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+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may not
+ * use this file except in compliance with the License. You may obtain a copy of
+ * the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+ * License for the specific language governing permissions and limitations under
+ * the License.
+ */
+
+package com.android.tools.sdkcontroller.lib;
+
+import java.io.IOException;
+import java.net.InetAddress;
+import java.net.InetSocketAddress;
+import java.net.Socket;
+import java.nio.ByteBuffer;
+import java.nio.channels.ClosedChannelException;
+import java.nio.channels.ClosedSelectorException;
+import java.nio.channels.SelectionKey;
+import java.nio.channels.Selector;
+import java.nio.channels.ServerSocketChannel;
+import java.nio.channels.SocketChannel;
+import java.nio.channels.spi.SelectorProvider;
+import java.util.Iterator;
+import java.util.Set;
+import java.util.Vector;
+
+import android.util.Log;
+
+/**
+ * Encapsulates a connection with the emulator. The connection is established
+ * over a TCP port forwarding enabled with 'adb forward' command.
+ * <p/>
+ * Communication with the emulator is performed via two socket channels
+ * connected to the forwarded TCP port. One channel is a query channel that is
+ * intended solely for receiving queries from the emulator. Another channel is
+ * an event channel that is intended for sending notification messages (events)
+ * to the emulator.
+ * <p/>
+ * EmulatorConnection is considered to be "connected" when both channels are connected.
+ * EmulatorConnection is considered to be "disconnected" when connection with any of the
+ * channels is lost.
+ * <p/>
+ * Instance of this class is operational only for a single connection with the
+ * emulator. Once connection is established and then lost, a new instance of
+ * this class must be created to establish new connection.
+ * <p/>
+ * Note that connection with the device over TCP port forwarding is extremely
+ * fragile at the moment. For whatever reason the connection is even more
+ * fragile if device uses asynchronous sockets (based on java.nio API). So, to
+ * address this issue EmulatorConnection class implements two types of connections. One is
+ * using synchronous sockets, and another is using asynchronous sockets. The
+ * type of connection is selected when EmulatorConnection instance is created (see
+ * comments to EmulatorConnection's constructor).
+ * <p/>
+ * According to the exchange protocol with the emulator, queries, responses to
+ * the queries, and notification messages are all zero-terminated strings.
+ */
+public class EmulatorConnection {
+ /** Defines connection types supported by the EmulatorConnection class. */
+ public enum EmulatorConnectionType {
+ /** Use asynchronous connection (based on java.nio API). */
+ ASYNC_CONNECTION,
+ /** Use synchronous connection (based on synchronous Socket objects). */
+ SYNC_CONNECTION,
+ }
+
+ /** TCP port reserved for the sensors emulation. */
+ public static final int SENSORS_PORT = 1968;
+ /** TCP port reserved for the multitouch emulation. */
+ public static final int MULTITOUCH_PORT = 1969;
+ /** Tag for logging messages. */
+ private static final String TAG = "EmulatorConnection";
+ /** EmulatorConnection events listener. */
+ private EmulatorListener mListener;
+ /** I/O selector (looper). */
+ private Selector mSelector;
+ /** Server socket channel. */
+ private ServerSocketChannel mServerSocket;
+ /** Query channel. */
+ private EmulatorChannel mQueryChannel;
+ /** Event channel. */
+ private EmulatorChannel mEventChannel;
+ /** Selector for the connection type. */
+ private EmulatorConnectionType mConnectionType;
+ /** Connection status */
+ private boolean mIsConnected = false;
+ /** Disconnection status */
+ private boolean mIsDisconnected = false;
+ /** Exit I/O loop flag. */
+ private boolean mExitIoLoop = false;
+ /** Disconnect flag. */
+ private boolean mDisconnect = false;
+
+ /***************************************************************************
+ * EmulatorChannel - Base class for sync / async channels.
