summaryrefslogtreecommitdiffstats
path: root/luni/src/main/java/java/util/concurrent/ConcurrentLinkedQueue.java
blob: 3ed0a7c4c8adc858331a60aabe2e53bd9313f636 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
/*
 * Written by Doug Lea and Martin Buchholz with assistance from members of
 * JCP JSR-166 Expert Group and released to the public domain, as explained
 * at http://creativecommons.org/licenses/publicdomain
 */

package java.util.concurrent;

import java.util.AbstractQueue;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.NoSuchElementException;
import java.util.Queue;

// BEGIN android-note
// removed link to collections framework docs
// END android-note

/**
 * An unbounded thread-safe {@linkplain Queue queue} based on linked nodes.
 * This queue orders elements FIFO (first-in-first-out).
 * The <em>head</em> of the queue is that element that has been on the
 * queue the longest time.
 * The <em>tail</em> of the queue is that element that has been on the
 * queue the shortest time. New elements
 * are inserted at the tail of the queue, and the queue retrieval
 * operations obtain elements at the head of the queue.
 * A {@code ConcurrentLinkedQueue} is an appropriate choice when
 * many threads will share access to a common collection.
 * Like most other concurrent collection implementations, this class
 * does not permit the use of {@code null} elements.
 *
 * <p>This implementation employs an efficient &quot;wait-free&quot;
 * algorithm based on one described in <a
 * href="http://www.cs.rochester.edu/u/michael/PODC96.html"> Simple,
 * Fast, and Practical Non-Blocking and Blocking Concurrent Queue
 * Algorithms</a> by Maged M. Michael and Michael L. Scott.
 *
 * <p>Iterators are <i>weakly consistent</i>, returning elements
 * reflecting the state of the queue at some point at or since the
 * creation of the iterator.  They do <em>not</em> throw {@link
 * java.util.ConcurrentModificationException}, and may proceed concurrently
 * with other operations.  Elements contained in the queue since the creation
 * of the iterator will be returned exactly once.
 *
 * <p>Beware that, unlike in most collections, the {@code size} method
 * is <em>NOT</em> a constant-time operation. Because of the
 * asynchronous nature of these queues, determining the current number
 * of elements requires a traversal of the elements.
 *
 * <p>This class and its iterator implement all of the <em>optional</em>
 * methods of the {@link Queue} and {@link Iterator} interfaces.
 *
 * <p>Memory consistency effects: As with other concurrent
 * collections, actions in a thread prior to placing an object into a
 * {@code ConcurrentLinkedQueue}
 * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
 * actions subsequent to the access or removal of that element from
 * the {@code ConcurrentLinkedQueue} in another thread.
 *
 * @since 1.5
 * @author Doug Lea
 * @param <E> the type of elements held in this collection
 *
 */
public class ConcurrentLinkedQueue<E> extends AbstractQueue<E>
        implements Queue<E>, java.io.Serializable {
    private static final long serialVersionUID = 196745693267521676L;

