Once loaded, recognition of this model can be started and stopped. * Only one active recognition per model at a time. The SoundTrigger service will handle * concurrent recognition requests by different users/applications on the same model. * The implementation returns a unique handle used by other functions (unload_sound_model(), * start_recognition(), etc... */ int (*load_sound_model)(const struct sound_trigger_hw_device *dev, struct sound_trigger_sound_model *sound_model, sound_model_callback_t callback, void *cookie, sound_model_handle_t *handle); /* * Unload a sound model. A sound model can be unloaded to make room for a new one to overcome * implementation limitations. */ int (*unload_sound_model)(const struct sound_trigger_hw_device *dev, sound_model_handle_t handle); /* Start recognition on a given model. Only one recognition active at a time per model. * Once recognition succeeds of fails, the callback is called. * TODO: group recognition configuration parameters into one struct and add key phrase options. */ int (*start_recognition)(const struct sound_trigger_hw_device *dev, sound_model_handle_t sound_model_handle, const struct sound_trigger_recognition_config *config, recognition_callback_t callback, void *cookie); /* Stop recognition on a given model. * The implementation does not have to call the callback when stopped via this method. */ int (*stop_recognition)(const struct sound_trigger_hw_device *dev, sound_model_handle_t sound_model_handle); }; typedef struct sound_trigger_hw_device sound_trigger_hw_device_t; /** convenience API for opening and closing a supported device */ static inline int sound_trigger_hw_device_open(const struct hw_module_t* module, struct sound_trigger_hw_device** device) { return module->methods->open(module, SOUND_TRIGGER_HARDWARE_INTERFACE, (struct hw_device_t**)device); } static inline int sound_trigger_hw_device_close(struct sound_trigger_hw_device* device) { return device->common.close(&device->common); } __END_DECLS #endif // ANDROID_SOUND_TRIGGER_HAL_H