+ **************************************************************************/
+
+ /**
+ * Encapsulates a base class for synchronous and asynchronous communication
+ * channels.
+ */
+ private abstract class EmulatorChannel {
+ /** Identifier for a query channel type. */
+ private static final String QUERY_CHANNEL = "query";
+ /** Identifier for an event channel type. */
+ private static final String EVENT_CHANNEL = "event";
+ /** BLOB query string. */
+ private static final String BLOBL_QUERY = "$BLOB";
+
+ /***********************************************************************
+ * Abstract API
+ **********************************************************************/
+
+ /**
+ * Sends a message via this channel.
+ *
+ * @param msg Zero-terminated message string to send.
+ */
+ public abstract void sendMessage(String msg) throws IOException;
+
+ /**
+ * Closes this channel.
+ */
+ abstract public void closeChannel() throws IOException;
+
+ /***********************************************************************
+ * Public API
+ **********************************************************************/
+
+ /**
+ * Constructs EmulatorChannel instance.
+ */
+ public EmulatorChannel() {
+ }
+
+ /**
+ * Handles a query received in this channel.
+ *
+ * @param socket A socket through which the query has been received.
+ * @param query_str Query received from this channel. All queries are
+ * formatted as such: <query>:<query parameters> where -
+ * <query> Is a query name that identifies the query, and -
+ * <query parameters> represent parameters for the query.
+ * Query name and query parameters are separated with a ':'
+ * character.
+ */
+ public void onQueryReceived(Socket socket, String query_str) throws IOException {
+ String query, query_param, response;
+
+ // Lets see if query has parameters.
+ int sep = query_str.indexOf(':');
+ if (sep == -1) {
+ // Query has no parameters.
+ query = query_str;
+ query_param = "";
+ } else {
+ // Separate query name from its parameters.
+ query = query_str.substring(0, sep);
+ // Make sure that substring after the ':' does contain
+ // something, otherwise the query is paramless.
+ query_param = (sep < (query_str.length() - 1)) ? query_str.substring(sep + 1) : "";
+ }
+
+ // Handle the query, obtain response string, and reply it back to
+ // the emulator. Note that there is one special query: $BLOB, that
+ // requires reading of a byte array of data first. The size of the
+ // array is defined by the query parameter.
+ if (query.compareTo(BLOBL_QUERY) == 0) {
+ // This is the BLOB query. It must have a parameter which
+ // contains byte size of the blob.
+ final int array_size = Integer.parseInt(query_param);
+ if (array_size > 0) {
+ // Read data from the query's socket.
+ byte[] array = new byte[array_size];
+ final int transferred = readSocketArray(socket, array);
+ if (transferred == array_size) {
+ // Handle blob query.
+ response = onBlobQuery(array);
+ } else {
+ response = "ko:Transfer failure\0";
+ }
+ } else {
+ response = "ko:Invalid parameter\0";
+ }
+ } else {
+ response = onQuery(query, query_param);
+ if (response.length() == 0 || response.charAt(0) == '\0') {
+ Logw("No response to the query " + query_str);
+ }
+ }
+
+ if (response.length() != 0) {
+ if (response.charAt(response.length() - 1) != '\0') {
+ Logw("Response '" + response + "' to query '" + query
+ + "' does not contain zero-terminator.");
+ }
+ sendMessage(response);
+ }
+ }
+ } // EmulatorChannel
+
+ /***************************************************************************
+ * EmulatorSyncChannel - Implements a synchronous channel.
+ **************************************************************************/
+
+ /**
+ * Encapsulates a synchronous communication channel with the emulator.
+ */
+ private class EmulatorSyncChannel extends EmulatorChannel {
+ /** Communication socket. */
+ private Socket mSocket;
+
+ /**
+ * Constructs EmulatorSyncChannel instance.
+ *
+ * @param socket Connected ('accept'ed) communication socket.
+ */
+ public EmulatorSyncChannel(Socket socket) {
+ mSocket = socket;
+ // Start the reader thread.