    /*
     * This is a modification of the Michael & Scott algorithm,
     * adapted for a garbage-collected environment, with support for
     * interior node deletion (to support remove(Object)).  For
     * explanation, read the paper.
     *
     * Note that like most non-blocking algorithms in this package,
     * this implementation relies on the fact that in garbage
     * collected systems, there is no possibility of ABA problems due
     * to recycled nodes, so there is no need to use "counted
     * pointers" or related techniques seen in versions used in
     * non-GC'ed settings.
     *
     * The fundamental invariants are:
     * - There is exactly one (last) Node with a null next reference,
     *   which is CASed when enqueueing.  This last Node can be
     *   reached in O(1) time from tail, but tail is merely an
     *   optimization - it can always be reached in O(N) time from
     *   head as well.
     * - The elements contained in the queue are the non-null items in
     *   Nodes that are reachable from head.  CASing the item
     *   reference of a Node to null atomically removes it from the
     *   queue.  Reachability of all elements from head must remain
     *   true even in the case of concurrent modifications that cause
     *   head to advance.  A dequeued Node may remain in use
     *   indefinitely due to creation of an Iterator or simply a
     *   poll() that has lost its time slice.
     *
     * The above might appear to imply that all Nodes are GC-reachable
     * from a predecessor dequeued Node.  That would cause two problems:
     * - allow a rogue Iterator to cause unbounded memory retention
     * - cause cross-generational linking of old Nodes to new Nodes if
     *   a Node was tenured while live, which generational GCs have a
     *   hard time dealing with, causing repeated major collections.
     * However, only non-deleted Nodes need to be reachable from
     * dequeued Nodes, and reachability does not necessarily have to
     * be of the kind understood by the GC.  We use the trick of
     * linking a Node that has just been dequeued to itself.  Such a
     * self-link implicitly means to advance to head.
     *
     * Both head and tail are permitted to lag.  In fact, failing to
     * update them every time one could is a significant optimization
     * (fewer CASes). As with LinkedTransferQueue (see the internal
     * documentation for that class), we use a slack threshold of two;
     * that is, we update head/tail when the current pointer appears
     * to be two or more steps away from the first/last node.
     *
     * Since head and tail are updated concurrently and independently,
     * it is possible for tail to lag behind head (why not)?
     *
     * CASing a Node's item reference to null atomically removes the
     * element from the queue.  Iterators skip over Nodes with null
     * items.  Prior implementations of this class had a race between
     * poll() and remove(Object) where the same element would appear
     * to be successfully removed by two concurrent operations.  The
     * method remove(Object) also lazily unlinks deleted Nodes, but
     * this is merely an optimization.
     *
     * When constructing a Node (before enqueuing it) we avoid paying
     * for a volatile write to item by using Unsafe.putObject instead
     * of a normal write.  This allows the cost of enqueue to be
     * "one-and-a-half" CASes.
     *
     * Both head and tail may or may not point to a Node with a
     * non-null item.  If the queue is empty, all items must of course
     * be null.  Upon creation, both head and tail refer to a dummy
     * Node with null item.  Both head and tail are only updated using
     * CAS, so they never regress, although again this is merely an
     * optimization.
     */

    private static class Node<E> {
        volatile E item;
        volatile Node<E> next;

        /**
         * Constructs a new node.  Uses relaxed write because item can
         * only be seen after publication via casNext.
         */
        Node(E item) {
            UNSAFE.putObject(this, itemOffset, item);
        }

        boolean casItem(E cmp, E val) {
            return UNSAFE.compareAndSwapObject(this, itemOffset, cmp, val);
        }

        void lazySetNext(Node<E> val) {
            UNSAFE.putOrderedObject(this, nextOffset, val);
        }

        boolean casNext(Node<E> cmp, Node<E> val) {
            return UNSAFE.compareAndSwapObject(this, nextOffset, cmp, val);
        }

        // Unsafe mechanics

        private static final sun.misc.Unsafe UNSAFE =
            sun.misc.Unsafe.getUnsafe();
        private static final long nextOffset =
            objectFieldOffset(UNSAFE, "next", Node.class);
        private static final long itemOffset =
            objectFieldOffset(UNSAFE, "item", Node.class);
    }

    /**
     * A node from which the first live (non-deleted) node (if any)
     * can be reached in O(1) time.
     * Invariants:
     * - all live nodes are reachable from head via succ()
     * - head != null
     * - (tmp = head).next != tmp || tmp != head
     * Non-invariants:
     * - head.item may or may not be null.
     * - it is permitted for tail to lag behind head, that is, for tail
     *   to not be reachable from head!
     */
    private transient volatile Node<E> head;

    /**
     * A node from which the last node on list (that is, the unique
     * node with node.next == null) can be reached in O(1) time.
     * Invariants:
     * - the last node is always reachable from tail via succ()
     * - tail != null
     * Non-invariants:
     * - tail.item may or may not be null.
     * - it is permitted for tail to lag behind head, that is, for tail
     *   to not be reachable from head!
     * - tail.next may or may not be self-pointing to tail.
     */
    private transient volatile Node<E> tail;


    /**
     * Creates a {@code ConcurrentLinkedQueue} that is initially empty.
     */
    public ConcurrentLinkedQueue() {
        head = tail = new Node<E>(null);
    }

