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diff --git a/src/com/android/nfc/FireflyRenderer.java b/src/com/android/nfc/FireflyRenderer.java
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+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+package com.android.nfc;
+
+import android.content.Context;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.graphics.SurfaceTexture;
+import android.opengl.GLUtils;
+import android.util.Log;
+
+import java.io.IOException;
+import java.io.InputStream;
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+import java.nio.ShortBuffer;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+import javax.microedition.khronos.egl.EGLSurface;
+import javax.microedition.khronos.opengles.GL10;
+
+public class FireflyRenderer {
+ private static final String LOG_TAG = "NfcFireflyThread";
+
+ static final int NUM_FIREFLIES = 200;
+
+ static final float NEAR_CLIPPING_PLANE = 50f;
+ static final float FAR_CLIPPING_PLANE = 100f;
+
+ // All final variables below only need to be allocated once
+ // and can be reused between subsequent Beams
+ static final int[] sEglConfig = {
+ EGL10.EGL_RED_SIZE, 8,
+ EGL10.EGL_GREEN_SIZE, 8,
+ EGL10.EGL_BLUE_SIZE, 8,
+ EGL10.EGL_ALPHA_SIZE, 0,
+ EGL10.EGL_DEPTH_SIZE, 0,
+ EGL10.EGL_STENCIL_SIZE, 0,
+ EGL10.EGL_NONE
+ };
+
+ // Vertices for drawing a 32x32 rect
+ static final float mVertices[] = {
+ 0.0f, 0.0f, 0.0f, // 0, Top Left
+ 0.0f, 32.0f, 0.0f, // 1, Bottom Left
+ 32.0f, 32.0f, 0.0f, // 2, Bottom Right
+ 32.0f, 0.0f, 0.0f, // 3, Top Right
+ };
+
+ // Mapping coordinates for the texture
+ static final float mTextCoords[] = {
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f
+ };
+
+ // Connecting order (draws a square)
+ static final short[] mIndices = { 0, 1, 2, 0, 2, 3 };
+
+ final Context mContext;
+
+ // Buffer holding the vertices
+ final FloatBuffer mVertexBuffer;
+
+ // Buffer holding the indices
+ final ShortBuffer mIndexBuffer;
+
+ // Buffer holding the texture mapping coordinates
+ final FloatBuffer mTextureBuffer;
+
+ final Firefly[] mFireflies;
+
+ FireflyRenderThread mFireflyRenderThread;
+
+ // The surface to render the flies on, including width and height
+ SurfaceTexture mSurface;
+ int mDisplayWidth;
+ int mDisplayHeight;
+
+ public FireflyRenderer(Context context) {
+ mContext = context;
+
+ // First, build the vertex, texture and index buffers
+ ByteBuffer vbb = ByteBuffer.allocateDirect(mVertices.length * 4); // Float => 4 bytes
+ vbb.order(ByteOrder.nativeOrder());
+ mVertexBuffer = vbb.asFloatBuffer();
+ mVertexBuffer.put(mVertices);
+ mVertexBuffer.position(0);
+
+ ByteBuffer ibb = ByteBuffer.allocateDirect(mIndices.length * 2); // Short => 2 bytes
+ ibb.order(ByteOrder.nativeOrder());
+ mIndexBuffer = ibb.asShortBuffer();
+ mIndexBuffer.put(mIndices);
+ mIndexBuffer.position(0);
+
+ ByteBuffer tbb = ByteBuffer.allocateDirect(mTextCoords.length * 4);
+ tbb.order(ByteOrder.nativeOrder());
+ mTextureBuffer = tbb.asFloatBuffer();
+ mTextureBuffer.put(mTextCoords);
+ mTextureBuffer.position(0);
+
+ mFireflies = new Firefly[NUM_FIREFLIES];
+ for (int i = 0; i < NUM_FIREFLIES; i++) {
+ mFireflies[i] = new Firefly();
+ }
+ }
+
+ /**
+ * Starts rendering fireflies on the given surface.
+ * Must be called from the UI-thread.
+ */
+ public void start(SurfaceTexture surface, int width, int height) {
+ mSurface = surface;
+ mDisplayWidth = width;
+ mDisplayHeight = height;
+
+ mFireflyRenderThread = new FireflyRenderThread();
+ mFireflyRenderThread.start();
+ }
+
+ /**
+ * Stops rendering fireflies.
+ * Must be called from the UI-thread.
