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-rw-r--r--emulator/opengl/Android.mk104
1 files changed, 0 insertions, 104 deletions
diff --git a/emulator/opengl/Android.mk b/emulator/opengl/Android.mk
deleted file mode 100644
index 856826a..0000000
--- a/emulator/opengl/Android.mk
+++ /dev/null
@@ -1,104 +0,0 @@
-# This is the top-level build file for the Android HW OpenGL ES emulation
-# in Android.
-#
-# You must define BUILD_EMULATOR_HOST_OPENGL to 'true' in your environment to
-# build the following files.
-#
-ifeq (true,$(BUILD_EMULATOR_HOST_OPENGL))
-
-# Top-level for all modules
-EMUGL_PATH := $(call my-dir)
-
-# Directory containing common headers used by several modules
-# This is always set to a module's LOCAL_C_INCLUDES
-# See the definition of emugl-begin-module in common.mk
-#
-EMUGL_COMMON_INCLUDES := \
- $(EMUGL_PATH)/host/include/libOpenglRender \
- $(EMUGL_PATH)/shared
-
-ifeq ($(BUILD_STANDALONE_EMULATOR),true)
-EMUGL_COMMON_INCLUDES := $(EMUGL_PATH)/host/libs/Translator/include
-endif
-
-ifeq ($(BUILD_STANDALONE_EMULATOR),true)
-EMUGL_BUILD_64BITS := $(strip $(EMULATOR_BUILD_64BITS))
-else
-EMUGL_BUILD_64BITS := true
-endif
-
-# common cflags used by several modules
-# This is always set to a module's LOCAL_CFLAGS
-# See the definition of emugl-begin-module in common.mk
-#
-EMUGL_COMMON_CFLAGS := -DWITH_GLES2
-
-# Define EMUGL_BUILD_DEBUG=1 in your environment to build a
-# debug version of the EmuGL host binaries.
-ifneq (,$(strip $(EMUGL_BUILD_DEBUG)))
-EMUGL_COMMON_CFLAGS += -O0 -g -DEMUGL_DEBUG=1
-endif
-
-# Uncomment the following line if you want to enable debug traces
-# in the GLES emulation libraries.
-# EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1
-
-# Include common definitions used by all the modules included later
-# in this build file. This contains the definition of all useful
-# emugl-xxxx functions.
-#
-include $(EMUGL_PATH)/common.mk
-
-# IMPORTANT: ORDER IS CRUCIAL HERE
-#
-# For the import/export feature to work properly, you must include
-# modules below in correct order. That is, if module B depends on
-# module A, then it must be included after module A below.
-#
-# This ensures that anything exported by module A will be correctly
-# be imported by module B when it is declared.
-#
-# Note that the build system will complain if you try to import a
-# module that hasn't been declared yet anyway.
-#
-
-# First, build the emugen host source-generation tool
-#
-# It will be used by other modules to generate wire protocol encode/decoder
-# source files (see all emugl-gen-decoder/encoder in common.mk)
-#
-include $(EMUGL_PATH)/host/tools/emugen/Android.mk
-
-# Required by our units test.
-include $(EMUGL_PATH)/googletest.mk
-
-include $(EMUGL_PATH)/shared/emugl/common/Android.mk
-include $(EMUGL_PATH)/shared/OpenglOsUtils/Android.mk
-include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk
-
-# Host static libraries
-include $(EMUGL_PATH)/host/libs/GLESv1_dec/Android.mk
-include $(EMUGL_PATH)/host/libs/GLESv2_dec/Android.mk
-include $(EMUGL_PATH)/host/libs/renderControl_dec/Android.mk
-include $(EMUGL_PATH)/tests/ut_rendercontrol_dec/Android.mk
-include $(EMUGL_PATH)/host/libs/Translator/GLcommon/Android.mk
-include $(EMUGL_PATH)/host/libs/Translator/GLES_CM/Android.mk
-include $(EMUGL_PATH)/host/libs/Translator/GLES_V2/Android.mk
-include $(EMUGL_PATH)/host/libs/Translator/EGL/Android.mk
-
-# Required to declare SDL-related flags for some host tests.
-include $(EMUGL_PATH)/sdl.mk
-
-# Host shared libraries
-include $(EMUGL_PATH)/host/libs/libOpenglRender/Android.mk
-
-# Host executables
-include $(EMUGL_PATH)/host/renderer/Android.mk
-
-# Host unit-test for the renderer.
-
-include $(EMUGL_PATH)/tests/translator_tests/MacCommon/Android.mk
-include $(EMUGL_PATH)/tests/translator_tests/GLES_CM/Android.mk
-include $(EMUGL_PATH)/tests/translator_tests/GLES_V2/Android.mk
-
-endif # BUILD_EMULATOR_HOST_OPENGL == true