    /**
     * Creates a {@code ConcurrentLinkedQueue}
     * initially containing the elements of the given collection,
     * added in traversal order of the collection's iterator.
     *
     * @param c the collection of elements to initially contain
     * @throws NullPointerException if the specified collection or any
     *         of its elements are null
     */
    public ConcurrentLinkedQueue(Collection<? extends E> c) {
        Node<E> h = null, t = null;
        for (E e : c) {
            checkNotNull(e);
            Node<E> newNode = new Node<E>(e);
            if (h == null)
                h = t = newNode;
            else {
                t.lazySetNext(newNode);
                t = newNode;
            }
        }
        if (h == null)
            h = t = new Node<E>(null);
        head = h;
        tail = t;
    }

    // Have to override just to update the javadoc

    /**
     * Inserts the specified element at the tail of this queue.
     * As the queue is unbounded, this method will never throw
     * {@link IllegalStateException} or return {@code false}.
     *
     * @return {@code true} (as specified by {@link Collection#add})
     * @throws NullPointerException if the specified element is null
     */
    public boolean add(E e) {
        return offer(e);
    }

    /**
     * Try to CAS head to p. If successful, repoint old head to itself
     * as sentinel for succ(), below.
     */
    final void updateHead(Node<E> h, Node<E> p) {
        if (h != p && casHead(h, p))
            h.lazySetNext(h);
    }

    /**
     * Returns the successor of p, or the head node if p.next has been
     * linked to self, which will only be true if traversing with a
     * stale pointer that is now off the list.
     */
    final Node<E> succ(Node<E> p) {
        Node<E> next = p.next;
        return (p == next) ? head : next;
    }

    /**
     * Inserts the specified element at the tail of this queue.
     * As the queue is unbounded, this method will never return {@code false}.
     *
     * @return {@code true} (as specified by {@link Queue#offer})
     * @throws NullPointerException if the specified element is null
     */
    public boolean offer(E e) {
        checkNotNull(e);
        final Node<E> newNode = new Node<E>(e);

        for (Node<E> t = tail, p = t;;) {
            Node<E> q = p.next;
            if (q == null) {
                // p is last node
                if (p.casNext(null, newNode)) {
                    // Successful CAS is the linearization point
                    // for e to become an element of this queue,
                    // and for newNode to become "live".
                    if (p != t) // hop two nodes at a time
                        casTail(t, newNode);  // Failure is OK.
                    return true;
                }
                // Lost CAS race to another thread; re-read next
            }
            else if (p == q)
                // We have fallen off list.  If tail is unchanged, it
                // will also be off-list, in which case we need to
                // jump to head, from which all live nodes are always
                // reachable.  Else the new tail is a better bet.
                p = (t != (t = tail)) ? t : head;
            else
                // Check for tail updates after two hops.
                p = (p != t && t != (t = tail)) ? t : q;
        }
    }

    public E poll() {
        restartFromHead:
        for (;;) {
            for (Node<E> h = head, p = h, q;;) {
                E item = p.item;

                if (item != null && p.casItem(item, null)) {
                    // Successful CAS is the linearization point
                    // for item to be removed from this queue.
                    if (p != h) // hop two nodes at a time
                        updateHead(h, ((q = p.next) != null) ? q : p);
                    return item;
                }
                else if ((q = p.next) == null) {
                    updateHead(h, p);
                    return null;
                }
                else if (p == q)
                    continue restartFromHead;
                else
                    p = q;
            }
        }
    }

    public E peek() {
        restartFromHead:
        for (;;) {
            for (Node<E> h = head, p = h, q;;) {
                E item = p.item;
                if (item != null || (q = p.next) == null) {
                    updateHead(h, p);
                    return item;
                }
                else if (p == q)
                    continue restartFromHead;
                else
                    p = q;
            }
        }
    }

    /**
     * Returns the first live (non-deleted) node on list, or null if none.
     * This is yet another variant of poll/peek; here returning the
     * first node, not element.  We could make peek() a wrapper around
     * first(), but that would cost an extra volatile read of item,
     * and the need to add a retry loop to deal with the possibility
     * of losing a race to a concurrent poll().
     */
    Node<E> first() {
        restartFromHead:
        for (;;) {
            for (Node<E> h = head, p = h, q;;) {
                boolean hasItem = (p.item != null);
                if (hasItem || (q = p.next) == null) {
                    updateHead(h, p);
                    return hasItem ? p : null;
                }
                else if (p == q)
                    continue restartFromHead;
                else
                    p = q;
            }
        }
    }