+ */
+ public void stop() {
+ if (mFireflyRenderThread != null) {
+ mFireflyRenderThread.finish();
+ try {
+ mFireflyRenderThread.join();
+ } catch (InterruptedException e) {
+ Log.e(LOG_TAG, "Couldn't wait for FireflyRenderThread.");
+ }
+ mFireflyRenderThread = null;
+ }
+ }
+
+ private class FireflyRenderThread extends Thread {
+ EGL10 mEgl;
+ EGLDisplay mEglDisplay;
+ EGLConfig mEglConfig;
+ EGLContext mEglContext;
+ EGLSurface mEglSurface;
+ GL10 mGL;
+
+ // Holding the handle to the texture
+ int mTextureId;
+
+ // Read/written by multiple threads
+ volatile boolean mFinished;
+
+ @Override
+ public void run() {
+ if (!initGL()) {
+ Log.e(LOG_TAG, "Failed to initialize OpenGL.");
+ return;
+ }
+ loadStarTexture();
+
+ mGL.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+
+ mGL.glViewport(0, 0, mDisplayWidth, mDisplayHeight);
+
+ // make adjustments for screen ratio
+ mGL.glMatrixMode(GL10.GL_PROJECTION);
+ mGL.glLoadIdentity();
+ mGL.glFrustumf(-mDisplayWidth, mDisplayWidth, mDisplayHeight, -mDisplayHeight, NEAR_CLIPPING_PLANE, FAR_CLIPPING_PLANE);
+
+ // Switch back to modelview
+ mGL.glMatrixMode(GL10.GL_MODELVIEW);
+ mGL.glLoadIdentity();
+
+ mGL.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
+ mGL.glDepthMask(true);
+
+
+ for (Firefly firefly : mFireflies) {
+ firefly.reset();
+ }
+
+ for (int i = 0; i < 3; i++) {
+ // Call eglSwapBuffers 3 times - this will allocate the necessary
+ // buffers, and make sure the animation looks smooth from the start.
+ if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
+ Log.e(LOG_TAG, "Could not swap buffers");
+ mFinished = true;
+ }
+ }
+
+ long startTime = System.currentTimeMillis();
+
+ while (!mFinished) {
+ long timeElapsedMs = System.currentTimeMillis() - startTime;
+ startTime = System.currentTimeMillis();
+
+ checkCurrent();
+
+ mGL.glClear(GL10.GL_COLOR_BUFFER_BIT);
+ mGL.glLoadIdentity();
+
+ mGL.glEnable(GL10.GL_TEXTURE_2D);
+ mGL.glEnable(GL10.GL_BLEND);
+ mGL.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE);
+
+ for (Firefly firefly : mFireflies) {
+ firefly.updatePositionAndScale(timeElapsedMs);
+ firefly.draw(mGL);
+ }
+
+ if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
+ Log.e(LOG_TAG, "Could not swap buffers");
+ mFinished = true;
+ }
+
+ long elapsed = System.currentTimeMillis() - startTime;
+ try {
+ Thread.sleep(Math.max(30 - elapsed, 0));
+ } catch (InterruptedException e) {
+
+ }
+ }
+ finishGL();
+ }
+
+ public void finish() {
+ mFinished = true;
+ }
+
+ void loadStarTexture() {
+ int[] textureIds = new int[1];
+ mGL.glGenTextures(1, textureIds, 0);
+ mTextureId = textureIds[0];
+
+ InputStream in = null;
+ try {
+ // Remember that both texture dimensions must be a power of 2!