+ new Thread(new Runnable() {
+ @Override
+ public void run() {
+ theReader();
+ }
+ }, "EmuSyncChannel").start();
+ }
+
+ /***********************************************************************
+ * Abstract API implementation
+ **********************************************************************/
+
+ /**
+ * Sends a message via this channel.
+ *
+ * @param msg Zero-terminated message string to send.
+ */
+ @Override
+ public void sendMessage(String msg) throws IOException {
+ if (msg.charAt(msg.length() - 1) != '\0') {
+ Logw("Missing zero-terminator in message '" + msg + "'");
+ }
+ mSocket.getOutputStream().write(msg.getBytes());
+ }
+
+ /**
+ * Closes this channel.
+ */
+ @Override
+ public void closeChannel() throws IOException {
+ mSocket.close();
+ }
+
+ /***********************************************************************
+ * EmulatorSyncChannel implementation
+ **********************************************************************/
+
+ /**
+ * The reader thread: loops reading and dispatching queries.
+ */
+ private void theReader() {
+ try {
+ for (;;) {
+ String query = readSocketString(mSocket);
+ onQueryReceived(mSocket, query);
+ }
+ } catch (IOException e) {
+ onLostConnection();
+ }
+ }
+ } // EmulatorSyncChannel
+
+ /***************************************************************************
+ * EmulatorAsyncChannel - Implements an asynchronous channel.
+ **************************************************************************/
+
+ /**
+ * Encapsulates an asynchronous communication channel with the emulator.
+ */
+ private class EmulatorAsyncChannel extends EmulatorChannel {
+ /** Communication socket channel. */
+ private SocketChannel mChannel;
+ /** I/O selection key for this channel. */
+ private SelectionKey mSelectionKey;
+ /** Accumulator for the query string received in this channel. */
+ private String mQuery = "";
+ /**
+ * Preallocated character reader that is used when data is read from
+ * this channel. See 'onRead' method for more details.
+ */
+ private ByteBuffer mIn = ByteBuffer.allocate(1);
+ /**
+ * Currently sent notification message(s). See 'sendMessage', and
+ * 'onWrite' methods for more details.
+ */
+ private ByteBuffer mOut;
+ /**
+ * Array of pending notification messages. See 'sendMessage', and
+ * 'onWrite' methods for more details.
+ */
+ private Vector<String> mNotifications = new Vector<String>();
+
+ /**
+ * Constructs EmulatorAsyncChannel instance.
+ *
+ * @param channel Accepted socket channel to use for communication.
+ * @throws IOException
+ */
+ private EmulatorAsyncChannel(SocketChannel channel) throws IOException {
+ // Mark character reader at the beginning, so we can reset it after
+ // next read character has been pulled out from the buffer.
+ mIn.mark();
+
+ // Configure communication channel as non-blocking, and register
+ // it with the I/O selector for reading.
+ mChannel = channel;
+ mChannel.configureBlocking(false);
+ mSelectionKey = mChannel.register(mSelector, SelectionKey.OP_READ, this);
+ // Start receiving read I/O.
+ mSelectionKey.selector().wakeup();
+ }
+
+ /***********************************************************************
+ * Abstract API implementation
+ **********************************************************************/
+
+ /**
+ * Sends a message via this channel.
+ *
+ * @param msg Zero-terminated message string to send.
+ */
+ @Override
+ public void sendMessage(String msg) throws IOException {
+ if (msg.charAt(msg.length() - 1) != '\0') {
+ Logw("Missing zero-terminator in message '" + msg + "'");
+ }
+ synchronized (this) {
+ if (mOut != null) {
+ // Channel is busy with writing another message.
+ // Queue this one. It will be picked up later when current
+ // write operation is completed.
+ mNotifications.add(msg);
+ return;
+ }
+
+ // No other messages are in progress. Send this one outside of
+ // the lock.