    /**
     * Returns {@code true} if this queue contains no elements.
     *
     * @return {@code true} if this queue contains no elements
     */
    public boolean isEmpty() {
        return first() == null;
    }

    /**
     * Returns the number of elements in this queue.  If this queue
     * contains more than {@code Integer.MAX_VALUE} elements, returns
     * {@code Integer.MAX_VALUE}.
     *
     * <p>Beware that, unlike in most collections, this method is
     * <em>NOT</em> a constant-time operation. Because of the
     * asynchronous nature of these queues, determining the current
     * number of elements requires an O(n) traversal.
     * Additionally, if elements are added or removed during execution
     * of this method, the returned result may be inaccurate.  Thus,
     * this method is typically not very useful in concurrent
     * applications.
     *
     * @return the number of elements in this queue
     */
    public int size() {
        int count = 0;
        for (Node<E> p = first(); p != null; p = succ(p))
            if (p.item != null)
                // Collection.size() spec says to max out
                if (++count == Integer.MAX_VALUE)
                    break;
        return count;
    }

    /**
     * Returns {@code true} if this queue contains the specified element.
     * More formally, returns {@code true} if and only if this queue contains
     * at least one element {@code e} such that {@code o.equals(e)}.
     *
     * @param o object to be checked for containment in this queue
     * @return {@code true} if this queue contains the specified element
     */
    public boolean contains(Object o) {
        if (o == null) return false;
        for (Node<E> p = first(); p != null; p = succ(p)) {
            E item = p.item;
            if (item != null && o.equals(item))
                return true;
        }
        return false;
    }

    /**
     * Removes a single instance of the specified element from this queue,
     * if it is present.  More formally, removes an element {@code e} such
     * that {@code o.equals(e)}, if this queue contains one or more such
     * elements.
     * Returns {@code true} if this queue contained the specified element
     * (or equivalently, if this queue changed as a result of the call).
     *
     * @param o element to be removed from this queue, if present
     * @return {@code true} if this queue changed as a result of the call
     */
    public boolean remove(Object o) {
        if (o == null) return false;
        Node<E> pred = null;
        for (Node<E> p = first(); p != null; p = succ(p)) {
            E item = p.item;
            if (item != null &&
                o.equals(item) &&
                p.casItem(item, null)) {
                Node<E> next = succ(p);
                if (pred != null && next != null)
                    pred.casNext(p, next);
                return true;
            }
            pred = p;
        }
        return false;
    }

    /**
     * Appends all of the elements in the specified collection to the end of
     * this queue, in the order that they are returned by the specified
     * collection's iterator.  Attempts to {@code addAll} of a queue to
     * itself result in {@code IllegalArgumentException}.
     *
     * @param c the elements to be inserted into this queue
     * @return {@code true} if this queue changed as a result of the call
     * @throws NullPointerException if the specified collection or any
     *         of its elements are null
     * @throws IllegalArgumentException if the collection is this queue
     */
    public boolean addAll(Collection<? extends E> c) {
        if (c == this)
            // As historically specified in AbstractQueue#addAll
            throw new IllegalArgumentException();

        // Copy c into a private chain of Nodes
        Node<E> beginningOfTheEnd = null, last = null;
        for (E e : c) {
            checkNotNull(e);
            Node<E> newNode = new Node<E>(e);
            if (beginningOfTheEnd == null)
                beginningOfTheEnd = last = newNode;
            else {
                last.lazySetNext(newNode);
                last = newNode;
            }
        }
        if (beginningOfTheEnd == null)
            return false;

