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Diffstat (limited to 'emulator/opengl/Android.mk')
-rw-r--r-- | emulator/opengl/Android.mk | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/emulator/opengl/Android.mk b/emulator/opengl/Android.mk deleted file mode 100644 index 856826a..0000000 --- a/emulator/opengl/Android.mk +++ /dev/null @@ -1,104 +0,0 @@ -# This is the top-level build file for the Android HW OpenGL ES emulation -# in Android. -# -# You must define BUILD_EMULATOR_HOST_OPENGL to 'true' in your environment to -# build the following files. -# -ifeq (true,$(BUILD_EMULATOR_HOST_OPENGL)) - -# Top-level for all modules -EMUGL_PATH := $(call my-dir) - -# Directory containing common headers used by several modules -# This is always set to a module's LOCAL_C_INCLUDES -# See the definition of emugl-begin-module in common.mk -# -EMUGL_COMMON_INCLUDES := \ - $(EMUGL_PATH)/host/include/libOpenglRender \ - $(EMUGL_PATH)/shared - -ifeq ($(BUILD_STANDALONE_EMULATOR),true) -EMUGL_COMMON_INCLUDES := $(EMUGL_PATH)/host/libs/Translator/include -endif - -ifeq ($(BUILD_STANDALONE_EMULATOR),true) -EMUGL_BUILD_64BITS := $(strip $(EMULATOR_BUILD_64BITS)) -else -EMUGL_BUILD_64BITS := true -endif - -# common cflags used by several modules -# This is always set to a module's LOCAL_CFLAGS -# See the definition of emugl-begin-module in common.mk -# -EMUGL_COMMON_CFLAGS := -DWITH_GLES2 - -# Define EMUGL_BUILD_DEBUG=1 in your environment to build a -# debug version of the EmuGL host binaries. -ifneq (,$(strip $(EMUGL_BUILD_DEBUG))) -EMUGL_COMMON_CFLAGS += -O0 -g -DEMUGL_DEBUG=1 -endif - -# Uncomment the following line if you want to enable debug traces -# in the GLES emulation libraries. -# EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1 - -# Include common definitions used by all the modules included later -# in this build file. This contains the definition of all useful -# emugl-xxxx functions. -# -include $(EMUGL_PATH)/common.mk - -# IMPORTANT: ORDER IS CRUCIAL HERE -# -# For the import/export feature to work properly, you must include -# modules below in correct order. That is, if module B depends on -# module A, then it must be included after module A below. -# -# This ensures that anything exported by module A will be correctly -# be imported by module B when it is declared. -# -# Note that the build system will complain if you try to import a -# module that hasn't been declared yet anyway. -# - -# First, build the emugen host source-generation tool -# -# It will be used by other modules to generate wire protocol encode/decoder -# source files (see all emugl-gen-decoder/encoder in common.mk) -# -include $(EMUGL_PATH)/host/tools/emugen/Android.mk - -# Required by our units test. -include $(EMUGL_PATH)/googletest.mk - -include $(EMUGL_PATH)/shared/emugl/common/Android.mk -include $(EMUGL_PATH)/shared/OpenglOsUtils/Android.mk -include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk - -# Host static libraries -include $(EMUGL_PATH)/host/libs/GLESv1_dec/Android.mk -include $(EMUGL_PATH)/host/libs/GLESv2_dec/Android.mk -include $(EMUGL_PATH)/host/libs/renderControl_dec/Android.mk -include $(EMUGL_PATH)/tests/ut_rendercontrol_dec/Android.mk -include $(EMUGL_PATH)/host/libs/Translator/GLcommon/Android.mk -include $(EMUGL_PATH)/host/libs/Translator/GLES_CM/Android.mk -include $(EMUGL_PATH)/host/libs/Translator/GLES_V2/Android.mk -include $(EMUGL_PATH)/host/libs/Translator/EGL/Android.mk - -# Required to declare SDL-related flags for some host tests. -include $(EMUGL_PATH)/sdl.mk - -# Host shared libraries -include $(EMUGL_PATH)/host/libs/libOpenglRender/Android.mk - -# Host executables -include $(EMUGL_PATH)/host/renderer/Android.mk - -# Host unit-test for the renderer. - -include $(EMUGL_PATH)/tests/translator_tests/MacCommon/Android.mk -include $(EMUGL_PATH)/tests/translator_tests/GLES_CM/Android.mk -include $(EMUGL_PATH)/tests/translator_tests/GLES_V2/Android.mk - -endif # BUILD_EMULATOR_HOST_OPENGL == true |