+ mOut = ByteBuffer.wrap(msg.getBytes());
+ }
+ mChannel.write(mOut);
+
+ // Lets see if we were able to send the entire message.
+ if (mOut.hasRemaining()) {
+ // Write didn't complete. Schedule write I/O callback to
+ // pick up from where this write has left.
+ enableWrite();
+ return;
+ }
+
+ // Entire message has been sent. Lets see if other messages were
+ // queued while we were busy sending this one.
+ for (;;) {
+ synchronized (this) {
+ // Dequeue message that was yielding to this write.
+ if (!dequeueMessage()) {
+ // Writing is over...
+ disableWrite();
+ mOut = null;
+ return;
+ }
+ }
+
+ // Send queued message.
+ mChannel.write(mOut);
+
+ // Lets see if we were able to send the entire message.
+ if (mOut.hasRemaining()) {
+ // Write didn't complete. Schedule write I/O callback to
+ // pick up from where this write has left.
+ enableWrite();
+ return;
+ }
+ }
+ }
+
+ /**
+ * Closes this channel.
+ */
+ @Override
+ public void closeChannel() throws IOException {
+ mSelectionKey.cancel();
+ synchronized (this) {
+ mNotifications.clear();
+ }
+ mChannel.close();
+ }
+
+ /***********************************************************************
+ * EmulatorAsyncChannel implementation
+ **********************************************************************/
+
+ /**
+ * Reads data from the channel. This method is invoked from the I/O loop
+ * when data is available for reading on this channel. When reading from
+ * a channel we read character-by-character, building the query string
+ * until zero-terminator is read. When zero-terminator is read, we
+ * handle the query, and start building the new query string.
+ *
+ * @throws IOException
+ */
+ private void onRead() throws IOException, ClosedChannelException {
+ int count = mChannel.read(mIn);
+ Logv("onRead: " + count);
+ while (count == 1) {
+ final char c = (char) mIn.array()[0];
+ mIn.reset();
+ if (c == '\0') {
+ // Zero-terminator is read. Process the query, and reset
+ // the query string.
+ onQueryReceived(mChannel.socket(), mQuery);
+ mQuery = "";
+ } else {
+ // Continue building the query string.
+ mQuery += c;
+ }
+ count = mChannel.read(mIn);
+ }
+
+ if (count == -1) {
+ // Channel got disconnected.
+ throw new ClosedChannelException();
+ } else {
+ // "Don't block" in effect. Will get back to reading as soon as
+ // read I/O is available.
+ assert (count == 0);
+ }
+ }
+
+ /**
+ * Writes data to the channel. This method is ivnoked from the I/O loop
+ * when data is available for writing on this channel.
+ *
+ * @throws IOException
+ */
+ private void onWrite() throws IOException {
+ if (mOut != null && mOut.hasRemaining()) {
+ // Continue writing to the channel.
+ mChannel.write(mOut);
+ if (mOut.hasRemaining()) {
+ // Write is still incomplete. Come back to it when write I/O
+ // becomes available.
+ return;
+ }
+ }
+
+ // We're done with the current message. Lets see if we've
+ // accumulated some more while this write was in progress.
+ synchronized (this) {
+ // Dequeue next message into mOut.
+ if (!dequeueMessage()) {
+ // Nothing left to write.
+ disableWrite();
+ mOut = null;
+ return;
+ }
+ // We don't really want to run a big loop here, flushing the
+ // message queue. The reason is that we're inside the I/O loop,
+ // so we don't want to block others for long. So, we will
+ // continue with queue flushing next time we're picked up by
+ // write I/O event.
+ }
+ }
+
+ /**
+ * Dequeues messages that were yielding to the write in progress.
+ * Messages will be dequeued directly to the mOut, so it's ready to be
+ * sent when this method returns. NOTE: This method must be called from
+ * within synchronized(this).
+ *
+ * @return true if messages were dequeued, or false if message queue was
+ * empty.