+ in = mContext.getAssets().open("star.png");
+
+ Bitmap bitmap = BitmapFactory.decodeStream(in);
+ mGL.glBindTexture(GL10.GL_TEXTURE_2D, mTextureId);
+
+ mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
+ mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
+
+ GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
+
+ bitmap.recycle();
+
+ } catch (IOException e) {
+ Log.e(LOG_TAG, "IOException opening assets.");
+ } finally {
+ if (in != null) {
+ try {
+ in.close();
+ } catch (IOException e) { }
+ }
+ }
+ }
+
+ private void checkCurrent() {
+ if (!mEglContext.equals(mEgl.eglGetCurrentContext()) ||
+ !mEglSurface.equals(mEgl.eglGetCurrentSurface(EGL10.EGL_DRAW))) {
+ if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
+ throw new RuntimeException("eglMakeCurrent failed "
+ + GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ }
+ }
+ }
+
+ boolean initGL() {
+ // Initialize openGL engine
+ mEgl = (EGL10) EGLContext.getEGL();
+
+ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
+ if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
+ Log.e(LOG_TAG, "eglGetDisplay failed " +
+ GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ return false;
+ }
+
+ int[] version = new int[2];
+ if (!mEgl.eglInitialize(mEglDisplay, version)) {
+ Log.e(LOG_TAG, "eglInitialize failed " +
+ GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ return false;
+ }
+
+ mEglConfig = chooseEglConfig();
+ if (mEglConfig == null) {
+ Log.e(LOG_TAG, "eglConfig not initialized.");
+ return false;
+ }
+
+ mEglContext = mEgl.eglCreateContext(mEglDisplay, mEglConfig, EGL10.EGL_NO_CONTEXT, null);
+
+ mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig, mSurface, null);
+
+ if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
+ int error = mEgl.eglGetError();
+ Log.e(LOG_TAG,"createWindowSurface returned error " + Integer.toString(error));
+ return false;
+ }
+
+ if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
+ Log.e(LOG_TAG, "eglMakeCurrent failed " +
+ GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ return false;
+ }
+
+ mGL = (GL10) mEglContext.getGL();
+
+ return true;
+ }
+
+ private void finishGL() {
+ if (mEgl == null || mEglDisplay == null) {
+ // Nothing to free
+ return;
+ }
+ // Unbind the current surface and context from the display
+ mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE,
+ EGL10.EGL_NO_CONTEXT);
+
+ if (mEglSurface != null) {
+ mEgl.eglDestroySurface(mEglDisplay, mEglSurface);
+ }
+
+ if (mEglContext != null) {
+ mEgl.eglDestroyContext(mEglDisplay, mEglContext);
+ }
+ }
+
+ private EGLConfig chooseEglConfig() {
+ int[] configsCount = new int[1];
+ EGLConfig[] configs = new EGLConfig[1];
+ if (!mEgl.eglChooseConfig(mEglDisplay, sEglConfig, configs, 1, configsCount)) {
+ throw new IllegalArgumentException("eglChooseConfig failed " +
+ GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ } else if (configsCount[0] > 0) {
+ return configs[0];
+ }
+ return null;
+ }
+ }
+
+ private class Firefly {
+ static final float TEXTURE_HEIGHT = 30f; // TODO use measurement of texture size
+ static final float SPEED = .5f;
+
+ float mX; // between -mDisplayHeight and mDisplayHeight
+ float mY; // between -mDisplayWidth and mDisplayWidth
+ float mZ; // between 0.0 (near) and 1.0 (far)
+ float mZ0;
+ float mT;
+ float mScale;
+ float mAlpha;
+
+ public Firefly() {
+ }
+
+ void reset() {
+ mX = (float) (Math.random() * mDisplayWidth) * 4 - 2 * mDisplayWidth;
+ mY = (float) (Math.random() * mDisplayHeight) * 4 - 2 * mDisplayHeight;
+ mZ0 = mZ = (float) (Math.random()) * 2 - 1;
+ mT = 0f;
+ mScale = 1.5f;
+ mAlpha = 0f;
+ }
+
+ public void updatePositionAndScale(long timeElapsedMs) {
+ mT += timeElapsedMs;
+ mZ = mZ0 + mT/1000f * SPEED;
+ mAlpha = 1f-mZ;
+ if(mZ > 1.0) reset();
+ }
+
+ public void draw(GL10 gl) {
+ gl.glLoadIdentity();
+
+ // Counter clockwise winding
+ gl.glFrontFace(GL10.GL_CCW);
+
+ gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
+ gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
+
+ gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer);
+ gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTextureBuffer);
+
+ gl.glTranslatef(mX, mY, -NEAR_CLIPPING_PLANE-mZ*(FAR_CLIPPING_PLANE-NEAR_CLIPPING_PLANE));
+ gl.glColor4f(1, 1, 1, mAlpha);
+
+ // scale around center
+ gl.glTranslatef(TEXTURE_HEIGHT/2, TEXTURE_HEIGHT/2, 0);
+ gl.glScalef(mScale, mScale, 0);
+ gl.glTranslatef(-TEXTURE_HEIGHT/2, -TEXTURE_HEIGHT/2, 0);
+
+ gl.glDrawElements(GL10.GL_TRIANGLES, mIndices.length, GL10.GL_UNSIGNED_SHORT,
+ mIndexBuffer);
+
+ gl.glColor4f(1, 1, 1, 1);
+ gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
+ gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
+ }
+ }
+}