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path: root/drivers/hid/hid-emsff.c
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*-. Merge branches 'hyperv', 'multitouch', 'roccat', 'upstream', ↵Jiri Kosina2012-01-051-1/+2
|\ \ | | | | | | | | | 'upstream-fixes', 'wacom' and 'wiimote' into for-linus
| | * HID: emsff: use symbolic name instead of hardcoded PID constantJiri Kosina2011-12-211-1/+1
| |/ |/| | | | | | | | | Use macro instead of 0x118 PID in device table. Signed-off-by: Jiri Kosina <jkosina@suse.cz>
| * hid: Add module.h to fix up implicit users of itPaul Gortmaker2011-10-311-0/+1
|/ | | | | | | | A pending cleanup will mean that module.h won't be implicitly everywhere anymore. Make sure the modular drivers in clocksource are actually calling out for <module.h> explicitly in advance. Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com>
* HID: emsff: properly handle emsff_init failureAxel Lin2011-07-201-1/+6
| | | | | | | emsff_init() may fail, let's properly handle the failure. Signed-off-by: Axel Lin <axel.lin@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: Add and use hid_<level>: dev_<level> equivalentsJoe Perches2010-12-101-7/+6
| | | | | | | | | | | | | | | | | | | | | | | | | Neaten current uses of dev_<level> by adding and using hid specific hid_<level> macros. Convert existing uses of dev_<level> uses to hid_<level>. Convert hid-pidff printk uses to hid_<level>. Remove err_hid and use hid_err instead. Add missing newlines to logging messages where necessary. Coalesce format strings. Add and use pr_fmt(fmt) KBUILD_MODNAME ": " fmt Other miscellaneous changes: Add const struct hid_device * argument to hid-core functions extract() and implement() so hid_<level> can be used by them. Fix bad indentation in hid-core hid_input_field function that calls extract() function above. Signed-off-by: Joe Perches <joe@perches.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: Add Force Feedback support for EMS Trio Linker Plus IIIgnaz Forster2010-11-011-0/+162
The device has connections for GameCube, PlayStation 2 and Dreamcast controllers, however Force Feedback is only supported for PS2 and GC controllers. When using a PS2 controller it may be necessary to press the "Analog" button to enable support for both motors (this behavior is identical to the Windows driver, I have found no way to avoid that). Signed-off-by: Ignaz Forster <ignaz.forster@gmx.de> Signed-off-by: Jiri Kosina <jkosina@suse.cz>