+ */
+ private boolean dequeueMessage() {
+ // It's tempting to dequeue all messages here, but in practice it's
+ // less performant than dequeuing just one.
+ if (!mNotifications.isEmpty()) {
+ mOut = ByteBuffer.wrap(mNotifications.remove(0).getBytes());
+ return true;
+ } else {
+ return false;
+ }
+ }
+
+ /**
+ * Enables write I/O callbacks.
+ */
+ private void enableWrite() {
+ mSelectionKey.interestOps(SelectionKey.OP_READ | SelectionKey.OP_WRITE);
+ // Looks like we must wake up the selector. Otherwise it's not going
+ // to immediately pick up on the change that we just made.
+ mSelectionKey.selector().wakeup();
+ }
+
+ /**
+ * Disables write I/O callbacks.
+ */
+ private void disableWrite() {
+ mSelectionKey.interestOps(SelectionKey.OP_READ);
+ }
+ } // EmulatorChannel
+
+ /***************************************************************************
+ * EmulatorConnection public API
+ **************************************************************************/
+
+ /**
+ * Constructs EmulatorConnection instance.
+ * Caller must call {@link #connect(int, EmulatorConnectionType)} afterwards.
+ *
+ * @param listener EmulatorConnection event listener. Must not be null.
+ */
+ public EmulatorConnection(EmulatorListener listener) {
+ mListener = listener;
+ }
+
+ /**
+ * Connects the EmulatorConnection instance.
+ * <p/>
+ * Important: Apps targeting Honeycomb+ SDK are not allowed to do networking on their main
+ * thread. The caller is responsible to make sure this is NOT called from a main UI thread.
+ *
+ * @param port TCP port where emulator connects.
+ * @param ctype Defines connection type to use (sync / async). See comments
+ * to EmulatorConnection class for more info.
+ * @return This object for chaining calls.
+ */
+ public EmulatorConnection connect(int port, EmulatorConnectionType ctype) {
+ constructEmulator(port, ctype);
+ return this;
+ }
+
+
+ /**
+ * Disconnects the emulator.
+ */
+ public void disconnect() {
+ mDisconnect = true;
+ mSelector.wakeup();
+ }
+
+ /**
+ * Constructs EmulatorConnection instance.
+ * <p/>
+ * Important: Apps targeting Honeycomb+ SDK are not allowed to do networking on their main
+ * thread. The caller is responsible to make sure this is NOT called from a main UI thread.
+ * <p/>
+ * On error or success, this calls
+ * {@link EmulatorListener#onEmulatorBindResult(boolean, Exception)} to indicate whether
+ * the socket was properly bound.
+ * The IO loop will start after the method reported a successful bind.
+ *
+ * @param port TCP port where emulator connects.
+ * @param ctype Defines connection type to use (sync / async). See comments
+ * to EmulatorConnection class for more info.
+ */
+ private void constructEmulator(final int port, EmulatorConnectionType ctype) {
+
+ try {
+ mConnectionType = ctype;
+ // Create I/O looper.
+ mSelector = SelectorProvider.provider().openSelector();
+
+ // Create non-blocking server socket that would listen for connections,
+ // and bind it to the given port on the local host.
+ mServerSocket = ServerSocketChannel.open();
+ mServerSocket.configureBlocking(false);
+ InetAddress local = InetAddress.getLocalHost();
+ final InetSocketAddress address = new InetSocketAddress(local, port);
+ mServerSocket.socket().bind(address);
+
+ // Register 'accept' I/O on the server socket.
+ mServerSocket.register(mSelector, SelectionKey.OP_ACCEPT);
+ } catch (IOException e) {
+ mListener.onEmulatorBindResult(false, e);
+ return;
+ }
+
+ mListener.onEmulatorBindResult(true, null);
+ Logv("EmulatorConnection listener is created for port " + port);
+
+ // Start I/O looper and dispatcher.