        // Atomically append the chain at the tail of this collection
        for (Node<E> t = tail, p = t;;) {
            Node<E> q = p.next;
            if (q == null) {
                // p is last node
                if (p.casNext(null, beginningOfTheEnd)) {
                    // Successful CAS is the linearization point
                    // for all elements to be added to this queue.
                    if (!casTail(t, last)) {
                        // Try a little harder to update tail,
                        // since we may be adding many elements.
                        t = tail;
                        if (last.next == null)
                            casTail(t, last);
                    }
                    return true;
                }
                // Lost CAS race to another thread; re-read next
            }
            else if (p == q)
                // We have fallen off list.  If tail is unchanged, it
                // will also be off-list, in which case we need to
                // jump to head, from which all live nodes are always
                // reachable.  Else the new tail is a better bet.
                p = (t != (t = tail)) ? t : head;
            else
                // Check for tail updates after two hops.
                p = (p != t && t != (t = tail)) ? t : q;
        }
    }

    /**
     * Returns an array containing all of the elements in this queue, in
     * proper sequence.
     *
     * <p>The returned array will be "safe" in that no references to it are
     * maintained by this queue.  (In other words, this method must allocate
     * a new array).  The caller is thus free to modify the returned array.
     *
     * <p>This method acts as bridge between array-based and collection-based
     * APIs.
     *
     * @return an array containing all of the elements in this queue
     */
    public Object[] toArray() {
        // Use ArrayList to deal with resizing.
        ArrayList<E> al = new ArrayList<E>();
        for (Node<E> p = first(); p != null; p = succ(p)) {
            E item = p.item;
            if (item != null)
                al.add(item);
        }
        return al.toArray();
    }

    /**
     * Returns an array containing all of the elements in this queue, in
     * proper sequence; the runtime type of the returned array is that of
     * the specified array.  If the queue fits in the specified array, it
     * is returned therein.  Otherwise, a new array is allocated with the
     * runtime type of the specified array and the size of this queue.
     *
     * <p>If this queue fits in the specified array with room to spare
     * (i.e., the array has more elements than this queue), the element in
     * the array immediately following the end of the queue is set to
     * {@code null}.
     *
     * <p>Like the {@link #toArray()} method, this method acts as bridge between
     * array-based and collection-based APIs.  Further, this method allows
     * precise control over the runtime type of the output array, and may,
     * under certain circumstances, be used to save allocation costs.
     *
     * <p>Suppose {@code x} is a queue known to contain only strings.
     * The following code can be used to dump the queue into a newly
     * allocated array of {@code String}:
     *
     * <pre>
     *     String[] y = x.toArray(new String[0]);</pre>
     *
     * Note that {@code toArray(new Object[0])} is identical in function to
     * {@code toArray()}.
     *
     * @param a the array into which the elements of the queue are to
     *          be stored, if it is big enough; otherwise, a new array of the
     *          same runtime type is allocated for this purpose
     * @return an array containing all of the elements in this queue
     * @throws ArrayStoreException if the runtime type of the specified array
     *         is not a supertype of the runtime type of every element in
     *         this queue
     * @throws NullPointerException if the specified array is null
     */
    @SuppressWarnings("unchecked")
    public <T> T[] toArray(T[] a) {
        // try to use sent-in array
        int k = 0;
        Node<E> p;
        for (p = first(); p != null && k < a.length; p = succ(p)) {
            E item = p.item;
            if (item != null)
                a[k++] = (T)item;
        }
        if (p == null) {
            if (k < a.length)
                a[k] = null;
            return a;
        }

        // If won't fit, use ArrayList version
        ArrayList<E> al = new ArrayList<E>();
        for (Node<E> q = first(); q != null; q = succ(q)) {
            E item = q.item;
            if (item != null)
                al.add(item);
        }
        return al.toArray(a);
    }

    /**
     * Returns an iterator over the elements in this queue in proper sequence.
     * The elements will be returned in order from first (head) to last (tail).
     *
     * <p>The returned iterator is a "weakly consistent" iterator that
     * will never throw {@link java.util.ConcurrentModificationException
     * ConcurrentModificationException}, and guarantees to traverse
     * elements as they existed upon construction of the iterator, and
     * may (but is not guaranteed to) reflect any modifications
     * subsequent to construction.
     *
     * @return an iterator over the elements in this queue in proper sequence
     */
    public Iterator<E> iterator() {
        return new Itr();
    }

    private class Itr implements Iterator<E> {
        /**
         * Next node to return item for.
         */
        private Node<E> nextNode;

