#ifndef CAMERA_TEST_SURFACE_TEXTURE_H #define CAMERA_TEST_SURFACE_TEXTURE_H #include "camera_test.h" #ifdef ANDROID_API_JB_OR_LATER #include #include #include #else #include #include #include #include #include #endif #ifdef ANDROID_API_JB_OR_LATER # define CAMHAL_LOGV ALOGV # define CAMHAL_LOGE ALOGE # define PRINTOVER(arg...) ALOGD(#arg) # define LOG_FUNCTION_NAME ALOGD("%d: %s() ENTER", __LINE__, __FUNCTION__); # define LOG_FUNCTION_NAME_EXIT ALOGD("%d: %s() EXIT", __LINE__, __FUNCTION__); #else # define CAMHAL_LOGV LOGV # define CAMHAL_LOGE LOGE # define PRINTOVER(arg...) LOGD(#arg) # define LOG_FUNCTION_NAME LOGD("%d: %s() ENTER", __LINE__, __FUNCTION__); # define LOG_FUNCTION_NAME_EXIT LOGD("%d: %s() EXIT", __LINE__, __FUNCTION__); #endif using namespace android; class FrameWaiter : public android::SurfaceTexture::FrameAvailableListener { public: FrameWaiter(): mPendingFrames(0) { } virtual ~FrameWaiter() { onFrameAvailable(); } void waitForFrame() { Mutex::Autolock lock(mMutex); while (mPendingFrames == 0) { mCondition.wait(mMutex); } mPendingFrames--; } virtual void onFrameAvailable() { Mutex::Autolock lock(mMutex); mPendingFrames++; mCondition.signal(); } int mPendingFrames; Mutex mMutex; Condition mCondition; }; class GLSurface { public: GLSurface(): mEglDisplay(EGL_NO_DISPLAY), mEglSurface(EGL_NO_SURFACE), mEglContext(EGL_NO_CONTEXT) { } virtual ~GLSurface() {} void initialize(int display); void deinit(); void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader); void createProgram(const char* pVertexSource, const char* pFragmentSource, GLuint* outPgm); private: EGLint const* getConfigAttribs(); EGLint const* getContextAttribs(); protected: sp mComposerClient; sp mSurfaceControl; EGLDisplay mEglDisplay; EGLSurface mEglSurface; EGLContext mEglContext; EGLConfig mGlConfig; }; class SurfaceTextureBase { public: virtual ~SurfaceTextureBase() {} void initialize(int tex_id, EGLenum tex_target = EGL_NONE); void deinit(); void getId(const char **name); virtual sp getST(); protected: sp mST; sp mSTC; sp mANW; int mTexId; }; class SurfaceTextureGL : public GLSurface, public SurfaceTextureBase { public: virtual ~SurfaceTextureGL() {} void initialize(int display, int tex_id); void deinit(); // drawTexture draws the SurfaceTexture over the entire GL viewport. void drawTexture(); private: GLuint mPgm; GLint mPositionHandle; GLint mTexSamplerHandle; GLint mTexMatrixHandle; }; class ST_BufferSourceThread : public BufferSourceThread { public: ST_BufferSourceThread(int tex_id, sp camera) : BufferSourceThread(camera) { mSurfaceTextureBase = new SurfaceTextureBase(); mSurfaceTextureBase->initialize(tex_id); mSurfaceTexture = mSurfaceTextureBase->getST(); mSurfaceTexture->setSynchronousMode(true); mFW = new FrameWaiter(); mSurfaceTexture->setFrameAvailableListener(mFW); #ifndef ANDROID_API_JB_OR_LATER mCamera->setBufferSource(NULL, mSurfaceTexture); #endif } virtual ~ST_BufferSourceThread() { #ifndef ANDROID_API_JB_OR_LATER mCamera->releaseBufferSource(NULL, mSurfaceTexture); #endif mSurfaceTextureBase->deinit(); delete mSurfaceTextureBase; } virtual bool threadLoop() { sp graphic_buffer; mFW->waitForFrame(); if (!mDestroying) { float mtx[16] = {0.0}; mSurfaceTexture->updateTexImage(); printf("=== Metadata for buffer %d ===\n", mCounter); #ifndef ANDROID_API_JB_OR_LATER showMetadata(mSurfaceTexture->getMetadata()); #endif printf("\n"); graphic_buffer = mSurfaceTexture->getCurrentBuffer(); mSurfaceTexture->getTransformMatrix(mtx); Rect crop = getCrop(graphic_buffer, mtx); mDeferThread->add(graphic_buffer, crop, mCounter++); restartCapture(); return true; } return false; } virtual void requestExit() { Thread::requestExit(); mDestroying = true; mFW->onFrameAvailable(); } virtual void setBuffer(android::ShotParameters ¶ms) { { const char* id = NULL; mSurfaceTextureBase->getId(&id); if (id) { params.set(KEY_TAP_OUT_SURFACES, id); } else { params.remove(KEY_TAP_OUT_SURFACES); } } } private: SurfaceTextureBase *mSurfaceTextureBase; sp mSurfaceTexture; sp mFW; }; class ST_BufferSourceInput : public BufferSourceInput { public: ST_BufferSourceInput(int tex_id, sp camera) : BufferSourceInput(camera), mTexId(tex_id) { mSurfaceTexture = new SurfaceTextureBase(); sp surface_texture; mSurfaceTexture->initialize(mTexId); surface_texture = mSurfaceTexture->getST(); surface_texture->setSynchronousMode(true); mWindowTapIn = new SurfaceTextureClient(surface_texture); #ifndef ANDROID_API_JB_OR_LATER mCamera->setBufferSource(mSurfaceTexture->getST(), NULL); #else mCamera->setBufferSource(mSurfaceTexture->getST()->getBufferQueue(), NULL); #endif } virtual ~ST_BufferSourceInput() { #ifndef ANDROID_API_JB_OR_LATER mCamera->releaseBufferSource(mSurfaceTexture->getST(), NULL); #else mCamera->releaseBufferSource(mSurfaceTexture->getST()->getBufferQueue(), NULL); #endif delete mSurfaceTexture; } virtual void setInput(buffer_info_t bufinfo, const char *format) { android::ShotParameters params; mSurfaceTexture->getST()->setDefaultBufferSize(bufinfo.width, bufinfo.height); BufferSourceInput::setInput(bufinfo, format, params); } private: int mTexId; SurfaceTextureBase *mSurfaceTexture; }; #endif