+ new Thread(new Runnable() {
+ @Override
+ public void run() {
+ runIOLooper();
+ }
+ }, "EmuCnxIoLoop").start();
+ }
+
+ /**
+ * Sends a notification message to the emulator via 'event' channel.
+ * <p/>
+ * Important: Apps targeting Honeycomb+ SDK are not allowed to do networking on their main
+ * thread. The caller is responsible to make sure this is NOT called from a main UI thread.
+ *
+ * @param msg
+ */
+ public void sendNotification(String msg) {
+ if (mIsConnected) {
+ try {
+ mEventChannel.sendMessage(msg);
+ } catch (IOException e) {
+ onLostConnection();
+ }
+ } else {
+ Logw("Attempt to send '" + msg + "' to a disconnected EmulatorConnection");
+ }
+ }
+
+ /**
+ * Sets or removes a listener to the events generated by this emulator
+ * instance.
+ *
+ * @param listener Listener to set. Passing null with this parameter will
+ * remove the current listener (if there was one).
+ */
+ public void setEmulatorListener(EmulatorListener listener) {
+ synchronized (this) {
+ mListener = listener;
+ }
+ // Make sure that new listener knows the connection status.
+ if (mListener != null) {
+ if (mIsConnected) {
+ mListener.onEmulatorConnected();
+ } else if (mIsDisconnected) {
+ mListener.onEmulatorDisconnected();
+ }
+ }
+ }
+
+ /***************************************************************************
+ * EmulatorConnection events
+ **************************************************************************/
+
+ /**
+ * Called when emulator is connected. NOTE: This method is called from the
+ * I/O loop, so all communication with the emulator will be "on hold" until
+ * this method returns.
+ */
+ private void onConnected() {
+ EmulatorListener listener;
+ synchronized (this) {
+ listener = mListener;
+ }
+ if (listener != null) {
+ listener.onEmulatorConnected();
+ }
+ }
+
+ /**
+ * Called when emulator is disconnected. NOTE: This method could be called
+ * from the I/O loop, in which case all communication with the emulator will
+ * be "on hold" until this method returns.
+ */
+ private void onDisconnected() {
+ EmulatorListener listener;
+ synchronized (this) {
+ listener = mListener;
+ }
+ if (listener != null) {
+ listener.onEmulatorDisconnected();
+ }
+ }
+
+ /**
+ * Called when a query is received from the emulator. NOTE: This method
+ * could be called from the I/O loop, in which case all communication with
+ * the emulator will be "on hold" until this method returns.
+ *
+ * @param query Name of the query received from the emulator.
+ * @param param Query parameters.
+ * @return Zero-terminated reply string. String must be formatted as such:
+ * "ok|ko[:reply data]"
+ */
+ private String onQuery(String query, String param) {
+ EmulatorListener listener;
+ synchronized (this) {
+ listener = mListener;
+ }
+ if (listener != null) {
+ return listener.onEmulatorQuery(query, param);
+ } else {
+ return "ko:Service is detached.\0";
+ }
+ }
+
+ /**
+ * Called when a BLOB query is received from the emulator. NOTE: This method
+ * could be called from the I/O loop, in which case all communication with
+ * the emulator will be "on hold" until this method returns.
+ *
+ * @param array Array containing blob data.
+ * @return Zero-terminated reply string. String must be formatted as such:
+ * "ok|ko[:reply data]"
+ */
+ private String onBlobQuery(byte[] array) {
+ EmulatorListener listener;
+ synchronized (this) {
+ listener = mListener;
+ }
+ if (listener != null) {
+ return listener.onEmulatorBlobQuery(array);
+ } else {
+ return "ko:Service is detached.\0";
+ }
+ }
+
+ /***************************************************************************
+ * EmulatorConnection implementation
+ **************************************************************************/
+
+ /**
+ * Loops on the selector, handling and dispatching I/O events.
