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-rwxr-xr-xemulator/opengl/gen-encoder.sh35
1 files changed, 0 insertions, 35 deletions
diff --git a/emulator/opengl/gen-encoder.sh b/emulator/opengl/gen-encoder.sh
deleted file mode 100755
index c55a170..0000000
--- a/emulator/opengl/gen-encoder.sh
+++ /dev/null
@@ -1,35 +0,0 @@
-#!/bin/sh
-# Generate the Android-side encoder source files.
-# Requirements:
-# (a) The ANDROID_BUILD_TOP and ANDROID_HOST_OUT environment variables must be
-# defined appropriately. The Android "lunch" bash function will do this.
-# (b) The emugen binary must already be built. Any normal build that includes
-# the emulator will do this.
-
-if [ -z "$ANDROID_BUILD_TOP" ]; then
- echo error: ANDROID_BUILD_TOP not set
- exit 1
-fi
-cd "$ANDROID_BUILD_TOP" >/dev/null
-SRCDIR="sdk/emulator/opengl/host/libs"
-DSTDIR="device/generic/goldfish/opengl/system"
-EMUGEN="external/qemu/objs/emugen"
-if [ ! -d "$SRCDIR" -o ! -d "$DSTDIR" ]; then
- echo error: can\'t find source and/or destination directory
- exit 1
-fi
-if [ ! -x "$EMUGEN" ]; then
- echo error: emugen not available, did you forget to build?
- exit 1
-fi
-
-function gen() {
- local src="$SRCDIR/$1_dec"
- local dst="$DSTDIR/$1_enc"
- local name="$2"
- echo "${EMUGEN}" -E "$dst" -i "$src" "$name" "$src/$name".{attrib,in,types}
-}
-
-$(gen GLESv1 gl)
-$(gen GLESv2 gl2)
-$(gen renderControl renderControl)