        /**
         * nextItem holds on to item fields because once we claim
         * that an element exists in hasNext(), we must return it in
         * the following next() call even if it was in the process of
         * being removed when hasNext() was called.
         */
        private E nextItem;

        /**
         * Node of the last returned item, to support remove.
         */
        private Node<E> lastRet;

        Itr() {
            advance();
        }

        /**
         * Moves to next valid node and returns item to return for
         * next(), or null if no such.
         */
        private E advance() {
            lastRet = nextNode;
            E x = nextItem;

            Node<E> pred, p;
            if (nextNode == null) {
                p = first();
                pred = null;
            } else {
                pred = nextNode;
                p = succ(nextNode);
            }

            for (;;) {
                if (p == null) {
                    nextNode = null;
                    nextItem = null;
                    return x;
                }
                E item = p.item;
                if (item != null) {
                    nextNode = p;
                    nextItem = item;
                    return x;
                } else {
                    // skip over nulls
                    Node<E> next = succ(p);
                    if (pred != null && next != null)
                        pred.casNext(p, next);
                    p = next;
                }
            }
        }

        public boolean hasNext() {
            return nextNode != null;
        }

        public E next() {
            if (nextNode == null) throw new NoSuchElementException();
            return advance();
        }

        public void remove() {
            Node<E> l = lastRet;
            if (l == null) throw new IllegalStateException();
            // rely on a future traversal to relink.
            l.item = null;
            lastRet = null;
        }
    }

    /**
     * Saves the state to a stream (that is, serializes it).
     *
     * @serialData All of the elements (each an {@code E}) in
     * the proper order, followed by a null
     * @param s the stream
     */
    private void writeObject(java.io.ObjectOutputStream s)
        throws java.io.IOException {

        // Write out any hidden stuff
        s.defaultWriteObject();

        // Write out all elements in the proper order.
        for (Node<E> p = first(); p != null; p = succ(p)) {
            Object item = p.item;
            if (item != null)
                s.writeObject(item);
        }

        // Use trailing null as sentinel
        s.writeObject(null);
    }

    /**
     * Reconstitutes the instance from a stream (that is, deserializes it).
     * @param s the stream
     */
    private void readObject(java.io.ObjectInputStream s)
        throws java.io.IOException, ClassNotFoundException {
        s.defaultReadObject();

        // Read in elements until trailing null sentinel found
        Node<E> h = null, t = null;
        Object item;
        while ((item = s.readObject()) != null) {
            @SuppressWarnings("unchecked")
            Node<E> newNode = new Node<E>((E) item);
            if (h == null)
                h = t = newNode;
            else {
                t.lazySetNext(newNode);
                t = newNode;
            }
        }
        if (h == null)
            h = t = new Node<E>(null);
        head = h;
        tail = t;
    }

    /**
     * Throws NullPointerException if argument is null.
     *
     * @param v the element
     */
    private static void checkNotNull(Object v) {
        if (v == null)
            throw new NullPointerException();
    }

    // Unsafe mechanics

    private static final sun.misc.Unsafe UNSAFE = sun.misc.Unsafe.getUnsafe();
    private static final long headOffset =
        objectFieldOffset(UNSAFE, "head", ConcurrentLinkedQueue.class);
    private static final long tailOffset =
        objectFieldOffset(UNSAFE, "tail", ConcurrentLinkedQueue.class);

    private boolean casTail(Node<E> cmp, Node<E> val) {
        return UNSAFE.compareAndSwapObject(this, tailOffset, cmp, val);
    }

    private boolean casHead(Node<E> cmp, Node<E> val) {
        return UNSAFE.compareAndSwapObject(this, headOffset, cmp, val);
    }

    static long objectFieldOffset(sun.misc.Unsafe UNSAFE,
                                  String field, Class<?> klazz) {
        try {
            return UNSAFE.objectFieldOffset(klazz.getDeclaredField(field));
        } catch (NoSuchFieldException e) {
            // Convert Exception to corresponding Error
            NoSuchFieldError error = new NoSuchFieldError(field);
            error.initCause(e);
            throw error;
        }
    }
}