+ */
+ private void runIOLooper() {
+ try {
+ Logv("Waiting on EmulatorConnection to connect...");
+ // Check mExitIoLoop before calling 'select', and after in order to
+ // detect condition when mSelector has been waken up to exit the
+ // I/O loop.
+ while (!mExitIoLoop && !mDisconnect &&
+ mSelector.select() >= 0 &&
+ !mExitIoLoop && !mDisconnect) {
+ Set<SelectionKey> readyKeys = mSelector.selectedKeys();
+ Iterator<SelectionKey> i = readyKeys.iterator();
+ while (i.hasNext()) {
+ SelectionKey sk = i.next();
+ i.remove();
+ if (sk.isAcceptable()) {
+ final int ready = sk.readyOps();
+ if ((ready & SelectionKey.OP_ACCEPT) != 0) {
+ // Accept new connection.
+ onAccept(((ServerSocketChannel) sk.channel()).accept());
+ }
+ } else {
+ // Read / write events are expected only on a 'query',
+ // or 'event' asynchronous channels.
+ EmulatorAsyncChannel esc = (EmulatorAsyncChannel) sk.attachment();
+ if (esc != null) {
+ final int ready = sk.readyOps();
+ if ((ready & SelectionKey.OP_READ) != 0) {
+ // Read data.
+ esc.onRead();
+ }
+ if ((ready & SelectionKey.OP_WRITE) != 0) {
+ // Write data.
+ esc.onWrite();
+ }
+ } else {
+ Loge("No emulator channel found in selection key.");
+ }
+ }
+ }
+ }
+ } catch (ClosedSelectorException e) {
+ } catch (IOException e) {
+ }
+
+ // Destroy connection on any I/O failure.
+ if (!mExitIoLoop) {
+ onLostConnection();
+ }
+ }
+
+ /**
+ * Accepts new connection from the emulator.
+ *
+ * @param channel Connecting socket channel.
+ * @throws IOException
+ */
+ private void onAccept(SocketChannel channel) throws IOException {
+ // Make sure we're not connected yet.
+ if (mEventChannel != null && mQueryChannel != null) {
+ // We don't accept any more connections after both channels were
+ // connected.
+ Loge("EmulatorConnection is connecting to the already connected instance.");
+ channel.close();
+ return;
+ }
+
+ // According to the protocol, each channel identifies itself as a query
+ // or event channel, sending a "cmd", or "event" message right after
+ // the connection.
+ Socket socket = channel.socket();
+ String socket_type = readSocketString(socket);
+ if (socket_type.contentEquals(EmulatorChannel.QUERY_CHANNEL)) {
+ if (mQueryChannel == null) {
+ // TODO: Find better way to do that!
+ socket.getOutputStream().write("ok\0".getBytes());
+ if (mConnectionType == EmulatorConnectionType.ASYNC_CONNECTION) {
+ mQueryChannel = new EmulatorAsyncChannel(channel);
+ Logv("Asynchronous query channel is registered.");
+ } else {
+ mQueryChannel = new EmulatorSyncChannel(channel.socket());
+ Logv("Synchronous query channel is registered.");
+ }
+ } else {
+ // TODO: Find better way to do that!
+ Loge("Duplicate query channel.");
+ socket.getOutputStream().write("ko:Duplicate\0".getBytes());
+ channel.close();
+ return;
+ }
+ } else if (socket_type.contentEquals(EmulatorChannel.EVENT_CHANNEL)) {
+ if (mEventChannel == null) {
+ // TODO: Find better way to do that!
+ socket.getOutputStream().write("ok\0".getBytes());
+ if (mConnectionType == EmulatorConnectionType.ASYNC_CONNECTION) {
+ mEventChannel = new EmulatorAsyncChannel(channel);
+ Logv("Asynchronous event channel is registered.");
+ } else {
+ mEventChannel = new EmulatorSyncChannel(channel.socket());
+ Logv("Synchronous event channel is registered.");
+ }
+ } else {
+ Loge("Duplicate event channel.");
+ socket.getOutputStream().write("ko:Duplicate\0".getBytes());
+ channel.close();
+ return;
+ }
+ } else {
+ Loge("Unknown channel is connecting: " + socket_type);
+ socket.getOutputStream().write("ko:Unknown channel type\0".getBytes());
+ channel.close();
+ return;
+ }
+
+ // Lets see if connection is complete...
+ if (mEventChannel != null && mQueryChannel != null) {
+ // When both, query and event channels are connected, the emulator
+ // is considered to be connected.
+ Logv("... EmulatorConnection is connected.");
+ mIsConnected = true;
+ onConnected();
+ }
+ }
+
+ /**
+ * Called when connection to any of the channels has been lost.
+ */
+ private void onLostConnection() {
+ // Since we're multithreaded, there can be multiple "bangs" from those
+ // threads. We should only handle the first one.
+ boolean first_time = false;
+ synchronized (this) {
+ first_time = mIsConnected;
+ mIsConnected = false;
+ mIsDisconnected = true;
+ }
+ if (first_time) {
+ Logw("Connection with the emulator is lost!");
+ // Close all channels, exit the I/O loop, and close the selector.
+ try {
+ if (mEventChannel != null) {
+ mEventChannel.closeChannel();
+ }
+ if (mQueryChannel != null) {
+ mQueryChannel.closeChannel();
+ }
+ if (mServerSocket != null) {
+ mServerSocket.close();
+ }
+ if (mSelector != null) {
+ mExitIoLoop = true;
+ mSelector.wakeup();
+ mSelector.close();
+ }
+ } catch (IOException e) {
+ Loge("onLostConnection exception: " + e.getMessage());
+ }
+
+ // Notify the app about lost connection.
+ onDisconnected();
+ }
+ }
+
+ /**
+ * Reads zero-terminated string from a synchronous socket.
+ *
+ * @param socket Socket to read string from. Must be a synchronous socket.
+ * @return String read from the socket.
+ * @throws IOException
+ */
+ private static String readSocketString(Socket socket) throws IOException {
+ String str = "";
+
+ // Current characted received from the input stream.
+ int current_byte = 0;
+
+ // With port forwarding there is no reliable way how to detect
+ // socket disconnection, other than checking on the input stream
+ // to die ("end of stream" condition). That condition is reported
+ // when input stream's read() method returns -1.
+ while (socket.isConnected() && current_byte != -1) {
+ // Character by character read the input stream, and accumulate
+ // read characters in the command string. The end of the command
+ // is indicated with zero character.
+ current_byte = socket.getInputStream().read();
+ if (current_byte != -1) {
+ if (current_byte == 0) {
+ // String is completed.
+ return str;
+ } else {
+ // Append read character to the string.
+ str += (char) current_byte;
+ }
+ }
+ }
+
+ // Got disconnected!
+ throw new ClosedChannelException();
+ }
+
+ /**
+ * Reads a block of data from a socket.
+ *
+ * @param socket Socket to read data from. Must be a synchronous socket.
+ * @param array Array where to read data.
+ * @return Number of bytes read from the socket, or -1 on an error.
+ * @throws IOException
+ */
+ private static int readSocketArray(Socket socket, byte[] array) throws IOException {
+ int in = 0;
+ while (in < array.length) {
+ final int ret = socket.getInputStream().read(array, in, array.length - in);
+ if (ret == -1) {
+ // Got disconnected!
+ throw new ClosedChannelException();
+ }
+ in += ret;
+ }
+ return in;
+ }
+
+ /***************************************************************************
+ * Logging wrappers
+ **************************************************************************/
+
+ private void Loge(String log) {
+ Log.e(TAG, log);
+ }
+
+ private void Logw(String log) {
+ Log.w(TAG, log);
+ }
+
+ private void Logv(String log) {
+ Log.v(TAG, log);
+ }
+}